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@ -10354,6 +10354,18 @@ tracks/57/keys = {
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"method": &"remove_unit"
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}]
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}
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tracks/58/type = "value"
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tracks/58/imported = false
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tracks/58/enabled = true
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tracks/58/path = NodePath("Navigation_CollisionShape:disabled")
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tracks/58/interp = 1
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tracks/58/loop_wrap = true
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tracks/58/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_kjmgq"]
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resource_name = "Death_A_Pose"
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@ -11174,6 +11186,18 @@ tracks/57/keys = {
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"method": &"remove_unit"
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}]
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}
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tracks/58/type = "value"
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tracks/58/imported = false
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tracks/58/enabled = true
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tracks/58/path = NodePath("Navigation_CollisionShape:disabled")
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tracks/58/interp = 1
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tracks/58/loop_wrap = true
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tracks/58/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_2px12"]
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resource_name = "Death_B_Pose"
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@ -20070,6 +20094,18 @@ tracks/0/keys = {
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Navigation_CollisionShape:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_pi1r7"]
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resource_name = "Running_A"
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@ -31691,43 +31727,43 @@ bones/0/name = "root"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
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bones/0/enabled = true
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bones/0/position = Vector3(0, 0, 0)
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bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1)
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bones/0/position = Vector3(0, 0.000649077, 0)
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bones/0/rotation = Quaternion(-2.19737e-11, -0.000638415, -3.80596e-11, 1)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(0.00677393, 0.216095, 0.233703)
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bones/1/rotation = Quaternion(0.541346, 0.0741809, 0.00582567, 0.837501)
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bones/1/position = Vector3(-2.38431e-25, 0.391267, 1.00005e-18)
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bones/1/rotation = Quaternion(0.00209783, 0.0422238, -3.67049e-06, 0.999106)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0)
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|
bones/2/enabled = true
|
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bones/2/position = Vector3(0, 0.191978, 0)
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bones/2/rotation = Quaternion(0.0501924, 0.00477811, 0.00434454, 0.998719)
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bones/2/rotation = Quaternion(0.00249267, 0.00215178, -0.00022026, 0.999995)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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|
bones/3/parent = 2
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bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0)
|
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bones/3/enabled = true
|
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|
bones/3/position = Vector3(0, 0.374988, 0)
|
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|
