Merge pull request 'First implementation of range weapons' (#28) from range_weapons into master

Reviewed-on: #28
pull/14/head
Dr. Sascha Woitschetzki 2025-08-25 10:14:06 +07:00
commit f1e6a06835
1007 changed files with 15300 additions and 1018 deletions

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bones/15/enabled = true
bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
bones/15/rotation = Quaternion(2.0858351e-08, 5.045357e-08, 0.5177138, 0.85555387)
bones/15/rotation = Quaternion(2.2416012e-08, 4.7645823e-08, 0.5239009, 0.8517793)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "wrist.r"
bones/16/parent = 15
@ -31846,14 +31846,14 @@ bones/17/parent = 16
bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
bones/17/enabled = true
bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
bones/17/rotation = Quaternion(-0.31383264, 0.30445543, -0.21748394, 0.8726494)
bones/17/rotation = Quaternion(-0.31240138, 0.30759928, -0.22043851, 0.87131804)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "handslot.r"
bones/18/parent = 17
bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
bones/18/enabled = true
bones/18/position = Vector3(-1.4181621e-08, 0.0961251, -0.0575)
bones/18/rotation = Quaternion(-0.0011766307, -0.0011884306, 0.70372003, 0.71047544)
bones/18/rotation = Quaternion(-0.000722094, -0.00065644423, 0.7032415, 0.71095043)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "1H_Sword"
bones/19/parent = 18
@ -31874,7 +31874,7 @@ bones/21/parent = 3
bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0)
bones/21/enabled = true
bones/21/position = Vector3(0, 0.268797, 0)
bones/21/rotation = Quaternion(-0.0028550995, -0.033129483, -1.7818793e-05, 0.99944705)
bones/21/rotation = Quaternion(-0.002863213, -0.031277914, -0.0001311412, 0.99950665)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "Knight_Helmet"
bones/22/parent = 21
@ -31894,71 +31894,71 @@ bones/24/name = "upperleg.l"
bones/24/parent = 1
bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
bones/24/enabled = true
bones/24/position = Vector3(0.170945, 0.113587, 0.0021835004)
bones/24/rotation = Quaternion(0.9938586, 0.08121819, 0.072580025, 0.019521207)
bones/24/position = Vector3(0.170945, 0.113587, -0.000105813386)
bones/24/rotation = Quaternion(0.99345654, 0.0811756, 0.07348098, 0.03248293)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "lowerleg.l"
bones/25/parent = 24
bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
bones/25/enabled = true
bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
bones/25/rotation = Quaternion(0.19159853, 6.2791656e-08, -1.2947642e-07, 0.98147345)
bones/25/rotation = Quaternion(0.24327531, 6.3616234e-08, -1.702651e-07, 0.9699573)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "foot.l"
bones/26/parent = 25
bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
bones/26/enabled = true
bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
bones/26/rotation = Quaternion(-0.51741016, -0.20505954, 0.042530134, 0.82971597)
bones/26/rotation = Quaternion(-0.5418797, -0.20360991, 0.049623527, 0.8139085)
bones/26/scale = Vector3(1, 1, 0.999999)
bones/27/name = "toes.l"
bones/27/parent = 26
bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09)
bones/27/enabled = true
bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09)
bones/27/rotation = Quaternion(-1.0202083e-08, 0.9203551, -0.39108407, 7.810283e-08)
bones/27/rotation = Quaternion(-1.0076592e-08, 0.92022187, -0.3913972, 7.810878e-08)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "upperleg.r"
bones/28/parent = 1
bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
bones/28/enabled = true
bones/28/position = Vector3(-0.170945, 0.113587, -0.0021834697)
bones/28/rotation = Quaternion(0.99741614, -0.028851898, 0.030853214, 0.058109645)
bones/28/position = Vector3(-0.170945, 0.113587, 0.000105844934)
bones/28/rotation = Quaternion(0.9960918, -0.029753873, 0.030318597, 0.07743766)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "lowerleg.r"
bones/29/parent = 28
bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
bones/29/enabled = true
bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
bones/29/rotation = Quaternion(0.2824905, -6.361902e-08, 1.9847731e-07, 0.9592701)
bones/29/rotation = Quaternion(0.3265183, -6.343523e-08, 2.2676572e-07, 0.9451909)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "foot.r"
bones/30/parent = 29
bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
bones/30/enabled = true
bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
bones/30/rotation = Quaternion(-0.5512776, 0.11202065, -0.009215058, 0.82671607)
bones/30/rotation = Quaternion(-0.57683736, 0.11186066, -0.011214538, 0.809086)
bones/30/scale = Vector3(1, 1, 0.999999)
bones/31/name = "toes.r"
bones/31/parent = 30
bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09)
bones/31/enabled = true
bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
bones/31/rotation = Quaternion(3.0338924e-08, 0.92035145, -0.3910924, -6.9538615e-08)
bones/31/rotation = Quaternion(3.036425e-08, 0.9203551, -0.39108407, -6.9542686e-08)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "kneeIK.l"
bones/32/parent = 0
bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812)
bones/32/enabled = true
bones/32/position = Vector3(0.170945, 0.2923135, 0.57581544)
bones/32/position = Vector3(0.170945, 0.29395023, 0.57745224)
bones/32/rotation = Quaternion(0.7071068, -2.2930195e-07, -4.605519e-08, 0.7071068)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "control-toe-roll.l"
bones/33/parent = 0
bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
bones/33/enabled = true
bones/33/position = Vector3(0.20149983, 0.03308365, 0.21377599)
bones/33/rotation = Quaternion(-0.71405715, -6.9761995e-08, -7.128556e-08, 0.7000875)
bones/33/position = Vector3(0.20149983, 0.025736796, 0.2065412)
bones/33/rotation = Quaternion(-0.7069235, -7.0546484e-08, -7.05101e-08, 0.70729)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "control-heel-roll.l"
bones/34/parent = 33
@ -31999,15 +31999,15 @@ bones/39/name = "kneeIK.r"
bones/39/parent = 0
bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812)
bones/39/enabled = true
bones/39/position = Vector3(-0.170945, 0.2923135, 0.57581544)
bones/39/position = Vector3(-0.170945, 0.29395023, 0.57745224)
bones/39/rotation = Quaternion(0.7071068, -3.823849e-08, 1.4500897e-07, 0.7071068)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "control-toe-roll.r"
bones/40/parent = 0
bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
bones/40/enabled = true
bones/40/position = Vector3(-0.170945, 0.028445708, 0.23003212)
bones/40/rotation = Quaternion(-0.6917, -7.2150684e-08, -6.885817e-08, 0.722185)
bones/40/position = Vector3(-0.170945, 0.026971472, 0.23711088)
bones/40/rotation = Quaternion(-0.6949559, -7.186032e-08, -6.916646e-08, 0.71905243)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "control-heel-roll.r"
bones/41/parent = 40
@ -32055,8 +32055,8 @@ bones/47/name = "handIK.l"
bones/47/parent = 0
bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07)
bones/47/enabled = true
bones/47/position = Vector3(0.52067727, 0.78949505, -0.053981308)
bones/47/rotation = Quaternion(0.7989334, 0.010085489, 0.6013333, 0.0014558721)
bones/47/position = Vector3(0.52067727, 0.7865253, -0.053098496)
bones/47/rotation = Quaternion(0.7996751, 0.011015488, 0.60032946, 0.0017332288)
bones/47/scale = Vector3(1, 1, 1)
bones/48/name = "elbowIK.r"
bones/48/parent = 0
@ -32069,12 +32069,12 @@ bones/49/name = "handIK.r"
bones/49/parent = 0
bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08)
bones/49/enabled = true
bones/49/position = Vector3(-0.5107404, 0.78949505, 0.06151333)
bones/49/rotation = Quaternion(0.7633553, -0.009468871, -0.6459071, 0.0017965005)
bones/49/position = Vector3(-0.5107404, 0.7865253, 0.062396146)
bones/49/rotation = Quaternion(0.7641528, -0.0103831915, -0.6449481, 0.0021248688)
bones/49/scale = Vector3(1, 1, 1)
[node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.010726725, 0.2653894, 0.9640811, 0.9999086, 0.010717764, 0.008176008, -0.008162611, 0.964081, -0.26547983, 0.5143946, 0.6392696, 0.002469223)
transform = Transform3D(-0.0139374025, 0.26635683, 0.9637731, 0.9998758, 0.010773339, 0.011482892, -0.0073242015, 0.96381366, -0.26647344, 0.5150406, 0.63604933, 0.0038526263)
visible = false
bone_name = "1H_Sword_Offhand"
bone_idx = 9
@ -32084,7 +32084,7 @@ mesh = SubResource("ArrayMesh_rvosg")
skeleton = NodePath("")
[node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.010726696, 0.26538923, 0.96408117, 0.9999087, 0.010715227, 0.008176678, -0.00815999, 0.96408105, -0.26547962, 0.66468036, 0.6405442, -0.0389151)
transform = Transform3D(-0.013937371, 0.26635665, 0.96377313, 0.99987584, 0.010770801, 0.011483561, -0.00732158, 0.9638137, -0.26647323, 0.6652783, 0.6378394, -0.037686586)
visible = false
bone_name = "Badge_Shield"
bone_idx = 10
@ -32094,7 +32094,7 @@ mesh = SubResource("ArrayMesh_0xags")
skeleton = NodePath("")
[node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.010726696, 0.26538923, 0.96408117, 0.9999087, 0.010715227, 0.008176678, -0.00815999, 0.96408105, -0.26547962, 0.66468036, 0.6405442, -0.0389151)
transform = Transform3D(-0.013937371, 0.26635665, 0.96377313, 0.99987584, 0.010770801, 0.011483561, -0.00732158, 0.9638137, -0.26647323, 0.6652783, 0.6378394, -0.037686586)
visible = false
bone_name = "Rectangle_Shield"
bone_idx = 11
@ -32104,7 +32104,7 @@ mesh = SubResource("ArrayMesh_qr44s")
skeleton = NodePath("")
[node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.010726696, 0.26538923, 0.96408117, 0.9999087, 0.010715227, 0.008176678, -0.00815999, 0.96408105, -0.26547962, 0.66468036, 0.6405442, -0.0389151)
transform = Transform3D(-0.013937371, 0.26635665, 0.96377313, 0.99987584, 0.010770801, 0.011483561, -0.00732158, 0.9638137, -0.26647323, 0.6652783, 0.6378394, -0.037686586)
bone_name = "Round_Shield"
bone_idx = 12
@ -32113,7 +32113,7 @@ mesh = SubResource("ArrayMesh_bb24p")
skeleton = NodePath("")
[node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.010726696, 0.26538923, 0.96408117, 0.9999087, 0.010715227, 0.008176678, -0.00815999, 0.96408105, -0.26547962, 0.66468036, 0.6405442, -0.0389151)
transform = Transform3D(-0.013937371, 0.26635665, 0.96377313, 0.99987584, 0.010770801, 0.011483561, -0.00732158, 0.9638137, -0.26647323, 0.6652783, 0.6378394, -0.037686586)
bone_name = "Spike_Shield"
bone_idx = 13
@ -32122,7 +32122,7 @@ mesh = SubResource("ArrayMesh_jnwr3")
skeleton = NodePath("")
[node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.015069547, -0.1603587, 0.9869432, 0.99985915, 0.009664607, -0.013697356, -0.0073415097, 0.98701066, 0.16048138, -0.50121045, 0.64458966, 0.14056659)
transform = Transform3D(0.015426677, -0.1609513, 0.9868411, 0.9998449, 0.010797168, -0.013869914, -0.008422304, 0.9869024, 0.16109234, -0.50000477, 0.64089423, 0.14236996)
bone_name = "1H_Sword"
bone_idx = 19
@ -32141,7 +32141,7 @@ shape = SubResource("CapsuleShape3D_nge0l")
disabled = true
[node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.015069532, -0.1603587, 0.9869432, 0.99985915, 0.009664592, -0.013697343, -0.007341497, 0.98701066, 0.16048138, -0.50121045, 0.64458966, 0.14056659)
transform = Transform3D(0.015426662, -0.1609513, 0.9868411, 0.9998449, 0.010797153, -0.0138699, -0.008422291, 0.9869024, 0.16109234, -0.50000477, 0.64089423, 0.14236996)
bone_name = "2H_Sword"
bone_idx = 20
@ -32150,7 +32150,7 @@ mesh = SubResource("ArrayMesh_ys2n7")
skeleton = NodePath("")
[node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.9997384, 0.0007892774, 0.022853509, -0.00066839665, 0.9999857, -0.005296531, -0.02285736, 0.0052798702, 0.99972475, 0.0007296931, 1.2042611, 0.0070353304)
transform = Transform3D(0.9997187, 0.0010152785, 0.02369085, -0.00088914554, 0.9999854, -0.005334071, -0.023695912, 0.005311506, 0.999705, 0.00063757086, 1.1985708, 0.007078468)
bone_name = "Knight_Helmet"
bone_idx = 22
@ -32169,7 +32169,7 @@ transform = Transform3D(-0.999711, 2.27778e-05, 0.024046, 5.34939e-07, 1, -0.000
shape = SubResource("CapsuleShape3D_i3cyd")
[node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.9960306, 0.0010732354, 0.08900357, -9.139069e-05, 0.9999391, -0.01103486, -0.08900999, 0.010982925, 0.99597013, 0.0007219549, 1.2042615, 0.0068896776)
transform = Transform3D(0.9962818, 0.0010680342, 0.08614643, -0.00011263996, 0.9999385, -0.011094455, -0.08615297, 0.0110435, 0.99622065, 0.0006357368, 1.1985713, 0.006932077)
visible = false
bone_name = "Knight_Cape"
bone_idx = 23

