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@ -573,36 +573,36 @@ bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, -1.92983e-22, -2.06635e-07, 9.18536e-22, 1, 3.51128e-15, 2.06635e-07, -3.51128e-15, 1, -2.1013e-22, 0.405663, 8.88178e-16)
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bones/1/enabled = true
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bones/1/position = Vector3(9.56114e-20, 0.390637, 1.97621e-15)
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bones/1/rotation = Quaternion(5.42714e-05, 0.0425453, 3.42435e-05, 0.999095)
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bones/1/position = Vector3(7.02513e-19, 0.380697, 1.26363e-15)
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bones/1/rotation = Quaternion(5.20713e-05, 0.0425452, 3.43474e-05, 0.999095)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 8.67181e-22, 3.55271e-15, -8.67181e-22, 1, 3.52176e-23, -3.55271e-15, -3.52176e-23, 1, -4.36903e-23, 0.191978, -8.88178e-16)
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bones/2/enabled = true
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bones/2/position = Vector3(5.98821e-12, 0.191978, -2.81142e-12)
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bones/2/rotation = Quaternion(-2.97682e-05, 0.00392204, 0.000185764, 0.999992)
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bones/2/rotation = Quaternion(-2.799e-05, 0.00399773, 0.00018252, 0.999992)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, -2.05374e-22, -1.77636e-14, 2.05374e-22, 1, -1.11653e-14, 1.77636e-14, 1.11653e-14, 1, -9.6328e-23, 0.374988, 1.77636e-15)
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bones/3/enabled = true
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bones/3/position = Vector3(-1.41719e-11, 0.374988, 2.56118e-11)
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bones/3/rotation = Quaternion(3.13518e-05, 8.10605e-05, 0.000552232, 1)
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bones/3/rotation = Quaternion(3.65495e-05, 8.25078e-05, 0.000559689, 1)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572952, 0.998357, 5.96046e-08, -2.98023e-07, -1.19209e-07, 1, 0.998357, -0.0572953, 2.38419e-07, 0.212007, 0.134132, 8.92131e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.211999, 0.134123, -2.35676e-05)
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bones/4/rotation = Quaternion(-0.560299, -0.0628903, -0.643347, 0.517894)
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bones/4/position = Vector3(0.212005, 0.134126, -2.50724e-05)
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bones/4/rotation = Quaternion(-0.556939, -0.0606136, -0.639262, 0.526772)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993885, 0.110424, -1.77241e-07, -0.110424, 0.993885, -4.82524e-07, 1.22875e-07, 4.99145e-07, 1, -3.31295e-09, 0.241897, 4.4799e-09)
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bones/5/enabled = true
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bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07)
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bones/5/rotation = Quaternion(2.20669e-07, 6.12935e-08, -0.496281, 0.868162)
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bones/5/rotation = Quaternion(2.2997e-07, 4.5699e-08, -0.508475, 0.861077)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -616,28 +616,28 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 8.33334e-14, -2.83571e-14, -8.33334e-14, 1, -2.54025e-13, 2.83571e-14, 2.54025e-13, 1, -2.04281e-14, 0.0738259, -1.19209e-07)
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bones/7/enabled = true
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bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08)
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bones/7/rotation = Quaternion(-0.321935, -0.32595, 0.141859, 0.877491)
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bones/7/rotation = Quaternion(-0.322462, -0.33195, 0.144852, 0.874554)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0, 1, -2.32809e-07, -1, 0, -6.82762e-08, -6.82761e-08, 2.32809e-07, 1, 8.34841e-10, 0.0961251, -0.0575)
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bones/8/enabled = true
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bones/8/position = Vector3(9.24143e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(1.47914e-05, 1.79181e-05, -0.706694, 0.707519)
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bones/8/rotation = Quaternion(0.000351194, 0.000332774, -0.705508, 0.708702)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "upperarm.r"
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bones/9/parent = 3
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bones/9/rest = Transform3D(0.0572954, -0.998357, -1.49012e-07, 2.38419e-07, -1.19209e-07, 1, -0.998357, -0.0572954, 2.38419e-07, -0.212007, 0.134132, 7.46997e-08)
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bones/9/enabled = true
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bones/9/position = Vector3(-0.212003, 0.134124, -2.19336e-05)
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bones/9/rotation = Quaternion(-0.619407, 0.0824402, 0.613746, 0.482549)
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bones/9/position = Vector3(-0.211997, 0.134121, -2.04288e-05)
