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@ -558,36 +558,36 @@ bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, -1.92983e-22, -2.06635e-07, 9.18536e-22, 1, 3.51128e-15, 2.06635e-07, -3.51128e-15, 1, -2.1013e-22, 0.405663, 8.88178e-16)
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bones/1/enabled = true
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bones/1/position = Vector3(6.07234e-19, 0.374064, 9.33511e-16)
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bones/1/rotation = Quaternion(5.19914e-05, 0.0425451, 3.43511e-05, 0.999095)
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bones/1/position = Vector3(3.41355e-19, 0.370172, 1.34999e-15)
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bones/1/rotation = Quaternion(5.20957e-05, 0.0425452, 3.43462e-05, 0.999095)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 8.67181e-22, 3.55271e-15, -8.67181e-22, 1, 3.52176e-23, -3.55271e-15, -3.52176e-23, 1, -4.36903e-23, 0.191978, -8.88178e-16)
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bones/2/enabled = true
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bones/2/position = Vector3(5.98821e-12, 0.191978, -2.81142e-12)
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bones/2/rotation = Quaternion(-2.79232e-05, 0.00400176, 0.000182297, 0.999992)
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bones/2/rotation = Quaternion(-3.11382e-05, 0.00388087, 0.000188925, 0.999992)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, -2.05374e-22, -1.77636e-14, 2.05374e-22, 1, -1.11653e-14, 1.77636e-14, 1.11653e-14, 1, -9.6328e-23, 0.374988, 1.77636e-15)
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bones/3/enabled = true
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bones/3/position = Vector3(-1.41719e-11, 0.374988, 2.56118e-11)
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bones/3/rotation = Quaternion(3.71803e-05, 8.26821e-05, 0.000560595, 1)
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bones/3/rotation = Quaternion(2.80839e-05, 8.01437e-05, 0.000547553, 1)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572952, 0.998357, 5.96046e-08, -2.98023e-07, -1.19209e-07, 1, 0.998357, -0.0572953, 2.38419e-07, 0.212007, 0.134132, 8.92131e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.212005, 0.134126, -2.52552e-05)
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bones/4/rotation = Quaternion(-0.554523, -0.0593658, -0.637401, 0.531695)
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bones/4/position = Vector3(0.211996, 0.134121, -2.26224e-05)
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bones/4/rotation = Quaternion(-0.55296, -0.0588503, -0.637383, 0.5334)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993885, 0.110424, -1.77241e-07, -0.110424, 0.993885, -4.82524e-07, 1.22875e-07, 4.99145e-07, 1, -3.31295e-09, 0.241897, 4.4799e-09)
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bones/5/enabled = true
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bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07)
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bones/5/rotation = Quaternion(2.11054e-07, 6.33782e-08, -0.514632, 0.857411)
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bones/5/rotation = Quaternion(2.39313e-07, 3.70546e-08, -0.516105, 0.856525)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -601,28 +601,28 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 8.33334e-14, -2.83571e-14, -8.33334e-14, 1, -2.54025e-13, 2.83571e-14, 2.54025e-13, 1, -2.04281e-14, 0.0738259, -1.19209e-07)
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bones/7/enabled = true
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bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08)
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bones/7/rotation = Quaternion(-0.322574, -0.335869, 0.146037, 0.872818)
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bones/7/rotation = Quaternion(-0.3223, -0.337841, 0.145732, 0.872209)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0, 1, -2.32809e-07, -1, 0, -6.82762e-08, -6.82761e-08, 2.32809e-07, 1, 8.34841e-10, 0.0961251, -0.0575)
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bones/8/enabled = true
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bones/8/position = Vector3(9.24143e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(0.000633901, 0.00061405, -0.70447, 0.709733)
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bones/8/rotation = Quaternion(0.000828614, 0.000842517, -0.703673, 0.710523)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "upperarm.r"
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bones/9/parent = 3
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bones/9/rest = Transform3D(0.0572954, -0.998357, -1.49012e-07, 2.38419e-07, -1.19209e-07, 1, -0.998357, -0.0572954, 2.38419e-07, -0.212007, 0.134132, 7.46997e-08)
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bones/9/enabled = true
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bones/9/position = Vector3(-0.211996, 0.134121, -2.0246e-05)
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bones/9/rotation = Quaternion(-0.613697, 0.0793609, 0.608927, 0.496272)
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bones/9/position = Vector3(-0.212006, 0.134126, -2.28787e-05)
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bones/9/rotation = Quaternion(-0.612174, 0.0791382, 0.609259, 0.497778)
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bones/9/scale = Vector3(0.999999, 0.999999, 1)
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bones/10/name = "lowerarm.r"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.993885, -0.110424, 1.06327e-07, 0.110424, 0.993885, -4.82539e-07, -5.23934e-08, 4.91329e-07, 1, 4.03071e-09, 0.241897, 3.62012e-09)
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bones/10/enabled = true
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bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08)
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bones/10/rotation = Quaternion(1.76835e-07, -9.89018e-08, 0.538593, 0.842566)
