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@ -558,36 +558,36 @@ bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, -1.92983e-22, -2.06635e-07, 9.18536e-22, 1, 3.51128e-15, 2.06635e-07, -3.51128e-15, 1, -2.1013e-22, 0.405663, 8.88178e-16)
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bones/1/enabled = true
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bones/1/position = Vector3(4.78402e-19, 0.383666, 1.30227e-15)
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bones/1/rotation = Quaternion(5.41173e-05, 0.0425453, 3.42508e-05, 0.999095)
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bones/1/position = Vector3(8.93276e-20, 0.380142, 1.31412e-15)
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bones/1/rotation = Quaternion(5.43748e-05, 0.0425453, 3.42386e-05, 0.999095)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 8.67181e-22, 3.55271e-15, -8.67181e-22, 1, 3.52176e-23, -3.55271e-15, -3.52176e-23, 1, -4.36903e-23, 0.191978, -8.88178e-16)
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bones/2/enabled = true
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bones/2/position = Vector3(5.98821e-12, 0.191978, -2.81142e-12)
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bones/2/rotation = Quaternion(-3.12552e-05, 0.00387883, 0.000188376, 0.999992)
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bones/2/rotation = Quaternion(-2.97124e-05, 0.00392385, 0.000185612, 0.999992)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, -2.05374e-22, -1.77636e-14, 2.05374e-22, 1, -1.11653e-14, 1.77636e-14, 1.11653e-14, 1, -9.6328e-23, 0.374988, 1.77636e-15)
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bones/3/enabled = true
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bones/3/position = Vector3(-1.41719e-11, 0.374988, 2.56118e-11)
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bones/3/rotation = Quaternion(2.78641e-05, 8.00817e-05, 0.000547238, 1)
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bones/3/rotation = Quaternion(3.14584e-05, 8.10904e-05, 0.000552385, 1)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572952, 0.998357, 5.96046e-08, -2.98023e-07, -1.19209e-07, 1, 0.998357, -0.0572953, 2.38419e-07, 0.212007, 0.134132, 8.92131e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.211996, 0.134121, -2.25589e-05)
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bones/4/rotation = Quaternion(-0.557967, -0.0611691, -0.64027, 0.524391)
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bones/4/position = Vector3(0.211999, 0.134123, -2.35985e-05)
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bones/4/rotation = Quaternion(-0.553335, -0.0654529, -0.657209, 0.507555)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993885, 0.110424, -1.77241e-07, -0.110424, 0.993885, -4.82524e-07, 1.22875e-07, 4.99145e-07, 1, -3.31295e-09, 0.241897, 4.4799e-09)
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bones/5/enabled = true
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bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07)
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bones/5/rotation = Quaternion(2.17168e-07, 7.01544e-08, -0.505202, 0.863001)
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bones/5/rotation = Quaternion(2.00807e-07, 3.25179e-08, -0.474779, 0.880105)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -601,28 +601,28 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 8.33334e-14, -2.83571e-14, -8.33334e-14, 1, -2.54025e-13, 2.83571e-14, 2.54025e-13, 1, -2.04281e-14, 0.0738259, -1.19209e-07)
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bones/7/enabled = true
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bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08)
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bones/7/rotation = Quaternion(-0.322348, -0.330177, 0.144045, 0.8754)
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bones/7/rotation = Quaternion(-0.3175, -0.328211, 0.129283, 0.880203)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0, 1, -2.32809e-07, -1, 0, -6.82762e-08, -6.82761e-08, 2.32809e-07, 1, 8.34841e-10, 0.0961251, -0.0575)
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bones/8/enabled = true
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bones/8/position = Vector3(9.24143e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(0.000202459, 0.00021753, -0.705977, 0.708235)
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bones/8/rotation = Quaternion(0.00155569, 0.00155678, -0.701015, 0.713143)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "upperarm.r"
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bones/9/parent = 3
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bones/9/rest = Transform3D(0.0572954, -0.998357, -1.49012e-07, 2.38419e-07, -1.19209e-07, 1, -0.998357, -0.0572954, 2.38419e-07, -0.212007, 0.134132, 7.46997e-08)
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bones/9/enabled = true
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bones/9/position = Vector3(-0.212006, 0.134126, -2.29423e-05)
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bones/9/rotation = Quaternion(-0.617063, 0.0809992, 0.611333, 0.48882)
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bones/9/position = Vector3(-0.212003, 0.134124, -2.19028e-05)
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bones/9/rotation = Quaternion(-0.613645, 0.0851877, 0.626254, 0.473275)
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bones/9/scale = Vector3(0.999999, 0.999999, 1)
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bones/10/name = "lowerarm.r"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.993885, -0.110424, 1.06327e-07, 0.110424, 0.993885, -4.82539e-07, -5.23934e-08, 4.91329e-07, 1, 4.03071e-09, 0.241897, 3.62012e-09)
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bones/10/enabled = true
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bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08)
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bones/10/rotation = Quaternion(1.90343e-07, -8.46578e-08, 0.529581, 0.848259)