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bones/9/rotation = Quaternion(-0.616075, 0.0803822, 0.610345, 0.491394)
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bones/9/scale = Vector3(0.999999, 0.999999, 1)
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bones/10/name = "lowerarm.r"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.993885, -0.110424, 1.06327e-07, 0.110424, 0.993885, -4.82539e-07, -5.23934e-08, 4.91329e-07, 1, 4.03071e-09, 0.241897, 3.62012e-09)
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bones/10/enabled = true
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bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08)
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bones/10/rotation = Quaternion(2.05846e-07, -1.02371e-07, 0.520991, 0.853562)
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bones/10/rotation = Quaternion(2.00913e-07, -8.52097e-08, 0.532704, 0.846302)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "wrist.r"
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bones/11/parent = 10
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@ -651,21 +651,21 @@ bones/12/parent = 11
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bones/12/rest = Transform3D(1, -8.32931e-14, 2.83546e-14, 8.32931e-14, 1, -6.34575e-14, -2.83546e-14, 6.34575e-14, 1, 2.04281e-14, 0.0738259, -1.19209e-07)
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bones/12/enabled = true
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bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36404e-08)
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bones/12/rotation = Quaternion(-0.315634, 0.304886, -0.225224, 0.869882)
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bones/12/rotation = Quaternion(-0.316596, 0.311676, -0.228609, 0.866235)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "handslot.r"
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bones/13/parent = 12
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bones/13/rest = Transform3D(0, -1, 2.32809e-07, 1, 0, -6.86063e-08, 6.86063e-08, 2.32809e-07, 1, -8.34841e-10, 0.0961251, -0.0575)
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bones/13/enabled = true
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bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575)
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bones/13/rotation = Quaternion(0.000160553, 0.000177691, 0.706806, 0.707408)
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bones/13/rotation = Quaternion(0.00117825, 0.00136288, 0.705745, 0.708463)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "head"
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bones/14/parent = 3
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bones/14/rest = Transform3D(1, 8.09955e-22, 1.77636e-14, -8.09955e-22, 1, 1.49605e-14, -1.77636e-14, -1.49605e-14, 1, 4.67612e-25, 0.268797, 0)
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bones/14/enabled = true
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bones/14/position = Vector3(-1.24879e-11, 0.268797, 4.0423e-15)
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bones/14/rotation = Quaternion(0.000530641, -0.0309174, -1.78407e-05, 0.999522)
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bones/14/rotation = Quaternion(0.000537333, -0.0309705, -1.4349e-05, 0.99952)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "Skeleton_Warrior_Helmet"
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bones/15/parent = 14
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@ -678,71 +678,71 @@ bones/16/name = "upperleg.l"
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bones/16/parent = 1
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bones/16/rest = Transform3D(1, -1.31243e-07, -1.34242e-07, -1.35828e-07, -0.999396, -0.0347426, -1.29601e-07, 0.0347426, -0.999397, 0.170945, 0.113587, 1.70271e-08)
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bones/16/enabled = true
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bones/16/position = Vector3(0.170945, 0.113587, 0.000244322)
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bones/16/rotation = Quaternion(0.993749, 0.0820748, 0.073119, 0.0195073)
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bones/16/position = Vector3(0.170945, 0.113587, 0.000251768)
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bones/16/rotation = Quaternion(0.992057, 0.081615, 0.0758546, 0.0583782)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "lowerleg.l"
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bones/17/parent = 16
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bones/17/rest = Transform3D(1, 1.62704e-07, 1.37175e-07, -1.30054e-07, 0.977432, -0.211252, -1.68451e-07, 0.211252, 0.977432, -1.1194e-08, 0.227077, -2.32076e-08)
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bones/17/enabled = true
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bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35529e-10)
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bones/17/rotation = Quaternion(0.209737, 7.04369e-08, -1.36286e-07, 0.977758)
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bones/17/rotation = Quaternion(0.311307, 7.16389e-08, -2.12348e-07, 0.95031)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "foot.l"
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bones/18/parent = 17