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bones/10/rotation = Quaternion(1.97385e-07, -1.11664e-07, 0.539993, 0.84167)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "wrist.r"
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bones/11/parent = 10
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@ -636,21 +636,21 @@ bones/12/parent = 11
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bones/12/rest = Transform3D(1, -8.32931e-14, 2.83546e-14, 8.32931e-14, 1, -6.34575e-14, -2.83546e-14, 6.34575e-14, 1, 2.04281e-14, 0.0738259, -1.19209e-07)
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bones/12/enabled = true
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bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36404e-08)
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bones/12/rotation = Quaternion(-0.316954, 0.315882, -0.229954, 0.864222)
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bones/12/rotation = Quaternion(-0.316714, 0.317704, -0.229712, 0.863707)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "handslot.r"
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bones/13/parent = 12
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bones/13/rest = Transform3D(0, -1, 2.32809e-07, 1, 0, -6.86063e-08, 6.86063e-08, 2.32809e-07, 1, -8.34841e-10, 0.0961251, -0.0575)
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bones/13/enabled = true
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bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575)
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bones/13/rotation = Quaternion(0.00207517, 0.002419, 0.70481, 0.709389)
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bones/13/rotation = Quaternion(0.00277899, 0.00327075, 0.70408, 0.710108)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "head"
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bones/14/parent = 3
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bones/14/rest = Transform3D(1, 8.09955e-22, 1.77636e-14, -8.09955e-22, 1, 1.49605e-14, -1.77636e-14, -1.49605e-14, 1, 4.67612e-25, 0.268797, 0)
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bones/14/enabled = true
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bones/14/position = Vector3(-1.24879e-11, 0.268797, 4.0423e-15)
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bones/14/rotation = Quaternion(0.000537553, -0.0309759, -1.4001e-05, 0.99952)
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bones/14/rotation = Quaternion(0.00052871, -0.0308667, -2.08944e-05, 0.999523)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "Skeleton_Warrior_Helmet"
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bones/15/parent = 14
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@ -663,71 +663,71 @@ bones/16/name = "upperleg.l"
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bones/16/parent = 1
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bones/16/rest = Transform3D(1, -1.31243e-07, -1.34242e-07, -1.35828e-07, -0.999396, -0.0347426, -1.29601e-07, 0.0347426, -0.999397, 0.170945, 0.113587, 1.70271e-08)
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bones/16/enabled = true
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bones/16/position = Vector3(0.170945, 0.113587, 0.000241563)
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bones/16/rotation = Quaternion(0.990614, 0.0818368, 0.0771582, 0.0776815)
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bones/16/position = Vector3(0.170945, 0.113587, 0.000289427)
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bones/16/rotation = Quaternion(0.989711, 0.0820864, 0.0778162, 0.0876331)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "lowerleg.l"
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bones/17/parent = 16
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bones/17/rest = Transform3D(1, 1.62704e-07, 1.37175e-07, -1.30054e-07, 0.977432, -0.211252, -1.68451e-07, 0.211252, 0.977432, -1.1194e-08, 0.227077, -2.32076e-08)
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bones/17/enabled = true
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bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35529e-10)
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bones/17/rotation = Quaternion(0.362029, 7.38059e-08, -2.54991e-07, 0.932167)
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bones/17/rotation = Quaternion(0.387801, 6.51825e-08, -2.58792e-07, 0.921743)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "foot.l"
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bones/18/parent = 17
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bones/18/rest = Transform3D(1, -6.39488e-14, 1.68587e-07, -1.36667e-07, 0.585513, 0.810663, -9.87102e-08, -0.810663, 0.585513, -1.49012e-08, 0.149437, 3.72566e-09)
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bones/18/enabled = true
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bones/18/position = Vector3(4.3785e-08, 0.149437, -6.94943e-09)
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bones/18/rotation = Quaternion(-0.604378, -0.200209, 0.0689302, 0.768044)
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bones/18/rotation = Quaternion(-0.618159, -0.198757, 0.0736336, 0.756937)
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bones/18/scale = Vector3(1, 1, 0.999999)
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bones/19/name = "toes.l"
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bones/19/parent = 18
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bones/19/rest = Transform3D(-1, 1.21361e-07, 3.37844e-07, -1.58967e-07, 0.694106, -0.719873, -3.21865e-07, -0.719873, -0.694106, -1.6149e-10, 0.16565, 8.79764e-10)
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bones/19/enabled = true
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bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08)
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bones/19/rotation = Quaternion(-2.20628e-06, 0.920155, -0.391554, 6.88459e-07)
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bones/19/rotation = Quaternion(-2.48559e-06, 0.920153, -0.391558, 9.50918e-07)