bones/3/rotation = Quaternion(0.0576959, -0.0214506, 0.0629379, 0.996117)
|
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|
bones/3/rotation = Quaternion(0.00093716, 0.000220565, 6.90717e-05, 1)
|
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|
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|
bones/3/scale = Vector3(1, 1, 1)
|
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|
bones/4/name = "upperarm.l"
|
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|
|
bones/4/parent = 3
|
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|
bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08)
|
|
|
|
|
bones/4/enabled = true
|
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|
|
|
bones/4/position = Vector3(0.212007, 0.134132, 7.92996e-08)
|
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|
|
|
bones/4/rotation = Quaternion(-0.777235, -0.373183, -0.474318, 0.177941)
|
|
|
|
|
bones/4/position = Vector3(0.21192, 0.13388, -0.00104828)
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|
|
bones/4/rotation = Quaternion(-0.565047, -0.0638616, -0.640156, 0.516569)
|
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|
|
|
bones/4/scale = Vector3(0.999999, 0.999999, 1)
|
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|
|
|
bones/5/name = "lowerarm.l"
|
|
|
|
|
bones/5/parent = 4
|
|
|
|
|
bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/5/enabled = true
|
|
|
|
|
bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/5/rotation = Quaternion(1.59173e-08, -6.35885e-08, -0.366358, 0.930474)
|
|
|
|
|
bones/5/rotation = Quaternion(2.5411e-08, -4.21634e-08, -0.498022, 0.867165)
|
|
|
|
|
bones/5/scale = Vector3(1, 1, 1)
|
|
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|
|
bones/6/name = "wrist.l"
|
|
|
|
|
bones/6/parent = 5
|
|
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|
|
@ -31741,14 +31777,14 @@ bones/7/parent = 6
|
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|
|
bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/7/enabled = true
|
|
|
|
|
bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/7/rotation = Quaternion(0.306904, -0.279332, 0.0402165, 0.908937)
|
|
|
|
|
bones/7/rotation = Quaternion(-0.314492, -0.328504, 0.140224, 0.879498)
|
|
|
|
|
bones/7/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/8/name = "handslot.l"
|
|
|
|
|
bones/8/parent = 7
|
|
|
|
|
bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001)
|
|
|
|
|
bones/8/enabled = true
|
|
|
|
|
bones/8/position = Vector3(-0.0403838, 0.621943, -0.0363313)
|
|
|
|
|
bones/8/rotation = Quaternion(-0.0165128, -0.00667081, -0.7922, 0.610002)
|
|
|
|
|
bones/8/position = Vector3(-1.69576e-09, 0.0961252, -0.0575)
|
|
|
|
|
bones/8/rotation = Quaternion(-0.00117374, 0.00112951, -0.703228, 0.710962)
|
|
|
|
|
bones/8/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/9/name = "1H_Sword_Offhand"
|
|
|
|
|
bones/9/parent = 8
|
|
|
|
|
@ -31789,15 +31825,15 @@ bones/14/name = "upperarm.r"
|
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|
|
bones/14/parent = 3
|
|
|
|
|
bones/14/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
|
|
|
|
|
bones/14/enabled = true
|
|
|
|
|
bones/14/position = Vector3(-0.212007, 0.134132, 8.6814e-08)
|
|
|
|
|
bones/14/rotation = Quaternion(-0.790541, 0.420948, 0.336859, 0.290473)
|
|
|
|
|
bones/14/position = Vector3(-0.211534, 0.133687, -0.000944057)
|
|
|
|
|
bones/14/rotation = Quaternion(-0.622915, 0.080944, 0.611435, 0.48122)
|
|
|
|
|
bones/14/scale = Vector3(0.999999, 0.999999, 1)
|
|
|
|
|
bones/15/name = "lowerarm.r"
|
|
|
|
|
bones/15/parent = 14
|
|
|
|
|
bones/15/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/15/enabled = true
|
|
|
|
|
bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/15/rotation = Quaternion(8.67122e-09, 5.47965e-08, 0.38685, 0.922143)
|
|
|
|
|
bones/15/rotation = Quaternion(3.27852e-08, 5.16675e-08, 0.519917, 0.854217)
|
|
|
|
|
bones/15/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/16/name = "wrist.r"
|
|
|
|
|
bones/16/parent = 15
|
|
|
|
|
@ -31811,14 +31847,14 @@ bones/17/parent = 16
|
|
|
|
|
bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/17/enabled = true
|
|
|
|
|
bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/17/rotation = Quaternion(0.215047, 0.308766, -0.100104, 0.921085)
|
|
|
|
|
bones/17/rotation = Quaternion(-0.313006, 0.305712, -0.218548, 0.872241)