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bones/10/rotation = Quaternion(2.04647e-07, -7.10107e-08, 0.500509, 0.865731)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "wrist.r"
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bones/11/parent = 10
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@ -636,21 +636,21 @@ bones/12/parent = 11
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bones/12/rest = Transform3D(1, -8.32931e-14, 2.83546e-14, 8.32931e-14, 1, -6.34575e-14, -2.83546e-14, 6.34575e-14, 1, 2.04281e-14, 0.0738259, -1.19209e-07)
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bones/12/enabled = true
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bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36404e-08)
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bones/12/rotation = Quaternion(-0.316299, 0.309688, -0.227803, 0.867268)
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bones/12/rotation = Quaternion(-0.311543, 0.306188, -0.21277, 0.874025)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "handslot.r"
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bones/13/parent = 12
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bones/13/rest = Transform3D(0, -1, 2.32809e-07, 1, 0, -6.86063e-08, 6.86063e-08, 2.32809e-07, 1, -8.34841e-10, 0.0961251, -0.0575)
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bones/13/enabled = true
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bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575)
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bones/13/rotation = Quaternion(0.000830389, 0.000975032, 0.706112, 0.708099)
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bones/13/rotation = Quaternion(0.00413784, 0.00486389, 0.702654, 0.711503)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "head"
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bones/14/parent = 3
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bones/14/rest = Transform3D(1, 8.09955e-22, 1.77636e-14, -8.09955e-22, 1, 1.49605e-14, -1.77636e-14, -1.49605e-14, 1, 4.67612e-25, 0.268797, 0)
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bones/14/enabled = true
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bones/14/position = Vector3(-1.24879e-11, 0.268797, 4.0423e-15)
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bones/14/rotation = Quaternion(0.000529202, -0.030857, -2.14211e-05, 0.999524)
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bones/14/rotation = Quaternion(0.00053076, -0.0309193, -1.77239e-05, 0.999522)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "Skeleton_Warrior_Helmet"
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bones/15/parent = 14
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@ -663,71 +663,71 @@ bones/16/name = "upperleg.l"
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bones/16/parent = 1
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bones/16/rest = Transform3D(1, -1.31243e-07, -1.34242e-07, -1.35828e-07, -0.999396, -0.0347426, -1.29601e-07, 0.0347426, -0.999397, 0.170945, 0.113587, 1.70271e-08)
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bones/16/enabled = true
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bones/16/position = Vector3(0.170945, 0.113587, 0.00032043)
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bones/16/rotation = Quaternion(0.992626, 0.0815948, 0.0751881, 0.048813)
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bones/16/position = Vector3(0.170945, 0.113587, 0.000243319)
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bones/16/rotation = Quaternion(0.991944, 0.0816094, 0.0759702, 0.060125)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "lowerleg.l"
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bones/17/parent = 16
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bones/17/rest = Transform3D(1, 1.62704e-07, 1.37175e-07, -1.30054e-07, 0.977432, -0.211252, -1.68451e-07, 0.211252, 0.977432, -1.1194e-08, 0.227077, -2.32076e-08)
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bones/17/enabled = true
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bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35529e-10)
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bones/17/rotation = Quaternion(0.285462, 6.78428e-08, -1.973e-07, 0.95839)
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bones/17/rotation = Quaternion(0.315689, 7.30449e-08, -2.16364e-07, 0.948863)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "foot.l"
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bones/18/parent = 17
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bones/18/rest = Transform3D(1, -6.39488e-14, 1.68587e-07, -1.36667e-07, 0.585513, 0.810663, -9.87102e-08, -0.810663, 0.585513, -1.49012e-08, 0.149437, 3.72566e-09)
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bones/18/enabled = true
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bones/18/position = Vector3(4.3785e-08, 0.149437, -6.94943e-09)
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bones/18/rotation = Quaternion(-0.564667, -0.203802, 0.055879, 0.797806)
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bones/18/rotation = Quaternion(-0.580434, -0.20251, 0.0609008, 0.78637)
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bones/18/scale = Vector3(1, 1, 0.999999)
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bones/19/name = "toes.l"
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bones/19/parent = 18
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bones/19/rest = Transform3D(-1, 1.21361e-07, 3.37844e-07, -1.58967e-07, 0.694106, -0.719873, -3.21865e-07, -0.719873, -0.694106, -1.6149e-10, 0.16565, 8.79764e-10)
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bones/19/enabled = true
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bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08)
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bones/19/rotation = Quaternion(4.17506e-05, 0.920194, -0.391463, -9.27308e-06)
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bones/19/rotation = Quaternion(2.48894e-05, 0.920179, -0.391499, -5.45907e-06)
