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@ -6775,6 +6775,20 @@ tracks/56/path = NodePath("Rig/Skeleton3D:handIK.r")
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tracks/56/interp = 1
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tracks/56/loop_wrap = true
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tracks/56/keys = PackedFloat32Array(0, 1, 0.40160003, -0.3366718, -0.680413, 0.5122575, 0.033333335, 1, 0.39275786, -0.3430993, -0.6855968, 0.5079186, 0.06666667, 1, 0.37030232, -0.35896543, -0.6980959, 0.49667105, 0.13333334, 1, 0.31000036, -0.39854234, -0.7272465, 0.46494767, 0.16666667, 1, 0.2862698, -0.41298875, -0.73707426, 0.45189768, 0.2, 1, 0.27672228, -0.4186308, -0.7407803, 0.446562, 0.53333336, 1, 0.27672228, -0.4186308, -0.7407803, 0.446562, 0.56666666, 1, 0.27608106, -0.4203878, -0.737995, 0.4499074, 0.6, 1, 0.2743241, -0.42514205, -0.73014474, 0.45922682, 0.6333333, 1, 0.2716724, -0.43207687, -0.71790916, 0.47340268, 0.6666667, 1, 0.2683375, -0.440349, -0.70194566, 0.49128413, 0.7, 1, 0.2645494, -0.44912195, -0.68297195, 0.5117153, 0.73333335, 1, 0.26057675, -0.4576011, -0.66181785, 0.5335711, 0.76666665, 1, 0.25673544, -0.46506384, -0.6394463, 0.5557976, 0.8, 1, 0.2533888, -0.4708814, -0.6169432, 0.5774479, 0.8333333, 1, 0.25094125, -0.4745238, -0.59548616, 0.5977056, 0.8666667, 1, 0.24983013, -0.47554603, -0.5763063, 0.6158832, 0.9, 1, 0.25553322, -0.46872818, -0.5613087, 0.63239956, 0.93333334, 1, 0.270181, -0.45217833, -0.5508015, 0.64742154, 0.96666664, 1, 0.2891836, -0.43049625, -0.5436639, 0.6599057, 1, 1, 0.30802107, -0.40854347, -0.53904366, 0.66906446, 1.0333333, 1, 0.32236257, -0.39148602, -0.53645504, 0.6745644, 1.0666667, 1, 0.3280604, -0.3846292, -0.5356496, 0.6763996, 1.1, 1, 0.32225525, -0.39139172, -0.5370484, 0.6741982, 1.1333333, 1, 0.3076648, -0.40824616, -0.54093874, 0.66787934, 1.1666666, 1, 0.28855246, -0.43000025, -0.5468481, 0.65787107, 1.2, 1, 0.26939547, -0.45158783, -0.55454874, 0.6449576, 1.2333333, 1, 0.25489268, -0.4682532, -0.5642086, 0.63042635, 1.3, 1, 0.2552592, -0.4729075, -0.5905476, 0.6020422, 1.3333334, 1, 0.26780856, -0.46363473, -0.60577273, 0.58852434, 1.3666667, 1, 0.2855872, -0.4490876, -0.6211425, 0.57527584, 1.4, 1, 0.3066797, -0.43068606, -0.6358091, 0.56232005, 1.4333333, 1, 0.329172, -0.40999886, -0.64902174, 0.5498342, 1.4666667, 1, 0.3512032, -0.38876632, -0.66020966, 0.5381825, 1.5, 1, 0.37102348, -0.36886656, -0.6690256, 0.52790505, 1.5333333, 1, 0.3870215, -0.35225096, -0.6753325, 0.5196726, 1.5666667, 1, 0.39770198, -0.34087896, -0.67912734, 0.5142187, 1.6, 1, 0.40160003, -0.3366718, -0.680413, 0.5122575)
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tracks/57/type = "method"
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tracks/57/imported = false
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tracks/57/enabled = true
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tracks/57/path = NodePath(".")
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tracks/57/interp = 1
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tracks/57/loop_wrap = true
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tracks/57/keys = {
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"times": PackedFloat32Array(0.9),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"arrow_loaded"
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}]
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}
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[sub_resource type="Animation" id="Animation_t327k"]
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resource_name = "2H_Ranged_Shoot"
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@ -7178,6 +7192,20 @@ tracks/56/path = NodePath("Rig/Skeleton3D:handIK.r")
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tracks/56/interp = 1
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tracks/56/loop_wrap = true
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tracks/56/keys = PackedFloat32Array(0, 1, 0.7582528, 2.0632693e-07, -0.65196073, 2.643297e-08, 0.033333335, 1, 0.7513862, -0.017095568, -0.6591345, 0.025848882, 0.06666667, 1, 0.72828984, -0.0642043, -0.675313, 0.09707769, 0.1, 1, 0.68231565, -0.13424559, -0.6893637, 0.20298079, 0.16666667, 1, 0.5225651, -0.29003686, -0.6711842, 0.4385388, 0.2, 1, 0.4386107, -0.3467038, -0.6423479, 0.5242198, 0.23333333, 1, 0.37847108, -0.38076812, -0.61669713, 0.5757255, 0.26666668, 1, 0.35593525, -0.3923462, -0.60617733, 0.59323156, 0.6, 1, 0.35593525, -0.3923462, -0.60617733, 0.59323156, 0.6333333, 1, 0.3566451, -0.3915831, -0.60733473, 0.5921246, 0.6666667, 1, 0.35862675, -0.389438, -0.6105651, 0.589012, 0.7, 1, 0.36165223, -0.38611934, -0.6154959, 0.5841955, 0.73333335, 1, 0.36548993, -0.3818326, -0.62174773, 0.5779712, 0.76666665, 1, 0.36990836, -0.37678647, -0.62894195, 0.5706416, 0.8, 1, 0.3746805, -0.37119868, -0.63670766, 0.5625206, 0.8666667, 1, 0.38441932, -0.35932508, -0.65253973, 0.54525155, 0.9, 1, 0.3889805, -0.35353383, -0.65994686, 0.5368224, 0.93333334, 1, 0.39308634, -0.3481872, -0.66661036, 0.52903646, 0.96666664, 1, 0.3965645, -0.3435543, -0.6722517, 0.52228796, 1, 1, 0.3992508, -0.3399094, -0.6766063, 0.5169763, 1.0333333, 1, 0.40098414, -0.3375252, -0.67941505, 0.51350147, 1.0666667, 1, 0.40160003, -0.3366718, -0.680413, 0.5122575)
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tracks/57/type = "method"
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tracks/57/imported = false
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tracks/57/enabled = true
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tracks/57/path = NodePath(".")