|
|
|
|
|
bones/17/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/18/name = "handslot.r"
|
|
|
|
|
bones/18/parent = 17
|
|
|
|
|
bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
|
|
|
|
|
bones/18/enabled = true
|
|
|
|
|
bones/18/position = Vector3(-0.0552273, 0.381002, 0.00843772)
|
|
|
|
|
bones/18/rotation = Quaternion(0.00514932, 0.00514935, 0.445766, 0.89512)
|
|
|
|
|
bones/18/position = Vector3(-1.41816e-08, 0.0961251, -0.0575)
|
|
|
|
|
bones/18/rotation = Quaternion(-0.000908497, -0.000870919, 0.703439, 0.710755)
|
|
|
|
|
bones/18/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/19/name = "1H_Sword"
|
|
|
|
|
bones/19/parent = 18
|
|
|
|
|
@ -31839,7 +31875,7 @@ bones/21/parent = 3
|
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|
|
bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0)
|
|
|
|
|
bones/21/enabled = true
|
|
|
|
|
bones/21/position = Vector3(0, 0.268797, 0)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.0113666, 0.454726, 0.0231328, 0.890258)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.0028609, -0.0323239, -6.72035e-05, 0.999473)
|
|
|
|
|
bones/21/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/22/name = "Knight_Helmet"
|
|
|
|
|
bones/22/parent = 21
|
|
|
|
|
@ -31859,91 +31895,91 @@ bones/24/name = "upperleg.l"
|
|
|
|
|
bones/24/parent = 1
|
|
|
|
|
bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
|
|
|
|
|
bones/24/enabled = true
|
|
|
|
|
bones/24/position = Vector3(0.166746, 0.0942955, 0.0422312)
|
|
|
|
|
bones/24/rotation = Quaternion(0.936756, 0.175466, -0.30262, 0.0109733)
|
|
|
|
|
bones/24/position = Vector3(0.170945, 0.113587, 0.00120645)
|
|
|
|
|
bones/24/rotation = Quaternion(0.993714, 0.0811807, 0.0729584, 0.0248799)
|
|
|
|
|
bones/24/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/25/name = "lowerleg.l"
|
|
|
|
|
bones/25/parent = 24
|
|
|
|
|
bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/25/enabled = true
|
|
|
|
|
bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/25/rotation = Quaternion(0.00200422, 2.45101e-08, -7.67168e-09, 0.999998)
|
|
|
|
|
bones/25/rotation = Quaternion(0.214654, 6.57887e-08, -1.43096e-07, 0.97669)
|
|
|
|
|
bones/25/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/26/name = "foot.l"
|
|
|
|
|
bones/26/parent = 25
|
|
|
|
|
bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
|
|
|
|
|
bones/26/enabled = true
|
|
|
|
|
bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
|
|
|
|
|
bones/26/rotation = Quaternion(0.0786651, 0.0263924, -0.00451722, 0.996541)
|
|
|
|
|
bones/26/rotation = Quaternion(-0.528111, -0.204504, 0.0453847, 0.822932)
|
|
|
|
|
bones/26/scale = Vector3(1, 1, 0.999999)
|
|
|
|
|
bones/27/name = "toes.l"
|
|
|
|
|
bones/27/parent = 26
|
|
|
|
|
bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/27/enabled = true
|
|
|
|
|
bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/27/rotation = Quaternion(-1.39356e-05, 0.959473, -0.281801, -2.47321e-05)
|
|
|
|
|
bones/27/rotation = Quaternion(-1.01844e-08, 0.920355, -0.391084, 7.81164e-08)
|
|
|
|
|
bones/27/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/28/name = "upperleg.r"
|
|
|
|
|
bones/28/parent = 1
|
|
|
|
|
bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
|
|
|
|
|
bones/28/enabled = true
|
|
|
|
|
bones/28/position = Vector3(-0.184955, 0.0942956, 0.155573)
|
|
|
|
|
bones/28/rotation = Quaternion(0.995808, -0.0321446, 0.00769724, -0.0852907)
|
|
|
|
|
bones/28/position = Vector3(-0.170945, 0.113587, -0.00120642)
|
|
|
|
|
bones/28/rotation = Quaternion(0.997008, -0.029179, 0.0306785, 0.0646715)
|
|
|
|
|
bones/28/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/29/name = "lowerleg.r"
|
|
|
|
|
bones/29/parent = 28
|
|
|
|
|
bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/29/enabled = true
|
|
|
|
|
bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/29/rotation = Quaternion(0.415918, -6.41655e-08, 2.74001e-07, 0.909402)
|
|
|
|
|
bones/29/rotation = Quaternion(0.299037, -6.37842e-08, 2.07948e-07, 0.954242)
|
|
|
|
|
bones/29/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/30/name = "foot.r"
|
|
|
|
|
bones/30/parent = 29
|
|
|
|
|
bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
|
|
|
|
|
bones/30/enabled = true
|
|
|
|
|
bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
|
|
|
|
|
bones/30/rotation = Quaternion(-0.42626, 0.500024, -0.0474923, 0.752345)