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bones/19/scale = Vector3(1, 0.999998, 1)
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bones/20/name = "upperleg.r"
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bones/20/parent = 1
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bones/20/rest = Transform3D(1, 1.31243e-07, 2.02657e-07, 1.38205e-07, -0.999396, -0.0347426, 1.97975e-07, 0.0347426, -0.999397, -0.170945, 0.113587, 5.32468e-09)
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bones/20/enabled = true
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bones/20/position = Vector3(-0.170945, 0.113344, -0.000320753)
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bones/20/rotation = Quaternion(0.995538, -0.0305001, 0.0304187, 0.083954)
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bones/20/position = Vector3(-0.170945, 0.113344, -0.000243642)
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bones/20/rotation = Quaternion(0.994628, -0.0310958, 0.0301371, 0.0940206)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/name = "lowerleg.r"
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bones/21/parent = 20
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bones/21/rest = Transform3D(1, -1.65029e-07, -1.36672e-07, 1.32432e-07, 0.977432, -0.211252, 1.6845e-07, 0.211252, 0.977432, 1.18882e-08, 0.227077, -2.32075e-08)
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bones/21/enabled = true
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bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08)
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bones/21/rotation = Quaternion(0.348299, -6.95711e-08, 2.44875e-07, 0.937383)
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bones/21/rotation = Quaternion(0.373875, -6.88084e-08, 2.63502e-07, 0.927479)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "foot.r"
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bones/22/parent = 21
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bones/22/rest = Transform3D(1, 5.68434e-14, 1.68587e-07, -1.36668e-07, 0.585513, 0.810663, -9.87101e-08, -0.810663, 0.585513, 1.49012e-08, 0.149437, 3.72559e-09)
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bones/22/enabled = true
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bones/22/position = Vector3(1.60742e-08, 0.149437, 6.91271e-09)
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bones/22/rotation = Quaternion(-0.597107, 0.112413, -0.013732, 0.794127)
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bones/22/rotation = Quaternion(-0.610889, 0.11213, -0.0159592, 0.783573)
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bones/22/scale = Vector3(1, 1, 0.999999)
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bones/23/name = "toes.r"
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bones/23/parent = 22
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bones/23/rest = Transform3D(-1, 1.21361e-07, 3.58529e-08, 5.84281e-08, 0.694106, -0.719873, -1.12251e-07, -0.719873, -0.694106, -1.61491e-10, 0.16565, 2.84604e-09)
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bones/23/enabled = true
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bones/23/position = Vector3(6.94014e-09, 0.16565, 2.44373e-08)
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bones/23/rotation = Quaternion(-8.80797e-05, 0.920215, -0.391413, 2.01306e-05)
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bones/23/rotation = Quaternion(-8.8069e-05, 0.920215, -0.391413, 2.01279e-05)
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bones/23/scale = Vector3(1, 0.999998, 1)
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bones/24/name = "kneeIK.l"
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bones/24/parent = 0
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bones/24/rest = Transform3D(1, -2.47926e-07, -3.89414e-07, -3.89414e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, 0.170945, 0.29231, 0.575812)
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bones/24/enabled = true
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bones/24/position = Vector3(0.170945, 0.292322, 0.575824)
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bones/24/position = Vector3(0.170945, 0.292356, 0.575858)
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bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "control-toe-roll.l"
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bones/25/parent = 0
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bones/25/rest = Transform3D(1, 2.05345e-07, -6.39488e-14, -7.10543e-15, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, 0.170945, 0.0259902, 0.245789)
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bones/25/enabled = true
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bones/25/position = Vector3(0.201736, 0.0279407, 0.208305)
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bones/25/rotation = Quaternion(-0.709455, -7.23489e-08, -7.28522e-08, 0.704751)
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bones/25/position = Vector3(0.201736, 0.0277743, 0.208027)
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bones/25/rotation = Quaternion(-0.70929, -7.23714e-08, -7.28314e-08, 0.704917)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "control-heel-roll.l"
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bones/26/parent = 25
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@ -741,7 +741,7 @@ bones/27/parent = 26
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bones/27/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, -8.85797e-10, 0.213436, -8.66923e-10)
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bones/27/enabled = true
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bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08)
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bones/27/rotation = Quaternion(-1.33535e-07, 0.391084, 0.920355, 2.11961e-08)
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bones/27/rotation = Quaternion(-1.33533e-07, 0.391084, 0.920355, 2.11998e-08)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/name = "heelIK.l"