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tracks/57/interp = 1
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tracks/57/loop_wrap = true
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tracks/57/keys = {
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"times": PackedFloat32Array(0.3),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"shoot_arrow"
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}]
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}
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[sub_resource type="Animation" id="Animation_qclkp"]
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resource_name = "2H_Ranged_Shooting"
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@ -16452,6 +16480,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.7582528, 2.0632693e-07, -0.65196073,
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[sub_resource type="Animation" id="Animation_aiuqp"]
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resource_name = "Jump_Idle"
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length = 1.0666667
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@ -19676,6 +19705,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.7582528, 2.0632693e-07, -0.65196073,
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[sub_resource type="Animation" id="Animation_c6y0u"]
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resource_name = "Running_A"
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length = 0.8
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@ -20079,6 +20109,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.66963065, -0.4424738, -0.5515585, 0.
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[sub_resource type="Animation" id="Animation_6pqpy"]
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resource_name = "Running_B"
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length = 1.0666667
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@ -20482,6 +20513,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.62536067, -0.5240188, -0.47476742, 0
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[sub_resource type="Animation" id="Animation_t0yfo"]
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resource_name = "Running_Strafe_Left"
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length = 0.8
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@ -20885,6 +20917,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.7552346, -0.47519505, -0.42689893, 0
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[sub_resource type="Animation" id="Animation_xy41b"]
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resource_name = "Running_Strafe_Right"
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length = 0.8
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@ -31065,7 +31098,7 @@ animation = &"Hit_B"
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animation = &"Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0a3eg"]
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animation = &"Walking_Backwards"
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animation = &"Running_A"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_whl85"]
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animation = &"Running_Strafe_Right"
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@ -31073,7 +31106,8 @@ animation = &"Running_Strafe_Right"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uh0vu"]
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animation = &"Running_Strafe_Left"
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[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_neebp"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cbgr8"]
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animation = &"Running_A"
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[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_vsgt8"]
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blend_point_0/node = SubResource("AnimationNodeAnimation_v8ipv")
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@ -31084,7 +31118,7 @@ blend_point_2/node = SubResource("AnimationNodeAnimation_whl85")
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blend_point_2/pos = Vector2(1, 0)
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blend_point_3/node = SubResource("AnimationNodeAnimation_uh0vu")
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blend_point_3/pos = Vector2(-1, 0)
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blend_point_4/node = SubResource("AnimationNodeBlendSpace2D_neebp")
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blend_point_4/node = SubResource("AnimationNodeAnimation_cbgr8")
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blend_point_4/pos = Vector2(0, 1)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0ujxg"]
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@ -31188,13 +31222,14 @@ states/Jump_Start/node = SubResource("AnimationNodeAnimation_n2bl3")
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states/Jump_Start/position = Vector2(424, 286)
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states/Start/position = Vector2(377, 143.814)
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transitions = ["Start", "IWR", SubResource("AnimationNodeStateMachineTransition_l0xk8"), "IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "IWR", "Interact", SubResource("AnimationNodeStateMachineTransition_ddrtj"), "Interact", "IWR", SubResource("AnimationNodeStateMachineTransition_vokpi"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_skg6m"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_sufwf"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_5gf1y"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_gjm3q"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_vc3og"), "IWR", "2H_Ranged_Aiming", SubResource("AnimationNodeStateMachineTransition_cbgr8"), "2H_Ranged_Reload", "IWR", SubResource("AnimationNodeStateMachineTransition_ckefk"), "IWR", "2H_Ranged_Shoot", SubResource("AnimationNodeStateMachineTransition_fcit1"), "2H_Ranged_Shoot", "IWR", SubResource("AnimationNodeStateMachineTransition_vs6ib"), "IWR", "2H_Ranged_Reload", SubResource("AnimationNodeStateMachineTransition_7uuak"), "2H_Ranged_Aiming", "IWR", SubResource("AnimationNodeStateMachineTransition_neebp")]