|
|
|
|
|
bones/30/rotation = Quaternion(-0.560838, 0.111945, -0.0101555, 0.820259)
|
|
|
|
|
bones/30/scale = Vector3(1, 1, 0.999999)
|
|
|
|
|
bones/31/name = "toes.r"
|
|
|
|
|
bones/31/parent = 30
|
|
|
|
|
bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/31/enabled = true
|
|
|
|
|
bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/31/rotation = Quaternion(3.03591e-08, 0.920355, -0.391084, -6.95338e-08)
|
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|
|
|
bones/31/rotation = Quaternion(3.03646e-08, 0.920355, -0.391084, -6.95441e-08)
|
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|
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|
bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "kneeIK.l"
|
|
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|
bones/32/parent = 0
|
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|
bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812)
|
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|
bones/32/enabled = true
|
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bones/32/position = Vector3(0.438783, -0.0181313, 0.226801)
|
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|
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|
bones/32/position = Vector3(0.170945, 0.293094, 0.576596)
|
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|
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|
bones/32/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107)
|
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|
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|
bones/32/scale = Vector3(1, 1, 1)
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bones/33/name = "control-toe-roll.l"
|
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|
bones/33/parent = 0
|
|
|
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|
bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
|
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|
bones/33/enabled = true
|
|
|
|
|
bones/33/position = Vector3(0.225044, 0.0190827, 0.205181)
|
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|
|
|
bones/33/rotation = Quaternion(-0.705558, -0.0467781, 0.046778, 0.705558)
|
|
|
|
|
bones/33/position = Vector3(0.2015, 0.0291523, 0.210904)
|
|
|
|
|
bones/33/rotation = Quaternion(-0.710321, -7.01458e-08, -7.09087e-08, 0.703878)
|
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|
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|
bones/33/scale = Vector3(1, 1, 1)
|
|
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|
|
bones/34/name = "control-heel-roll.l"
|
|
|
|
|
bones/34/parent = 33
|
|
|
|
|
bones/34/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, -2.42861e-15)
|
|
|
|
|
bones/34/enabled = true
|
|
|
|
|
bones/34/position = Vector3(-0.0233613, 0.353688, 0.249673)
|
|
|
|
|
bones/34/rotation = Quaternion(-0.12721, -0.853673, 0.440902, -0.246304)
|
|
|
|
|
bones/34/position = Vector3(1.94399e-08, 0.362833, -2.42861e-15)
|
|
|
|
|
bones/34/rotation = Quaternion(9.46309e-09, 1.72498e-09, 0.986335, -0.164755)
|
|
|
|
|
bones/34/scale = Vector3(1, 1, 1)
|
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|
|
bones/35/name = "control-foot-roll.l"
|
|
|
|
|
bones/35/parent = 34
|
|
|
|
|
bones/35/rest = Transform3D(-1, -2.70243e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, -1.11482e-08, 0.213436, -2.50942e-15)
|
|
|
|
|
bones/35/enabled = true
|
|
|
|
|
bones/35/position = Vector3(-3.79743e-08, 0.260152, 0.0331616)
|
|
|
|
|
bones/35/rotation = Quaternion(-0.0257484, 0.390906, 0.919934, -0.0158458)
|
|
|
|
|
bones/35/position = Vector3(-2.54349e-08, 0.213436, -5.05856e-09)
|
|
|
|
|
bones/35/rotation = Quaternion(-1.01331e-07, 0.391084, 0.920355, -3.34308e-08)
|
|
|
|
|
bones/35/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/36/name = "heelIK.l"
|
|
|
|
|
bones/36/parent = 35
|
|
|
|
|
bones/36/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69512e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, 8.58988e-09, 0.16565, -5.09137e-09)
|
|
|
|
|
bones/36/enabled = true
|
|
|
|
|
bones/36/position = Vector3(8.58988e-09, 0.16565, -2.40963e-09)
|
|
|
|
|
bones/36/position = Vector3(8.30081e-09, 0.16565, -2.46819e-09)
|
|
|
|
|
bones/36/rotation = Quaternion(-0.391084, -6.885e-08, -6.56288e-08, 0.920355)
|
|
|
|
|
bones/36/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/37/name = "IK-foot.l"
