godot closed

pull/27/head
Sascha 2025-05-14 14:47:25 +07:00
parent 6b8b7964a6
commit 5ea40e2101
2 changed files with 4 additions and 3 deletions

@ -10,8 +10,8 @@ func _ready() -> void:
func update_enemies_ui(enemies: Array[Enemy]) -> void:
print("Update Enemy UI")
# Remove all enemy_uis
for enemy_ui in enemies_ui_container.get_children():
enemy_ui.queue_free()
for enemy_uis in enemies_ui_container.get_children():
enemy_uis.queue_free()
# Add new enemy_uis
for enemy in enemies:

@ -3,7 +3,8 @@ class_name NavigationManager extends NavigationRegion3D
@export var navigation_objects_node: Node
func _ready() -> void:
var navigation_objects = navigation_objects_node.get_children()
pass
#var navigation_objects = navigation_objects_node.get_children()
# for navigation_object in navigation_objects:
# navigation_object.recalculate_navigation_map.connect(_recalculate_navigation_map)