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graph_offset = Vector2(-295, -117.186005)
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graph_offset = Vector2(-341, -183.186)
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[node name="Rogue" type="CharacterBody3D" node_paths=PackedStringArray("spring_arm", "model") groups=["player"]]
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transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)
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collision_layer = 4
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script = ExtResource("1_neebp")
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arrow_scene = ExtResource("2_7uuak")
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loaded = true
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spring_arm = NodePath("SpringArm3D")
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model = NodePath("Rig")
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@ -31210,43 +31245,43 @@ bones/0/name = "root"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, 0, 2.3841855e-07, 0, 1, 0, -2.3841855e-07, 0, 1, 0, 0, 0)
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bones/0/enabled = true
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bones/0/position = Vector3(0, 0, 0)
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bones/0/rotation = Quaternion(-2.8600409e-09, -0.21643952, -1.2900808e-08, 0.97629607)
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bones/0/position = Vector3(0, 1.3274615e-05, 0)
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bones/0/rotation = Quaternion(-1.0940686e-11, 0.00031804445, 1.8949824e-11, 1)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 0, -2.3841855e-07, 0, 1, 0, 2.3841855e-07, 0, 1, 0, 0.40566343, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(-1.7763568e-15, 0.39206383, -4.2351642e-22)
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bones/1/rotation = Quaternion(-3.2009018e-09, -0.1826899, -1.1047754e-08, 0.98317057)
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bones/1/position = Vector3(1.7898864e-20, 0.39108154, 6.473029e-19)
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bones/1/rotation = Quaternion(0.0004297197, 0.04297259, -6.0759725e-05, 0.9990762)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 0, 1.4210855e-14, 0, 1, 0, -1.4210855e-14, 0, 1, 0, 0.1919775, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(0, 0.1919775, 0)
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bones/2/rotation = Quaternion(0.028270612, -0.22488676, -0.04717921, 0.97283137)
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bones/2/rotation = Quaternion(0.0004899222, -0.00015889338, 3.748677e-05, 0.99999994)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0.37498796, 0)
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bones/3/enabled = true
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bones/3/position = Vector3(0, 0.37498796, 0)
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bones/3/rotation = Quaternion(-2.0235038e-09, 0.3907311, 2.8329053e-08, 0.92050487)
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bones/3/rotation = Quaternion(0.00019137302, -9.513164e-05, 4.0972776e-05, 1)
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bones/3/scale = Vector3(1, 0.99999994, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.057284202, 0.9983573, -4.5386042e-07, -3.8742996e-07, 4.768369e-07, 0.99999976, 0.9983573, -0.057284202, 4.1410917e-07, 0.21200737, 0.13413215, 8.402462e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.23782511, 0.13413225, 0.07073039)
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bones/4/rotation = Quaternion(-0.5327466, -0.38964266, -0.7511684, -0.010284676)
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bones/4/position = Vector3(0.21194832, 0.13406248, -0.00018969185)
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bones/4/rotation = Quaternion(-0.56041616, -0.061626263, -0.644539, 0.51643527)
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bones/4/scale = Vector3(0.99999934, 0.99999934, 0.99999976)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.99388725, 0.11040192, -1.1900745e-07, -0.110401966, 0.9938869, 3.2883107e-09, 1.1864304e-07, 9.870443e-09, 0.99999994, -3.219665e-09, 0.2418973, -1.1940561e-07)
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bones/5/enabled = true
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|
bones/5/position = Vector3(-3.219665e-09, 0.2418973, -1.1940561e-07)
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bones/5/rotation = Quaternion(9.53509e-09, -6.659632e-08, -0.7050866, 0.7091212)
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bones/5/rotation = Quaternion(2.3495534e-08, -4.3031733e-08, -0.49250963, 0.870307)
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bones/5/scale = Vector3(1.0000002, 0.9999999, 0.99999994)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -31260,28 +31295,28 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 1.091039e-05, 2.662036e-07, -1.0910391e-05, 0.99999994, -2.4018103e-09, -2.6620367e-07, 2.398906e-09, 0.99999994, 9.0816243e-13, 0.073825836, 2.220446e-16)
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bones/7/enabled = true
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bones/7/position = Vector3(9.0816243e-13, 0.073825836, 2.220446e-16)
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|
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bones/7/rotation = Quaternion(-0.33596215, 0.3571115, -0.3113091, 0.8140562)