@ -0,0 +1,56 @@
[gd_scene load_steps=6 format=4 uid="uid://ct5l65uyr6ah4"]
[ext_resource type="Script" uid="uid://bp0km7yaf1acs" path="res://scripts/projectile.gd" id="1_82dr7"]
[ext_resource type="Texture2D" uid="uid://dp7oiixx3lh8m" path="res://resources/models/adventures/rogue_texture.png" id="2_s7p1a"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_akygx"]
resource_name = "rogue_texture"
cull_mode = 2
albedo_texture = ExtResource("2_s7p1a")
roughness = 0.5
[sub_resource type="ArrayMesh" id="ArrayMesh_55kdo"]
_surfaces = [{
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"format": 34896613377,
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"name": "rogue_texture",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 28,
"vertex_data": PackedByteArray("Ppzh9SloAAC3Y+H1MGgAAP9/4fWtLwAA1C/+/+YfAAAAAITiAAAAAGpXlNNWVQAAs2uU08MsAAAm0P//5x8AAEeUlNPDLAAA//+E4gIAAABHlDci6X0AAJGolNNWVQAAR5SU0+l9AAD+f/7/NsAAAAGAhOL//wAAs2uU0+l9AAA1qiUdyqkAAIQrJR1WVQAANaolHeIAAAD6fwAAVlUAAEeUNyLDLAAAkag3IlZVAACzazci6X0AAGpXNyJWVQAAs2s3IsMsAAC/VSUd4gAAAL9VJR3KqQAAcNQlHVZVAAA=")
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blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_wk71i"]
resource_name = "arrow_Cylinder_007"
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shadow_mesh = SubResource("ArrayMesh_55kdo")
[node name="Projectile" type="Node3D"]
script = ExtResource("1_82dr7")
[node name="arrow" type="MeshInstance3D" parent="."]
mesh = SubResource("ArrayMesh_wk71i")
skeleton = NodePath("")
[node name="RayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4671554e-08, 0.33564603, 0)
enabled = false
collision_mask = 31

