|
|
|
|
@ -8,8 +8,8 @@
|
|
|
|
|
[ext_resource type="AudioStream" uid="uid://bkcdtwbc6wmaq" path="res://resources/audio/sword_swing.mp3" id="6_hsfup"]
|
|
|
|
|
|
|
|
|
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3wj2s"]
|
|
|
|
|
radius = 0.8
|
|
|
|
|
height = 2.4
|
|
|
|
|
radius = 0.6
|
|
|
|
|
height = 2.2
|
|
|
|
|
|
|
|
|
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ljbeh"]
|
|
|
|
|
resource_name = "knight_texture"
|
|
|
|
|
@ -31702,6 +31702,7 @@ transitions = ["Start", "IWR", SubResource("AnimationNodeStateMachineTransition_
|
|
|
|
|
graph_offset = Vector2(-318, -48.186)
|
|
|
|
|
|
|
|
|
|
[node name="Knight" type="CharacterBody3D" node_paths=PackedStringArray("model")]
|
|
|
|
|
transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)
|
|
|
|
|
collision_layer = 4
|
|
|
|
|
script = ExtResource("2_51yjr")
|
|
|
|
|
model = NodePath("Rig")
|
|
|
|
|
@ -31726,43 +31727,43 @@ bones/0/name = "root"
|
|
|
|
|
bones/0/parent = -1
|
|
|
|
|
bones/0/rest = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
|
|
|
|
|
bones/0/enabled = true
|
|
|
|
|
bones/0/position = Vector3(0, 0.00058535, 0)
|
|
|
|
|
bones/0/position = Vector3(0, 7.63651e-05, 0)
|
|
|
|
|
bones/0/rotation = Quaternion(-2.19737e-11, -0.000638415, -3.80596e-11, 1)
|
|
|
|
|
bones/0/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/1/name = "hips"
|
|
|
|
|
bones/1/parent = 0
|
|
|
|
|
bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
|
|
|
|
|
bones/1/enabled = true
|
|
|
|
|
bones/1/position = Vector3(1.45433e-25, 0.384055, -6.09991e-19)
|
|
|
|
|
bones/1/rotation = Quaternion(0.00219121, 0.0422241, -7.63864e-06, 0.999106)
|
|
|
|
|
bones/1/position = Vector3(7.69583e-19, 0.376685, 8.33056e-19)
|
|
|
|
|
bones/1/rotation = Quaternion(0.00225072, 0.0422244, -1.01681e-05, 0.999106)
|
|
|
|
|
bones/1/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/2/name = "spine"
|
|
|
|
|
bones/2/parent = 1
|
|
|
|
|
bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0)
|
|
|
|
|
bones/2/enabled = true
|
|
|
|
|
bones/2/position = Vector3(0, 0.191978, 0)
|
|
|
|
|
bones/2/rotation = Quaternion(0.0025018, -0.00163893, 8.49386e-05, 0.999996)
|
|
|
|
|
bones/2/rotation = Quaternion(0.00250654, -0.000174435, -3.56964e-05, 0.999997)
|
|
|
|
|
bones/2/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/3/name = "chest"
|
|
|
|
|
bones/3/parent = 2
|
|
|
|
|
bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0)
|
|
|
|
|
bones/3/enabled = true
|
|
|
|
|
bones/3/position = Vector3(0, 0.374988, 0)
|
|
|
|
|
bones/3/rotation = Quaternion(0.000959261, 0.00015957, -0.000244439, 1)
|
|
|
|
|
bones/3/rotation = Quaternion(0.000950777, 0.000183073, -0.000123728, 1)
|
|
|
|
|
bones/3/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/4/name = "upperarm.l"
|
|
|
|
|
bones/4/parent = 3
|
|
|
|
|
bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08)
|
|
|
|
|
bones/4/enabled = true
|
|
|
|
|
bones/4/position = Vector3(0.211545, 0.133692, -0.000946897)
|
|
|
|
|
bones/4/rotation = Quaternion(-0.560506, -0.0652146, -0.650993, 0.507728)
|
|
|
|
|
bones/4/position = Vector3(0.211689, 0.133765, -0.000985936)
|
|
|
|
|