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bones/7/rotation = Quaternion(-0.31920698, -0.32608634, 0.14318904, 0.8782206)
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bones/7/scale = Vector3(1, 0.99999994, 0.99999994)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(-1.1920929e-07, 1, -3.2072357e-16, -0.99999994, -1.192093e-07, -4.553069e-09, -4.553069e-09, -2.2204463e-16, 0.99999994, 8.348149e-10, 0.09612507, -0.057500124)
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bones/8/enabled = true
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bones/8/position = Vector3(8.348433e-10, 0.096125185, -0.057500035)
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bones/8/rotation = Quaternion(-3.6586003e-09, 6.8781096e-09, -0.7071068, 0.7071067)
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bones/8/position = Vector3(4.437712e-10, 0.096125185, -0.057500035)
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bones/8/rotation = Quaternion(1.7250986e-05, 0.00048312065, -0.7055554, 0.70865464)
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bones/8/scale = Vector3(0.99999994, 1, 0.99999994)
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bones/9/name = "upperarm.r"
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bones/9/parent = 3
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bones/9/rest = Transform3D(0.05728419, -0.99835724, 4.4361707e-07, 5.6624367e-07, 4.7683673e-07, 0.99999976, -0.99835724, -0.05728419, 5.9262936e-07, -0.21200737, 0.13413215, 8.402462e-08)
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bones/9/enabled = true
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bones/9/position = Vector3(-0.20570403, 0.1341324, -0.072821945)
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|
bones/9/rotation = Quaternion(-0.6303763, 0.26368794, 0.5050146, 0.5273088)
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bones/9/position = Vector3(-0.21195899, 0.13406782, -0.00019255819)
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bones/9/rotation = Quaternion(-0.6185216, 0.08159557, 0.6187765, 0.47737706)
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bones/9/scale = Vector3(0.9999993, 0.9999993, 0.99999976)
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bones/10/name = "lowerarm.r"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.99388725, -0.11040192, 1.1900747e-07, 0.110401966, 0.9938869, 3.288313e-09, -1.1864305e-07, 9.870443e-09, 0.99999994, -7.1218566e-11, 0.24189733, -1.1940561e-07)
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bones/10/enabled = true
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|
bones/10/position = Vector3(-7.1218566e-11, 0.24189733, -1.1940561e-07)
|
|
|
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|
bones/10/rotation = Quaternion(3.359196e-08, 3.9002582e-08, 0.76466405, 0.6444292)
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|
bones/10/rotation = Quaternion(2.7849755e-08, 4.7520004e-08, 0.5155277, 0.85687304)
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|
|
bones/10/scale = Vector3(1.0000002, 0.9999999, 0.99999994)
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bones/11/name = "wrist.r"
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bones/11/parent = 10
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@ -31295,111 +31330,111 @@ bones/12/parent = 11
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bones/12/rest = Transform3D(1, -1.091039e-05, -1.7863715e-07, 1.0910391e-05, 0.99999994, -2.4008375e-09, 1.786372e-07, 2.3988884e-09, 0.99999994, 1.3322676e-15, 0.073825836, 2.220446e-16)
|
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|
bones/12/enabled = true
|
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|
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|
bones/12/position = Vector3(1.3322676e-15, 0.073825836, 2.220446e-16)
|
|
|
|
|
bones/12/rotation = Quaternion(-0.2046257, 0.5077341, 0.3203099, 0.7731339)
|
|
|
|
|
bones/12/rotation = Quaternion(-0.31734625, 0.3012605, -0.22439992, 0.87073433)
|
|
|
|
|
bones/12/scale = Vector3(1, 0.99999994, 0.99999994)
|
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|
bones/13/name = "handslot.r"
|
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|
|
bones/13/parent = 12
|
|
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|
bones/13/rest = Transform3D(-1.1920929e-07, -1, 3.207168e-16, 0.99999994, -1.192093e-07, -4.553012e-09, 4.553012e-09, -2.2204463e-16, 0.99999994, -8.348149e-10, 0.09612507, -0.057500124)
|
|
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|
bones/13/enabled = true
|
|
|
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|
bones/13/position = Vector3(-0.003275872, 0.09574351, -0.074703574)
|
|
|
|
|
bones/13/rotation = Quaternion(0.018248208, 0.017789543, 0.7072114, 0.70654273)
|
|
|
|
|
bones/13/position = Vector3(-1.5459904e-08, 0.096125126, -0.057499975)
|
|
|
|
|
bones/13/rotation = Quaternion(0.00022892327, 0.0004243129, 0.7058643, 0.7083469)
|
|
|
|
|
bones/13/scale = Vector3(0.99999994, 1, 0.99999994)
|
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|
|
bones/14/name = "head"
|
|
|
|
|
bones/14/parent = 3
|
|
|
|
|
bones/14/rest = Transform3D(1, 0, 2.3841854e-07, 0, 1, 0, -2.3841854e-07, 0, 1, 0, 0.26879656, 0)
|
|
|
|
|
bones/14/enabled = true
|
|
|
|
|
bones/14/position = Vector3(0, 0.26879656, 0)
|
|
|
|
|
bones/14/rotation = Quaternion(-0.017512754, 0.17142966, 0.10093436, 0.97985584)
|
|
|
|
|
bones/14/rotation = Quaternion(-0.0005490717, -0.031005768, 1.0697551e-05, 0.9995191)
|
|
|
|
|
bones/14/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/15/name = "upperleg.l"
|
|
|
|
|
bones/15/parent = 1
|
|
|
|
|
bones/15/rest = Transform3D(1, -1.4221531e-07, -2.6560238e-08, -1.4305222e-07, -0.9993962, -0.034741182, -2.160345e-08, 0.034741133, -0.9993976, 0.17094506, 0.11358726, 1.3923272e-08)
|
|
|
|
|
bones/15/enabled = true
|
|
|
|
|
bones/15/position = Vector3(0.20013013, 0.11078364, -0.030277956)
|
|
|
|
|
bones/15/rotation = Quaternion(0.89663213, 0.0868622, -0.43388677, 0.015750801)
|
|
|
|