@ -1,6 +1,7 @@
[gd_scene load_steps=130 format=4 uid="uid://cge36njo54fpk"]
[gd_scene load_steps=131 format=4 uid="uid://cge36njo54fpk"]
[ext_resource type="Script" uid="uid://cpkue8v5vp827" path="res://scripts/rogue.gd" id="1_neebp"]
[ext_resource type="PackedScene" uid="uid://ct5l65uyr6ah4" path="res://packed-scenes/projectile.tscn" id="2_7uuak"]
[ext_resource type="Texture2D" uid="uid://d3twe7rchbewq" path="res://resources/models/adventures/Rogue_rogue_texture.png" id="2_neebp"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3wj2s"]
@ -6774,6 +6775,20 @@ tracks/56/path = NodePath("Rig/Skeleton3D:handIK.r")
tracks/56/interp = 1
tracks/56/loop_wrap = true
tracks/56/keys = PackedFloat32Array(0, 1, 0.40160003, -0.3366718, -0.680413, 0.5122575, 0.033333335, 1, 0.39275786, -0.3430993, -0.6855968, 0.5079186, 0.06666667, 1, 0.37030232, -0.35896543, -0.6980959, 0.49667105, 0.13333334, 1, 0.31000036, -0.39854234, -0.7272465, 0.46494767, 0.16666667, 1, 0.2862698, -0.41298875, -0.73707426, 0.45189768, 0.2, 1, 0.27672228, -0.4186308, -0.7407803, 0.446562, 0.53333336, 1, 0.27672228, -0.4186308, -0.7407803, 0.446562, 0.56666666, 1, 0.27608106, -0.4203878, -0.737995, 0.4499074, 0.6, 1, 0.2743241, -0.42514205, -0.73014474, 0.45922682, 0.6333333, 1, 0.2716724, -0.43207687, -0.71790916, 0.47340268, 0.6666667, 1, 0.2683375, -0.440349, -0.70194566, 0.49128413, 0.7, 1, 0.2645494, -0.44912195, -0.68297195, 0.5117153, 0.73333335, 1, 0.26057675, -0.4576011, -0.66181785, 0.5335711, 0.76666665, 1, 0.25673544, -0.46506384, -0.6394463, 0.5557976, 0.8, 1, 0.2533888, -0.4708814, -0.6169432, 0.5774479, 0.8333333, 1, 0.25094125, -0.4745238, -0.59548616, 0.5977056, 0.8666667, 1, 0.24983013, -0.47554603, -0.5763063, 0.6158832, 0.9, 1, 0.25553322, -0.46872818, -0.5613087, 0.63239956, 0.93333334, 1, 0.270181, -0.45217833, -0.5508015, 0.64742154, 0.96666664, 1, 0.2891836, -0.43049625, -0.5436639, 0.6599057, 1, 1, 0.30802107, -0.40854347, -0.53904366, 0.66906446, 1.0333333, 1, 0.32236257, -0.39148602, -0.53645504, 0.6745644, 1.0666667, 1, 0.3280604, -0.3846292, -0.5356496, 0.6763996, 1.1, 1, 0.32225525, -0.39139172, -0.5370484, 0.6741982, 1.1333333, 1, 0.3076648, -0.40824616, -0.54093874, 0.66787934, 1.1666666, 1, 0.28855246, -0.43000025, -0.5468481, 0.65787107, 1.2, 1, 0.26939547, -0.45158783, -0.55454874, 0.6449576, 1.2333333, 1, 0.25489268, -0.4682532, -0.5642086, 0.63042635, 1.3, 1, 0.2552592, -0.4729075, -0.5905476, 0.6020422, 1.3333334, 1, 0.26780856, -0.46363473, -0.60577273, 0.58852434, 1.3666667, 1, 0.2855872, -0.4490876, -0.6211425, 0.57527584, 1.4, 1, 0.3066797, -0.43068606, -0.6358091, 0.56232005, 1.4333333, 1, 0.329172, -0.40999886, -0.64902174, 0.5498342, 1.4666667, 1, 0.3512032, -0.38876632, -0.66020966, 0.5381825, 1.5, 1, 0.37102348, -0.36886656, -0.6690256, 0.52790505, 1.5333333, 1, 0.3870215, -0.35225096, -0.6753325, 0.5196726, 1.5666667, 1, 0.39770198, -0.34087896, -0.67912734, 0.5142187, 1.6, 1, 0.40160003, -0.3366718, -0.680413, 0.5122575)
tracks/57/type = "method"
tracks/57/imported = false
tracks/57/enabled = true
tracks/57/path = NodePath(".")
tracks/57/interp = 1
tracks/57/loop_wrap = true
tracks/57/keys = {
"times": PackedFloat32Array(0.9),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"arrow_loaded"
}]
}
[sub_resource type="Animation" id="Animation_t327k"]
resource_name = "2H_Ranged_Shoot"
@ -7177,6 +7192,20 @@ tracks/56/path = NodePath("Rig/Skeleton3D:handIK.r")
tracks/56/interp = 1
tracks/56/loop_wrap = true
tracks/56/keys = PackedFloat32Array(0, 1, 0.7582528, 2.0632693e-07, -0.65196073, 2.643297e-08, 0.033333335, 1, 0.7513862, -0.017095568, -0.6591345, 0.025848882, 0.06666667, 1, 0.72828984, -0.0642043, -0.675313, 0.09707769, 0.1, 1, 0.68231565, -0.13424559, -0.6893637, 0.20298079, 0.16666667, 1, 0.5225651, -0.29003686, -0.6711842, 0.4385388, 0.2, 1, 0.4386107, -0.3467038, -0.6423479, 0.5242198, 0.23333333, 1, 0.37847108, -0.38076812, -0.61669713, 0.5757255, 0.26666668, 1, 0.35593525, -0.3923462, -0.60617733, 0.59323156, 0.6, 1, 0.35593525, -0.3923462, -0.60617733, 0.59323156, 0.6333333, 1, 0.3566451, -0.3915831, -0.60733473, 0.5921246, 0.6666667, 1, 0.35862675, -0.389438, -0.6105651, 0.589012, 0.7, 1, 0.36165223, -0.38611934, -0.6154959, 0.5841955, 0.73333335, 1, 0.36548993, -0.3818326, -0.62174773, 0.5779712, 0.76666665, 1, 0.36990836, -0.37678647, -0.62894195, 0.5706416, 0.8, 1, 0.3746805, -0.37119868, -0.63670766, 0.5625206, 0.8666667, 1, 0.38441932, -0.35932508, -0.65253973, 0.54525155, 0.9, 1, 0.3889805, -0.35353383, -0.65994686, 0.5368224, 0.93333334, 1, 0.39308634, -0.3481872, -0.66661036, 0.52903646, 0.96666664, 1, 0.3965645, -0.3435543, -0.6722517, 0.52228796, 1, 1, 0.3992508, -0.3399094, -0.6766063, 0.5169763, 1.0333333, 1, 0.40098414, -0.3375252, -0.67941505, 0.51350147, 1.0666667, 1, 0.40160003, -0.3366718, -0.680413, 0.5122575)
tracks/57/type = "method"
tracks/57/imported = false
tracks/57/enabled = true
tracks/57/path = NodePath(".")
tracks/57/interp = 1
tracks/57/loop_wrap = true
tracks/57/keys = {
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"shoot_arrow"
}]
}
[sub_resource type="Animation" id="Animation_qclkp"]
resource_name = "2H_Ranged_Shooting"
@ -16451,6 +16480,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.7582528, 2.0632693e-07, -0.65196073,
[sub_resource type="Animation" id="Animation_aiuqp"]
resource_name = "Jump_Idle"
length = 1.0666667
loop_mode = 1
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
@ -19675,6 +19705,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.7582528, 2.0632693e-07, -0.65196073,
[sub_resource type="Animation" id="Animation_c6y0u"]
resource_name = "Running_A"
length = 0.8
loop_mode = 1
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
@ -20078,6 +20109,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.66963065, -0.4424738, -0.5515585, 0.
[sub_resource type="Animation" id="Animation_6pqpy"]
resource_name = "Running_B"
length = 1.0666667
loop_mode = 1
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
@ -20481,6 +20513,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.62536067, -0.5240188, -0.47476742, 0
[sub_resource type="Animation" id="Animation_t0yfo"]
resource_name = "Running_Strafe_Left"
length = 0.8
loop_mode = 1
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
@ -20884,6 +20917,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.7552346, -0.47519505, -0.42689893, 0
[sub_resource type="Animation" id="Animation_xy41b"]
resource_name = "Running_Strafe_Right"
length = 0.8
loop_mode = 1
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
@ -31064,7 +31098,7 @@ animation = &"Hit_B"
animation = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0a3eg"]
animation = &"Walking_Backwards"
animation = &"Running_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_whl85"]
animation = &"Running_Strafe_Right"
@ -31072,7 +31106,8 @@ animation = &"Running_Strafe_Right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uh0vu"]
animation = &"Running_Strafe_Left"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_neebp"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cbgr8"]
animation = &"Running_A"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_vsgt8"]
blend_point_0/node = SubResource("AnimationNodeAnimation_v8ipv")
@ -31083,7 +31118,7 @@ blend_point_2/node = SubResource("AnimationNodeAnimation_whl85")
blend_point_2/pos = Vector2(1, 0)
blend_point_3/node = SubResource("AnimationNodeAnimation_uh0vu")
blend_point_3/pos = Vector2(-1, 0)
blend_point_4/node = SubResource("AnimationNodeBlendSpace2D_neebp")
blend_point_4/node = SubResource("AnimationNodeAnimation_cbgr8")
blend_point_4/pos = Vector2(0, 1)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0ujxg"]
@ -31187,12 +31222,24 @@ states/Jump_Start/node = SubResource("AnimationNodeAnimation_n2bl3")
states/Jump_Start/position = Vector2(424, 286)
states/Start/position = Vector2(377, 143.814)
transitions = ["Start", "IWR", SubResource("AnimationNodeStateMachineTransition_l0xk8"), "IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "IWR", "Interact", SubResource("AnimationNodeStateMachineTransition_ddrtj"), "Interact", "IWR", SubResource("AnimationNodeStateMachineTransition_vokpi"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_skg6m"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_sufwf"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_5gf1y"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_gjm3q"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_vc3og"), "IWR", "2H_Ranged_Aiming", SubResource("AnimationNodeStateMachineTransition_cbgr8"), "2H_Ranged_Reload", "IWR", SubResource("AnimationNodeStateMachineTransition_ckefk"), "IWR", "2H_Ranged_Shoot", SubResource("AnimationNodeStateMachineTransition_fcit1"), "2H_Ranged_Shoot", "IWR", SubResource("AnimationNodeStateMachineTransition_vs6ib"), "IWR", "2H_Ranged_Reload", SubResource("AnimationNodeStateMachineTransition_7uuak"), "2H_Ranged_Aiming", "IWR", SubResource("AnimationNodeStateMachineTransition_neebp")]
graph_offset = Vector2(-295, -117.186005)
graph_offset = Vector2(-341, -183.186)
[node name="Rogue" type="CharacterBody3D" node_paths=PackedStringArray("model") groups=["player"]]
transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)
[node name="Rogue" type="CharacterBody3D" node_paths=PackedStringArray("spring_arm", "model") groups=["player"]]
transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0)
collision_layer = 4
collision_mask = 25
script = ExtResource("1_neebp")
arrow_scene = ExtResource("2_7uuak")
spring_arm = NodePath("SpringArm3D")
maximum_health = 20
maximum_stamina = 100
stamina_regeneration_rate = 3
speed = 5.0
acceleration = 5.0
jump_speed = 20.0
jump_cost = 10
attack_cost = 20
damage = 2
model = NodePath("Rig")
[node name="Navigation_CollisionShape" type="CollisionShape3D" parent="."]
@ -31207,43 +31254,43 @@ bones/0/name = "root"
bones/0/parent = -1
bones/0/rest = Transform3D(1, 0, 2.3841855e-07, 0, 1, 0, -2.3841855e-07, 0, 1, 0, 0, 0)
bones/0/enabled = true
bones/0/position = Vector3(0, 0, 0)
bones/0/rotation = Quaternion(-1.20342e-10, -0.003496896, -2.0843836e-10, 0.9999939)
bones/0/position = Vector3(0, 0.00013663707, 0)
bones/0/rotation = Quaternion(-1.0940686e-11, 0.00031804445, 1.8949824e-11, 1)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "hips"
bones/1/parent = 0
bones/1/rest = Transform3D(1, 0, -2.3841855e-07, 0, 1, 0, 2.3841855e-07, 0, 1, 0, 0.40566343, 0)
bones/1/enabled = true
bones/1/position = Vector3(1.18639695e-17, 0.37847772, -1.18639645e-17)
bones/1/rotation = Quaternion(0.0006594163, 0.04291439, 0.00043697096, 0.99907845)
bones/1/position = Vector3(-6.3228814e-20, 0.3844245, -1.5074922e-26)
bones/1/rotation = Quaternion(0.0004105097, 0.04297279, -5.994663e-05, 0.99907625)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "spine"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 0, 1.4210855e-14, 0, 1, 0, -1.4210855e-14, 0, 1, 0, 0.1919775, 0)
bones/2/enabled = true
bones/2/position = Vector3(0, 0.1919775, 0)
bones/2/rotation = Quaternion(0.00088327244, 0.00022921673, -0.00029706513, 0.9999996)
bones/2/rotation = Quaternion(0.00048524613, 0.000382297, -4.34367e-06, 0.9999998)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "chest"
bones/3/parent = 2
bones/3/rest = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0.37498796, 0)
bones/3/enabled = true
bones/3/position = Vector3(0, 0.37498796, 0)
bones/3/rotation = Quaternion(0.0003554864, 0.0010134913, -0.0006195954, 0.9999992)
bones/3/rotation = Quaternion(0.00018436032, -8.572831e-05, 8.9289446e-05, 1)
bones/3/scale = Vector3(1, 0.99999994, 1)
bones/4/name = "upperarm.l"
bones/4/parent = 3
bones/4/rest = Transform3D(0.057284202, 0.9983573, -4.5386042e-07, -3.8742996e-07, 4.768369e-07, 0.99999976, 0.9983573, -0.057284202, 4.1410917e-07, 0.21200737, 0.13413215, 8.402462e-08)
bones/4/enabled = true
bones/4/position = Vector3(0.21183617, 0.13398261, -0.00028148806)
bones/4/rotation = Quaternion(-0.55706674, -0.05974426, -0.63676095, 0.5297573)
bones/4/position = Vector3(0.21200009, 0.1340884, -0.00020367274)
bones/4/rotation = Quaternion(-0.55839837, -0.059612595, -0.6398795, 0.5245872)
bones/4/scale = Vector3(0.99999934, 0.99999934, 0.99999976)
bones/5/name = "lowerarm.l"
bones/5/parent = 4
bones/5/rest = Transform3D(0.99388725, 0.11040192, -1.1900745e-07, -0.110401966, 0.9938869, 3.2883107e-09, 1.1864304e-07, 9.870443e-09, 0.99999994, -3.219665e-09, 0.2418973, -1.1940561e-07)
bones/5/enabled = true
bones/5/position = Vector3(-3.219665e-09, 0.2418973, -1.1940561e-07)
bones/5/rotation = Quaternion(1.961133e-08, -8.04564e-08, -0.51063246, 0.8597991)
bones/5/rotation = Quaternion(9.948397e-11, -5.4190842e-08, -0.5051468, 0.8630335)
bones/5/scale = Vector3(1.0000002, 0.9999999, 0.99999994)
bones/6/name = "wrist.l"
bones/6/parent = 5
@ -31257,28 +31304,28 @@ bones/7/parent = 6
bones/7/rest = Transform3D(1, 1.091039e-05, 2.662036e-07, -1.0910391e-05, 0.99999994, -2.4018103e-09, -2.6620367e-07, 2.398906e-09, 0.99999994, 9.0816243e-13, 0.073825836, 2.220446e-16)
bones/7/enabled = true
bones/7/position = Vector3(9.0816243e-13, 0.073825836, 2.220446e-16)
bones/7/rotation = Quaternion(-0.32079715, -0.3350364, 0.14768231, 0.8735158)
bones/7/rotation = Quaternion(-0.3203019, -0.330552, 0.14747664, 0.87543863)
bones/7/scale = Vector3(1, 0.99999994, 0.99999994)
bones/8/name = "handslot.l"
bones/8/parent = 7
bones/8/rest = Transform3D(-1.1920929e-07, 1, -3.2072357e-16, -0.99999994, -1.192093e-07, -4.553069e-09, -4.553069e-09, -2.2204463e-16, 0.99999994, 8.348149e-10, 0.09612507, -0.057500124)
bones/8/enabled = true
bones/8/position = Vector3(4.3675452e-10, 0.096125185, -0.057500035)
bones/8/rotation = Quaternion(-0.00029003865, -6.659429e-05, -0.703176, 0.7110158)
bones/8/position = Vector3(4.437712e-10, 0.096125185, -0.057500035)
bones/8/rotation = Quaternion(3.328525e-05, 0.00048371762, -0.70549875, 0.7087111)
bones/8/scale = Vector3(0.99999994, 1, 0.99999994)
bones/9/name = "upperarm.r"
bones/9/parent = 3
bones/9/rest = Transform3D(0.05728419, -0.99835724, 4.4361707e-07, 5.6624367e-07, 4.7683673e-07, 0.99999976, -0.99835724, -0.05728419, 5.9262936e-07, -0.21200737, 0.13413215, 8.402462e-08)
bones/9/enabled = true
bones/9/position = Vector3(-0.21200737, 0.13406831, -0.00032771853)
bones/9/rotation = Quaternion(-0.61483973, 0.079294026, 0.61223876, 0.490763)
bones/9/position = Vector3(-0.21190722, 0.1340419, -0.00017857713)
bones/9/rotation = Quaternion(-0.6166699, 0.079242595, 0.6140466, 0.48619512)
bones/9/scale = Vector3(0.9999993, 0.9999993, 0.99999976)
bones/10/name = "lowerarm.r"
bones/10/parent = 9
bones/10/rest = Transform3D(0.99388725, -0.11040192, 1.1900747e-07, 0.110401966, 0.9938869, 3.288313e-09, -1.1864305e-07, 9.870443e-09, 0.99999994, -7.1218566e-11, 0.24189733, -1.1940561e-07)
bones/10/enabled = true
bones/10/position = Vector3(-7.1218566e-11, 0.24189733, -1.1940561e-07)
bones/10/rotation = Quaternion(5.01597e-09, 5.7953674e-08, 0.5357446, 0.8443801)
bones/10/rotation = Quaternion(3.4285858e-08, 5.570678e-08, 0.5273911, 0.84962267)
bones/10/scale = Vector3(1.0000002, 0.9999999, 0.99999994)
bones/11/name = "wrist.r"
bones/11/parent = 10
@ -31292,111 +31339,111 @@ bones/12/parent = 11
bones/12/rest = Transform3D(1, -1.091039e-05, -1.7863715e-07, 1.0910391e-05, 0.99999994, -2.4008375e-09, 1.786372e-07, 2.3988884e-09, 0.99999994, 1.3322676e-15, 0.073825836, 2.220446e-16)
bones/12/enabled = true
bones/12/position = Vector3(1.3322676e-15, 0.073825836, 2.220446e-16)
bones/12/rotation = Quaternion(-0.31849438, 0.31033385, -0.23204419, 0.8651068)
bones/12/rotation = Quaternion(-0.31897667, 0.30674514, -0.2283519, 0.867189)
bones/12/scale = Vector3(1, 0.99999994, 0.99999994)
bones/13/name = "handslot.r"
bones/13/parent = 12
bones/13/rest = Transform3D(-1.1920929e-07, -1, 3.207168e-16, 0.99999994, -1.192093e-07, -4.553012e-09, 4.553012e-09, -2.2204463e-16, 0.99999994, -8.348149e-10, 0.09612507, -0.057500124)
bones/13/enabled = true
bones/13/position = Vector3(-1.5636468e-08, 0.096125126, -0.057499975)
bones/13/rotation = Quaternion(0.0012908969, 0.0015082125, 0.7040697, 0.7101282)
bones/13/position = Vector3(-1.5459904e-08, 0.096125126, -0.057499975)
bones/13/rotation = Quaternion(0.0005711166, 0.00084369734, 0.705499, 0.7087102)
bones/13/scale = Vector3(0.99999994, 1, 0.99999994)
bones/14/name = "head"
bones/14/parent = 3
bones/14/rest = Transform3D(1, 0, 2.3841854e-07, 0, 1, 0, -2.3841854e-07, 0, 1, 0, 0.26879656, 0)
bones/14/enabled = true
bones/14/position = Vector3(0, 0.26879656, 0)
bones/14/rotation = Quaternion(-0.00091454736, -0.030463776, -0.00051200215, 0.9995353)