bones/4/rotation = Quaternion(-0.557605, -0.0643092, -0.65013, 0.512126)
|
|
|
|
|
bones/4/scale = Vector3(0.999999, 0.999999, 1)
|
|
|
|
|
bones/5/name = "lowerarm.l"
|
|
|
|
|
bones/5/parent = 4
|
|
|
|
|
bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/5/enabled = true
|
|
|
|
|
bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/5/rotation = Quaternion(2.81647e-08, -6.36637e-08, -0.473157, 0.880978)
|
|
|
|
|
bones/5/rotation = Quaternion(2.04288e-08, -5.65982e-08, -0.482162, 0.876082)
|
|
|
|
|
bones/5/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/6/name = "wrist.l"
|
|
|
|
|
bones/6/parent = 5
|
|
|
|
|
@ -31776,14 +31777,14 @@ bones/7/parent = 6
|
|
|
|
|
bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/7/enabled = true
|
|
|
|
|
bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/7/rotation = Quaternion(-0.310812, -0.330554, 0.125117, 0.882313)
|
|
|
|
|
bones/7/rotation = Quaternion(-0.309962, -0.334572, 0.128747, 0.880573)
|
|
|
|
|
bones/7/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/8/name = "handslot.l"
|
|
|
|
|
bones/8/parent = 7
|
|
|
|
|
bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001)
|
|
|
|
|
bones/8/enabled = true
|
|
|
|
|
bones/8/position = Vector3(-1.69576e-09, 0.0961252, -0.0575)
|
|
|
|
|
bones/8/rotation = Quaternion(0.000371985, 0.00257739, -0.697688, 0.716397)
|
|
|
|
|
bones/8/rotation = Quaternion(0.000376304, 0.00261095, -0.697602, 0.716481)
|
|
|
|
|
bones/8/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/9/name = "1H_Sword_Offhand"
|
|
|
|
|
bones/9/parent = 8
|
|
|
|
|
@ -31824,15 +31825,15 @@ bones/14/name = "upperarm.r"
|
|
|
|
|
bones/14/parent = 3
|
|
|
|
|
bones/14/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
|
|
|
|
|
bones/14/enabled = true
|
|
|
|
|
bones/14/position = Vector3(-0.21191, 0.133875, -0.00104544)
|
|
|
|
|
bones/14/rotation = Quaternion(-0.617329, 0.0861275, 0.627116, 0.467132)
|
|
|
|
|
bones/14/position = Vector3(-0.211765, 0.133803, -0.0010064)
|
|
|
|
|
bones/14/rotation = Quaternion(-0.615378, 0.0839839, 0.624279, 0.473848)
|
|
|
|
|
bones/14/scale = Vector3(0.999999, 0.999999, 1)
|
|
|
|
|
bones/15/name = "lowerarm.r"
|
|
|
|
|
bones/15/parent = 14
|
|
|
|
|
bones/15/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/15/enabled = true
|
|
|
|
|
bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
|
|
|
|
|
bones/15/rotation = Quaternion(-1.03181e-09, 6.12087e-08, 0.498522, 0.866877)
|
|
|
|
|
bones/15/rotation = Quaternion(2.1413e-08, 4.60695e-08, 0.506183, 0.862426)
|
|
|
|
|
bones/15/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/16/name = "wrist.r"
|
|
|
|
|
bones/16/parent = 15
|
|
|
|
|
@ -31846,14 +31847,14 @@ bones/17/parent = 16
|
|
|
|
|
bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/17/enabled = true
|
|
|
|
|
bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
|
|
|
|
|
bones/17/rotation = Quaternion(-0.308115, 0.303981, -0.207612, 0.877244)
|
|
|
|
|
bones/17/rotation = Quaternion(-0.307935, 0.309202, -0.20971, 0.874981)
|
|
|
|
|
bones/17/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/18/name = "handslot.r"
|
|
|
|
|
bones/18/parent = 17
|
|
|
|
|
bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
|
|
|
|
|
bones/18/enabled = true
|
|
|
|
|
bones/18/position = Vector3(-1.41816e-08, 0.0961251, -0.0575)
|
|
|
|
|
bones/18/rotation = Quaternion(0.00268324, 0.00336124, 0.699641, 0.714482)
|
|
|
|
|
bones/18/rotation = Quaternion(0.00303157, 0.00379625, 0.699276, 0.714835)
|
|
|
|
|
bones/18/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/19/name = "1H_Sword"
|
|
|
|
|
bones/19/parent = 18
|
|
|
|
|
@ -31874,7 +31875,7 @@ bones/21/parent = 3
|
|
|
|
|
bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0)
|
|
|
|
|
bones/21/enabled = true
|
|
|
|
|
bones/21/position = Vector3(0, 0.268797, 0)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.00283027, -0.0286359, -0.000290682, 0.999586)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.00285, -0.0297232, -0.000225203, 0.999554)
|
|
|
|
|
bones/21/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/22/name = "Knight_Helmet"
|
|
|
|
|
bones/22/parent = 21
|
|
|
|
|
@ -31894,71 +31895,71 @@ bones/24/name = "upperleg.l"
|
|
|
|
|
bones/24/parent = 1
|
|
|
|
|
bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
|
|
|
|
|
bones/24/enabled = true
|
|
|
|
|
bones/24/position = Vector3(0.170945, 0.113587, -0.00208533)
|
|
|
|
|
bones/24/rotation = Quaternion(0.992705, 0.0812183, 0.0745952, 0.0487477)
|
|
|
|
|
bones/24/position = Vector3(0.170945, 0.113587, -0.00174247)
|
|
|
|
|
bones/24/rotation = Quaternion(0.991509, 0.0812706, 0.0758677, 0.0674418)
|
|
|
|
|
bones/24/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/25/name = "lowerleg.l"
|
|
|
|
|
bones/25/parent = 24
|
|
|
|
|
bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/25/enabled = true
|
|
|
|
|
bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/25/rotation = Quaternion(0.302777, 6.49514e-08, -2.12719e-07, 0.953062)
|
|
|
|
|
bones/25/rotation = Quaternion(0.350311, 6.0229e-08, -2.49182e-07, 0.936633)
|
|
|
|
|
bones/25/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/26/name = "foot.l"
|
|
|
|
|
bones/26/parent = 25
|
|
|
|
|
bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
|
|
|
|
|
bones/26/enabled = true
|
|
|
|
|
bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
|
|
|
|
|
bones/26/rotation = Quaternion(-0.562173, -0.2013, 0.0589161, 0.799981)
|
|
|
|
|
bones/26/rotation = Quaternion(-0.594935, -0.199777, 0.064789, 0.77585)
|
|
|
|
|
bones/26/scale = Vector3(1, 1, 0.999999)
|
|
|
|
|
bones/27/name = "toes.l"
|
|
|
|
|
bones/27/parent = 26
|
|
|
|
|
bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/27/enabled = true
|
|
|
|
|
bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/27/rotation = Quaternion(-8.87066e-09, 0.919419, -0.39328, 7.78209e-08)
|
|
|
|
|
bones/27/rotation = Quaternion(-8.63468e-09, 0.918279, -0.395934, 7.78614e-08)
|
|
|
|
|
bones/27/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/28/name = "upperleg.r"
|
|
|
|
|
bones/28/parent = 1
|
|
|
|
|
bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
|
|
|
|
|
bones/28/enabled = true
|
|
|
|
|
bones/28/position = Vector3(-0.170945, 0.113587, 0.00208537)
|
|
|
|
|
bones/28/rotation = Quaternion(0.994007, -0.0309161, 0.0296389, 0.100577)