|
|
|
|
|
@ -31951,7 +31987,7 @@ bones/37/parent = 35
|
|
|
|
|
bones/37/rest = Transform3D(1, -6.21725e-15, 3.89414e-07, -6.21725e-15, -1, 1.72934e-22, 3.89414e-07, -2.59402e-21, -1, 8.58988e-09, 0.16565, -5.09137e-09)
|
|
|
|
|
bones/37/enabled = true
|
|
|
|
|
bones/37/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09)
|
|
|
|
|
bones/37/rotation = Quaternion(1, -2.33136e-09, 1.99777e-07, -1.34211e-15)
|
|
|
|
|
bones/37/rotation = Quaternion(1, -2.26231e-09, 1.99667e-07, 2.27021e-12)
|
|
|
|
|
bones/37/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/38/name = "IK-toe.l"
|
|
|
|
|
bones/38/parent = 34
|
|
|
|
|
@ -31964,35 +32000,35 @@ bones/39/name = "kneeIK.r"
|
|
|
|
|
bones/39/parent = 0
|
|
|
|
|
bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812)
|
|
|
|
|
bones/39/enabled = true
|
|
|
|
|
bones/39/position = Vector3(-0.170945, -0.155961, 0.200999)
|
|
|
|
|
bones/39/position = Vector3(-0.170945, 0.293094, 0.576596)
|
|
|
|
|
bones/39/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
|
|
|
|
|
bones/39/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/40/name = "control-toe-roll.r"
|
|
|
|
|
bones/40/parent = 0
|
|
|
|
|
bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
|
|
|
|
|
bones/40/enabled = true
|
|
|
|
|
bones/40/position = Vector3(-0.214129, 0.0259903, 0.245789)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.706479, 0.0297835, -0.0297836, 0.706479)
|
|
|
|
|
bones/40/position = Vector3(-0.170945, 0.0279984, 0.231837)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.692377, -7.20918e-08, -6.89196e-08, 0.721536)
|
|
|
|
|
bones/40/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/41/name = "control-heel-roll.r"
|
|
|
|
|
bones/41/parent = 40
|
|
|
|
|
bones/41/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, 2.42861e-15)
|
|
|
|
|
bones/41/enabled = true
|
|
|
|
|
bones/41/position = Vector3(0.0861259, 0.27748, 0.175528)
|
|
|
|
|
bones/41/rotation = Quaternion(0.310624, -0.70262, 0.555234, 0.318673)
|
|
|
|
|
bones/41/position = Vector3(1.95126e-08, 0.362833, 1.22897e-09)
|
|
|
|
|
bones/41/rotation = Quaternion(-5.71925e-09, 6.30862e-10, 0.995033, 0.0995413)
|
|
|
|
|
bones/41/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/42/name = "control-foot-roll.r"
|
|
|
|
|
bones/42/parent = 41
|
|
|
|
|
bones/42/rest = Transform3D(-1, -2.70242e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, 3.75294e-09, 0.213436, 0)
|
|
|
|
|
bones/42/enabled = true
|
|
|
|
|
bones/42/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15)
|
|
|
|
|
bones/42/rotation = Quaternion(-1.05796e-07, 0.391084, 0.920355, -2.58643e-08)
|
|
|
|
|
bones/42/position = Vector3(-1.08228e-08, 0.213436, 4.6851e-10)
|
|
|
|
|
bones/42/rotation = Quaternion(-1.05753e-07, 0.391084, 0.920355, -2.59542e-08)
|
|
|
|
|
bones/42/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/43/name = "heelIK.r"
|
|
|
|
|
bones/43/parent = 42
|
|
|
|
|
bones/43/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69511e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, -6.31128e-09, 0.16565, 1.36608e-09)
|
|
|
|
|
bones/43/enabled = true
|
|
|
|
|
bones/43/position = Vector3(-6.31128e-09, 0.16565, 2.70695e-09)
|
|
|
|
|
bones/43/position = Vector3(-6.29311e-09, 0.16565, 3.15833e-09)
|
|
|
|
|
bones/43/rotation = Quaternion(-0.391084, -6.885e-08, -6.56287e-08, 0.920355)
|
|
|
|
|
bones/43/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/44/name = "IK-foot.r"
|
|
|
|
|
@ -32000,7 +32036,7 @@ bones/44/parent = 42
|
|
|
|
|
bones/44/rest = Transform3D(1, 8.88173e-16, 3.89414e-07, 8.88173e-16, -1, -1.21054e-21, 3.89414e-07, 1.55641e-21, -1, -2.12124e-08, 0.16565, 1.36608e-09)
|
|
|
|
|
bones/44/enabled = true
|
|
|
|
|
bones/44/position = Vector3(-2.12124e-08, 0.16565, 1.36608e-09)
|
|
|
|
|
bones/44/rotation = Quaternion(1, 3.72529e-09, 1.79806e-07, -5.58793e-09)
|
|
|
|
|
bones/44/rotation = Quaternion(1, 3.70385e-09, 1.94882e-07, 7.27879e-09)
|
|
|
|
|
bones/44/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/45/name = "IK-toe.r"
|
|
|
|
|
bones/45/parent = 41
|
|
|
|
|
@ -32013,33 +32049,33 @@ bones/46/name = "elbowIK.l"
|
|
|
|
|
bones/46/parent = 0
|
|
|
|
|
bones/46/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, 0.453507, 1.10676, -0.588859)
|
|
|
|
|
bones/46/enabled = true
|
|
|
|
|
bones/46/position = Vector3(0.453507, 1.01458, 0.0168979)