bones/14/rotation = Quaternion(-0.0005532181, -0.0316875, 5.2185755e-05, 0.9994977)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "upperleg.l"
bones/15/parent = 1
bones/15/rest = Transform3D(1, -1.4221531e-07, -2.6560238e-08, -1.4305222e-07, -0.9993962, -0.034741182, -2.160345e-08, 0.034741133, -0.9993976, 0.17094506, 0.11358726, 1.3923272e-08)
bones/15/enabled = true
bones/15/position = Vector3(0.17094508, 0.1135872, 0.00066789804)
bones/15/rotation = Quaternion(0.99148154, 0.08210916, 0.0767972, 0.065762475)
bones/15/position = Vector3(0.17094508, 0.1135872, 0.00040953764)
bones/15/rotation = Quaternion(0.99261445, 0.08264179, 0.075759545, 0.046340596)
bones/15/scale = Vector3(1, 0.9999998, 1.0000012)
bones/16/name = "lowerleg.l"
bones/16/parent = 15
bones/16/rest = Transform3D(1, 1.6129098e-07, 1.208564e-07, -1.3212028e-07, 0.9774329, -0.21124826, -1.5220138e-07, 0.21124834, 0.97743255, 3.5797574e-09, 0.2270775, -6.140325e-09)
bones/16/enabled = true
bones/16/position = Vector3(3.5797574e-09, 0.2270775, -6.140325e-09)
bones/16/rotation = Quaternion(0.33108437, 5.7504113e-08, -2.3300399e-07, 0.94360113)
bones/16/rotation = Quaternion(0.2825805, 6.505027e-08, -1.9808719e-07, 0.95924366)
bones/16/scale = Vector3(1, 1.0000005, 1.0000001)
bones/17/name = "foot.l"
bones/17/parent = 16
bones/17/rest = Transform3D(1, 4.6433247e-08, 6.012356e-08, -7.592726e-08, 0.5855154, 0.8106606, 2.4383358e-09, -0.81066227, 0.5855142, 1.8334093e-10, 0.14943703, 9.660811e-10)
bones/17/enabled = true
bones/17/position = Vector3(1.8334093e-10, 0.14943703, 9.660811e-10)
bones/17/rotation = Quaternion(-0.588571, -0.20302092, 0.06534349, 0.7798057)
bones/17/rotation = Quaternion(-0.562834, -0.20574357, 0.05673057, 0.79854184)
bones/17/scale = Vector3(1, 1.0000008, 0.99999875)
bones/18/name = "toes.l"
bones/18/parent = 17
bones/18/rest = Transform3D(-1, -1.7553674e-09, 1.5174173e-07, -1.1045316e-07, 0.69410586, -0.719873, -1.0406117e-07, -0.7198729, -0.694106, -2.131959e-10, 0.16565003, 5.1714744e-09)
bones/18/enabled = true
bones/18/position = Vector3(-2.131959e-10, 0.16565003, 5.1714744e-09)
bones/18/rotation = Quaternion(-9.926626e-09, 0.9203548, -0.39108446, 7.817606e-08)
bones/18/rotation = Quaternion(-9.8348e-09, 0.9203548, -0.39108446, 7.827594e-08)
bones/18/scale = Vector3(1, 0.99999994, 1.0000001)
bones/19/name = "upperleg.r"
bones/19/parent = 1
bones/19/rest = Transform3D(1, 1.4961141e-07, -6.08626e-08, 1.4740668e-07, -0.9993962, -0.034741182, -6.6023446e-08, 0.034741133, -0.9993976, -0.17094506, 0.11358726, 1.3923272e-08)
bones/19/enabled = true
bones/19/position = Vector3(-0.17094508, 0.11358732, -0.0006678665)
bones/19/rotation = Quaternion(0.9938798, -0.031936664, 0.0302579, 0.10132968)
bones/19/position = Vector3(-0.17094508, 0.11358732, -0.000409506)
bones/19/rotation = Quaternion(0.9954408, -0.030771783, 0.030710364, 0.0848976)
bones/19/scale = Vector3(1, 0.9999998, 1.0000012)
bones/20/name = "lowerleg.r"
bones/20/parent = 19
bones/20/rest = Transform3D(1, -1.61291e-07, -1.2085643e-07, 1.3212028e-07, 0.9774329, -0.21124826, 1.5220141e-07, 0.21124834, 0.97743255, -3.5797574e-09, 0.2270775, -6.140325e-09)
bones/20/enabled = true
bones/20/position = Vector3(-3.5797574e-09, 0.2270775, -6.140325e-09)
bones/20/rotation = Quaternion(0.38673803, -6.054368e-08, 2.7015668e-07, 0.9221896)
bones/20/rotation = Quaternion(0.3424002, -6.229277e-08, 2.3734248e-07, 0.9395543)
bones/20/scale = Vector3(1, 1.0000005, 1.0000001)
bones/21/name = "foot.r"
bones/21/parent = 20
bones/21/rest = Transform3D(1, -1.5513157e-07, 2.9352182e-07, -1.4711539e-07, 0.5855154, 0.8106606, -2.9762074e-07, -0.81066227, 0.5855142, -1.8333904e-10, 0.14943703, 9.660859e-10)
bones/21/enabled = true
bones/21/position = Vector3(-1.8333904e-10, 0.14943703, 9.660859e-10)
bones/21/rotation = Quaternion(-0.61575985, 0.11288193, -0.018281572, 0.77959186)
bones/21/rotation = Quaternion(-0.59319395, 0.11343628, -0.014418132, 0.79689735)
bones/21/scale = Vector3(1, 1.0000008, 0.99999875)
bones/22/name = "toes.r"
bones/22/parent = 21
bones/22/rest = Transform3D(-1, 1.7553639e-09, -1.5174174e-07, 1.1045316e-07, 0.69410586, -0.719873, 1.0406118e-07, -0.7198729, -0.694106, 2.1319319e-10, 0.16565003, 5.171479e-09)
bones/22/enabled = true
bones/22/position = Vector3(2.1319319e-10, 0.16565003, 5.171479e-09)
bones/22/rotation = Quaternion(3.037919e-08, 0.9203548, -0.39108446, -6.9606976e-08)
bones/22/rotation = Quaternion(3.012012e-08, 0.9202567, -0.3913154, -6.948012e-08)
bones/22/scale = Vector3(1, 0.99999994, 1.0000001)
bones/23/name = "kneeIK.l"
bones/23/parent = 0
bones/23/rest = Transform3D(1, -2.5915057e-07, -3.8941417e-07, -3.8941423e-07, 0, -0.9999999, 2.591506e-07, 0.9999999, -1.00916915e-13, 0.17094491, 0.29231027, 0.57581246)
bones/23/enabled = true
bones/23/position = Vector3(0.17094491, 0.29231027, 0.57581246)
bones/23/rotation = Quaternion(0.7071068, -2.2930229e-07, -4.605515e-08, 0.7071068)
bones/23/position = Vector3(0.17094491, 0.29240057, 0.57590276)
bones/23/rotation = Quaternion(0.7071068, -2.2930868e-07, -4.604875e-08, 0.7071068)
bones/23/scale = Vector3(1, 0.9999999, 0.9999999)
bones/24/name = "control-toe-roll.l"
bones/24/parent = 0
bones/24/rest = Transform3D(1, 1.994847e-07, -2.1316282e-14, 2.1316282e-14, 0, 1, 1.994847e-07, -1, 0, 0.17094497, 0.025990263, 0.24578938)
bones/24/enabled = true
bones/24/position = Vector3(0.20197345, 0.028159983, 0.20780987)
bones/24/rotation = Quaternion(-0.7092427, -7.028983e-08, -7.075912e-08, 0.7049644)
bones/24/position = Vector3(0.20205116, 0.027284328, 0.20681709)
bones/24/rotation = Quaternion(-0.7081707, -7.039047e-08, -7.065962e-08, 0.7060413)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "control-heel-roll.l"
bones/25/parent = 24
bones/25/rest = Transform3D(-1, 4.6600026e-34, 1.4210875e-14, -4.6993156e-34, -1, -2.7664234e-22, 1.4210875e-14, -2.7664234e-22, 1, 1.945811e-08, 0.36283267, -2.4286129e-15)
bones/25/enabled = true
bones/25/position = Vector3(1.9358588e-08, 0.36283267, -2.4286129e-15)
bones/25/rotation = Quaternion(9.6716235e-09, 1.6799999e-09, 0.98590887, -0.16728365)
bones/25/position = Vector3(1.9449061e-08, 0.36283267, -2.4286129e-15)
bones/25/rotation = Quaternion(9.609895e-09, 1.7662254e-09, 0.98583835, -0.16769859)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "control-foot-roll.l"
bones/26/parent = 25
bones/26/rest = Transform3D(-1, -2.702424e-08, -2.1459303e-07, -1.3572199e-07, -0.69410604, 0.71987265, -1.6840436e-07, 0.71987265, 0.69410604, -1.1148217e-08, 0.21343614, -2.5094198e-15)
bones/26/enabled = true
bones/26/position = Vector3(-2.6049376e-08, 0.21343614, -5.1369584e-09)
bones/26/rotation = Quaternion(-1.01276484e-07, 0.39108434, 0.92035484, -3.3529883e-08)
bones/26/position = Vector3(-2.5933513e-08, 0.21343614, -5.1498223e-09)
bones/26/rotation = Quaternion(-1.0128852e-07, 0.39108434, 0.92035484, -3.3484394e-08)
bones/26/scale = Vector3(1, 0.9999999, 0.9999999)
bones/27/name = "heelIK.l"
bones/27/parent = 26
bones/27/rest = Transform3D(1, 1.7465582e-07, -7.540012e-08, -6.6951195e-08, 0.69410604, 0.7198727, 1.7806566e-07, -0.71987265, 0.6941061, 8.589882e-09, 0.16565004, -5.0913656e-09)
bones/27/enabled = true
bones/27/position = Vector3(8.689403e-09, 0.16565004, -2.4275415e-09)
bones/27/position = Vector3(8.536473e-09, 0.16565004, -2.4208708e-09)
bones/27/rotation = Quaternion(-0.39108434, -6.8850014e-08, -6.5628775e-08, 0.92035484)
bones/27/scale = Vector3(1, 0.9999999, 1)
bones/28/name = "IK-foot.l"
@ -31404,7 +31451,7 @@ bones/28/parent = 26
bones/28/rest = Transform3D(1, -6.217254e-15, 3.8941437e-07, -6.217254e-15, -1, 1.7293365e-22, 3.894144e-07, -2.5940218e-21, -0.99999994, 8.589882e-09, 0.16565004, -5.0913656e-09)
bones/28/enabled = true
bones/28/position = Vector3(8.589882e-09, 0.16565004, -5.0913656e-09)
bones/28/rotation = Quaternion(1, -2.2164495e-09, 1.9974442e-07, 1.243896e-11)
bones/28/rotation = Quaternion(1, -2.3303943e-09, 1.9975572e-07, 1.129646e-12)
bones/28/scale = Vector3(1, 1, 0.99999994)
bones/29/name = "IK-toe.l"
bones/29/parent = 25
@ -31417,35 +31464,35 @@ bones/30/name = "kneeIK.r"
bones/30/parent = 0
bones/30/rest = Transform3D(1, -2.5915057e-07, 1.5099583e-07, 1.5099585e-07, 0, -0.9999999, 2.591506e-07, 0.9999999, 3.913066e-14, -0.17094518, 0.29231027, 0.57581234)
bones/30/enabled = true
bones/30/position = Vector3(-0.17094518, 0.29231027, 0.57581234)
bones/30/rotation = Quaternion(0.7071068, -3.8238483e-08, 1.4500867e-07, 0.7071068)
bones/30/position = Vector3(-0.17094518, 0.29240057, 0.57590264)
bones/30/rotation = Quaternion(0.7071068, -3.824488e-08, 1.4501506e-07, 0.7071068)
bones/30/scale = Vector3(1, 0.9999999, 0.9999999)
bones/31/name = "control-toe-roll.r"
bones/31/parent = 0
bones/31/rest = Transform3D(1, 1.9948473e-07, -7.1054274e-15, 7.1054274e-15, 0, 1, 1.9948473e-07, -1, 0, -0.1709451, 0.025990263, 0.24578929)
bones/31/enabled = true
bones/31/position = Vector3(-0.1709451, 0.02674132, 0.24097)
bones/31/rotation = Quaternion(-0.7024292, -7.09363e-08, -7.003275e-08, 0.7117537)
bones/31/position = Vector3(-0.1709451, 0.02643883, 0.2428261)
bones/31/rotation = Quaternion(-0.70422566, -7.083134e-08, -7.022758e-08, 0.70997626)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "control-heel-roll.r"
bones/32/parent = 31
bones/32/rest = Transform3D(-1, 4.6600044e-34, 1.4210875e-14, -4.6993174e-34, -1, -2.7664213e-22, 1.4210875e-14, -2.7664213e-22, 1, 1.9458106e-08, 0.36283267, 2.4286129e-15)
bones/32/enabled = true
bones/32/position = Vector3(1.9756673e-08, 0.36283267, 2.4286129e-15)
bones/32/rotation = Quaternion(-5.8538814e-09, 6.4532546e-10, 0.9948784, 0.10107886)
bones/32/position = Vector3(1.9458106e-08, 0.36283267, 2.136342e-10)
bones/32/rotation = Quaternion(-5.8071365e-09, 6.407014e-10, 0.9948528, 0.101331115)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "control-foot-roll.r"
bones/33/parent = 32
bones/33/rest = Transform3D(-1, -2.7024187e-08, -2.1459297e-07, -1.3572199e-07, -0.69410604, 0.71987265, -1.6840428e-07, 0.71987265, 0.69410604, 3.7529415e-09, 0.21343614, 0)
bones/33/enabled = true
bones/33/position = Vector3(-1.1048698e-08, 0.21343614, 1.4328409e-10)
bones/33/rotation = Quaternion(-1.0576045e-07, 0.39108434, 0.92035484, -2.594309e-08)
bones/33/position = Vector3(-1.10767155e-08, 0.21343614, 8.991798e-11)
bones/33/rotation = Quaternion(-1.0578508e-07, 0.39108434, 0.92035484, -2.587891e-08)
bones/33/scale = Vector3(1, 0.9999999, 0.9999999)
bones/34/name = "heelIK.r"
bones/34/parent = 33
bones/34/rest = Transform3D(1, 1.7465578e-07, -7.5400145e-08, -6.695115e-08, 0.69410604, 0.7198727, 1.7806565e-07, -0.71987265, 0.6941061, -6.311275e-09, 0.16565004, 1.3660824e-09)
bones/34/enabled = true
bones/34/position = Vector3(-6.2117533e-09, 0.16565004, 2.9077956e-09)
bones/34/position = Vector3(-6.3112755e-09, 0.16565004, 2.75915e-09)
bones/34/rotation = Quaternion(-0.39108434, -6.885002e-08, -6.5628754e-08, 0.92035484)
bones/34/scale = Vector3(1, 0.9999999, 1)
bones/35/name = "IK-foot.r"
@ -31453,7 +31500,7 @@ bones/35/parent = 33
bones/35/rest = Transform3D(1, 8.881729e-16, 3.8941437e-07, 8.881729e-16, -1, -1.210544e-21, 3.894144e-07, 1.5564114e-21, -0.99999994, -2.1212436e-08, 0.16565004, 1.3660766e-09)
bones/35/enabled = true
bones/35/position = Vector3(-2.1212436e-08, 0.16565004, 1.3660766e-09)
bones/35/rotation = Quaternion(1, 3.85411e-09, 1.949145e-07, 7.3510593e-09)
bones/35/rotation = Quaternion(1, 3.7504853e-09, 1.9488023e-07, 7.4193536e-09)
bones/35/scale = Vector3(1, 1, 0.99999994)
bones/36/name = "IK-toe.r"
bones/36/parent = 32
@ -31466,38 +31513,46 @@ bones/37/name = "elbowIK.l"
bones/37/parent = 0
bones/37/rest = Transform3D(1, 2.0589563e-07, -2.842171e-14, 2.842171e-14, 0, 1, 2.0589563e-07, -1, 0, 0.45350748, 1.1067611, -0.5888594)
bones/37/enabled = true
bones/37/position = Vector3(0.4518686, 1.1054254, -0.5902208)
bones/37/rotation = Quaternion(-0.70710635, 0.0008241831, 0.00082418276, 0.70710635)
bones/37/position = Vector3(0.4538927, 1.1058015, -0.58884)
bones/37/rotation = Quaternion(-0.7071068, -7.500853e-05, -7.50085e-05, 0.7071068)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "handIK.l"
bones/38/parent = 0
bones/38/rest = Transform3D(-2.3841855e-07, 0.99999976, -1.4210854e-14, -5.9604638e-08, -3.5527128e-15, 0.99999994, 0.9999999, 2.3841852e-07, 5.960464e-08, 0.7131815, 1.1067611, 2.5491414e-07)
bones/38/enabled = true
bones/38/position = Vector3(0.5208089, 0.7821541, -0.057508092)
bones/38/rotation = Quaternion(0.7962939, 0.0026909842, 0.60490376, -0.0005859622)
bones/38/position = Vector3(0.52073157, 0.7848377, -0.05660627)
bones/38/rotation = Quaternion(0.7954525, 0.002042901, 0.6060126, 0.00044618515)
bones/38/scale = Vector3(0.9999999, 0.99999976, 0.99999994)
bones/39/name = "elbowIK.r"
bones/39/parent = 0
bones/39/rest = Transform3D(1, 2.0589563e-07, -2.842171e-14, 2.842171e-14, 0, 1, 2.0589563e-07, -1, 0, -0.45350718, 1.1067611, -0.5888596)
bones/39/enabled = true
bones/39/position = Vector3(-0.4577444, 1.1040896, -0.5847045)
bones/39/rotation = Quaternion(-0.70710635, 0.0008241831, 0.00082418276, 0.70710635)
bones/39/position = Vector3(-0.45335817, 1.1059228, -0.5893418)
bones/39/rotation = Quaternion(-0.7071068, -7.500853e-05, -7.50085e-05, 0.7071068)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "handIK.r"
bones/40/parent = 0
bones/40/rest = Transform3D(1.1920929e-07, -1, -5.9604645e-08, 5.9604645e-08, -1.1920929e-07, 1, -1, -1.7881393e-07, 0, -0.71318156, 1.1067611, -8.515731e-08)
bones/40/enabled = true
bones/40/position = Vector3(-0.5100125, 0.78215396, 0.06282646)
bones/40/rotation = Quaternion(-0.7592512, 0.003388027, 0.6507861, -0.0019266215)
bones/40/position = Vector3(-0.51085526, 0.7848376, 0.059935648)
bones/40/rotation = Quaternion(-0.75935376, 0.0018002092, 0.65067565, -0.00019453318)
bones/40/scale = Vector3(1, 1, 1)
[node name="ik_hand_r" type="SkeletonIK3D" parent="Rig/Skeleton3D"]
root_bone = &"upperarm.r"
tip_bone = &"hand.r"
target_node = NodePath("../ik_target")
[node name="ik_target" type="Node3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 2.1487267e-07, 1.2203609, 2.457857)
[node name="handslot_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.0012875884, 0.26119956, 0.96528316, 0.9999853, -0.004596963, 0.002578103, 0.0051111085, 0.9652734, -0.2611903, 0.50901777, 0.6306716, -0.013328194)
transform = Transform3D(-0.0025151167, 0.26375514, 0.9645856, 0.9999951, -0.00054824096, 0.0027577316, 0.0012565508, 0.96458894, -0.26375264, 0.50813305, 0.6336772, -0.017135022)
bone_name = "handslot.l"
bone_idx = 8
[node name="handslot_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.0045744185, -0.15886706, -0.9872888, -0.99997866, -0.0036855675, 0.005226605, -0.0044693965, 0.98729247, -0.15884705, -0.49225104, 0.63615924, 0.10760283)
transform = Transform3D(-0.002038993, -0.15413956, -0.9880464, -0.9999967, -0.0004969534, 0.0021415746, -0.0008214881, 0.9880484, -0.15413828, -0.491604, 0.63811827, 0.1078307)
bone_name = "handslot.r"
bone_idx = 13
@ -31506,13 +31561,17 @@ transform = Transform3D(0, 4.2833398e-07, 1, 9.221462e-08, 1, -4.2833398e-07, -1
mesh = SubResource("ArrayMesh_mjo03")
skeleton = NodePath("")
[node name="ShootPoint" type="Node3D" parent="Rig/Skeleton3D/handslot_r/2H_Crossbow"]
transform = Transform3D(1.4901161e-08, 9.34815e-08, -1.0000007, 4.2747706e-07, 1.0000008, 9.301584e-08, 1, -4.2561442e-07, 7.450581e-09, 0.0035024583, 0.17694426, 0.668434)
[node name="chest" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.99669236, 0.001198098, 0.081258036, -0.0008956921, 0.9999925, -0.0037578982, -0.081261955, 0.0036726862, 0.99668604, -0.00019387789, 0.9454411, 0.001407809)
transform = Transform3D(0.9962004, 0.0001027984, 0.087090485, 8.605286e-05, 0.9999976, -0.0021646915, -0.08709051, 0.0021639608, 0.9961981, 0.00012307301, 0.9515259, 0.0008243459)
bone_name = "chest"
bone_idx = 3
[node name="Rogue_Cape" type="MeshInstance3D" parent="Rig/Skeleton3D/chest"]
transform = Transform3D(1, 1.2521356e-21, -1.4210855e-14, -1.2521356e-21, 1, 7.17e-43, 1.4210855e-14, 1.7793917e-35, 1, 0, 0.24324484, 0)
visible = false
mesh = SubResource("ArrayMesh_l532x")
skeleton = NodePath("")
@ -31557,11 +31616,9 @@ parameters/conditions/aiming = false
parameters/conditions/grounded = false
parameters/conditions/jumping = false
parameters/conditions/not_aiming = false
parameters/IWR/blend_position = Vector2(0.0066788197, 0)
parameters/IWR/4/blend_position = Vector2(0, 0)
parameters/IWR/blend_position = Vector2(-0.0006071925, 0.0035841465)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
active = false
deterministic = true
libraries = {
&"": SubResource("AnimationLibrary_jfjc0")