|
|
|
|
|
bones/28/position = Vector3(-0.170945, 0.113587, 0.0017425)
|
|
|
|
|
bones/28/rotation = Quaternion(0.992337, -0.0318657, 0.0292133, 0.115753)
|
|
|
|
|
bones/28/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/29/name = "lowerleg.r"
|
|
|
|
|
bones/29/parent = 28
|
|
|
|
|
bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/29/enabled = true
|
|
|
|
|
bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
|
|
|
|
|
bones/29/rotation = Quaternion(0.355018, -6.22612e-08, 2.46508e-07, 0.934859)
|
|
|
|
|
bones/29/rotation = Quaternion(0.40125, -6.03414e-08, 2.80335e-07, 0.915969)
|
|
|
|
|
bones/29/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/30/name = "foot.r"
|
|
|
|
|
bones/30/parent = 29
|
|
|
|
|
bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
|
|
|
|
|
bones/30/enabled = true
|
|
|
|
|
bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
|
|
|
|
|
bones/30/rotation = Quaternion(-0.60086, 0.11145, -0.0142997, 0.791418)
|
|
|
|
|
bones/30/rotation = Quaternion(-0.62114, 0.110941, -0.0181156, 0.775596)
|
|
|
|
|
bones/30/scale = Vector3(1, 1, 0.999999)
|
|
|
|
|
bones/31/name = "toes.r"
|
|
|
|
|
bones/31/parent = 30
|
|
|
|
|
bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/31/enabled = true
|
|
|
|
|
bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
|
|
|
|
|
bones/31/rotation = Quaternion(3.03631e-08, 0.920355, -0.391084, -6.95384e-08)
|
|
|
|
|
bones/31/rotation = Quaternion(3.03637e-08, 0.920355, -0.391084, -6.95406e-08)
|
|
|
|
|
bones/31/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/32/name = "kneeIK.l"
|
|
|
|
|
bones/32/parent = 0
|
|
|
|
|
bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812)
|
|
|
|
|
bones/32/enabled = true
|
|
|
|
|
bones/32/position = Vector3(0.170945, 0.293226, 0.576728)
|
|
|
|
|
bones/32/position = Vector3(0.170945, 0.29432, 0.577822)
|
|
|
|
|
bones/32/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107)
|
|
|
|
|
bones/32/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/33/name = "control-toe-roll.l"
|
|
|
|
|
bones/33/parent = 0
|
|
|
|
|
bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
|
|
|
|
|
bones/33/enabled = true
|
|
|
|
|
bones/33/position = Vector3(0.2015, 0.0280884, 0.191271)
|
|
|
|
|
bones/33/rotation = Quaternion(-0.692513, -7.18726e-08, -6.91399e-08, 0.721406)
|
|
|
|
|
bones/33/position = Vector3(0.2015, 0.0253069, 0.197575)
|
|
|
|
|
bones/33/rotation = Quaternion(-0.699996, -7.11486e-08, -6.99031e-08, 0.714146)
|
|
|
|
|
bones/33/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/34/name = "control-heel-roll.l"
|
|
|
|
|
bones/34/parent = 33
|
|
|
|
|
@ -31999,15 +32000,15 @@ bones/39/name = "kneeIK.r"
|
|
|
|
|
bones/39/parent = 0
|
|
|
|
|
bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812)
|
|
|
|
|
bones/39/enabled = true
|
|
|
|
|
bones/39/position = Vector3(-0.170945, 0.293226, 0.576728)
|
|
|
|
|
bones/39/position = Vector3(-0.170945, 0.29432, 0.577822)
|
|
|
|
|
bones/39/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
|
|
|
|
|
bones/39/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/40/name = "control-toe-roll.r"
|
|
|
|
|
