Godot 4.5 beta 1

pull/27/head
Sascha 2025-06-24 09:00:02 +07:00
parent 874972c9a7
commit b8eea35730
3 changed files with 3 additions and 3 deletions

@ -1,6 +1,6 @@
[gd_scene load_steps=6 format=3 uid="uid://x3phuiu60vma"]
[ext_resource type="ArrayMesh" uid="uid://bn0dnpyn1i0oa" path="res://resources/models/dungeon/Meshes/bed_decorated_bed_decorated.res" id="1_jql0v"]
[ext_resource type="ArrayMesh" uid="uid://bd5r2skiuq5ds" path="res://resources/models/dungeon/Meshes/bed_decorated_bed_decorated.res" id="1_jql0v"]
[ext_resource type="Material" uid="uid://huor0yg3dblr" path="res://resources/material/new_particle_process_material.tres" id="2_7msau"]
[ext_resource type="Material" uid="uid://di24u3jgctopx" path="res://resources/material/flame.tres" id="3_fcmge"]

File diff suppressed because one or more lines are too long

@ -21,7 +21,7 @@ texture_array = SubResource("Texture2DArray_lk6j3")
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform sampler2DArray tex3d_frg_6;
uniform sampler2D tex1_color : source_color, filter_linear_mipmap_anisotropic, repeat_enable;