@ -546,6 +546,8 @@ graph_offset = Vector2(-403, -90.186005)
viewport_path = NodePath("sprite_enemy_overlay/EnemyOverlay")
[node name="Skeleton_Warrior" type="CharacterBody3D" node_paths=PackedStringArray("model")]
collision_layer = 16
collision_mask = 13
script = ExtResource("2_gn4pp")
attack_range = 2.0
model = NodePath("Rig")
@ -567,43 +569,43 @@ bones/0/name = "root"
bones/0/parent = -1
bones/0/rest = Transform3D(1, 2.0611e-15, 2.40863e-07, -6.18329e-15, 1, 1.71143e-08, -2.40863e-07, -1.71143e-08, 1, 0, 0, 0)
bones/0/enabled = true
bones/0/position = Vector3(0, 0.00018903674, -6.4704513e-12)
bones/0/position = Vector3(0, 4.4642104e-05, -1.5280306e-12)
bones/0/rotation = Quaternion(-8.561838e-09, 0.00095386495, 9.846086e-11, 0.99999964)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "hips"
bones/1/parent = 0
bones/1/rest = Transform3D(1, -1.92983e-22, -2.06635e-07, 9.18536e-22, 1, 3.51128e-15, 2.06635e-07, -3.51128e-15, 1, -2.1013e-22, 0.405663, 8.88178e-16)
bones/1/enabled = true
bones/1/position = Vector3(4.0930197e-19, 0.3856898, 1.3048926e-15)
bones/1/rotation = Quaternion(0.0007219652, 0.042828422, -0.00015782843, 0.9990822)
bones/1/position = Vector3(1.1830722e-18, 0.38110882, 1.3147045e-15)
bones/1/rotation = Quaternion(0.0007457528, 0.04282801, -0.00015882103, 0.9990822)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "spine"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 8.67181e-22, 3.55271e-15, -8.67181e-22, 1, 3.52176e-23, -3.55271e-15, -3.52176e-23, 1, -4.36903e-23, 0.191978, -8.88178e-16)
bones/2/enabled = true
bones/2/position = Vector3(-3.0535532e-11, 0.191978, 1.6963566e-11)
bones/2/rotation = Quaternion(0.0008659453, 0.00050487515, 3.7429967e-05, 0.9999996)
bones/2/rotation = Quaternion(0.0008712988, 6.5682056e-05, 7.282109e-05, 0.9999997)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "chest"
bones/3/parent = 2
bones/3/rest = Transform3D(1, -2.05374e-22, -1.77636e-14, 2.05374e-22, 1, -1.11653e-14, 1.77636e-14, 1.11653e-14, 1, -9.6328e-23, 0.374988, 1.77636e-15)
bones/3/enabled = true
bones/3/position = Vector3(1.6852008e-11, 0.374988, 1.6398385e-10)
bones/3/rotation = Quaternion(0.0003340249, -0.00026801194, 0.00021237023, 0.99999994)
bones/3/rotation = Quaternion(0.00034422285, -0.00027644183, 0.00016912112, 0.99999994)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "upperarm.l"
bones/4/parent = 3
bones/4/rest = Transform3D(0.0572952, 0.998357, 5.96046e-08, -2.98023e-07, -1.19209e-07, 1, 0.998357, -0.0572953, 2.38419e-07, 0.212007, 0.134132, 8.92131e-08)
bones/4/enabled = true
bones/4/position = Vector3(0.21198887, 0.13405284, -0.00035557756)
bones/4/rotation = Quaternion(-0.55959815, -0.060423724, -0.6398173, 0.52329034)
bones/4/position = Vector3(0.21194485, 0.13403079, -0.00034368143)
bones/4/rotation = Quaternion(-0.55481815, -0.06430795, -0.656061, 0.5075681)
bones/4/scale = Vector3(0.999999, 0.999999, 1)
bones/5/name = "lowerarm.l"
bones/5/parent = 4
bones/5/rest = Transform3D(0.993885, 0.110424, -1.77241e-07, -0.110424, 0.993885, -4.82524e-07, 1.22875e-07, 4.99145e-07, 1, -3.31295e-09, 0.241897, 4.4799e-09)
bones/5/enabled = true
bones/5/position = Vector3(4.3339096e-08, 0.241897, -1.7245897e-07)
bones/5/rotation = Quaternion(2.0987494e-07, 8.1351e-08, -0.5042271, 0.86357117)
bones/5/rotation = Quaternion(1.9963335e-07, 2.0515191e-08, -0.47474182, 0.8801252)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "wrist.l"
bones/6/parent = 5
@ -617,28 +619,28 @@ bones/7/parent = 6
bones/7/rest = Transform3D(1, 8.33334e-14, -2.83571e-14, -8.33334e-14, 1, -2.54025e-13, 2.83571e-14, 2.54025e-13, 1, -2.04281e-14, 0.0738259, -1.19209e-07)
bones/7/enabled = true
bones/7/position = Vector3(-7.3983597e-09, 0.0738259, -1.104577e-08)
bones/7/rotation = Quaternion(-0.31924865, -0.3301134, 0.14660661, 0.8761347)
bones/7/rotation = Quaternion(-0.3142685, -0.32912812, 0.13183555, 0.8806415)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "handslot.l"
bones/8/parent = 7
bones/8/rest = Transform3D(0, 1, -2.32809e-07, -1, 0, -6.82762e-08, -6.82761e-08, 2.32809e-07, 1, 8.34841e-10, 0.0961251, -0.0575)
bones/8/enabled = true
bones/8/position = Vector3(2.3117917e-10, 0.0961252, -0.0575)
bones/8/rotation = Quaternion(-0.0001497425, 0.0006288352, -0.70504636, 0.709161)
bones/8/rotation = Quaternion(0.0012317528, 0.002023693, -0.69993484, 0.7142029)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "upperarm.r"
bones/9/parent = 3
bones/9/rest = Transform3D(0.0572954, -0.998357, -1.49012e-07, 2.38419e-07, -1.19209e-07, 1, -0.998357, -0.0572954, 2.38419e-07, -0.212007, 0.134132, 7.46997e-08)
bones/9/enabled = true
bones/9/position = Vector3(-0.21183684, 0.13397671, -0.00031452544)
bones/9/rotation = Quaternion(-0.6177844, 0.07988196, 0.61366016, 0.48516238)
bones/9/position = Vector3(-0.21188088, 0.13399877, -0.00032642088)
bones/9/rotation = Quaternion(-0.6138644, 0.08423769, 0.62876636, 0.46981648)
bones/9/scale = Vector3(0.999999, 0.999999, 1)
bones/10/name = "lowerarm.r"
bones/10/parent = 9
bones/10/rest = Transform3D(0.993885, -0.110424, 1.06327e-07, 0.110424, 0.993885, -4.82539e-07, -5.23934e-08, 4.91329e-07, 1, 4.03071e-09, 0.241897, 3.62012e-09)
bones/10/enabled = true
bones/10/position = Vector3(-4.0220876e-08, 0.241897, -5.4639806e-08)
bones/10/rotation = Quaternion(1.8581436e-07, -8.713092e-08, 0.5258209, 0.8505954)
bones/10/rotation = Quaternion(2.1092681e-07, -6.4838005e-08, 0.49784875, 0.8672639)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "wrist.r"
bones/11/parent = 10
@ -652,21 +654,21 @@ bones/12/parent = 11
bones/12/rest = Transform3D(1, -8.32931e-14, 2.83546e-14, 8.32931e-14, 1, -6.34575e-14, -2.83546e-14, 6.34575e-14, 1, 2.04281e-14, 0.0738259, -1.19209e-07)
bones/12/enabled = true
bones/12/position = Vector3(-1.4852477e-08, 0.0738259, -6.429319e-08)
bones/12/rotation = Quaternion(-0.3180289, 0.30663335, -0.2265459, 0.86805)
bones/12/rotation = Quaternion(-0.31288332, 0.30374113, -0.21209103, 0.8745644)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "handslot.r"
bones/13/parent = 12
bones/13/rest = Transform3D(0, -1, 2.32809e-07, 1, 0, -6.86063e-08, 6.86063e-08, 2.32809e-07, 1, -8.34841e-10, 0.0961251, -0.0575)
bones/13/enabled = true
bones/13/position = Vector3(-2.1093065e-08, 0.0961251, -0.0575)
bones/13/rotation = Quaternion(0.0001951252, 0.0006855003, 0.7049511, 0.70925564)
bones/13/rotation = Quaternion(0.0036720238, 0.0047832667, 0.7013167, 0.7128244)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "head"
bones/14/parent = 3
bones/14/rest = Transform3D(1, 8.09955e-22, 1.77636e-14, -8.09955e-22, 1, 1.49605e-14, -1.77636e-14, -1.49605e-14, 1, 4.67612e-25, 0.268797, 0)
bones/14/enabled = true
bones/14/position = Vector3(-2.7592258e-11, 0.268797, 7.293915e-11)
bones/14/rotation = Quaternion(-0.0009771294, -0.0319027, 0.00013871759, 0.99949056)
bones/14/rotation = Quaternion(-0.0009695825, -0.03160611, 0.00012094964, 0.9995)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Skeleton_Warrior_Helmet"
bones/15/parent = 14
@ -679,71 +681,71 @@ bones/16/name = "upperleg.l"
bones/16/parent = 1
bones/16/rest = Transform3D(1, -1.31243e-07, -1.34242e-07, -1.35828e-07, -0.999396, -0.0347426, -1.29601e-07, 0.0347426, -0.999397, 0.170945, 0.113587, 1.70271e-08)
bones/16/enabled = true
bones/16/position = Vector3(0.170945, 0.113587, 0.00071071344)
bones/16/rotation = Quaternion(0.99276936, 0.08233314, 0.07542437, 0.04406321)
bones/16/position = Vector3(0.170945, 0.113587, 0.0006371685)
bones/16/rotation = Quaternion(0.99191403, 0.08226739, 0.07646525, 0.05909196)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "lowerleg.l"
bones/17/parent = 16
bones/17/rest = Transform3D(1, 1.62704e-07, 1.37175e-07, -1.30054e-07, 0.977432, -0.211252, -1.68451e-07, 0.211252, 0.977432, -1.1194e-08, 0.227077, -2.32076e-08)
bones/17/enabled = true
bones/17/position = Vector3(3.8862208e-08, 0.227078, 5.712004e-10)
bones/17/rotation = Quaternion(0.2727201, 6.906575e-08, -1.931359e-07, 0.96209353)
bones/17/rotation = Quaternion(0.3131739, 7.366862e-08, -2.1485221e-07, 0.94969577)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "foot.l"
bones/18/parent = 17
bones/18/rest = Transform3D(1, -6.39488e-14, 1.68587e-07, -1.36667e-07, 0.585513, 0.810663, -9.87102e-08, -0.810663, 0.585513, -1.49012e-08, 0.149437, 3.72566e-09)
bones/18/enabled = true
bones/18/position = Vector3(4.4135756e-08, 0.149437, -7.63505e-09)
bones/18/rotation = Quaternion(-0.55749345, -0.20555085, 0.054677874, 0.8024713)
bones/18/rotation = Quaternion(-0.5771487, -0.20392911, 0.061181907, 0.78839654)
bones/18/scale = Vector3(1, 1, 0.999999)
bones/19/name = "toes.l"
bones/19/parent = 18
bones/19/rest = Transform3D(-1, 1.21361e-07, 3.37844e-07, -1.58967e-07, 0.694106, -0.719873, -3.21865e-07, -0.719873, -0.694106, -1.6149e-10, 0.16565, 8.79764e-10)
bones/19/enabled = true
bones/19/position = Vector3(-6.9984254e-09, 0.16565, 2.6967339e-08)
bones/19/rotation = Quaternion(4.902662e-05, 0.92020136, -0.39144558, -1.0928057e-05)
bones/19/rotation = Quaternion(2.759227e-05, 0.9201821, -0.39149082, -6.070103e-06)
bones/19/scale = Vector3(1, 0.999998, 1)
bones/20/name = "upperleg.r"
bones/20/parent = 1
bones/20/rest = Transform3D(1, 1.31243e-07, 2.02657e-07, 1.38205e-07, -0.999396, -0.0347426, 1.97975e-07, 0.0347426, -0.999397, -0.170945, 0.113587, 5.32468e-09)
bones/20/enabled = true
bones/20/position = Vector3(-0.170945, 0.113587, -0.0007106854)
bones/20/rotation = Quaternion(0.99574167, -0.03044244, 0.030689765, 0.08142431)
bones/20/position = Vector3(-0.170945, 0.113587, -0.0006371404)
bones/20/rotation = Quaternion(0.99457985, -0.031209951, 0.030349415, 0.0944232)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "lowerleg.r"
bones/21/parent = 20
bones/21/rest = Transform3D(1, -1.65029e-07, -1.36672e-07, 1.32432e-07, 0.977432, -0.211252, 1.6845e-07, 0.211252, 0.977432, 1.18882e-08, 0.227077, -2.32075e-08)
bones/21/enabled = true
bones/21/position = Vector3(-9.410638e-09, 0.227077, -1.4126008e-08)
bones/21/rotation = Quaternion(0.3348429, -6.9762876e-08, 2.3499494e-07, 0.942274)
bones/21/rotation = Quaternion(0.36779612, -6.8589195e-08, 2.5876037e-07, 0.9299064)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "foot.r"
bones/22/parent = 21
bones/22/rest = Transform3D(1, 5.68434e-14, 1.68587e-07, -1.36668e-07, 0.585513, 0.810663, -9.87101e-08, -0.810663, 0.585513, 1.49012e-08, 0.149437, 3.72559e-09)
bones/22/enabled = true
bones/22/position = Vector3(1.6167903e-08, 0.149437, 6.877464e-09)
bones/22/rotation = Quaternion(-0.5875148, 0.113114856, -0.013722759, 0.80115104)
bones/22/rotation = Quaternion(-0.6066851, 0.11277694, -0.016317612, 0.78673273)
bones/22/scale = Vector3(1, 1, 0.999999)
bones/23/name = "toes.r"
bones/23/parent = 22
bones/23/rest = Transform3D(-1, 1.21361e-07, 3.58529e-08, 5.84281e-08, 0.694106, -0.719873, -1.12251e-07, -0.719873, -0.694106, -1.61491e-10, 0.16565, 2.84604e-09)
bones/23/enabled = true
bones/23/position = Vector3(7.489696e-09, 0.16565, 2.473087e-08)
bones/23/rotation = Quaternion(-8.851691e-05, 0.92022204, -0.39139673, 2.022922e-05)
bones/23/rotation = Quaternion(-8.8435474e-05, 0.9202203, -0.39140084, 2.0176152e-05)
bones/23/scale = Vector3(1, 0.999998, 1)
bones/24/name = "kneeIK.l"
bones/24/parent = 0
bones/24/rest = Transform3D(1, -2.47926e-07, -3.89414e-07, -3.89414e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, 0.170945, 0.29231, 0.575812)
bones/24/enabled = true
bones/24/position = Vector3(0.170945, 0.29251057, 0.57601255)
bones/24/position = Vector3(0.170945, 0.2928967, 0.5763987)
bones/24/rotation = Quaternion(0.7071068, -2.2534354e-07, -5.00141e-08, 0.7071068)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "control-toe-roll.l"
bones/25/parent = 0
bones/25/rest = Transform3D(1, 2.05345e-07, -6.39488e-14, -7.10543e-15, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, 0.170945, 0.0259902, 0.245789)
bones/25/enabled = true
bones/25/position = Vector3(0.20195252, 0.02812995, 0.20802225)
bones/25/rotation = Quaternion(-0.7087763, -7.2369545e-08, -7.280325e-08, 0.7054334)
bones/25/position = Vector3(0.20195252, 0.026823819, 0.20742838)
bones/25/rotation = Quaternion(-0.7071709, -7.254089e-08, -7.266158e-08, 0.70704263)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "control-heel-roll.l"
bones/26/parent = 25
@ -784,15 +786,15 @@ bones/31/name = "kneeIK.r"
bones/31/parent = 0
bones/31/rest = Transform3D(1, -2.47926e-07, 1.50996e-07, 1.50996e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, -0.170945, 0.29231, 0.575812)
bones/31/enabled = true
bones/31/position = Vector3(-0.170945, 0.29251057, 0.57601255)
bones/31/position = Vector3(-0.170945, 0.2928967, 0.5763987)
bones/31/rotation = Quaternion(0.7071068, -3.4279587e-08, 1.4104954e-07, 0.7071068)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "control-toe-roll.r"
bones/32/parent = 0
bones/32/rest = Transform3D(1, 2.05345e-07, -5.68434e-14, -1.42109e-14, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, -0.170945, 0.0259902, 0.245789)
bones/32/enabled = true
bones/32/position = Vector3(-0.170945, 0.026733119, 0.24071166)
bones/32/rotation = Quaternion(-0.7021489, -7.312426e-08, -7.206364e-08, 0.7120302)
bones/32/position = Vector3(-0.170945, 0.026151309, 0.2420744)
bones/32/rotation = Quaternion(-0.70363224, -7.2969975e-08, -7.2220715e-08, 0.71056443)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "control-heel-roll.r"
bones/33/parent = 32
@ -840,8 +842,8 @@ bones/39/name = "handIK.l"
bones/39/parent = 0
bones/39/rest = Transform3D(-1.19209e-07, 1, 0, -1.19209e-07, 0, 1, 1, 1.19209e-07, 1.19209e-07, 0.713181, 1.10676, 2.99767e-07)
bones/39/enabled = true
bones/39/position = Vector3(0.5205538, 0.78555083, -0.055510063)
bones/39/rotation = Quaternion(0.7960126, 0.0036735793, 0.6052682, 0.000955766)
bones/39/position = Vector3(0.5205538, 0.7691192, -0.055347774)
bones/39/rotation = Quaternion(0.79615164, 0.0038443154, 0.6050841, 0.0010026048)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "elbowIK.r"
bones/40/parent = 0
@ -854,12 +856,12 @@ bones/41/name = "handIK.r"
bones/41/parent = 0
bones/41/rest = Transform3D(0, -1, -5.96046e-08, 1.78814e-07, -1.19209e-07, 1, -1, -5.96046e-08, 1.19209e-07, -0.713182, 1.10676, -6.1348e-08)
bones/41/enabled = true
bones/41/position = Vector3(-0.51086646, 0.78555083, 0.059980694)
bones/41/rotation = Quaternion(-0.76022905, 0.0031352541, 0.64964765, -0.00022875812)
bones/41/position = Vector3(-0.51086646, 0.7691192, 0.060142945)
bones/41/rotation = Quaternion(-0.76037854, 0.0033028899, 0.64947176, -0.00028539493)
bones/41/scale = Vector3(1, 1, 1)
[node name="Skeleton_Warrior_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.9997059, -0.00029309865, 0.02424451, 0.00033973806, 0.9999981, -0.0019196072, -0.024243906, 0.0019272796, 0.9997042, 0.00027722688, 1.1960851, 0.002448184)
transform = Transform3D(0.99971324, -0.00023451865, 0.023942128, 0.0002827404, 0.9999979, -0.002010728, -0.023941614, 0.0020169213, 0.9997113, 0.0002573577, 1.1913595, 0.0024997625)
bone_name = "Skeleton_Warrior_Helmet"
bone_idx = 15
@ -914,7 +916,7 @@ transform = Transform3D(1, 6.366463e-12, 9.313226e-10, -2.0982043e-09, 1, -2.433
shape = SubResource("CapsuleShape3D_c30pj")
[node name="lowerarm_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.5866178, -0.47170475, -0.65831053, -0.23689099, -0.67737037, 0.696456, -0.77444166, 0.56450146, 0.2856156, -0.38872725, 0.9622616, -0.086239174)
transform = Transform3D(-0.5719829, -0.47338277, -0.66988266, -0.22110336, -0.69745916, 0.68166184, -0.7899028, 0.5380122, 0.29426894, -0.38809457, 0.95080125, -0.079228215)
bone_name = "lowerarm.r"
bone_idx = 10
@ -928,7 +930,7 @@ shape = SubResource("CapsuleShape3D_wwi0t")
disabled = true
[node name="lowerarm_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(-0.48175168, 0.5495201, 0.6825992, 0.088357426, -0.74451846, 0.6617282, 0.87184066, 0.37910146, 0.3101195, 0.37821457, 0.97981507, -0.15561137)
transform = Transform3D(-0.4694419, 0.5471431, 0.6930061, 0.0681653, -0.76006365, 0.6462628, 0.8803271, 0.3506218, 0.31951016, 0.37893438, 0.9674355, -0.14814314)
bone_name = "lowerarm.l"
bone_idx = 5
@ -942,7 +944,7 @@ shape = SubResource("CapsuleShape3D_ba1wv")
disabled = true
[node name="lowerleg_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.99820244, -0.0592279, 0.009156641, -0.055976998, -0.8668109, 0.49548507, -0.021409485, -0.495107, -0.86856806, -0.18205409, 0.27581596, 0.051650353)
transform = Transform3D(0.99816555, -0.059277307, 0.012317149, -0.056702778, -0.843988, 0.53335667, -0.021220408, -0.53307676, -0.845801, -0.18203369, 0.27213973, 0.057563644)
bone_name = "lowerleg.r"
bone_idx = 21
@ -956,7 +958,7 @@ shape = SubResource("CapsuleShape3D_r0iiv")
disabled = true
[node name="lowerleg_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.98385715, 0.17697002, -0.026581723, 0.16966796, -0.8752202, 0.45299298, 0.056901306, -0.45019048, -0.89111775, 0.2077707, 0.27626187, 0.0050822496)
transform = Transform3D(0.98351884, 0.1768392, -0.0376653, 0.17178091, -0.8489318, 0.49980617, 0.05641006, -0.49803898, -0.8653181, 0.20775603, 0.2722246, 0.011821548)
bone_name = "lowerleg.l"
bone_idx = 17