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bones/19/scale = Vector3(1, 0.999998, 1)
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bones/20/name = "upperleg.r"
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bones/20/parent = 1
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bones/20/rest = Transform3D(1, 1.31243e-07, 2.02657e-07, 1.38205e-07, -0.999396, -0.0347426, 1.97975e-07, 0.0347426, -0.999397, -0.170945, 0.113587, 5.32468e-09)
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bones/20/enabled = true
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bones/20/position = Vector3(-0.170945, 0.113344, -0.000241887)
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bones/20/rotation = Quaternion(0.993025, -0.0321162, 0.0297114, 0.109486)
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bones/20/position = Vector3(-0.170945, 0.113344, -0.000289751)
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bones/20/rotation = Quaternion(0.992002, -0.0327173, 0.029473, 0.118291)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/name = "lowerleg.r"
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bones/21/parent = 20
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bones/21/rest = Transform3D(1, -1.65029e-07, -1.36672e-07, 1.32432e-07, 0.977432, -0.211252, 1.6845e-07, 0.211252, 0.977432, 1.18882e-08, 0.227077, -2.32075e-08)
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bones/21/enabled = true
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bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08)
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bones/21/rotation = Quaternion(0.413463, -6.66259e-08, 2.89259e-07, 0.910521)
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bones/21/rotation = Quaternion(0.436905, -6.60395e-08, 3.04293e-07, 0.899507)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "foot.r"
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bones/22/parent = 21
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bones/22/rest = Transform3D(1, 5.68434e-14, 1.68587e-07, -1.36668e-07, 0.585513, 0.810663, -9.87101e-08, -0.810663, 0.585513, 1.49012e-08, 0.149437, 3.72559e-09)
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bones/22/enabled = true
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bones/22/position = Vector3(1.60742e-08, 0.149437, 6.91271e-09)
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bones/22/rotation = Quaternion(-0.632359, 0.111533, -0.0196529, 0.766353)
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bones/22/rotation = Quaternion(-0.644808, 0.11115, -0.0218916, 0.755903)
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bones/22/scale = Vector3(1, 1, 0.999999)
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bones/23/name = "toes.r"
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bones/23/parent = 22
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bones/23/rest = Transform3D(-1, 1.21361e-07, 3.58529e-08, 5.84281e-08, 0.694106, -0.719873, -1.12251e-07, -0.719873, -0.694106, -1.61491e-10, 0.16565, 2.84604e-09)
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bones/23/enabled = true
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bones/23/position = Vector3(6.94014e-09, 0.16565, 2.44373e-08)
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bones/23/rotation = Quaternion(-8.80736e-05, 0.920215, -0.391413, 2.01291e-05)
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bones/23/rotation = Quaternion(-8.80717e-05, 0.920215, -0.391413, 2.01286e-05)
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bones/23/scale = Vector3(1, 0.999998, 1)
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bones/24/name = "kneeIK.l"
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bones/24/parent = 0
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bones/24/rest = Transform3D(1, -2.47926e-07, -3.89414e-07, -3.89414e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, 0.170945, 0.29231, 0.575812)
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bones/24/enabled = true
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bones/24/position = Vector3(0.170945, 0.292319, 0.575821)
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bones/24/position = Vector3(0.170945, 0.292325, 0.575827)
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bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "control-toe-roll.l"
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bones/25/parent = 0
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bones/25/rest = Transform3D(1, 2.05345e-07, -6.39488e-14, -7.10543e-15, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, 0.170945, 0.0259902, 0.245789)
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bones/25/enabled = true
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bones/25/position = Vector3(0.201736, 0.02785, 0.207792)
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bones/25/rotation = Quaternion(-0.709012, -7.23977e-08, -7.28064e-08, 0.705196)
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bones/25/position = Vector3(0.201736, 0.0278496, 0.208209)
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bones/25/rotation = Quaternion(-0.70941, -7.23588e-08, -7.2845e-08, 0.704796)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "control-heel-roll.l"
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bones/26/parent = 25
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@ -741,7 +741,7 @@ bones/27/parent = 26
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bones/27/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, -8.85797e-10, 0.213436, -8.66923e-10)
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bones/27/enabled = true
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bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08)
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bones/27/rotation = Quaternion(-1.33534e-07, 0.391084, 0.920355, 2.11977e-08)
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bones/27/rotation = Quaternion(-1.33533e-07, 0.391084, 0.920355, 2.12003e-08)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/name = "heelIK.l"