bones/40/parent = 0
|
|
|
|
|
bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
|
|
|
|
|
bones/40/enabled = true
|
|
|
|
|
bones/40/position = Vector3(-0.170945, 0.0320233, 0.253282)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.711329, -7.02808e-08, -7.08237e-08, 0.702859)
|
|
|
|
|
bones/40/position = Vector3(-0.170945, 0.0266568, 0.249673)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.705167, -7.08738e-08, -7.01834e-08, 0.709041)
|
|
|
|
|
bones/40/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/41/name = "control-heel-roll.r"
|
|
|
|
|
bones/41/parent = 40
|
|
|
|
|
@ -32055,8 +32056,8 @@ bones/47/name = "handIK.l"
|
|
|
|
|
bones/47/parent = 0
|
|
|
|
|
bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07)
|
|
|
|
|
bones/47/enabled = true
|
|
|
|
|
bones/47/position = Vector3(0.520677, 0.771613, -0.0534825)
|
|
|
|
|
bones/47/rotation = Quaternion(0.799353, 0.0106076, 0.600766, 0.0016177)
|
|
|
|
|
bones/47/position = Vector3(0.520677, 0.768008, -0.0529104)
|
|
|
|
|
bones/47/rotation = Quaternion(0.799832, 0.0112171, 0.600116, 0.00178689)
|
|
|
|
|
bones/47/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/48/name = "elbowIK.r"
|
|
|
|
|
bones/48/parent = 0
|
|
|
|
|
@ -32069,12 +32070,12 @@ bones/49/name = "handIK.r"
|
|
|
|
|
bones/49/parent = 0
|
|
|
|
|
bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08)
|
|
|
|
|
bones/49/enabled = true
|
|
|
|
|
bones/49/position = Vector3(-0.51074, 0.771613, 0.0620122)
|
|
|
|
|
bones/49/rotation = Quaternion(0.763807, -0.00998187, -0.645365, 0.00198695)
|
|
|
|
|
bones/49/position = Vector3(-0.51074, 0.768008, 0.0625843)
|
|
|
|
|
bones/49/rotation = Quaternion(0.764322, -0.0105817, -0.644744, 0.0021896)
|
|
|
|
|
bones/49/scale = Vector3(1, 1, 1)
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.0158774, 0.268708, 0.963091, 0.999825, -0.00523667, 0.017945, 0.00986573, 0.963207, -0.268577, 0.516654, 0.621376, 0.000716479)
|
|
|
|
|
transform = Transform3D(-0.0150895, 0.26776, 0.963367, 0.999842, -0.00501199, 0.0170548, 0.00939534, 0.963472, -0.267642, 0.515449, 0.616048, 0.00215623)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "1H_Sword_Offhand"
|
|
|
|
|
bone_idx = 9
|
|
|
|
|
@ -32084,7 +32085,7 @@ mesh = SubResource("ArrayMesh_rvosg")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.0158774, 0.268707, 0.963091, 0.999825, -0.00523921, 0.0179457, 0.00986835, 0.963207, -0.268577, 0.666785, 0.624174, -0.0411506)
|
|
|
|
|
transform = Transform3D(-0.0150895, 0.26776, 0.963367, 0.999842, -0.00501453, 0.0170555, 0.00939796, 0.963472, -0.267642, 0.665623, 0.618707, -0.0395651)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Badge_Shield"
|
|
|
|
|
bone_idx = 10
|
|
|
|
|
@ -32094,7 +32095,7 @@ mesh = SubResource("ArrayMesh_0xags")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.0158774, 0.268707, 0.963091, 0.999825, -0.00523921, 0.0179457, 0.00986835, 0.963207, -0.268577, 0.666785, 0.624174, -0.0411506)
|
|
|
|
|
transform = Transform3D(-0.0150895, 0.26776, 0.963367, 0.999842, -0.00501453, 0.0170555, 0.00939796, 0.963472, -0.267642, 0.665623, 0.618707, -0.0395651)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Rectangle_Shield"
