Commit Graph

160 Commits (master)
 

Author SHA1 Message Date
Dr. Sascha Woitschetzki e3e6ecae75 Merge pull request 'Godot 4.5.1rc2' (#29) from level into master
Reviewed-on: #29
2025-10-12 10:02:15 +07:00
Sascha 051d9a9588 Godot 4.5.1rc2 2025-10-12 10:00:35 +07:00
Sascha 035fad7147 copilot optimized enemies_ui_manager 2025-09-09 11:16:46 +07:00
Sascha 8a51936e7d nvim copilot 2025-09-09 11:12:26 +07:00
Dr. Sascha Woitschetzki 1629b130b3 Godot 4.5 rc1 2025-09-09 09:30:35 +07:00
Dr. Sascha Woitschetzki 1afdae9270 godot 4.5 rc1 2025-09-09 08:54:17 +07:00
Sascha 496599b43b last changes 2025-08-30 14:48:22 +07:00
Sascha 74729f4569 last changes 2025-08-28 08:39:35 +07:00
Dr. Sascha Woitschetzki f1e6a06835 Merge pull request 'First implementation of range weapons' (#28) from range_weapons into master
Reviewed-on: #28
2025-08-25 10:14:06 +07:00
DJh2o2 5e350b4e5e completed range_weapons 2025-08-25 09:58:12 +07:00
Dr. Sascha Woitschetzki ebd59b4869 windows 2025-08-25 09:00:36 +07:00
Dr. Sascha Woitschetzki c870e59a6d Godot 4.5 beta 6 2025-08-23 12:14:19 +07:00
Sascha 739bccd3dd Targets and Enemies are killable with the projectile. 2025-08-22 11:42:04 +07:00
Sascha 4eb4dc1810 AI part 6 2025-08-22 09:58:52 +07:00
Sascha 3beac6a586 AI part 5 2025-08-20 18:04:00 +07:00
Dr. Sascha Woitschetzki 1d204d1c6c ai part 3 2025-08-20 14:17:17 +07:00
Sascha Woitschetzki 5a8b173b48 AI part two 2025-08-19 06:20:32 +07:00
Sascha Woitschetzki 78a6df0fdf AI 2025-08-18 18:46:17 +07:00
Sascha 0a09dc4beb Rider AI 2025-08-12 20:31:12 +07:00
Sascha Woitschetzki 0a33780205 godot 4.5 beta 4 windows 2025-08-03 12:15:17 +07:00
Sascha 762b6ebab2 last changes 2025-07-27 17:31:52 +07:00
Dr. Sascha Woitschetzki e05cb4c121 adjust aiming direction with IK 2025-07-21 15:09:37 +07:00
DJh2o2 181ee364a8 on windows: try to shoot into camera look position 2025-07-21 11:59:16 +07:00
Sascha d0f45f3009 aiming and shooting possible 2025-07-19 16:14:57 +07:00
Sascha Woitschetzki 82813ef769 godot 4.5 beta 3 windows 2025-07-09 08:37:53 +07:00
Sascha 8a286a54d6 projectile hit detection as Area3D 2025-07-06 20:18:34 +07:00
Sascha Woitschetzki 28607044b1 godot 4.5 beta 2 2025-07-06 10:01:03 +07:00
Sascha e1f311f69a reloading and shooting is possible 2025-07-03 13:19:20 +07:00
Sascha c1f30dca2b input events are forwarded to player.gd and rogue is able to shoot some arrows 2025-07-03 12:43:16 +07:00
Dr. Sascha Woitschetzki 35f78be3e2 Merge pull request 'Stairs completed' (#27) from Stairs into master
Reviewed-on: #27
2025-07-03 12:06:25 +07:00
Sascha a27443f9bc add new player rogue 2025-07-02 18:39:22 +07:00
Sascha 3cb55a5c27 bug in enemy movement solved 2025-07-02 16:46:18 +07:00
Sascha b8eea35730 Godot 4.5 beta 1 2025-06-24 09:00:02 +07:00
Sascha 874972c9a7 archlinux 2025-06-12 08:10:43 +07:00
Dr. Sascha Woitschetzki e1f28ce063 windows 2025-06-10 08:46:55 +07:00
Sascha 72bf85d9ae archlinux 2025-06-10 08:11:05 +07:00
Sascha 686aa0205f archlinux 2025-06-06 13:23:10 +07:00
Dr. Sascha Woitschetzki a74d3648f4 try to fix some issues with the movement 2025-06-06 08:10:48 +07:00
Dr. Sascha Woitschetzki 0f0f8e31f2 godot 4.5 dev5 on win64 2025-06-05 15:12:57 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Sascha b95fb36bd3 changes on linux 2025-05-28 15:22:57 +07:00
Dr. Sascha Woitschetzki fd31e3bc90 LazyVim 2025-05-28 15:08:24 +07:00
Sascha 69453d1a0a git ssh 2025-05-14 17:59:35 +07:00
Sascha 5ea40e2101 godot closed 2025-05-14 14:47:25 +07:00
Sascha 6b8b7964a6 upgraded to 4.5 dev4, edited the stairs to remove high steps 2025-05-14 09:57:09 +07:00
Sascha f0e9253ba6 NavigationMesh contains stairs and DoorwayDoor could be passed. 2025-05-03 15:25:40 +07:00
Sascha f06edb4ace opened on oregon archlinux 2025-05-03 12:10:01 +07:00
Dr. Sascha Woitschetzki a0aad68573 opened on laptop 2025-05-02 10:58:35 +07:00
Dr. Sascha Woitschetzki 541e0ebdfa merge 2025-05-02 10:52:37 +07:00
Dr. Sascha Woitschetzki 07346fae0d merge 2025-05-02 10:51:52 +07:00