|
bones/15/position = Vector3(0.17094508, 0.1135872, -0.0003205839)
|
|
|
|
|
bones/15/rotation = Quaternion(0.9937022, 0.083260745, 0.07349252, 0.014919878)
|
|
|
|
|
bones/15/scale = Vector3(1, 0.9999998, 1.0000012)
|
|
|
|
|
bones/16/name = "lowerleg.l"
|
|
|
|
|
bones/16/parent = 15
|
|
|
|
|
bones/16/rest = Transform3D(1, 1.6129098e-07, 1.208564e-07, -1.3212028e-07, 0.9774329, -0.21124826, -1.5220138e-07, 0.21124834, 0.97743255, 3.5797574e-09, 0.2270775, -6.140325e-09)
|
|
|
|
|
bones/16/enabled = true
|
|
|
|
|
bones/16/position = Vector3(3.5797574e-09, 0.2270775, -6.140325e-09)
|
|
|
|
|
bones/16/rotation = Quaternion(0.24438089, 6.046063e-08, -1.7316562e-07, 0.96967936)
|
|
|
|
|
bones/16/rotation = Quaternion(0.20736551, 6.412396e-08, -1.364133e-07, 0.9782635)
|
|
|
|
|
bones/16/scale = Vector3(1, 1.0000005, 1.0000001)
|
|
|
|
|
bones/17/name = "foot.l"
|
|
|
|
|
bones/17/parent = 16
|
|
|
|
|
bones/17/rest = Transform3D(1, 4.6433247e-08, 6.012356e-08, -7.592726e-08, 0.5855154, 0.8106606, 2.4383358e-09, -0.81066227, 0.5855142, 1.8334093e-10, 0.14943703, 9.660811e-10)
|
|
|
|
|
bones/17/enabled = true
|
|
|
|
|
bones/17/position = Vector3(1.8334093e-10, 0.14943703, 9.660811e-10)
|
|
|
|
|
bones/17/rotation = Quaternion(-0.54108834, -0.062926054, 0.0603443, 0.8364343)
|
|
|
|
|
bones/17/rotation = Quaternion(-0.52325696, -0.20843197, 0.044665266, 0.8250838)
|
|
|
|
|
bones/17/scale = Vector3(1, 1.0000008, 0.99999875)
|
|
|
|
|
bones/18/name = "toes.l"
|
|
|
|
|
bones/18/parent = 17
|
|
|
|
|
bones/18/rest = Transform3D(-1, -1.7553674e-09, 1.5174173e-07, -1.1045316e-07, 0.69410586, -0.719873, -1.0406117e-07, -0.7198729, -0.694106, -2.131959e-10, 0.16565003, 5.1714744e-09)
|
|
|
|
|
bones/18/enabled = true
|
|
|
|
|
bones/18/position = Vector3(-2.131959e-10, 0.16565003, 5.1714744e-09)
|
|
|
|
|
bones/18/rotation = Quaternion(-9.7412585e-09, 0.9203548, -0.39108446, 7.830905e-08)
|
|
|
|
|
bones/18/rotation = Quaternion(-9.5248085e-09, 0.91995174, -0.39203158, 7.822368e-08)
|
|
|
|
|
bones/18/scale = Vector3(1, 0.99999994, 1.0000001)
|
|
|
|
|
bones/19/name = "upperleg.r"
|
|
|
|
|
bones/19/parent = 1
|
|
|
|
|
bones/19/rest = Transform3D(1, 1.4961141e-07, -6.08626e-08, 1.4740668e-07, -0.9993962, -0.034741182, -6.6023446e-08, 0.034741133, -0.9993976, -0.17094506, 0.11358726, 1.3923272e-08)
|
|
|
|
|
bones/19/enabled = true
|
|
|
|
|
bones/19/position = Vector3(-0.1709451, 0.11358726, 6.4771823e-09)
|
|
|
|
|
bones/19/rotation = Quaternion(0.98653436, -0.10536158, -0.061947674, -0.108680725)
|
|
|
|
|
bones/19/position = Vector3(-0.17094508, 0.11358732, 0.00032061542)
|
|
|
|
|
bones/19/rotation = Quaternion(0.9970224, -0.02953067, 0.031269245, 0.0640044)
|
|
|
|
|
bones/19/scale = Vector3(1, 0.9999998, 1.0000012)
|
|
|
|
|
bones/20/name = "lowerleg.r"
|
|
|
|
|
bones/20/parent = 19
|
|
|
|
|
bones/20/rest = Transform3D(1, -1.61291e-07, -1.2085643e-07, 1.3212028e-07, 0.9774329, -0.21124826, 1.5220141e-07, 0.21124834, 0.97743255, -3.5797574e-09, 0.2270775, -6.140325e-09)
|
|
|
|
|
bones/20/enabled = true
|
|
|
|
|
bones/20/position = Vector3(-3.5797574e-09, 0.2270775, -6.140325e-09)
|
|
|
|
|
bones/20/rotation = Quaternion(0.0019655824, -5.6433496e-08, 1.5559724e-08, 0.9999981)
|
|
|
|
|
bones/20/rotation = Quaternion(0.28353515, -6.3942274e-08, 1.9705784e-07, 0.95896184)
|
|
|
|
|
bones/20/scale = Vector3(1, 1.0000005, 1.0000001)
|
|
|
|
|
bones/21/name = "foot.r"
|
|
|
|
|
bones/21/parent = 20
|
|
|
|
|
bones/21/rest = Transform3D(1, -1.5513157e-07, 2.9352182e-07, -1.4711539e-07, 0.5855154, 0.8106606, -2.9762074e-07, -0.81066227, 0.5855142, -1.8333904e-10, 0.14943703, 9.660859e-10)
|
|
|
|
|
bones/21/enabled = true
|
|
|
|
|
bones/21/position = Vector3(-1.8333904e-10, 0.14943703, 9.660859e-10)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.46157384, 0.15737474, -0.05748793, 0.8711361)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.56288296, 0.11398904, -0.009099057, 0.8185882)
|
|
|
|
|
bones/21/scale = Vector3(1, 1.0000008, 0.99999875)
|
|
|
|
|
bones/22/name = "toes.r"
|
|
|
|
|
bones/22/parent = 21
|
|
|
|
|
bones/22/rest = Transform3D(-1, 1.7553639e-09, -1.5174174e-07, 1.1045316e-07, 0.69410586, -0.719873, 1.0406118e-07, -0.7198729, -0.694106, 2.1319319e-10, 0.16565003, 5.171479e-09)
|
|
|
|
|
bones/22/enabled = true
|
|
|
|
|
bones/22/position = Vector3(2.1319319e-10, 0.16565003, 5.171479e-09)
|
|
|
|
|
bones/22/rotation = Quaternion(3.035973e-08, 0.9203548, -0.39108446, -6.953384e-08)
|
|
|
|
|
bones/22/rotation = Quaternion(3.0355682e-08, 0.9203548, -0.39108446, -6.953548e-08)
|
|
|
|
|
bones/22/scale = Vector3(1, 0.99999994, 1.0000001)
|
|
|
|
|
bones/23/name = "kneeIK.l"
|
|
|
|
|
bones/23/parent = 0
|
|
|
|
|
bones/23/rest = Transform3D(1, -2.5915057e-07, -3.8941417e-07, -3.8941423e-07, 0, -0.9999999, 2.591506e-07, 0.9999999, -1.00916915e-13, 0.17094491, 0.29231027, 0.57581246)
|
|
|
|
|
bones/23/enabled = true
|
|
|
|
|
bones/23/position = Vector3(0.46929193, 0.29231024, 0.43669105)
|
|
|
|
|
bones/23/rotation = Quaternion(0.7071068, -2.2930229e-07, -4.605515e-08, 0.7071068)
|
|
|
|
|
bones/23/position = Vector3(0.17094491, 0.29269242, 0.57619464)
|
|
|
|
|
bones/23/rotation = Quaternion(0.7071068, -2.2930868e-07, -4.604875e-08, 0.7071068)
|
|
|
|
|
bones/23/scale = Vector3(1, 0.9999999, 0.9999999)
|
|
|
|
|
bones/24/name = "control-toe-roll.l"
|
|
|
|
|
bones/24/parent = 0
|
|
|
|
|
bones/24/rest = Transform3D(1, 1.994847e-07, -2.1316282e-14, 2.1316282e-14, 0, 1, 1.994847e-07, -1, 0, 0.17094497, 0.025990263, 0.24578938)
|
|
|
|
|
bones/24/enabled = true
|
|
|
|
|
bones/24/position = Vector3(0.27470604, 0.023186672, 0.256143)
|
|
|
|
|
bones/24/rotation = Quaternion(-0.6989447, 0.10712827, 0.10712827, 0.69894457)
|
|
|
|
|
bones/24/position = Vector3(0.20205116, 0.025808737, 0.20387958)
|
|
|
|
|
bones/24/rotation = Quaternion(-0.70594573, -7.062788e-08, -7.04274e-08, 0.70826596)
|
|
|
|
|
bones/24/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/25/name = "control-heel-roll.l"
|
|
|
|
|
