windows
parent
c870e59a6d
commit
ebd59b4869
@ -0,0 +1,158 @@
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particle_flag_align_y = true
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spread = 180.0
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scale_curve = SubResource("CurveXYZTexture_bdcc7")
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material = SubResource("StandardMaterial3D_hun3i")
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[sub_resource type="Curve" id="Curve_8rfqs"]
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[sub_resource type="CurveTexture" id="CurveTexture_jdut6"]
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curve = SubResource("Curve_8rfqs")
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gravity = Vector3(0, 0, 0)
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scale_min = 4.0
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scale_max = 4.0
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scale_curve = SubResource("CurveTexture_jdut6")
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color = Color(2.5, 1, 1, 1)
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[sub_resource type="QuadMesh" id="QuadMesh_fp6pc"]
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[sub_resource type="Gradient" id="Gradient_bdcc7"]
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_hun3i"]
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[sub_resource type="Curve" id="Curve_m7yp3"]
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[sub_resource type="CurveTexture" id="CurveTexture_8rfqs"]
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curve = SubResource("Curve_m7yp3")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ft63g"]
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lifetime_randomness = 1.0
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emission_shape = 1
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emission_sphere_radius = 0.4
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spread = 180.0
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initial_velocity_min = 0.5
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initial_velocity_max = 2.0
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gravity = Vector3(0, -2, 0)
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scale_min = 0.75
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scale_max = 1.5
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scale_curve = SubResource("CurveTexture_8rfqs")
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color = Color(2.007956, 1.3532561, 1.0000001, 1)
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color_ramp = SubResource("GradientTexture1D_hun3i")
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[sub_resource type="QuadMesh" id="QuadMesh_1ka78"]
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material = ExtResource("2_i2mvw")
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[sub_resource type="Curve" id="Curve_jdut6"]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_j4oj5"]
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curve = SubResource("Curve_jdut6")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_231kw"]
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lifetime_randomness = 0.5
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emission_shape = 1
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emission_sphere_radius = 0.4
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spread = 180.0
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initial_velocity_min = 0.5
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initial_velocity_max = 2.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 4.0
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scale_curve = SubResource("CurveTexture_j4oj5")
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color = Color(0, 0, 0, 1)
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[sub_resource type="QuadMesh" id="QuadMesh_it615"]
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material = ExtResource("2_i2mvw")
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[node name="Explosion" type="Node3D"]
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script = ExtResource("1_wy7bv")
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[node name="Sparks" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 20
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lifetime = 0.6
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_43d4l")
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draw_pass_1 = SubResource("QuadMesh_m7yp3")
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[node name="Flash" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 1
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lifetime = 0.1
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_wy7bv")
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draw_pass_1 = SubResource("QuadMesh_fp6pc")
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[node name="Fire" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 13
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lifetime = 0.55
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_ft63g")
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draw_pass_1 = SubResource("QuadMesh_1ka78")
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[node name="Smoke" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 10
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lifetime = 0.8
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_231kw")
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draw_pass_1 = SubResource("QuadMesh_it615")
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://7yoobjfmk8kf"
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path="res://.godot/imported/Circle03.png-43b60928054a4d97db0d01c62e7733b0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/material/Circle03.png"
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dest_files=["res://.godot/imported/Circle03.png-43b60928054a4d97db0d01c62e7733b0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,41 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dbnd1vcuspur6"
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path.s3tc="res://.godot/imported/Flare00.PNG-5958d5567875bea885a0cec9a80d2cba.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://resources/material/Flare00.PNG"
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dest_files=["res://.godot/imported/Flare00.PNG-5958d5567875bea885a0cec9a80d2cba.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -0,0 +1,14 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cja5e1ei7iwo1"]
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[ext_resource type="Texture2D" uid="uid://dbnd1vcuspur6" path="res://resources/material/Flare00.PNG" id="1_7lsim"]
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[resource]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_7lsim")
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cg6ebd6a61nb8"
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path="res://.godot/imported/Flare01.png-34bc80d68045f6df66401c2559255f51.ctex"
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://resources/material/Flare01.png"
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dest_files=["res://.godot/imported/Flare01.png-34bc80d68045f6df66401c2559255f51.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,8 @@
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extends Node3D
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class_name Explosion
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@onready var particle_systems := get_children()
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func start() -> void:
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for particle_system in particle_systems:
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particle_system.emitting = true
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@ -0,0 +1 @@
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||||
uid://cboednqvxqr16
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