|
|
|
|
|
bone_idx = 11
|
|
|
|
|
@ -32104,7 +32105,7 @@ mesh = SubResource("ArrayMesh_qr44s")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.0158774, 0.268707, 0.963091, 0.999825, -0.00523921, 0.0179457, 0.00986835, 0.963207, -0.268577, 0.666785, 0.624174, -0.0411506)
|
|
|
|
|
transform = Transform3D(-0.0150895, 0.26776, 0.963367, 0.999842, -0.00501453, 0.0170555, 0.00939796, 0.963472, -0.267642, 0.665623, 0.618707, -0.0395651)
|
|
|
|
|
bone_name = "Round_Shield"
|
|
|
|
|
bone_idx = 12
|
|
|
|
|
|
|
|
|
|
@ -32113,7 +32114,7 @@ mesh = SubResource("ArrayMesh_bb24p")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.0158774, 0.268707, 0.963091, 0.999825, -0.00523921, 0.0179457, 0.00986835, 0.963207, -0.268577, 0.666785, 0.624174, -0.0411506)
|
|
|
|
|
transform = Transform3D(-0.0150895, 0.26776, 0.963367, 0.999842, -0.00501453, 0.0170555, 0.00939796, 0.963472, -0.267642, 0.665623, 0.618707, -0.0395651)
|
|
|
|
|
bone_name = "Spike_Shield"
|
|
|
|
|
bone_idx = 13
|
|
|
|
|
|
|
|
|
|
@ -32122,7 +32123,7 @@ mesh = SubResource("ArrayMesh_jnwr3")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.00969471, -0.169717, 0.985445, 0.999952, 0.00146874, -0.00958548, 0.000180001, 0.985491, 0.169722, -0.499324, 0.624233, 0.140308)
|
|
|
|
|
transform = Transform3D(0.011651, -0.171696, 0.98508, 0.99993, 0.00028447, -0.011778, 0.00174236, 0.985149, 0.171687, -0.499621, 0.619809, 0.141126)
|
|
|
|
|
bone_name = "1H_Sword"
|
|
|
|
|
bone_idx = 19
|
|
|
|
|
|
|
|
|
|
@ -32141,7 +32142,7 @@ shape = SubResource("CapsuleShape3D_nge0l")
|
|
|
|
|
disabled = true
|
|
|
|
|
|
|
|
|
|
[node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.00969469, -0.169717, 0.985445, 0.999952, 0.00146873, -0.00958547, 0.000180013, 0.985491, 0.169722, -0.499324, 0.624233, 0.140308)
|
|
|
|
|
transform = Transform3D(0.011651, -0.171696, 0.98508, 0.99993, 0.000284455, -0.011778, 0.00174237, 0.985149, 0.171687, -0.499621, 0.619809, 0.141126)
|
|
|
|
|
bone_name = "2H_Sword"
|
|
|
|
|
bone_idx = 20
|
|
|
|
|
|
|
|
|
|
@ -32150,7 +32151,7 @@ mesh = SubResource("ArrayMesh_ys2n7")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.999735, 0.00136245, 0.0229597, -0.0012342, 0.999984, -0.00559898, -0.022967, 0.00556916, 0.999721, 0.000454083, 1.19483, 0.0072396)
|
|
|
|
|
transform = Transform3D(0.999717, 0.00124085, 0.0237591, -0.00110636, 0.999983, -0.00567315, -0.0237657, 0.00564526, 0.999701, 0.000561937, 1.18695, 0.00733018)
|
|
|
|
|
bone_name = "Knight_Helmet"
|
|
|
|
|
bone_idx = 22
|
|
|
|
|
|
|
|
|
|
@ -32169,7 +32170,7 @@ transform = Transform3D(-0.999711, 2.27778e-05, 0.024046, 5.34939e-07, 1, -0.000
|
|
|
|
|
shape = SubResource("CapsuleShape3D_i3cyd")
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.996782, 0.0010738, 0.0801486, -0.000168454, 0.999936, -0.0113018, -0.0801556, 0.011252, 0.996719, 0.000460967, 1.19483, 0.00709447)
|
|
|
|
|
transform = Transform3D(0.996539, 0.00109581, 0.0831141, -0.000147694, 0.999935, -0.0114127, -0.0831212, 0.011361, 0.996475, 0.000565154, 1.18695, 0.00718421)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Knight_Cape"
|
|
|
|
|
bone_idx = 23
|
|
|
|
|
|