Sascha
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051d9a9588
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Godot 4.5.1rc2
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2025-10-12 10:00:35 +07:00 |
Dr. Sascha Woitschetzki
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ebd59b4869
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windows
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2025-08-25 09:00:36 +07:00 |
Sascha
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739bccd3dd
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Targets and Enemies are killable with the projectile.
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2025-08-22 11:42:04 +07:00 |
Dr. Sascha Woitschetzki
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1d204d1c6c
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ai part 3
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2025-08-20 14:17:17 +07:00 |
Sascha
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0a09dc4beb
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Rider AI
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2025-08-12 20:31:12 +07:00 |
Sascha Woitschetzki
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0a33780205
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godot 4.5 beta 4 windows
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2025-08-03 12:15:17 +07:00 |
Dr. Sascha Woitschetzki
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e05cb4c121
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adjust aiming direction with IK
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2025-07-21 15:09:37 +07:00 |
Sascha
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d0f45f3009
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aiming and shooting possible
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2025-07-19 16:14:57 +07:00 |
Sascha
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8a286a54d6
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projectile hit detection as Area3D
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2025-07-06 20:18:34 +07:00 |
Sascha
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e1f311f69a
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reloading and shooting is possible
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2025-07-03 13:19:20 +07:00 |
Sascha
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c1f30dca2b
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input events are forwarded to player.gd and rogue is able to shoot some arrows
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2025-07-03 12:43:16 +07:00 |
Sascha
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a27443f9bc
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add new player rogue
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2025-07-02 18:39:22 +07:00 |
Sascha
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3cb55a5c27
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bug in enemy movement solved
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2025-07-02 16:46:18 +07:00 |
Sascha
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b8eea35730
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Godot 4.5 beta 1
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2025-06-24 09:00:02 +07:00 |
Sascha
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72bf85d9ae
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archlinux
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2025-06-10 08:11:05 +07:00 |
Sascha
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5953210d85
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4.5dev5
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2025-06-03 09:37:50 +07:00 |
Dr. Sascha Woitschetzki
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fd31e3bc90
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LazyVim
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2025-05-28 15:08:24 +07:00 |
Sascha
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6b8b7964a6
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upgraded to 4.5 dev4, edited the stairs to remove high steps
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2025-05-14 09:57:09 +07:00 |
Sascha
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f0e9253ba6
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NavigationMesh contains stairs and DoorwayDoor could be passed.
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2025-05-03 15:25:40 +07:00 |
Dr. Sascha Woitschetzki
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27038fe55c
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upgrade to v4.5 dev 3 and added forest_nature
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2025-05-02 08:59:27 +07:00 |
Sascha
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2bbab8c650
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godot 4.4 beta4
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2025-02-18 10:50:28 +07:00 |
Sascha
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f9ca93f44a
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floors visible from below
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2025-02-14 12:15:09 +07:00 |
Sascha
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7c85846d2c
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script problems
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2025-02-14 12:13:53 +07:00 |
Sascha
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5caaa197ad
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repair all models
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2025-02-14 11:45:05 +07:00 |
Sascha
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5ab1e6a268
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repair wall and stairs
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2025-02-14 11:30:11 +07:00 |
Sascha
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08f908e269
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optimize import and create new test area
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2025-02-13 16:49:50 +07:00 |
Sascha
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1de222463b
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optimize import of models
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2025-02-13 08:50:22 +07:00 |
Sascha
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331328df6c
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godot 4.4 beta 3
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2025-02-11 12:08:07 +07:00 |
Sascha
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7cf6abba6f
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upgrade to 4.4 dev7 and jolt physics
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2024-12-30 11:27:07 +07:00 |
Sascha
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c9a442f79b
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level upgrades
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2024-10-11 22:36:53 +07:00 |
Sascha
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ec6bbdd903
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windows
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2024-09-16 09:33:19 +07:00 |
Sascha
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6e86479f85
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update enemy overlay
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2024-09-14 15:36:39 +07:00 |
Sascha
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96a44dea44
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4.4dev
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2024-09-07 15:23:52 +07:00 |
Sascha
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2e8d24ea52
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enemy_ui
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2024-08-29 19:14:00 +07:00 |
Sascha
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812b268414
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use of spritesheet and message box
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2024-08-29 15:07:22 +07:00 |
Sascha
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a74401d3a6
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display current weapon and change buttons
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2024-08-29 14:41:41 +07:00 |
Sascha
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5ba46cb229
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nicer stats display
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2024-08-28 17:13:54 +07:00 |
Sascha
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786f663005
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Wait for load and always remove and add all enemies
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2024-08-28 11:30:14 +07:00 |
Sascha
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6d019076c7
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Disable the collision shape on death
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2024-08-28 10:16:42 +07:00 |
Sascha
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9e315b7a2e
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Death_B does not trigger queue_free()
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2024-08-28 09:59:03 +07:00 |
Dr. Sascha Woitschetzki
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aeb9bc98dc
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check for death before emitting death signal again
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2024-08-28 09:34:13 +07:00 |
Sascha
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4c55e9ce13
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try to make proper EnemiesUI
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2024-08-27 11:29:38 +07:00 |
Sascha
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8fb300b19d
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new import of female survivor a
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2024-08-04 14:32:56 +07:00 |
Sascha
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23facfd004
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archlinux
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2024-08-04 14:26:26 +07:00 |
Sascha
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410fa11acf
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enemies_ui script
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2024-07-13 16:25:30 +07:00 |
Sascha
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ee0fba050d
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Add debug console
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2024-07-04 15:48:23 +07:00 |
DJh2o2
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07df4ddcef
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block is working now
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2024-06-30 12:06:21 +07:00 |
Sascha
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b415ff2c35
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fixed some errors
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2024-06-27 23:38:19 +07:00 |
Sascha
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cf321f2bb0
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dynamically searching for enough enemies and free spawn position
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2024-06-20 12:38:29 +07:00 |
Sascha
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44c67173f9
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create SpawnManager and SpawnPoint scripts
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2024-06-19 14:05:01 +07:00 |