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bones/28/parent = 27
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@ -768,15 +768,15 @@ bones/31/name = "kneeIK.r"
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bones/31/parent = 0
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bones/31/rest = Transform3D(1, -2.47926e-07, 1.50996e-07, 1.50996e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, -0.170945, 0.29231, 0.575812)
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bones/31/enabled = true
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bones/31/position = Vector3(-0.170945, 0.292322, 0.575824)
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bones/31/position = Vector3(-0.170945, 0.292356, 0.575858)
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bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "control-toe-roll.r"
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bones/32/parent = 0
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bones/32/rest = Transform3D(1, 2.05345e-07, -5.68434e-14, -1.42109e-14, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, -0.170945, 0.0259902, 0.245789)
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bones/32/enabled = true
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bones/32/position = Vector3(-0.170945, 0.0251858, 0.240839)
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bones/32/rotation = Quaternion(-0.702777, -7.30928e-08, -7.21107e-08, 0.711411)
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bones/32/position = Vector3(-0.170945, 0.0251414, 0.241148)
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bones/32/rotation = Quaternion(-0.702955, -7.30723e-08, -7.21246e-08, 0.711234)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/name = "control-heel-roll.r"
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bones/33/parent = 32
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@ -790,7 +790,7 @@ bones/34/parent = 33
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bones/34/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, 1.40154e-08, 0.213436, -5.23748e-10)
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bones/34/enabled = true
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bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08)
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bones/34/rotation = Quaternion(-1.46964e-07, 0.391084, 0.920355, 2.40268e-08)
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bones/34/rotation = Quaternion(-1.46971e-07, 0.391084, 0.920355, 2.40359e-08)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/name = "heelIK.r"
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bones/35/parent = 34
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@ -824,7 +824,7 @@ bones/39/name = "handIK.l"
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bones/39/parent = 0
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bones/39/rest = Transform3D(-1.19209e-07, 1, 0, -1.19209e-07, 0, 1, 1, 1.19209e-07, 1.19209e-07, 0.713181, 1.10676, 2.99767e-07)
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bones/39/enabled = true
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bones/39/position = Vector3(0.520733, 0.785675, -0.0592629)
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bones/39/position = Vector3(0.520733, 0.76992, -0.0592629)
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bones/39/rotation = Quaternion(0.795617, 0.00380772, 0.605784, 0.00243902)
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bones/39/scale = Vector3(1, 1, 1)
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bones/40/name = "elbowIK.r"
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@ -838,12 +838,12 @@ bones/41/name = "handIK.r"
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bones/41/parent = 0
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bones/41/rest = Transform3D(0, -1, -5.96046e-08, 1.78814e-07, -1.19209e-07, 1, -1, -5.96046e-08, 1.19209e-07, -0.713182, 1.10676, -6.1348e-08)
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bones/41/enabled = true
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bones/41/position = Vector3(-0.510811, 0.786127, 0.0633182)
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bones/41/position = Vector3(-0.510811, 0.770372, 0.0633182)
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bones/41/rotation = Quaternion(-0.762388, 0.00756033, 0.647063, -0.00406022)
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bones/41/scale = Vector3(1, 1, 1)
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[node name="Skeleton_Warrior_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.999526, -0.00142142, 0.0307577, 0.00146049, 0.999998, -0.00124779, -0.0307559, 0.00129212, 0.999526, -0.000553793, 1.19388, 8.30047e-05)
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transform = Transform3D(0.999527, -0.00143233, 0.0307253, 0.00147181, 0.999998, -0.00126238, -0.0307234, 0.001307, 0.999527, -0.000552329, 1.19035, 8.6935e-05)
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bone_name = "Skeleton_Warrior_Helmet"
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bone_idx = 15
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@ -897,7 +897,7 @@ transform = Transform3D(1, -1.18234e-11, 9.31323e-10, 6.54836e-11, 1, -3.49246e-
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shape = SubResource("CapsuleShape3D_c30pj")
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[node name="lowerarm_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.594699, -0.469448, -0.652649, -0.23949, -0.671501, 0.701235, -0.767448, 0.573326, 0.286913, -0.390595, 0.961058, -0.0862543)
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transform = Transform3D(-0.578631, -0.472769, -0.664586, -0.222883, -0.692174, 0.686453, -0.784543, 0.545327, 0.295141, -0.389842, 0.950633, -0.0789789)
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bone_name = "lowerarm.r"
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bone_idx = 10