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bones/28/parent = 27
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@ -768,15 +768,15 @@ bones/31/name = "kneeIK.r"
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bones/31/parent = 0
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bones/31/rest = Transform3D(1, -2.47926e-07, 1.50996e-07, 1.50996e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, -0.170945, 0.29231, 0.575812)
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bones/31/enabled = true
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bones/31/position = Vector3(-0.170945, 0.292319, 0.575821)
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bones/31/position = Vector3(-0.170945, 0.292325, 0.575827)
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bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "control-toe-roll.r"
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bones/32/parent = 0
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bones/32/rest = Transform3D(1, 2.05345e-07, -5.68434e-14, -1.42109e-14, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, -0.170945, 0.0259902, 0.245789)
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bones/32/enabled = true
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bones/32/position = Vector3(-0.170945, 0.0252144, 0.241305)
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bones/32/rotation = Quaternion(-0.703199, -7.30489e-08, -7.21517e-08, 0.710993)
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bones/32/position = Vector3(-0.170945, 0.0251783, 0.240891)
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bones/32/rotation = Quaternion(-0.702784, -7.30882e-08, -7.21077e-08, 0.711403)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/name = "control-heel-roll.r"
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bones/33/parent = 32
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@ -790,7 +790,7 @@ bones/34/parent = 33
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bones/34/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, 1.40154e-08, 0.213436, -5.23748e-10)
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bones/34/enabled = true
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bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08)
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bones/34/rotation = Quaternion(-1.46967e-07, 0.391084, 0.920355, 2.40307e-08)
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bones/34/rotation = Quaternion(-1.46973e-07, 0.391084, 0.920355, 2.40374e-08)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/name = "heelIK.r"
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bones/35/parent = 34
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@ -824,7 +824,7 @@ bones/39/name = "handIK.l"
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bones/39/parent = 0
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bones/39/rest = Transform3D(-1.19209e-07, 1, 0, -1.19209e-07, 0, 1, 1, 1.19209e-07, 1.19209e-07, 0.713181, 1.10676, 2.99767e-07)
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bones/39/enabled = true
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bones/39/position = Vector3(0.520733, 0.780152, -0.0592629)
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bones/39/position = Vector3(0.520733, 0.777045, -0.0592629)
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bones/39/rotation = Quaternion(0.795617, 0.00380772, 0.605784, 0.00243902)
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bones/39/scale = Vector3(1, 1, 1)
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bones/40/name = "elbowIK.r"
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@ -838,12 +838,12 @@ bones/41/name = "handIK.r"
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bones/41/parent = 0
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bones/41/rest = Transform3D(0, -1, -5.96046e-08, 1.78814e-07, -1.19209e-07, 1, -1, -5.96046e-08, 1.19209e-07, -0.713182, 1.10676, -6.1348e-08)
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bones/41/enabled = true
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bones/41/position = Vector3(-0.510811, 0.780604, 0.0633181)
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bones/41/position = Vector3(-0.510811, 0.777497, 0.0633181)
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bones/41/rotation = Quaternion(-0.762388, 0.00756033, 0.647063, -0.00406022)
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bones/41/scale = Vector3(1, 1, 1)
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[node name="Skeleton_Warrior_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.999525, -0.00144758, 0.0307706, 0.00148789, 0.999998, -0.00128718, -0.0307686, 0.00133235, 0.999526, -0.000551944, 1.18427, 8.77683e-05)
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transform = Transform3D(0.999526, -0.00142456, 0.0307422, 0.00146348, 0.999998, -0.00124359, -0.0307404, 0.001288, 0.999527, -0.000554862, 1.18038, 8.00882e-05)
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bone_name = "Skeleton_Warrior_Helmet"
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bone_idx = 15
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@ -897,7 +897,7 @@ transform = Transform3D(1, -1.18234e-11, 9.31323e-10, 6.54836e-11, 1, -3.49246e-
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shape = SubResource("CapsuleShape3D_c30pj")
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[node name="lowerarm_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.606277, -0.464976, -0.645154, -0.236997, -0.668752, 0.7047, -0.759117, 0.580143, 0.295251, -0.391795, 0.954871, -0.0880453)
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transform = Transform3D(-0.609432, -0.463265, -0.643411, -0.235462, -0.669157, 0.70483, -0.757066, 0.581045, 0.298725, -0.392199, 0.951693, -0.0882416)
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bone_name = "lowerarm.r"
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bone_idx = 10
