try to make proper EnemiesUI
parent
833bf74dad
commit
4c55e9ce13
@ -1,27 +1,28 @@
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[gd_scene load_steps=3 format=3 uid="uid://bv0yhkf3bvbxi"]
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[ext_resource type="Texture2D" uid="uid://chkly72g0pu8o" path="res://resources/images/viking-helmet.png" id="1_7x375"]
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[ext_resource type="Script" path="res://scripts/enemies_ui.gd" id="1_atxm0"]
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[ext_resource type="Script" path="res://scripts/enemy_ui.gd" id="1_kdsp7"]
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[ext_resource type="Texture2D" uid="uid://vb6e6la8cj2g" path="res://resources/images/viking-helmet-small.png" id="2_qr4e4"]
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[node name="Enemies_UI" type="Control"]
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custom_minimum_size = Vector2(64, 128)
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layout_mode = 3
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anchors_preset = 0
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size_flags_horizontal = 4
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size_flags_vertical = 4
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script = ExtResource("1_atxm0")
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[node name="VBoxContainer" type="VBoxContainer"]
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -101.0
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offset_bottom = 137.0
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grow_horizontal = 0
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script = ExtResource("1_kdsp7")
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[node name="CanvasGroup" type="CanvasGroup" parent="."]
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[node name="TextureRect" type="TextureRect" parent="."]
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layout_mode = 2
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texture = ExtResource("2_qr4e4")
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expand_mode = 5
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[node name="Sprite2D" type="Sprite2D" parent="CanvasGroup"]
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position = Vector2(32, 32)
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scale = Vector2(0.125, 0.125)
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texture = ExtResource("1_7x375")
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[node name="UnitName" type="Label" parent="."]
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layout_mode = 2
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theme_override_font_sizes/font_size = 10
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text = "Unit_Name"
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[node name="Label" type="Label" parent="CanvasGroup"]
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offset_top = 64.0
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offset_right = 64.0
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offset_bottom = 113.0
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text = "Godot
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0, 0, 0"
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horizontal_alignment = 1
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[node name="UnitPosition" type="Label" parent="."]
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layout_mode = 2
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theme_override_font_sizes/font_size = 10
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text = "Unit_Position (0, 0, 0)"
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Binary file not shown.
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After Width: | Height: | Size: 5.5 KiB |
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://vb6e6la8cj2g"
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path="res://.godot/imported/viking-helmet-small.png-623a7d087e037bcef3c8d1b0b3c45f8e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/images/viking-helmet-small.png"
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dest_files=["res://.godot/imported/viking-helmet-small.png-623a7d087e037bcef3c8d1b0b3c45f8e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,12 +1,14 @@
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class_name EnemiesUI extends Control
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extends Control
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@export var spawn_manager: SpawnManager
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@onready var sprite_2d: Sprite2D = $CanvasGroup/Sprite2D
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@onready var label: Label = $CanvasGroup/Label
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@export var enemies_ui: PackedScene
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func _ready() -> void:
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spawn_manager.update_enemies_ui.connect(update_enemy_ui)
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SpawnManager.update_enemies_ui.connect(update_enemies_ui)
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func update_enemy_ui(enemy: Enemy) -> void:
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label.text = enemy.unit_name + "\n" + str(enemy.position)
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func update_enemies_ui(enemies: Array[Enemy]) -> void:
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print("Update Enemy UI")
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for enemy in enemies:
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print("Add " + enemy.unit_name + "...")
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var new_enemy_ui = enemies_ui.instantiate()
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new_enemy_ui.update_ui(enemy)
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new_enemy_ui.add_child(self)
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@ -0,0 +1,9 @@
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class_name enemy_ui extends VBoxContainer
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@onready var texture_rect: TextureRect = $TextureRect
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@onready var unit_name: Label = $UnitName
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@onready var unit_position: Label = $UnitPosition
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func update_ui(enemy: Enemy):
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unit_name.text = enemy.unit_name
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unit_position.text = str(enemy.enemy.position)
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