@ -1,6 +1,6 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tbwob"]
resource_name = "texture"

@ -0,0 +1,62 @@
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[ext_resource type="PackedScene" uid="uid://bghvnlgw38u36" path="res://packed-scenes/explosion.tscn" id="2_e34xa"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l8mi6"]
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blend_shape_mode = 0
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collision_layer = 31
collision_mask = 31
gravity_scale = 0.0
script = ExtResource("1_ikhwp")
explosion_scene = ExtResource("2_e34xa")
[node name="target-large" type="MeshInstance3D" parent="."]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0)
mesh = SubResource("ArrayMesh_2f4dd")
skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3 uid="uid://d1vowjv6aed2s"]
[gd_scene load_steps=17 format=3 uid="uid://d1vowjv6aed2s"]
[ext_resource type="Script" uid="uid://q8x02edi74ew" path="res://scripts/ui.gd" id="1_ccvhj"]
[ext_resource type="Theme" uid="uid://b3faaa6kmpthu" path="res://resources/themes/standard_theme.tres" id="2_idm21"]
@ -12,6 +12,7 @@
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[ext_resource type="Texture2D" uid="uid://7bb3euq2fgiw" path="res://resources/images/UI Adventure Pack/uipack_rpg_vector.svg" id="12_hm7ey"]
[ext_resource type="Texture2D" uid="uid://ca3i2uc1tplhs" path="res://resources/ui_atlas_texture.tres" id="13_8sxqo"]
[ext_resource type="Texture2D" uid="uid://d1lbwoyq7fkxr" path="res://resources/images/crosshairs.tres" id="13_gvkng"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7ucui"]
atlas = ExtResource("12_hm7ey")
@ -39,7 +40,7 @@ gold_label = NodePath("Panel/PanelBackground/UiPanel/Stats/Gold")
[node name="Panel" type="BoxContainer" parent="."]
layout_mode = 1
anchors_preset = 2
anchors_preset = -1
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 8.0
@ -55,7 +56,7 @@ texture = SubResource("AtlasTexture_7ucui")
[node name="UiPanel" type="HBoxContainer" parent="Panel/PanelBackground"]
layout_mode = 1
anchors_preset = 2
anchors_preset = -1
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24.0
@ -112,7 +113,7 @@ text = "0"
[node name="Vector" type="BoxContainer" parent="."]
layout_mode = 1
anchors_preset = 3
anchors_preset = -1
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
@ -156,7 +157,7 @@ stretch_mode = 3
[node name="MessageBox" type="BoxContainer" parent="."]
visible = false
layout_mode = 1
anchors_preset = 8
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@ -176,7 +177,7 @@ texture = SubResource("AtlasTexture_v7jgd")
[node name="VBoxContainer" type="VBoxContainer" parent="MessageBox/Background"]
layout_mode = 1
anchors_preset = 8
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@ -209,3 +210,23 @@ size_flags_vertical = 4
texture_normal = ExtResource("13_8sxqo")
texture_hover = SubResource("AtlasTexture_kin0h")
stretch_mode = 3
[node name="CrossHair" type="BoxContainer" parent="."]
visible = false
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -32.0
offset_top = -32.0
offset_right = 32.0
offset_bottom = 32.0
grow_horizontal = 2
grow_vertical = 2
[node name="TextureRect" type="TextureRect" parent="CrossHair"]
layout_mode = 2
texture = ExtResource("13_gvkng")
metadata/_edit_use_anchors_ = true