bones/25/parent = 24
|
|
|
|
|
bones/25/rest = Transform3D(-1, 4.6600026e-34, 1.4210875e-14, -4.6993156e-34, -1, -2.7664234e-22, 1.4210875e-14, -2.7664234e-22, 1, 1.945811e-08, 0.36283267, -2.4286129e-15)
|
|
|
|
|
bones/25/enabled = true
|
|
|
|
|
bones/25/position = Vector3(1.945811e-08, 0.36283267, -2.4286129e-15)
|
|
|
|
|
bones/25/rotation = Quaternion(9.6579225e-09, 1.7795515e-09, 0.98571914, -0.1683977)
|
|
|
|
|
bones/25/position = Vector3(1.9449061e-08, 0.36283267, -2.4286129e-15)
|
|
|
|
|
bones/25/rotation = Quaternion(9.609895e-09, 1.7662254e-09, 0.98583835, -0.16769859)
|
|
|
|
|
bones/25/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/26/name = "control-foot-roll.l"
|
|
|
|
|
bones/26/parent = 25
|
|
|
|
|
bones/26/rest = Transform3D(-1, -2.702424e-08, -2.1459303e-07, -1.3572199e-07, -0.69410604, 0.71987265, -1.6840436e-07, 0.71987265, 0.69410604, -1.1148217e-08, 0.21343614, -2.5094198e-15)
|
|
|
|
|
bones/26/enabled = true
|
|
|
|
|
bones/26/position = Vector3(-2.6049376e-08, 0.21343614, -5.171498e-09)
|
|
|
|
|
bones/26/rotation = Quaternion(-1.012734e-07, 0.39108434, 0.92035484, -3.3509146e-08)
|
|
|
|
|
bones/26/position = Vector3(-2.5933513e-08, 0.21343614, -5.1498223e-09)
|
|
|
|
|
bones/26/rotation = Quaternion(-1.0128852e-07, 0.39108434, 0.92035484, -3.3484394e-08)
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bones/26/scale = Vector3(1, 0.9999999, 0.9999999)
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bones/27/name = "heelIK.l"
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bones/27/parent = 26
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bones/27/rest = Transform3D(1, 1.7465582e-07, -7.540012e-08, -6.6951195e-08, 0.69410604, 0.7198727, 1.7806566e-07, -0.71987265, 0.6941061, 8.589882e-09, 0.16565004, -5.0913656e-09)
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bones/27/enabled = true
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bones/27/position = Vector3(8.589881e-09, 0.16565004, -2.4096307e-09)
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bones/27/position = Vector3(8.536473e-09, 0.16565004, -2.4208708e-09)
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bones/27/rotation = Quaternion(-0.39108434, -6.8850014e-08, -6.5628775e-08, 0.92035484)
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bones/27/scale = Vector3(1, 0.9999999, 1)
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bones/28/name = "IK-foot.l"
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@ -31407,7 +31442,7 @@ bones/28/parent = 26
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bones/28/rest = Transform3D(1, -6.217254e-15, 3.8941437e-07, -6.217254e-15, -1, 1.7293365e-22, 3.894144e-07, -2.5940218e-21, -0.99999994, 8.589882e-09, 0.16565004, -5.0913656e-09)
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bones/28/enabled = true
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bones/28/position = Vector3(8.589882e-09, 0.16565004, -5.0913656e-09)
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bones/28/rotation = Quaternion(1, -2.3313629e-09, 1.9977652e-07, -1.3421114e-15)
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bones/28/rotation = Quaternion(1, -2.3303943e-09, 1.9975572e-07, 1.129646e-12)
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bones/28/scale = Vector3(1, 1, 0.99999994)
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bones/29/name = "IK-toe.l"
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bones/29/parent = 25
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@ -31420,35 +31455,35 @@ bones/30/name = "kneeIK.r"
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bones/30/parent = 0
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bones/30/rest = Transform3D(1, -2.5915057e-07, 1.5099583e-07, 1.5099585e-07, 0, -0.9999999, 2.591506e-07, 0.9999999, 3.913066e-14, -0.17094518, 0.29231027, 0.57581234)
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bones/30/enabled = true
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bones/30/position = Vector3(-0.3253411, 0.2989459, 0.4951202)
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bones/30/rotation = Quaternion(0.7071068, -3.8238483e-08, 1.4500867e-07, 0.7071068)
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bones/30/position = Vector3(-0.17094518, 0.29269242, 0.5761945)
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bones/30/rotation = Quaternion(0.7071068, -3.824488e-08, 1.4501506e-07, 0.7071068)
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bones/30/scale = Vector3(1, 0.9999999, 0.9999999)
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bones/31/name = "control-toe-roll.r"
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bones/31/parent = 0
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bones/31/rest = Transform3D(1, 1.9948473e-07, -7.1054274e-15, 7.1054274e-15, 0, 1, 1.9948473e-07, -1, 0, -0.1709451, 0.025990263, 0.24578929)
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bones/31/enabled = true
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bones/31/position = Vector3(-0.17094511, 0.025990263, 0.3700746)
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bones/31/rotation = Quaternion(-0.7071068, -7.0528515e-08, -7.05285e-08, 0.7071068)
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bones/31/position = Vector3(-0.1709451, 0.02605503, 0.24637353)
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bones/31/rotation = Quaternion(-0.7065911, -7.0608124e-08, -7.044729e-08, 0.70762205)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "control-heel-roll.r"
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bones/32/parent = 31
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bones/32/rest = Transform3D(-1, 4.6600044e-34, 1.4210875e-14, -4.6993174e-34, -1, -2.7664213e-22, 1.4210875e-14, -2.7664213e-22, 1, 1.9458106e-08, 0.36283267, 2.4286129e-15)
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bones/32/enabled = true
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bones/32/position = Vector3(0.007571359, 0.6197595, 2.3210177e-15)