|
|
|
|
|
bones/46/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
|
|
|
|
|
bones/46/position = Vector3(0.453208, 1.10239, -0.591169)
|
|
|
|
|
bones/46/rotation = Quaternion(-0.707107, 0.000150431, 0.000150431, 0.707107)
|
|
|
|
|
bones/46/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/47/name = "handIK.l"
|
|
|
|
|
bones/47/parent = 0
|
|
|
|
|
bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07)
|
|
|
|
|
bones/47/enabled = true
|
|
|
|
|
bones/47/position = Vector3(0.648987, 0.271718, 0.734919)
|
|
|
|
|
bones/47/rotation = Quaternion(0.5, 0.5, 0.5, -0.5)
|
|
|
|
|
bones/47/position = Vector3(0.520677, 0.787911, -0.053554)
|
|
|
|
|
bones/47/rotation = Quaternion(0.799293, 0.0105321, 0.600847, 0.00159526)
|
|
|
|
|
bones/47/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/48/name = "elbowIK.r"
|
|
|
|
|
bones/48/parent = 0
|
|
|
|
|
bones/48/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, -0.453507, 1.10676, -0.58886)
|
|
|
|
|
bones/48/enabled = true
|
|
|
|
|
bones/48/position = Vector3(-0.453507, 1.01458, 0.0168977)
|
|
|
|
|
bones/48/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
|
|
|
|
|
bones/48/position = Vector3(-0.454281, 1.10215, -0.590163)
|
|
|
|
|
bones/48/rotation = Quaternion(-0.707107, 0.000150431, 0.000150431, 0.707107)
|
|
|
|
|
bones/48/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/49/name = "handIK.r"
|
|
|
|
|
bones/49/parent = 0
|
|
|
|
|
bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08)
|
|
|
|
|
bones/49/enabled = true
|
|
|
|
|
bones/49/position = Vector3(-0.598028, 0.290111, 0.782061)
|
|
|
|
|
bones/49/rotation = Quaternion(0.512682, -0.487315, -0.498612, -0.501067)
|
|
|
|
|
bones/49/position = Vector3(-0.51074, 0.787911, 0.0619406)
|
|
|
|
|
bones/49/rotation = Quaternion(0.763742, -0.0099076, -0.645443, 0.00196038)
|
|
|
|
|
bones/49/scale = Vector3(1, 1, 1)
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.966266, -0.255707, 0.0307147, 0.0343002, -0.0095762, 0.999365, -0.255251, 0.966706, 0.0180248, 1.32626, 0.192374, 0.70372)
|
|
|
|
|
transform = Transform3D(-0.012237, 0.2663, 0.963812, 0.999893, 0.0108984, 0.00968471, -0.00792458, 0.963828, -0.266404, 0.514704, 0.637906, 0.00315821)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "1H_Sword_Offhand"
|
|
|
|
|
bone_idx = 9
|
|
|
|
|
@ -32049,7 +32085,7 @@ mesh = SubResource("ArrayMesh_rvosg")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
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transform = Transform3D(-0.966266, -0.255704, 0.030714, 0.0342995, -0.00957649, 0.999365, -0.255248, 0.966707, 0.0180248, 1.33105, 0.34816, 0.70653)
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transform = Transform3D(-0.012237, 0.2663, 0.963812, 0.999893, 0.0108958, 0.00968538, -0.00792196, 0.963828, -0.266404, 0.664948, 0.639416, -0.0383703)
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visible = false
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bone_name = "Badge_Shield"
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bone_idx = 10
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@ -32059,7 +32095,7 @@ mesh = SubResource("ArrayMesh_0xags")
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skeleton = NodePath("")
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[node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.966266, -0.255704, 0.030714, 0.0342995, -0.00957649, 0.999365, -0.255248, 0.966707, 0.0180248, 1.33105, 0.34816, 0.70653)
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transform = Transform3D(-0.012237, 0.2663, 0.963812, 0.999893, 0.0108958, 0.00968538, -0.00792196, 0.963828, -0.266404, 0.664948, 0.639416, -0.0383703)
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visible = false
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bone_name = "Rectangle_Shield"
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bone_idx = 11
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@ -32069,7 +32105,7 @@ mesh = SubResource("ArrayMesh_qr44s")
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skeleton = NodePath("")
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[node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.966266, -0.255704, 0.030714, 0.0342995, -0.00957649, 0.999365, -0.255248, 0.966707, 0.0180248, 1.33105, 0.34816, 0.70653)