@ -1,7 +1,7 @@
[gd_scene load_steps=19 format=4 uid="uid://do5dueeowthyn"]
[gd_scene load_steps=20 format=4 uid="uid://do5dueeowthyn"]
[ext_resource type="Script" uid="uid://uigg23n8ddht" path="res://scripts/item_desctructable.gd" id="1_txp5f"]
[ext_resource type="Texture2D" uid="uid://3i63817g50qe" path="res://resources/models/dungeon/Textures/dungeon_texture.png" id="2_5cqwm"]
[ext_resource type="Script" uid="uid://did0e7iwyya4u" path="res://scripts/item_interactable.gd" id="1_txp5f"]
[ext_resource type="Texture2D" uid="uid://dy2dk8nax2yxg" path="res://resources/models/dungeon/dungeon_texture.png" id="2_5cqwm"]
[ext_resource type="Script" uid="uid://3rbry6yfuo6u" path="res://scripts/hurtbox.gd" id="3_2kbl0"]
[ext_resource type="AudioStream" uid="uid://bxnu674tk5euv" path="res://resources/audio/wallhit.mp3" id="4_tc4p0"]
@ -42,6 +42,9 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_1g6l3")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_txp5f"]
albedo_texture = ExtResource("2_5cqwm")
[sub_resource type="SphereShape3D" id="SphereShape3D_adgbw"]
radius = 2.0
@ -104,7 +107,7 @@ script = ExtResource("1_txp5f")
[node name="Mesh" type="MeshInstance3D" parent="."]
mesh = SubResource("ArrayMesh_t72su")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_txp5f")
[node name="HurtBox" type="Area3D" parent="Mesh"]
script = ExtResource("3_2kbl0")

@ -116,6 +116,8 @@ reload={
3d_physics/layer_1="objects"
3d_physics/layer_2="hitboxes"
3d_physics/layer_3="player"
3d_physics/layer_4="projectiles"
3d_physics/layer_5="enemies"
[physics]

@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/idle.fbx-9bb3c7a1197113cfc3c5610eabab2aa1.scn
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@ -33,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"animations": {
"Root|Idle": {
@ -2101,3 +2105,4 @@ _subresources={
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=1