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bones/32/rotation = Quaternion(-1.4227276e-08, 3.7800945e-09, 0.96958256, 0.24476466)
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bones/32/position = Vector3(1.9458106e-08, 0.36283267, 2.136342e-10)
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bones/32/rotation = Quaternion(-5.8071365e-09, 6.407014e-10, 0.9948528, 0.101331115)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/name = "control-foot-roll.r"
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bones/33/parent = 32
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bones/33/rest = Transform3D(-1, -2.7024187e-08, -2.1459297e-07, -1.3572199e-07, -0.69410604, 0.71987265, -1.6840428e-07, 0.71987265, 0.69410604, 3.7529415e-09, 0.21343614, 0)
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bones/33/enabled = true
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bones/33/position = Vector3(-1.114822e-08, 0.21343614, -2.5094192e-15)
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|
bones/33/rotation = Quaternion(-1.05795515e-07, 0.39108434, 0.92035484, -2.5864264e-08)
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|
bones/33/position = Vector3(-1.10767155e-08, 0.21343614, 8.991798e-11)
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bones/33/rotation = Quaternion(-1.0578508e-07, 0.39108434, 0.92035484, -2.587891e-08)
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|
bones/33/scale = Vector3(1, 0.9999999, 0.9999999)
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bones/34/name = "heelIK.r"
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|
bones/34/parent = 33
|
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|
bones/34/rest = Transform3D(1, 1.7465578e-07, -7.5400145e-08, -6.695115e-08, 0.69410604, 0.7198727, 1.7806565e-07, -0.71987265, 0.6941061, -6.311275e-09, 0.16565004, 1.3660824e-09)
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bones/34/enabled = true
|
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|
bones/34/position = Vector3(-6.3112755e-09, 0.16565004, 2.7069498e-09)
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|
bones/34/position = Vector3(-6.3112755e-09, 0.16565004, 2.75915e-09)
|
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|
bones/34/rotation = Quaternion(-0.39108434, -6.885002e-08, -6.5628754e-08, 0.92035484)
|
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|
bones/34/scale = Vector3(1, 0.9999999, 1)
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bones/35/name = "IK-foot.r"
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@ -31456,7 +31491,7 @@ bones/35/parent = 33
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bones/35/rest = Transform3D(1, 8.881729e-16, 3.8941437e-07, 8.881729e-16, -1, -1.210544e-21, 3.894144e-07, 1.5564114e-21, -0.99999994, -2.1212436e-08, 0.16565004, 1.3660766e-09)
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bones/35/enabled = true
|
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|
bones/35/position = Vector3(-2.1212436e-08, 0.16565004, 1.3660766e-09)
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|
bones/35/rotation = Quaternion(1, 3.7652574e-09, 1.9487908e-07, 7.4505815e-09)
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bones/35/rotation = Quaternion(1, 3.7504853e-09, 1.9488023e-07, 7.4193536e-09)
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|
bones/35/scale = Vector3(1, 1, 0.99999994)
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|
bones/36/name = "IK-toe.r"
|
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|
bones/36/parent = 32
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@ -31469,38 +31504,38 @@ bones/37/name = "elbowIK.l"
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bones/37/parent = 0
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bones/37/rest = Transform3D(1, 2.0589563e-07, -2.842171e-14, 2.842171e-14, 0, 1, 2.0589563e-07, -1, 0, 0.45350748, 1.1067611, -0.5888594)
|
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|
bones/37/enabled = true
|
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|
bones/37/position = Vector3(0.69555855, 0.4532858, -0.08304638)
|
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|
bones/37/rotation = Quaternion(-0.7071068, -7.279511e-08, -7.279509e-08, 0.7071068)
|
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|
|
bones/37/position = Vector3(0.4538927, 1.1058015, -0.58884)
|
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|
|
bones/37/rotation = Quaternion(-0.7071068, -7.500853e-05, -7.50085e-05, 0.7071068)
|
|
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|
|
bones/37/scale = Vector3(1, 1, 1)
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|
bones/38/name = "handIK.l"
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|
bones/38/parent = 0
|
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|
bones/38/rest = Transform3D(-2.3841855e-07, 0.99999976, -1.4210854e-14, -5.9604638e-08, -3.5527128e-15, 0.99999994, 0.9999999, 2.3841852e-07, 5.960464e-08, 0.7131815, 1.1067611, 2.5491414e-07)
|
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|
bones/38/enabled = true
|
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|
bones/38/position = Vector3(0.23445112, 0.9805997, 0.46837047)
|
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|
|
|
bones/38/rotation = Quaternion(-0.44315913, 0.5510082, 0.5510082, 0.44315904)
|
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|
|
|
bones/38/position = Vector3(0.52073157, 0.786409, -0.056467615)
|
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|
|
bones/38/rotation = Quaternion(0.795572, 0.0021880819, 0.605855, 0.00048565952)
|
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|
|
|
bones/38/scale = Vector3(0.9999999, 0.99999976, 0.99999994)
|
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|
bones/39/name = "elbowIK.r"
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|
bones/39/parent = 0
|
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|