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bones/18/rest = Transform3D(1, -6.39488e-14, 1.68587e-07, -1.36667e-07, 0.585513, 0.810663, -9.87102e-08, -0.810663, 0.585513, -1.49012e-08, 0.149437, 3.72566e-09)
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bones/18/enabled = true
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bones/18/position = Vector3(4.3785e-08, 0.149437, -6.94943e-09)
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bones/18/rotation = Quaternion(-0.52536, -0.206392, 0.0439527, 0.824298)
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bones/18/rotation = Quaternion(-0.577914, -0.20269, 0.0601607, 0.788234)
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bones/18/scale = Vector3(1, 1, 0.999999)
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bones/19/name = "toes.l"
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bones/19/parent = 18
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bones/19/rest = Transform3D(-1, 1.21361e-07, 3.37844e-07, -1.58967e-07, 0.694106, -0.719873, -3.21865e-07, -0.719873, -0.694106, -1.6149e-10, 0.16565, 8.79764e-10)
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bones/19/enabled = true
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bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08)
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bones/19/rotation = Quaternion(9.24869e-05, 0.920239, -0.391356, -2.07712e-05)
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bones/19/rotation = Quaternion(2.65992e-05, 0.92018, -0.391495, -5.84939e-06)
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bones/19/scale = Vector3(1, 0.999998, 1)
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bones/20/name = "upperleg.r"
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bones/20/parent = 1
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bones/20/rest = Transform3D(1, 1.31243e-07, 2.02657e-07, 1.38205e-07, -0.999396, -0.0347426, 1.97975e-07, 0.0347426, -0.999397, -0.170945, 0.113587, 5.32468e-09)
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bones/20/enabled = true
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bones/20/position = Vector3(-0.170945, 0.113344, -0.000244645)
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bones/20/rotation = Quaternion(0.997224, -0.0291956, 0.0310072, 0.0610712)
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bones/20/position = Vector3(-0.170945, 0.113344, -0.000252091)
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bones/20/rotation = Quaternion(0.994776, -0.0310196, 0.0301807, 0.0924497)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/name = "lowerleg.r"
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bones/21/parent = 20
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bones/21/rest = Transform3D(1, -1.65029e-07, -1.36672e-07, 1.32432e-07, 0.977432, -0.211252, 1.6845e-07, 0.211252, 0.977432, 1.18882e-08, 0.227077, -2.32075e-08)
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bones/21/enabled = true
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bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08)
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bones/21/rotation = Quaternion(0.28919, -7.07449e-08, 2.0316e-07, 0.957272)
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bones/21/rotation = Quaternion(0.369567, -6.9318e-08, 2.60799e-07, 0.929204)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "foot.r"
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bones/22/parent = 21
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bones/22/rest = Transform3D(1, 5.68434e-14, 1.68587e-07, -1.36668e-07, 0.585513, 0.810663, -9.87101e-08, -0.810663, 0.585513, 1.49012e-08, 0.149437, 3.72559e-09)
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bones/22/enabled = true
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bones/22/position = Vector3(1.60742e-08, 0.149437, 6.91271e-09)
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bones/22/rotation = Quaternion(-0.565695, 0.11291, -0.00861624, 0.816803)
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bones/22/rotation = Quaternion(-0.608748, 0.112151, -0.0156181, 0.785242)
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bones/22/scale = Vector3(1, 1, 0.999999)
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bones/23/name = "toes.r"
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bones/23/parent = 22
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bones/23/rest = Transform3D(-1, 1.21361e-07, 3.58529e-08, 5.84281e-08, 0.694106, -0.719873, -1.12251e-07, -0.719873, -0.694106, -1.61491e-10, 0.16565, 2.84604e-09)
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bones/23/enabled = true
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bones/23/position = Vector3(6.94014e-09, 0.16565, 2.44373e-08)
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bones/23/rotation = Quaternion(-8.8069e-05, 0.920215, -0.391413, 2.01279e-05)
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bones/23/rotation = Quaternion(-8.80739e-05, 0.920215, -0.391413, 2.01292e-05)
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bones/23/scale = Vector3(1, 0.999998, 1)
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bones/24/name = "kneeIK.l"
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bones/24/parent = 0
