Commit Graph

75 Commits (master)

Author SHA1 Message Date
Sascha 051d9a9588 Godot 4.5.1rc2 2025-10-12 10:00:35 +07:00
Dr. Sascha Woitschetzki ebd59b4869 windows 2025-08-25 09:00:36 +07:00
Sascha 739bccd3dd Targets and Enemies are killable with the projectile. 2025-08-22 11:42:04 +07:00
Dr. Sascha Woitschetzki 1d204d1c6c ai part 3 2025-08-20 14:17:17 +07:00
Sascha 0a09dc4beb Rider AI 2025-08-12 20:31:12 +07:00
Sascha Woitschetzki 0a33780205 godot 4.5 beta 4 windows 2025-08-03 12:15:17 +07:00
Dr. Sascha Woitschetzki e05cb4c121 adjust aiming direction with IK 2025-07-21 15:09:37 +07:00
Sascha d0f45f3009 aiming and shooting possible 2025-07-19 16:14:57 +07:00
Sascha 8a286a54d6 projectile hit detection as Area3D 2025-07-06 20:18:34 +07:00
Sascha e1f311f69a reloading and shooting is possible 2025-07-03 13:19:20 +07:00
Sascha c1f30dca2b input events are forwarded to player.gd and rogue is able to shoot some arrows 2025-07-03 12:43:16 +07:00
Sascha a27443f9bc add new player rogue 2025-07-02 18:39:22 +07:00
Sascha 3cb55a5c27 bug in enemy movement solved 2025-07-02 16:46:18 +07:00
Sascha b8eea35730 Godot 4.5 beta 1 2025-06-24 09:00:02 +07:00
Sascha 72bf85d9ae archlinux 2025-06-10 08:11:05 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Dr. Sascha Woitschetzki fd31e3bc90 LazyVim 2025-05-28 15:08:24 +07:00
Sascha 6b8b7964a6 upgraded to 4.5 dev4, edited the stairs to remove high steps 2025-05-14 09:57:09 +07:00
Sascha f0e9253ba6 NavigationMesh contains stairs and DoorwayDoor could be passed. 2025-05-03 15:25:40 +07:00
Dr. Sascha Woitschetzki 27038fe55c upgrade to v4.5 dev 3 and added forest_nature 2025-05-02 08:59:27 +07:00
Sascha 2bbab8c650 godot 4.4 beta4 2025-02-18 10:50:28 +07:00
Sascha f9ca93f44a floors visible from below 2025-02-14 12:15:09 +07:00
Sascha 7c85846d2c script problems 2025-02-14 12:13:53 +07:00
Sascha 5caaa197ad repair all models 2025-02-14 11:45:05 +07:00
Sascha 5ab1e6a268 repair wall and stairs 2025-02-14 11:30:11 +07:00
Sascha 08f908e269 optimize import and create new test area 2025-02-13 16:49:50 +07:00
Sascha 1de222463b optimize import of models 2025-02-13 08:50:22 +07:00
Sascha 331328df6c godot 4.4 beta 3 2025-02-11 12:08:07 +07:00
Sascha 7cf6abba6f upgrade to 4.4 dev7 and jolt physics 2024-12-30 11:27:07 +07:00
Sascha c9a442f79b level upgrades 2024-10-11 22:36:53 +07:00
Sascha ec6bbdd903 windows 2024-09-16 09:33:19 +07:00
Sascha 6e86479f85 update enemy overlay 2024-09-14 15:36:39 +07:00
Sascha 96a44dea44 4.4dev 2024-09-07 15:23:52 +07:00
Sascha 2e8d24ea52 enemy_ui 2024-08-29 19:14:00 +07:00
Sascha 812b268414 use of spritesheet and message box 2024-08-29 15:07:22 +07:00
Sascha a74401d3a6 display current weapon and change buttons 2024-08-29 14:41:41 +07:00
Sascha 5ba46cb229 nicer stats display 2024-08-28 17:13:54 +07:00
Sascha 786f663005 Wait for load and always remove and add all enemies 2024-08-28 11:30:14 +07:00
Sascha 6d019076c7 Disable the collision shape on death 2024-08-28 10:16:42 +07:00
Sascha 9e315b7a2e Death_B does not trigger queue_free() 2024-08-28 09:59:03 +07:00
Dr. Sascha Woitschetzki aeb9bc98dc check for death before emitting death signal again 2024-08-28 09:34:13 +07:00
Sascha 4c55e9ce13 try to make proper EnemiesUI 2024-08-27 11:29:38 +07:00
Sascha 8fb300b19d new import of female survivor a 2024-08-04 14:32:56 +07:00
Sascha 23facfd004 archlinux 2024-08-04 14:26:26 +07:00
Sascha 410fa11acf enemies_ui script 2024-07-13 16:25:30 +07:00
Sascha ee0fba050d Add debug console 2024-07-04 15:48:23 +07:00
DJh2o2 07df4ddcef block is working now 2024-06-30 12:06:21 +07:00
Sascha b415ff2c35 fixed some errors 2024-06-27 23:38:19 +07:00
Sascha cf321f2bb0 dynamically searching for enough enemies and free spawn position 2024-06-20 12:38:29 +07:00
Sascha 44c67173f9 create SpawnManager and SpawnPoint scripts 2024-06-19 14:05:01 +07:00