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@ -4,26 +4,22 @@ const ENEMY_UI_SCENE: PackedScene = preload("res://packed-scenes/enemy_ui.tscn")
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@export var enemies_ui_container: VBoxContainer
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@onready var spawn_manager: Node = $"../SpawnManager"
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func _ready() -> void:
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spawn_manager.enemy_ui_ready = true
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func rebuild_enemy_ui(enemies: Array[Enemy]) -> void:
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_clear_enemy_ui()
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if enemies.is_empty():
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return
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for enemy in enemies:
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var enemy_ui: Node = _create_enemy_ui_instance(enemy)
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enemies_ui_container.add_child(enemy_ui)
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enemies_ui_container.add_child(_create_enemy_ui_instance(enemy))
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func _clear_enemy_ui() -> void:
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for child in enemies_ui_container.get_children():
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for child: Node in enemies_ui_container.get_children():
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child.queue_free()
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func _create_enemy_ui_instance(enemy: Enemy) -> Node:
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var ui: Node = ENEMY_UI_SCENE.instantiate()
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var ui := ENEMY_UI_SCENE.instantiate()
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ui.enemy = enemy
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return ui
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return ui
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