Sascha
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cd56513318
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door and interactable objects
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2024-06-19 13:50:31 +07:00 |
Sascha
|
53a21be4ca
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door and interactable objects
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2024-06-12 13:36:15 +07:00 |
Sascha
|
79d0f07c99
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destructable objects extends item class
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2024-06-12 12:53:45 +07:00 |
Sascha
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ee49a1515c
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desctructable wall
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2024-06-10 14:41:16 +07:00 |
Sascha
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4200769e1d
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interactable ui
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2024-06-06 16:20:35 +07:00 |
Sascha
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6f22839c0e
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interactable area and chest
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2024-06-06 09:43:15 +07:00 |
Sascha
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2a218d4d6f
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walkable doorways
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2024-06-05 22:17:06 +07:00 |
Sascha
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9cdcf3bac2
|
enemy_controller
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2024-06-05 22:04:53 +07:00 |
Sascha
|
5c6bd3560e
|
addtl characters
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2024-06-05 20:41:06 +07:00 |
Sascha
|
006b0edbc2
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zombie_a as new enemy
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2024-06-04 21:34:45 +07:00 |
Sascha
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59772d9ba1
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sfx for enemies
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2024-06-04 13:23:10 +07:00 |
Sascha
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bfe052f46d
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footsteps and sword_swing via animation
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2024-06-04 10:33:29 +07:00 |
Sascha
|
bd9db0407e
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attacking possible + footsteps
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2024-06-03 18:47:37 +07:00 |
Sascha
|
23cdf5ed8a
|
chest with gold
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2024-06-02 11:43:01 +07:00 |
Sascha
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232c7b8f9d
|
hurtbox
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2024-06-02 11:04:08 +07:00 |
Sascha
|
45387cd8fe
|
joypad control
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2024-06-01 18:22:40 +07:00 |
Sascha
|
2900e58747
|
level design with Felix
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2024-06-01 17:28:08 +07:00 |
Sascha
|
7425ffefc0
|
bricks with seperate textures
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2024-05-31 10:47:56 +07:00 |
Sascha
|
e0344c19a8
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visual shader
|
2024-05-30 12:52:30 +07:00 |
Sascha
|
f1a4412417
|
refactor unit state machine
|
2024-05-30 12:32:06 +07:00 |
Sascha Woitschetzki
|
37746f1d16
|
add brick models
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2024-05-29 17:17:03 +07:00 |
Sascha
|
864dd0b6fb
|
destroyable items
|
2024-05-29 14:18:17 +07:00 |
Sascha
|
12dd767b01
|
hurtbox detects hit
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2024-05-29 13:59:36 +07:00 |
Sascha
|
a0f78268d8
|
hit and hurt boxes
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2024-05-29 10:21:48 +07:00 |
Sascha Woitschetzki
|
70c2de3fe2
|
clean up
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2024-05-29 08:52:14 +07:00 |