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@ -911,7 +911,7 @@ shape = SubResource("CapsuleShape3D_wwi0t")
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disabled = true
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[node name="lowerarm_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.482273, 0.551405, 0.680708, 0.0896323, -0.741907, 0.664484, 0.871422, 0.381476, 0.308379, 0.377725, 0.978318, -0.158151)
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transform = Transform3D(-0.468721, 0.548917, 0.692091, 0.0704385, -0.757766, 0.648712, 0.880532, 0.352815, 0.316517, 0.378381, 0.966656, -0.150671)
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bone_name = "lowerarm.l"
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bone_idx = 5
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@ -925,7 +925,7 @@ shape = SubResource("CapsuleShape3D_ba1wv")
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disabled = true
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[node name="lowerleg_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.99828, -0.0572552, 0.0125757, -0.0555551, -0.855599, 0.514649, -0.0187066, -0.514462, -0.857309, -0.18208, 0.273538, 0.0527724)
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transform = Transform3D(0.998251, -0.0572024, 0.0149539, -0.0561251, -0.837258, 0.543921, -0.0185934, -0.543808, -0.839003, -0.182075, 0.270844, 0.0573739)
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bone_name = "lowerleg.r"
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bone_idx = 21
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@ -939,7 +939,7 @@ shape = SubResource("CapsuleShape3D_r0iiv")
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disabled = true
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[node name="lowerleg_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.983817, 0.177005, -0.0278168, 0.169383, -0.868136, 0.466528, 0.0584292, -0.46369, -0.884069, 0.207453, 0.274293, 0.00760477)
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transform = Transform3D(0.983543, 0.177017, -0.0361774, 0.171096, -0.848192, 0.501295, 0.0580527, -0.499235, -0.86452, 0.207454, 0.271329, 0.0126561)
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bone_name = "lowerleg.l"
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bone_idx = 17
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@ -962,8 +962,8 @@ libraries = {
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tree_root = SubResource("AnimationNodeStateMachine_7v7qh")
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anim_player = NodePath("../AnimationPlayer")
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parameters/current_length = 1.04167
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parameters/current_position = 0.206268
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parameters/current_delta = 0.0416877
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parameters/current_position = 0.806535
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parameters/current_delta = 0.0333333
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parameters/Death_A/current_length = 0.791667
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parameters/Death_A/current_position = 0.791667
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parameters/Death_A/current_delta = 0.0263263
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@ -980,12 +980,12 @@ parameters/Hit_B/current_length = 0.833333
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parameters/Hit_B/current_position = 0.833333
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parameters/Hit_B/current_delta = 0.0175824
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parameters/IWR/current_length = 1.04167
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parameters/IWR/current_position = 0.206268
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parameters/IWR/current_delta = 0.0416877
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parameters/IWR/current_position = 0.806535
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parameters/IWR/current_delta = 0.0333333
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parameters/IWR/blend_position = Vector2(0.000524879, -0.0137615)
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parameters/IWR/0/current_length = 1.04167
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parameters/IWR/0/current_position = 0.206268
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parameters/IWR/0/current_delta = 0.0416877
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parameters/IWR/0/current_position = 0.806535
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parameters/IWR/0/current_delta = 0.0333333
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parameters/IWR/1/current_length = 0.791667
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parameters/IWR/1/current_position = 0.708259
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parameters/IWR/1/current_delta = 0.0166667
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@ -993,8 +993,8 @@ parameters/IWR/2/current_length = 1.04167
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parameters/IWR/2/current_position = 1.04167
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parameters/IWR/2/current_delta = 0.0
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parameters/IWR/3/current_length = 0.791667
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parameters/IWR/3/current_position = 0.706328
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parameters/IWR/3/current_delta = 0.0416877
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parameters/IWR/3/current_position = 0.18161
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parameters/IWR/3/current_delta = 0.0333333
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parameters/IWR/4/current_length = 0.791667
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parameters/IWR/4/current_position = 0.390352
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parameters/IWR/4/current_delta = 0.0166667
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