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bones/24/rest = Transform3D(1, -2.47926e-07, -3.89414e-07, -3.89414e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, 0.170945, 0.29231, 0.575812)
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bones/24/enabled = true
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bones/24/position = Vector3(0.170945, 0.292356, 0.575858)
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bones/24/position = Vector3(0.170945, 0.292324, 0.575826)
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bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "control-toe-roll.l"
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bones/25/parent = 0
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bones/25/rest = Transform3D(1, 2.05345e-07, -6.39488e-14, -7.10543e-15, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, 0.170945, 0.0259902, 0.245789)
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bones/25/enabled = true
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bones/25/position = Vector3(0.201736, 0.0277742, 0.208033)
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bones/25/rotation = Quaternion(-0.709295, -7.23711e-08, -7.28321e-08, 0.704912)
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bones/25/position = Vector3(0.201736, 0.0278438, 0.207821)
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bones/25/rotation = Quaternion(-0.709025, -7.23963e-08, -7.28075e-08, 0.705183)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "control-heel-roll.l"
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bones/26/parent = 25
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@ -756,7 +756,7 @@ bones/27/parent = 26
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bones/27/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, -8.85797e-10, 0.213436, -8.66923e-10)
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bones/27/enabled = true
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bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08)
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bones/27/rotation = Quaternion(-1.33533e-07, 0.391084, 0.920355, 2.11998e-08)
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bones/27/rotation = Quaternion(-1.33534e-07, 0.391084, 0.920355, 2.11975e-08)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/name = "heelIK.l"
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bones/28/parent = 27
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@ -783,15 +783,15 @@ bones/31/name = "kneeIK.r"
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bones/31/parent = 0
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bones/31/rest = Transform3D(1, -2.47926e-07, 1.50996e-07, 1.50996e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, -0.170945, 0.29231, 0.575812)
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bones/31/enabled = true
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bones/31/position = Vector3(-0.170945, 0.292356, 0.575858)
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bones/31/position = Vector3(-0.170945, 0.292324, 0.575826)
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bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "control-toe-roll.r"
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bones/32/parent = 0
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bones/32/rest = Transform3D(1, 2.05345e-07, -5.68434e-14, -1.42109e-14, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, -0.170945, 0.0259902, 0.245789)
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bones/32/enabled = true
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bones/32/position = Vector3(-0.170945, 0.0251416, 0.24114)
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bones/32/rotation = Quaternion(-0.702948, -7.30726e-08, -7.2124e-08, 0.711241)
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bones/32/position = Vector3(-0.170945, 0.02518, 0.241273)
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bones/32/rotation = Quaternion(-0.703165, -7.30533e-08, -7.21494e-08, 0.711026)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/name = "control-heel-roll.r"
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bones/33/parent = 32
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@ -805,7 +805,7 @@ bones/34/parent = 33
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bones/34/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, 1.40154e-08, 0.213436, -5.23748e-10)
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bones/34/enabled = true
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bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08)
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bones/34/rotation = Quaternion(-1.46972e-07, 0.391084, 0.920355, 2.4036e-08)
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bones/34/rotation = Quaternion(-1.46967e-07, 0.391084, 0.920355, 2.40304e-08)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/name = "heelIK.r"
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bones/35/parent = 34
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@ -839,7 +839,7 @@ bones/39/name = "handIK.l"
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bones/39/parent = 0
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bones/39/rest = Transform3D(-1.19209e-07, 1, 0, -1.19209e-07, 0, 1, 1, 1.19209e-07, 1.19209e-07, 0.713181, 1.10676, 2.99767e-07)