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@ -911,7 +911,7 @@ shape = SubResource("CapsuleShape3D_wwi0t")
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disabled = true
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[node name="lowerarm_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(-0.493571, 0.548436, 0.674985, 0.0885165, -0.740399, 0.666313, 0.865188, 0.38862, 0.316894, 0.378469, 0.972358, -0.160055)
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transform = Transform3D(-0.496839, 0.547202, 0.673587, 0.0866237, -0.741017, 0.665875, 0.863507, 0.389182, 0.320766, 0.37881, 0.969302, -0.160204)
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bone_name = "lowerarm.l"
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bone_idx = 5
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@ -925,7 +925,7 @@ shape = SubResource("CapsuleShape3D_ba1wv")
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disabled = true
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[node name="lowerleg_r" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.998194, -0.0570261, 0.0189165, -0.0572128, -0.806061, 0.58906, -0.0183439, -0.589079, -0.807868, -0.182118, 0.266224, 0.0643031)
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transform = Transform3D(0.998159, -0.0567598, 0.0213927, -0.0578731, -0.785521, 0.616122, -0.0181666, -0.616226, -0.78736, -0.182152, 0.26326, 0.0681833)
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bone_name = "lowerleg.r"
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bone_idx = 21
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@ -939,7 +939,7 @@ shape = SubResource("CapsuleShape3D_r0iiv")
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disabled = true
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[node name="lowerleg_l" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.983042, 0.176544, -0.0495986, 0.174182, -0.814365, 0.553598, 0.0573429, -0.55285, -0.831306, 0.207529, 0.266366, 0.0205912)
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transform = Transform3D(0.982714, 0.176001, -0.0574108, 0.17618, -0.793861, 0.582019, 0.0568595, -0.582073, -0.811146, 0.207616, 0.263239, 0.0251225)
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bone_name = "lowerleg.l"
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bone_idx = 17
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@ -963,8 +963,8 @@ libraries = {
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tree_root = SubResource("AnimationNodeStateMachine_7v7qh")
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anim_player = NodePath("../AnimationPlayer")
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parameters/current_length = 1.04167
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parameters/current_position = 0.355836
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parameters/current_delta = 0.0154083
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parameters/current_position = 0.433409
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parameters/current_delta = 0.0166667
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parameters/Death_A/current_length = 0.791667
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parameters/Death_A/current_position = 0.791667
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parameters/Death_A/current_delta = 0.0263263
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@ -981,12 +981,12 @@ parameters/Hit_B/current_length = 0.833333
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parameters/Hit_B/current_position = 0.833333
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parameters/Hit_B/current_delta = 0.0175824
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parameters/IWR/current_length = 1.04167
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parameters/IWR/current_position = 0.355836
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parameters/IWR/current_delta = 0.0154083
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parameters/IWR/current_position = 0.433409
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parameters/IWR/current_delta = 0.0166667
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parameters/IWR/blend_position = Vector2(0.000524879, -0.0137615)
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parameters/IWR/0/current_length = 1.04167
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parameters/IWR/0/current_position = 0.355836
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parameters/IWR/0/current_delta = 0.0154083
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parameters/IWR/0/current_position = 0.433409
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parameters/IWR/0/current_delta = 0.0166667
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parameters/IWR/1/current_length = 0.791667
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parameters/IWR/1/current_position = 0.708259
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parameters/IWR/1/current_delta = 0.0166667
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@ -994,8 +994,8 @@ parameters/IWR/2/current_length = 1.04167
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parameters/IWR/2/current_position = 1.04167
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parameters/IWR/2/current_delta = 0.0
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parameters/IWR/3/current_length = 0.791667
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parameters/IWR/3/current_position = 0.48092
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parameters/IWR/3/current_delta = 0.0154083
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parameters/IWR/3/current_position = 0.100199
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parameters/IWR/3/current_delta = 0.0166667
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parameters/IWR/4/current_length = 0.791667
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parameters/IWR/4/current_position = 0.390352
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parameters/IWR/4/current_delta = 0.0166667
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