@ -2,7 +2,7 @@
[resource]
resource_name = "Root|Idle"
length = 1.06667
length = 1.0666667
loop_mode = 1
tracks/0/type = "rotation_3d"
tracks/0/imported = true
@ -10,277 +10,277 @@ tracks/0/enabled = true
tracks/0/path = NodePath("Root/Skeleton3D:LeftFootCtrl")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, -0.428388, -0.562568, 0.562569, 0.428388)
tracks/0/keys = PackedFloat32Array(0, 1, -0.42838848, -0.5625684, 0.56256855, 0.42838845)
tracks/1/type = "position_3d"
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/path = NodePath("Root/Skeleton3D:RightFootCtrl")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = PackedFloat32Array(0, 1, -0.0020752, -0.000304607, 0.00193205)
tracks/1/keys = PackedFloat32Array(0, 1, -0.0020752049, -0.000304607, 0.0019320479)
tracks/2/type = "rotation_3d"
tracks/2/imported = true
tracks/2/enabled = true
tracks/2/path = NodePath("Root/Skeleton3D:RightFootCtrl")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = PackedFloat32Array(0, 1, -0.527626, -0.470756, 0.470756, 0.527626)
tracks/2/keys = PackedFloat32Array(0, 1, -0.527626, -0.47075552, 0.47075564, 0.527626)
tracks/3/type = "position_3d"
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/path = NodePath("Root/Skeleton3D:HipsCtrl")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = PackedFloat32Array(0, 1, -4.99155e-07, -0.00104, 0.0148206)
tracks/3/keys = PackedFloat32Array(0, 1, -4.9915485e-07, -0.0010399983, 0.014820565)
tracks/4/type = "rotation_3d"
tracks/4/imported = true
tracks/4/enabled = true
tracks/4/path = NodePath("Root/Skeleton3D:LeftHeelRoll")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = PackedFloat32Array(0, 1, 0.507512, -0.508228, 0.491907, 0.492101)
tracks/4/keys = PackedFloat32Array(0, 1, 0.5075123, -0.5082278, 0.49190673, 0.49210113)
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tracks/5/imported = true
tracks/5/enabled = true
tracks/5/path = NodePath("Root/Skeleton3D:LeftKneeCtrl")
tracks/5/interp = 1
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tracks/6/imported = true
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@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/jump.fbx-d6342bd5ac5982054bda39a0644364bc.scn
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@ -33,6 +34,9 @@ animation/trimming=false
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animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract_format=0
materials/extract_path=""
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@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/run.fbx-69c0e00ba69396914d25000079e9f0c4.scn"
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@ -33,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"animations": {
"Root|Run": {
@ -2096,3 +2100,4 @@ _subresources={
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=1

@ -2,7 +2,7 @@
[resource]
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tracks/0/imported = true
@ -10,277 +10,277 @@ tracks/0/enabled = true
tracks/0/path = NodePath("Root/Skeleton3D:LeftFootCtrl")
tracks/0/interp = 1
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tracks/32/path = NodePath("Root/Skeleton3D:RightForeArm")
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tracks/32/loop_wrap = true
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tracks/33/type = "rotation_3d"
tracks/33/imported = true
tracks/33/enabled = true
tracks/33/path = NodePath("Root/Skeleton3D:LeftHandThumb1")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/keys = PackedFloat32Array(0, 1, -0.202122, 0.701729, 0.35656, 0.582743)
tracks/33/keys = PackedFloat32Array(0, 1, -0.20212215, 0.7017286, 0.35655963, 0.5827426)
tracks/34/type = "rotation_3d"
tracks/34/imported = true
tracks/34/enabled = true
tracks/34/path = NodePath("Root/Skeleton3D:RightHandThumb1")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/keys = PackedFloat32Array(0, 1, 0.231701, -0.801653, 0.345815, 0.429045)
tracks/34/keys = PackedFloat32Array(0, 1, 0.23170051, -0.80165285, 0.34581512, 0.42904487)
tracks/35/type = "rotation_3d"
tracks/35/imported = true
tracks/35/enabled = true
tracks/35/path = NodePath("Root/Skeleton3D:LeftHandIndex2")
tracks/35/interp = 1
tracks/35/loop_wrap = true
tracks/35/keys = PackedFloat32Array(0, 1, 0.716041, 0.0468699, -0.00562457, 0.69646)
tracks/35/keys = PackedFloat32Array(0, 1, 0.71604073, 0.046869878, -0.0056245737, 0.6964605)
tracks/36/type = "rotation_3d"
tracks/36/imported = true
tracks/36/enabled = true
tracks/36/path = NodePath("Root/Skeleton3D:LeftHandThumb2")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/keys = PackedFloat32Array(0, 1, 0.395675, -0.0310248, 0.046306, 0.916698)
tracks/36/keys = PackedFloat32Array(0, 1, 0.39567456, -0.031024836, 0.04630597, 0.9166978)
tracks/37/type = "rotation_3d"
tracks/37/imported = true
tracks/37/enabled = true
tracks/37/path = NodePath("Root/Skeleton3D:RightHandIndex2")
tracks/37/interp = 1
tracks/37/loop_wrap = true
tracks/37/keys = PackedFloat32Array(0, 1, -0.811186, 0.0392631, 0.00637089, 0.583433)
tracks/37/keys = PackedFloat32Array(0, 1, -0.8111863, 0.039263133, 0.0063708853, 0.5834334)
tracks/38/type = "rotation_3d"
tracks/38/imported = true
tracks/38/enabled = true
tracks/38/path = NodePath("Root/Skeleton3D:RightHandThumb2")
tracks/38/interp = 1
tracks/38/loop_wrap = true
tracks/38/keys = PackedFloat32Array(0, 1, -0.39722, 0.00776882, 0.171145, 0.90159)
tracks/38/keys = PackedFloat32Array(0, 1, -0.3972201, 0.0077688186, 0.17114541, 0.9015903)
tracks/39/type = "rotation_3d"
tracks/39/imported = true
tracks/39/enabled = true
tracks/39/path = NodePath("Root/Skeleton3D:LeftHandIndex3")
tracks/39/interp = 1
tracks/39/loop_wrap = true
tracks/39/keys = PackedFloat32Array(0, 1, 0.410935, -0.0278594, 0.0125054, 0.911153)
tracks/39/keys = PackedFloat32Array(0, 1, 0.4109354, -0.027859448, 0.012505442, 0.9111529)

@ -1,6 +1,6 @@
[gd_resource type="MeshLibrary" load_steps=62 format=4 uid="uid://dje66fxvu4hnm"]
[ext_resource type="Texture2D" uid="uid://mmlj0yfrtogg" path="res://resources/models/dungeon/dungeon_texture.png" id="1_h3coj"]
[ext_resource type="Texture2D" uid="uid://dy2dk8nax2yxg" path="res://resources/models/dungeon/dungeon_texture.png" id="1_h3coj"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ikev6"]
resource_name = "texture"

@ -25,6 +25,7 @@ modulate_color_glyphs=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null

@ -19,6 +19,8 @@ dest_files=["res://.godot/imported/4289694.jpg-af616f699106b9eff748a6e131a75d65.
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -26,6 +28,10 @@ mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowBeige_left.png-29baa033dde8ceadb5f1ed34e
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowBeige_right.png-69fcfd735dcb172e35fe983e
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowBlue_left.png-c71bb52e0edd895175795cd516
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowBlue_right.png-7488f128fa08e39be778944be
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowBrown_left.png-1d72a4573bdaec5405b9a708a
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowBrown_right.png-2fc0bc41dce089e445127ecd
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowSilver_left.png-44b185cb658aba9a20fea1bf
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/arrowSilver_right.png-a73a11d0d62a32236490fbb
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBack_horizontalLeft.png-948653bf939a2134b6
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBack_horizontalMid.png-acf08164fb695c8014f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBack_horizontalRight.png-2f7cc5b60bb9c00c0
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBack_verticalBottom.png-2c5f7dd54db69bc413
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBack_verticalMid.png-051c38dea8cc9bf29f351
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBack_verticalTop.png-c15f3bc25eaf853ec5b7b
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBlue_horizontalBlue.png-b9a365382914541bea
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBlue_horizontalLeft.png-0c4518fdf5ab10b5dd
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBlue_horizontalRight.png-80d4c7962543a39f3
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBlue_verticalBottom.png-bad488385237340521
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBlue_verticalMid.png-7710f4f0f8a4c11e1fcf0
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barBlue_verticalTop.png-a68c2d745cea1451a5af9
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barGreen_horizontalLeft.png-3525ff8334653707f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barGreen_horizontalMid.png-e81b846109d635f5d2
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
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roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barGreen_horizontalRight.png-53f32c99a9e417c8
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
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roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barGreen_verticalBottom.png-dceecb8c09b5fe972
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@ -25,6 +27,10 @@ mipmaps/generate=false
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roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barGreen_verticalMid.png-ad4e128ccd0d694c6809
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
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roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barGreen_verticalTop.png-3928a60331685db8f85f
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barRed_horizontalLeft.png-59347301cdfbb0bd290
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barRed_horizontalMid.png-2cf6063ff1428a3d62dc
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barRed_horizontalRight.png-a63c42f9544ac41c67
compress/mode=0
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barRed_verticalBottom.png-b0cc0b1005e4d4cdd59
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barRed_verticalMid.png-c57903853fe24ccc694d25
compress/mode=0
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barRed_verticalTop.png-76be81f23b382fb92a84cc
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barYellow_horizontalLeft.png-37211d43fb00362a
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barYellow_horizontalMid.png-adda77437c86e006b
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barYellow_horizontalRight.png-46b93f901adc194
compress/mode=0
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barYellow_verticalBottom.png-aca7d2672d1d22e0
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barYellow_verticalMid.png-ace1086e5fe7d12999b
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
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roughness/mode=0
roughness/src_normal=""
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process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/barYellow_verticalTop.png-5acd644a036b2a70670
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
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roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_beige.png-e1e07589008d654d0b8671a7
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@ -25,6 +27,10 @@ mipmaps/generate=false
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roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_beige_pressed.png-391ec5aa1c78eb52
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compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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process/premult_alpha=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_blue.png-acb42a6c121b7609c82ad064b
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compress/uastc_level=0
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compress/normal_map=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_blue_pressed.png-fc9f2e3329639e5d7
compress/mode=0
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compress/lossy_quality=0.7
compress/uastc_level=0
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compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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process/premult_alpha=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_brown.png-30525bc3869fc3874de49870
compress/mode=0
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compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_brown_pressed.png-4f9b7bd9c716ec3f
compress/mode=0
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compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_grey.png-e5c9d97f420bcd3546931e7b9
compress/mode=0
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compress/uastc_level=0
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compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonLong_grey_pressed.png-a425d14dbec899eea
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonRound_beige.png-25ff6d2a3749808b26bd39b
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonRound_blue.png-073c7dff10f88bf664e38391
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonRound_brown.png-69057a84f8939f1df968fc7
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonRound_grey.png-ca373341195ab50249494bc8
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_beige.png-32ea465f1fb37ee4c5a96b
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_beige_pressed.png-80dd2bdd690d78
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
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process/premult_alpha=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_blue.png-a89fb780495f4c002101cfc
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@ -25,6 +27,10 @@ mipmaps/generate=false
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process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_blue_pressed.png-e685c8cae32a47d
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_brown.png-e2309746e82ce76524d006
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_brown_pressed.png-27d9b2c34ae817
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_grey.png-02b18e2cb69f7fad0246143
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/buttonSquare_grey_pressed.png-6ebfb042aeb572f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorGauntlet_blue.png-82d223ab300172f4d91f4
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorGauntlet_bronze.png-bc17987dfa557e7a338
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorGauntlet_grey.png-470fb53c10bc4d6d88517
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorHand_beige.png-ea2ac89623ef1d58d7b30231
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorHand_blue.png-86767244d97c171ce00371fbf
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorHand_grey.png-6862d1861468db4653bc5dbf2
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorSword_bronze.png-459710d8a666d7c47db044
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorSword_gold.png-acbaa260c5a98a75ac234b50
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/cursorSword_silver.png-a31f5e6911ac5b1eef6d59
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCheck_beige.png-66832993629e987a5356020ce
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCheck_blue.png-ad37c32e92f291a478709012fd
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCheck_bronze.png-b3a1bedd6f1145b0fb67fe63
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCheck_grey.png-dcc7ffe67a826ef9c565e5f694
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCircle_beige.png-fffc22a6eeb12047be8bf15c
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCircle_blue.png-b7a72c6a543f8c3e8d77d202d
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCircle_brown.png-757a99c599706f8494276407
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCircle_grey.png-97c9da999cce70ab06d0084dc
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/iconCross_beige.png-2aa414f894e251ab349841832
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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