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bones/39/enabled = true
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bones/39/position = Vector3(0.520733, 0.788839, -0.0592629)
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bones/39/position = Vector3(0.520733, 0.784119, -0.0592629)
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bones/39/rotation = Quaternion(0.795617, 0.00380772, 0.605784, 0.00243902)
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bones/39/scale = Vector3(1, 1, 1)
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bones/40/name = "elbowIK.r"
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@ -853,12 +853,12 @@ bones/41/name = "handIK.r"
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bones/41/parent = 0
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bones/41/rest = Transform3D(0, -1, -5.96046e-08, 1.78814e-07, -1.19209e-07, 1, -1, -5.96046e-08, 1.19209e-07, -0.713182, 1.10676, -6.1348e-08)
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bones/41/enabled = true
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bones/41/position = Vector3(-0.510811, 0.78929, 0.0633182)
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bones/41/position = Vector3(-0.510811, 0.784571, 0.0633182)
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bones/41/rotation = Quaternion(-0.762388, 0.00756033, 0.647063, -0.00406022)
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bones/41/scale = Vector3(1, 1, 1)
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[node name="Skeleton_Warrior_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.999527, -0.00143216, 0.0307253, 0.00147161, 0.999998, -0.00126159, -0.0307235, 0.00130621, 0.999527, -0.000552474, 1.20085, 8.66621e-05)
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transform = Transform3D(0.999525, -0.00144567, 0.030773, 0.00148593, 0.999998, -0.00128538, -0.030771, 0.0013305, 0.999526, -0.000551821, 1.19091, 8.75022e-05)
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bone_name = "Skeleton_Warrior_Helmet"
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bone_idx = 15
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@ -912,7 +912,7 @@ transform = Transform3D(1, -1.18234e-11, 9.31323e-10, 6.54836e-11, 1, -3.49246e-
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shape = SubResource("CapsuleShape3D_c30pj")
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[node name="lowerarm_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.584879, -0.473375, -0.658659, -0.239725, -0.674878, 0.697905, -0.774885, 0.566087, 0.281242, -0.389657, 0.965196, -0.0844504)
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transform = Transform3D(-0.598494, -0.468132, -0.65012, -0.238713, -0.670435, 0.702518, -0.764735, 0.575645, 0.289502, -0.390976, 0.959255, -0.0868811)
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bone_name = "lowerarm.r"
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bone_idx = 10
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@ -926,7 +926,7 @@ shape = SubResource("CapsuleShape3D_wwi0t")
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disabled = true
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[node name="lowerarm_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.472699, 0.553584, 0.685638, 0.0893387, -0.743938, 0.662249, 0.876683, 0.374298, 0.302203, 0.377185, 0.982121, -0.156332)
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transform = Transform3D(-0.485934, 0.550464, 0.678864, 0.0896548, -0.741243, 0.665222, 0.869384, 0.384117, 0.310844, 0.377943, 0.97654, -0.158853)
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bone_name = "lowerarm.l"
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bone_idx = 5
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@ -940,7 +940,7 @@ shape = SubResource("CapsuleShape3D_ba1wv")
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disabled = true
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[node name="lowerleg_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.99834, -0.0571392, 0.00725091, -0.0543764, -0.893501, 0.445756, -0.0189914, -0.44541, -0.895125, -0.182078, 0.278969, 0.0425226)
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transform = Transform3D(0.998254, -0.0572542, 0.0145598, -0.056069, -0.840576, 0.538785, -0.0186091, -0.53866, -0.842318, -0.182083, 0.271265, 0.056661)
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bone_name = "lowerleg.r"
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bone_idx = 21
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@ -954,7 +954,7 @@ shape = SubResource("CapsuleShape3D_r0iiv")
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disabled = true
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[node name="lowerleg_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.984341, 0.176071, -0.00846041, 0.166033, -0.909965, 0.379996, 0.0592075, -0.375451, -0.924949, 0.2076, 0.280392, -0.0057937)
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transform = Transform3D(0.983582, 0.17704, -0.0349803, 0.170847, -0.851084, 0.496454, 0.0581212, -0.49428, -0.867358, 0.207458, 0.271791, 0.0118739)
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bone_name = "lowerleg.l"
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bone_idx = 17
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