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transform = Transform3D(-0.012237, 0.2663, 0.963812, 0.999893, 0.0108958, 0.00968538, -0.00792196, 0.963828, -0.266404, 0.664948, 0.639416, -0.0383703)
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bone_name = "Round_Shield"
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bone_idx = 12
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@ -32078,7 +32114,7 @@ mesh = SubResource("ArrayMesh_bb24p")
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skeleton = NodePath("")
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[node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.966266, -0.255704, 0.030714, 0.0342995, -0.00957649, 0.999365, -0.255248, 0.966707, 0.0180248, 1.33105, 0.34816, 0.70653)
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transform = Transform3D(-0.012237, 0.2663, 0.963812, 0.999893, 0.0108958, 0.00968538, -0.00792196, 0.963828, -0.266404, 0.664948, 0.639416, -0.0383703)
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bone_name = "Spike_Shield"
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bone_idx = 13
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@ -32087,7 +32123,7 @@ mesh = SubResource("ArrayMesh_jnwr3")
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skeleton = NodePath("")
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[node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.780693, -0.624658, 0.0178924, 0.0229128, 6.89793e-07, -0.999737, 0.624494, 0.780898, 0.0143124, -1.06614, 0.254511, 0.854683)
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transform = Transform3D(0.0152882, -0.16096, 0.986842, 0.999851, 0.0103608, -0.0138007, -0.00800272, 0.986906, 0.161094, -0.500667, 0.643048, 0.141464)
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bone_name = "1H_Sword"
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bone_idx = 19
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@ -32106,7 +32142,7 @@ shape = SubResource("CapsuleShape3D_nge0l")
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disabled = true
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[node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.780693, -0.624658, 0.0178924, 0.0229128, 6.89455e-07, -0.999737, 0.624494, 0.780898, 0.0143124, -1.06614, 0.254511, 0.854683)
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transform = Transform3D(0.0152882, -0.16096, 0.986842, 0.999851, 0.0103608, -0.0138007, -0.00800271, 0.986906, 0.161094, -0.500667, 0.643048, 0.141464)
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bone_name = "2H_Sword"
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bone_idx = 20
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@ -32115,7 +32151,7 @@ mesh = SubResource("ArrayMesh_ys2n7")
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skeleton = NodePath("")
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[node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.510431, -0.0885528, 0.855347, 0.851508, 0.190825, -0.488384, -0.119974, 0.977622, 0.172807, 0.0407266, 0.463578, 1.00047)
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transform = Transform3D(0.999729, 0.000885786, 0.0232795, -0.000762612, 0.999986, -0.00529944, -0.0232839, 0.00528025, 0.999715, 0.000690874, 1.20211, 0.0070471)
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bone_name = "Knight_Helmet"
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bone_idx = 22
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@ -32134,7 +32170,7 @@ transform = Transform3D(-0.999711, 2.27778e-05, 0.024046, 5.34939e-07, 1, -0.000
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shape = SubResource("CapsuleShape3D_i3cyd")
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[node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.995438, -0.037382, 0.0877876, 0.0934598, 0.196683, -0.976003, 0.0192186, 0.979754, 0.199279, 0.0394198, 0.463428, 1.00042)
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transform = Transform3D(0.996136, 0.00106961, 0.0878221, -9.93212e-05, 0.999939, -0.0110519, -0.0878285, 0.0110005, 0.996075, 0.000685693, 1.20211, 0.006901)
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visible = false
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bone_name = "Knight_Cape"
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bone_idx = 23
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