|
bones/39/rest = Transform3D(1, 2.0589563e-07, -2.842171e-14, 2.842171e-14, 0, 1, 2.0589563e-07, -1, 0, -0.45350718, 1.1067611, -0.5888596)
|
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|
bones/39/enabled = true
|
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|
|
|
bones/39/position = Vector3(-0.45350718, 1.1067611, -0.5888596)
|
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|
|
|
bones/39/rotation = Quaternion(-0.7071068, -7.279511e-08, -7.279509e-08, 0.7071068)
|
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|
|
bones/39/position = Vector3(-0.45335817, 1.1059228, -0.5893418)
|
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|
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|
bones/39/rotation = Quaternion(-0.7071068, -7.500853e-05, -7.50085e-05, 0.7071068)
|
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|
bones/39/scale = Vector3(1, 1, 1)
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|
bones/40/name = "handIK.r"
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|
bones/40/parent = 0
|
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|
bones/40/rest = Transform3D(1.1920929e-07, -1, -5.9604645e-08, 5.9604645e-08, -1.1920929e-07, 1, -1, -1.7881393e-07, 0, -0.71318156, 1.1067611, -8.515731e-08)
|
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|
bones/40/enabled = true
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|
bones/40/position = Vector3(-0.44945085, 0.9935347, 0.11420849)
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|
bones/40/rotation = Quaternion(-0.35593528, 0.39234617, 0.60617733, -0.59323156)
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|
bones/40/position = Vector3(-0.51085526, 0.7864089, 0.060074303)
|
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|
bones/40/rotation = Quaternion(-0.75948215, 0.0019429579, 0.6505253, -0.00024223464)
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bones/40/scale = Vector3(1, 1, 1)
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[node name="handslot_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.97585, 0.21843804, 4.249306e-07, -2.1316929e-07, -8.940697e-08, 0.99999934, 0.21843834, -0.97585, -1.6255832e-07, -0.13313779, 0.94706607, 0.5470377)
|
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|
transform = Transform3D(-0.0032087537, 0.26408508, 0.96449333, 0.99999297, -0.0005301672, 0.0034723515, 0.0014284947, 0.9644987, -0.26408163, 0.508495, 0.6348848, -0.017900575)
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|
bone_name = "handslot.l"
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bone_idx = 8
|
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[node name="handslot_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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|
transform = Transform3D(0.018572412, 0.0021734908, -0.9998244, 0.012681573, 0.99991626, 0.0024094805, 0.9997462, -0.0127240885, 0.018542781, -0.42644227, 0.9758862, 0.061491005)
|
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|
transform = Transform3D(-0.002223684, -0.15279491, -0.9882548, -0.9999966, 0.0007785917, 0.0021300223, 0.00044367832, 0.98825693, -0.15279627, -0.49159193, 0.6388935, 0.1072343)
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|
bone_name = "handslot.r"
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|
|
bone_idx = 13
|
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|
@ -31513,12 +31548,13 @@ skeleton = NodePath("")
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|
transform = Transform3D(1, 2.7939677e-09, 7.450581e-09, 0, 1.0000008, 1.033186e-09, -1.3038516e-08, -1.5279511e-09, 1.0000008, 0.56380576, 0.16657025, -0.003502518)
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[node name="chest" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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|
transform = Transform3D(0.89813906, 4.0456847e-08, -0.43971157, -0.048295908, 0.9939497, -0.098647416, 0.43705124, 0.10983537, 0.8927051, 4.754022e-08, 0.9567605, 0.041186962)
|
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|
transform = Transform3D(0.99629575, 0.00012009802, 0.08599308, 7.162662e-05, 0.9999975, -0.0022264468, -0.085993126, 0.002224359, 0.99629325, 9.379586e-05, 0.95805955, 0.0008522892)
|
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|
|
bone_name = "chest"
|
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|
|
bone_idx = 3
|
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|
[node name="Rogue_Cape" type="MeshInstance3D" parent="Rig/Skeleton3D/chest"]
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|
|
transform = Transform3D(1, 1.2521356e-21, -1.4210855e-14, -1.2521356e-21, 1, 7.17e-43, 1.4210855e-14, 1.7793917e-35, 1, 0, 0.24324484, 0)
|
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|
|
visible = false
|
|
|
|
|
mesh = SubResource("ArrayMesh_l532x")
|
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|
|
skeleton = NodePath("")
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@ -31563,11 +31599,9 @@ parameters/conditions/aiming = false
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parameters/conditions/grounded = false
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|
|
parameters/conditions/jumping = false
|
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|
|
|
parameters/conditions/not_aiming = false
|
|
|
|
|
parameters/IWR/blend_position = Vector2(0.0066788197, 0)
|
|
|
|
|
parameters/IWR/4/blend_position = Vector2(0, 0)
|
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|
|
parameters/IWR/blend_position = Vector2(-0.0006071925, 0.0035841465)
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|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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|
active = false
|
|
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|
|
deterministic = true
|
|
|
|
|
libraries = {
|
|
|
|
|
&"": SubResource("AnimationLibrary_jfjc0")
|
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|
|
|