Dr. Sascha Woitschetzki
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e3e6ecae75
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Merge pull request 'Godot 4.5.1rc2' (#29) from level into master
Reviewed-on: #29
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2025-10-12 10:02:15 +07:00 |
Sascha
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051d9a9588
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Godot 4.5.1rc2
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2025-10-12 10:00:35 +07:00 |
Sascha
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035fad7147
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copilot optimized enemies_ui_manager
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2025-09-09 11:16:46 +07:00 |
Sascha
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8a51936e7d
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nvim copilot
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2025-09-09 11:12:26 +07:00 |
Dr. Sascha Woitschetzki
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1629b130b3
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Godot 4.5 rc1
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2025-09-09 09:30:35 +07:00 |
Dr. Sascha Woitschetzki
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1afdae9270
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godot 4.5 rc1
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2025-09-09 08:54:17 +07:00 |
Sascha
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496599b43b
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last changes
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2025-08-30 14:48:22 +07:00 |
Sascha
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74729f4569
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last changes
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2025-08-28 08:39:35 +07:00 |
Dr. Sascha Woitschetzki
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f1e6a06835
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Merge pull request 'First implementation of range weapons' (#28) from range_weapons into master
Reviewed-on: #28
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2025-08-25 10:14:06 +07:00 |
DJh2o2
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5e350b4e5e
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completed range_weapons
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2025-08-25 09:58:12 +07:00 |
Dr. Sascha Woitschetzki
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ebd59b4869
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windows
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2025-08-25 09:00:36 +07:00 |
Dr. Sascha Woitschetzki
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c870e59a6d
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Godot 4.5 beta 6
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2025-08-23 12:14:19 +07:00 |
Sascha
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739bccd3dd
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Targets and Enemies are killable with the projectile.
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2025-08-22 11:42:04 +07:00 |
Sascha
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4eb4dc1810
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AI part 6
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2025-08-22 09:58:52 +07:00 |
Sascha
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3beac6a586
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AI part 5
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2025-08-20 18:04:00 +07:00 |
Dr. Sascha Woitschetzki
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1d204d1c6c
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ai part 3
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2025-08-20 14:17:17 +07:00 |
Sascha Woitschetzki
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5a8b173b48
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AI part two
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2025-08-19 06:20:32 +07:00 |
Sascha Woitschetzki
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78a6df0fdf
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AI
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2025-08-18 18:46:17 +07:00 |
Sascha
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0a09dc4beb
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Rider AI
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2025-08-12 20:31:12 +07:00 |
Sascha Woitschetzki
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0a33780205
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godot 4.5 beta 4 windows
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2025-08-03 12:15:17 +07:00 |
Sascha
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762b6ebab2
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last changes
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2025-07-27 17:31:52 +07:00 |
Dr. Sascha Woitschetzki
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e05cb4c121
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adjust aiming direction with IK
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2025-07-21 15:09:37 +07:00 |
DJh2o2
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181ee364a8
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on windows: try to shoot into camera look position
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2025-07-21 11:59:16 +07:00 |
Sascha
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d0f45f3009
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aiming and shooting possible
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2025-07-19 16:14:57 +07:00 |
Sascha Woitschetzki
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82813ef769
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godot 4.5 beta 3 windows
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2025-07-09 08:37:53 +07:00 |
Sascha
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8a286a54d6
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projectile hit detection as Area3D
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2025-07-06 20:18:34 +07:00 |
Sascha Woitschetzki
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28607044b1
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godot 4.5 beta 2
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2025-07-06 10:01:03 +07:00 |
Sascha
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e1f311f69a
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reloading and shooting is possible
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2025-07-03 13:19:20 +07:00 |
Sascha
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c1f30dca2b
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input events are forwarded to player.gd and rogue is able to shoot some arrows
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2025-07-03 12:43:16 +07:00 |
Dr. Sascha Woitschetzki
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35f78be3e2
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Merge pull request 'Stairs completed' (#27) from Stairs into master
Reviewed-on: #27
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2025-07-03 12:06:25 +07:00 |
Sascha
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a27443f9bc
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add new player rogue
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2025-07-02 18:39:22 +07:00 |
Sascha
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3cb55a5c27
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bug in enemy movement solved
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2025-07-02 16:46:18 +07:00 |
Sascha
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b8eea35730
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Godot 4.5 beta 1
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2025-06-24 09:00:02 +07:00 |
Sascha
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874972c9a7
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archlinux
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2025-06-12 08:10:43 +07:00 |
Dr. Sascha Woitschetzki
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e1f28ce063
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windows
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2025-06-10 08:46:55 +07:00 |
Sascha
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72bf85d9ae
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archlinux
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2025-06-10 08:11:05 +07:00 |
Sascha
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686aa0205f
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archlinux
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2025-06-06 13:23:10 +07:00 |
Dr. Sascha Woitschetzki
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a74d3648f4
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try to fix some issues with the movement
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2025-06-06 08:10:48 +07:00 |
Dr. Sascha Woitschetzki
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0f0f8e31f2
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godot 4.5 dev5 on win64
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2025-06-05 15:12:57 +07:00 |
Sascha
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5953210d85
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4.5dev5
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2025-06-03 09:37:50 +07:00 |
Sascha
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b95fb36bd3
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changes on linux
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2025-05-28 15:22:57 +07:00 |
Dr. Sascha Woitschetzki
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fd31e3bc90
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LazyVim
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2025-05-28 15:08:24 +07:00 |
Sascha
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69453d1a0a
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git ssh
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2025-05-14 17:59:35 +07:00 |
Sascha
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5ea40e2101
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godot closed
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2025-05-14 14:47:25 +07:00 |
Sascha
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6b8b7964a6
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upgraded to 4.5 dev4, edited the stairs to remove high steps
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2025-05-14 09:57:09 +07:00 |
Sascha
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f0e9253ba6
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NavigationMesh contains stairs and DoorwayDoor could be passed.
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2025-05-03 15:25:40 +07:00 |
Sascha
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f06edb4ace
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opened on oregon archlinux
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2025-05-03 12:10:01 +07:00 |
Dr. Sascha Woitschetzki
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a0aad68573
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opened on laptop
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2025-05-02 10:58:35 +07:00 |
Dr. Sascha Woitschetzki
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541e0ebdfa
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merge
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2025-05-02 10:52:37 +07:00 |
Dr. Sascha Woitschetzki
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07346fae0d
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merge
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2025-05-02 10:51:52 +07:00 |