Commit Graph

160 Commits (master)
 

Author SHA1 Message Date
Dr. Sascha Woitschetzki a6bec10474 modify readme 2025-05-02 09:26:46 +07:00
Dr. Sascha Woitschetzki 27038fe55c upgrade to v4.5 dev 3 and added forest_nature 2025-05-02 08:59:27 +07:00
Sascha cf5c011491 upgrade to Godot 4.4.1 2025-04-07 08:15:57 +07:00
DJh2o2 8f197e5327 change settings 2025-03-19 12:52:38 +07:00
Sascha b88cd3a0d2 wrong ternary operator for gdscript 2025-03-17 12:01:15 +07:00
Sascha 5d5fd8b2c5 optimize the rest of the scripts 2025-03-17 11:45:27 +07:00
Sascha b06f491a2f scripts optimized 2025-03-17 09:16:16 +07:00
Dr. Sascha Woitschetzki 14fc5b775a Update LICENSE 2025-03-17 09:02:39 +07:00
Dr. Sascha Woitschetzki 9838b2361f Merge pull request 'GridMap' (#23) from GridMap into master
Reviewed-on: #23
2025-03-17 08:56:36 +07:00
Dr. Sascha Woitschetzki 52291d75e5 Add LICENSE 2025-03-17 08:56:06 +07:00
DJh2o2 9d60a2dbfd open in godot 4.4 on windows 2025-03-07 11:30:46 +07:00
WOITSCHETZKI efb5d68a8a windows 2025-03-07 11:25:26 +07:00
Sascha 2d7f9465f3 godot 4.4 stable 2025-03-05 09:37:00 +07:00
Sascha d5a0b5918f Godot_v4.4-rc3 2025-03-03 12:33:50 +07:00
Sascha 2bbab8c650 godot 4.4 beta4 2025-02-18 10:50:28 +07:00
Sascha f9ca93f44a floors visible from below 2025-02-14 12:15:09 +07:00
Sascha 7c85846d2c script problems 2025-02-14 12:13:53 +07:00
Sascha 5caaa197ad repair all models 2025-02-14 11:45:05 +07:00
Sascha 5ab1e6a268 repair wall and stairs 2025-02-14 11:30:11 +07:00
Sascha 08f908e269 optimize import and create new test area 2025-02-13 16:49:50 +07:00
Sascha 4a50fe282c castle models 2025-02-13 09:47:38 +07:00
Sascha 90ca09efe7 create a coint test GridMap 2025-02-13 09:11:03 +07:00
Sascha 8649a8b8f5 Duplicate GridMap and remove the old one 2025-02-13 08:58:08 +07:00
Dr. Sascha Woitschetzki 8430fc601d Merge pull request 'UI2' (#21) from UI2 into master
Reviewed-on: #21
2025-02-13 08:52:16 +07:00
Sascha 1de222463b optimize import of models 2025-02-13 08:50:22 +07:00
Sascha 331328df6c godot 4.4 beta 3 2025-02-11 12:08:07 +07:00
Sascha 7cf6abba6f upgrade to 4.4 dev7 and jolt physics 2024-12-30 11:27:07 +07:00
Sascha 76b963bf33 godot 4.4 dev4 2024-11-20 20:52:55 +07:00
Sascha 1498d9e8fd godot 4.4 dev3 linux 2024-10-21 13:45:18 +07:00
Dr. Sascha Woitschetzki 1f8f4101a8 godot 4.4 dev3 windows 2024-10-21 13:42:17 +07:00
Sascha 95d8a6013d 4.4dev 2024-10-21 13:34:13 +07:00
Sascha c9a442f79b level upgrades 2024-10-11 22:36:53 +07:00
Sascha ec6bbdd903 windows 2024-09-16 09:33:19 +07:00
Sascha 6e86479f85 update enemy overlay 2024-09-14 15:36:39 +07:00
Sascha 96a44dea44 4.4dev 2024-09-07 15:23:52 +07:00
Sascha 2e8d24ea52 enemy_ui 2024-08-29 19:14:00 +07:00
Sascha 812b268414 use of spritesheet and message box 2024-08-29 15:07:22 +07:00
Sascha a74401d3a6 display current weapon and change buttons 2024-08-29 14:41:41 +07:00
Sascha 5ba46cb229 nicer stats display 2024-08-28 17:13:54 +07:00
Sascha a5bac8ef34 set max enemies to 7 2024-08-28 11:31:22 +07:00
Sascha 786f663005 Wait for load and always remove and add all enemies 2024-08-28 11:30:14 +07:00
Dr. Sascha Woitschetzki 823f009549 Merge pull request 'Disable the collision shape on death' (#19) from Bug#15 into master
Reviewed-on: #19
2024-08-28 10:18:06 +07:00
Sascha 6d019076c7 Disable the collision shape on death 2024-08-28 10:16:42 +07:00
Dr. Sascha Woitschetzki bd057b1a5e Merge pull request 'SpawnManager applied' (#17) from SpawnManager2 into master
Reviewed-on: #17
2024-08-28 10:07:40 +07:00
Sascha 9e315b7a2e Death_B does not trigger queue_free() 2024-08-28 09:59:03 +07:00
Dr. Sascha Woitschetzki aeb9bc98dc check for death before emitting death signal again 2024-08-28 09:34:13 +07:00
Sascha 4c55e9ce13 try to make proper EnemiesUI 2024-08-27 11:29:38 +07:00
Sascha 833bf74dad add array current_enmies to have track of enemies 2024-08-27 10:33:41 +07:00
Sascha d4a60b4ca2 change while to if/else 2024-08-27 09:56:42 +07:00
Dr. Sascha Woitschetzki f0bf5f8077 Merge pull request 'recover' (#13) from recover into master
Reviewed-on: #13
2024-08-27 09:53:37 +07:00