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@ -1,4 +1,4 @@
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[gd_scene load_steps=162 format=4 uid="uid://cv0cpierkxcw0"]
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[gd_scene load_steps=163 format=4 uid="uid://cv0cpierkxcw0"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="2_51yjr"]
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[ext_resource type="Texture2D" uid="uid://ejhvh25arsgk" path="res://resources/models/adventures/Knight_knight_texture.png" id="3_x8nvv"]
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@ -7,9 +7,9 @@
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[ext_resource type="Script" path="res://scripts/hurtbox.gd" id="5_le25r"]
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[ext_resource type="AudioStream" uid="uid://bkcdtwbc6wmaq" path="res://resources/audio/sword_swing.mp3" id="6_hsfup"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i3cyd"]
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radius = 1.1164
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height = 2.86099
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3wj2s"]
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radius = 0.8
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height = 2.4
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ljbeh"]
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resource_name = "knight_texture"
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@ -299,6 +299,10 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_e2176")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i3cyd"]
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radius = 1.1164
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height = 2.86099
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[sub_resource type="ArrayMesh" id="ArrayMesh_dj1xu"]
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_surfaces = [{
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"aabb": AABB(-0.485368, -1.12184, -0.386094, 0.970757, 1.14194, 0.342589),
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@ -31634,6 +31638,7 @@ transitions = ["Start", "IWR", SubResource("AnimationNodeStateMachineTransition_
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graph_offset = Vector2(-336, -146.186)
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[node name="Knight" type="CharacterBody3D" node_paths=PackedStringArray("model")]
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transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)
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collision_layer = 4
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script = ExtResource("2_51yjr")
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model = NodePath("Rig")
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@ -31641,7 +31646,7 @@ unit_name = "Player"
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[node name="Navigation_CollisionShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
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shape = SubResource("CapsuleShape3D_i3cyd")
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shape = SubResource("CapsuleShape3D_3wj2s")
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[node name="SpringArm3D" type="SpringArm3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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@ -31658,43 +31663,43 @@ bones/0/name = "root"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
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bones/0/enabled = true
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bones/0/position = Vector3(0, 0.000125468, 0)
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bones/0/position = Vector3(0, 0.000121526, 0)
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bones/0/rotation = Quaternion(-1.16323e-11, 0.000338143, 2.01478e-11, 1)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(-6.70948e-19, 0.372465, -1.59966e-25)
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bones/1/rotation = Quaternion(0.000322113, 0.0430087, -5.88374e-05, 0.999075)
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bones/1/position = Vector3(-4.83338e-19, 0.377602, -1.15236e-25)
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bones/1/rotation = Quaternion(0.000323529, 0.0430087, -5.88971e-05, 0.999075)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(0, 0.191978, 0)
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bones/2/rotation = Quaternion(0.000395831, -0.000531586, 6.50144e-05, 1)
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bones/2/rotation = Quaternion(0.000391297, 0.000311601, 2.56913e-06, 1)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0)
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bones/3/enabled = true
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bones/3/position = Vector3(0, 0.374988, 0)
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bones/3/rotation = Quaternion(0.000163722, -0.000107796, 9.31549e-06, 1)
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bones/3/rotation = Quaternion(0.000149023, -9.25788e-05, 8.7603e-05, 1)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.211923, 0.134058, -0.000141847)
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bones/4/rotation = Quaternion(-0.553987, -0.0568697, -0.635923, 0.53429)
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bones/4/position = Vector3(0.212005, 0.134099, -0.000163966)
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bones/4/rotation = Quaternion(-0.552527, -0.0628344, -0.65543, 0.511054)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/enabled = true
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bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/rotation = Quaternion(3.29807e-08, -5.56187e-08, -0.515965, 0.85661)
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bones/5/rotation = Quaternion(1.49383e-08, -5.48466e-08, -0.479221, 0.877694)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -31708,14 +31713,14 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/enabled = true
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bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/rotation = Quaternion(-0.321037, -0.337731, 0.149403, 0.872096)
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bones/7/rotation = Quaternion(-0.315857, -0.33068, 0.13427, 0.879123)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001)
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bones/8/enabled = true
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bones/8/position = Vector3(5.50255e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(0.000594875, 0.00098048, -0.70372, 0.710476)
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bones/8/rotation = Quaternion(0.00147644, 0.00183216, -0.700464, 0.713684)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "1H_Sword_Offhand"
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bones/9/parent = 8
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@ -31756,15 +31761,15 @@ bones/14/name = "upperarm.r"
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bones/14/parent = 3
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bones/14/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
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bones/14/enabled = true
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bones/14/position = Vector3(-0.212005, 0.134099, -0.000164157)
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bones/14/rotation = Quaternion(-0.611966, 0.0778285, 0.612498, 0.494254)
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bones/14/position = Vector3(-0.211923, 0.134058, -0.000142039)
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bones/14/rotation = Quaternion(-0.611953, 0.0826341, 0.62799, 0.473617)
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bones/14/scale = Vector3(0.999999, 0.999999, 1)
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bones/15/name = "lowerarm.r"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
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bones/15/enabled = true
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bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
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bones/15/rotation = Quaternion(2.19056e-08, 4.75009e-08, 0.538214, 0.842808)
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bones/15/rotation = Quaternion(2.94223e-08, 4.73025e-08, 0.50259, 0.864525)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "wrist.r"
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bones/16/parent = 15
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@ -31778,14 +31783,14 @@ bones/17/parent = 16
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bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
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bones/17/enabled = true
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bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
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bones/17/rotation = Quaternion(-0.319788, 0.313842, -0.231612, 0.863478)
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bones/17/rotation = Quaternion(-0.314677, 0.305344, -0.215132, 0.872618)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "handslot.r"
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bones/18/parent = 17
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bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
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bones/18/enabled = true
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bones/18/position = Vector3(-1.55245e-08, 0.0961251, -0.0575)
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bones/18/rotation = Quaternion(0.00225346, 0.00280002, 0.703926, 0.710264)
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bones/18/rotation = Quaternion(0.00408105, 0.00498637, 0.701992, 0.712156)
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bones/18/scale = Vector3(1, 1, 1)
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bones/19/name = "1H_Sword"
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bones/19/parent = 18
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@ -31806,7 +31811,7 @@ bones/21/parent = 3
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bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0)
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bones/21/enabled = true
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bones/21/position = Vector3(0, 0.268797, 0)
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bones/21/rotation = Quaternion(-0.000431143, -0.0307998, 2.60356e-06, 0.999525)
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bones/21/rotation = Quaternion(-0.000444694, -0.0316317, 5.30677e-05, 0.9995)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "Knight_Helmet"
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bones/22/parent = 21
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@ -31826,71 +31831,71 @@ bones/24/name = "upperleg.l"
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bones/24/parent = 1
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bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
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bones/24/enabled = true
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bones/24/position = Vector3(0.170945, 0.113587, -0.000335004)
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bones/24/rotation = Quaternion(0.990308, 0.083243, 0.0779872, 0.0792443)
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bones/24/position = Vector3(0.170945, 0.113587, 0.000332375)
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bones/24/rotation = Quaternion(0.991297, 0.0828455, 0.0772256, 0.0671017)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "lowerleg.l"
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bones/25/parent = 24
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bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
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bones/25/enabled = true
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bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
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bones/25/rotation = Quaternion(0.375868, 6.26769e-08, -2.59041e-07, 0.926673)
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bones/25/rotation = Quaternion(0.338143, 5.85639e-08, -2.39959e-07, 0.941095)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "foot.l"
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bones/26/parent = 25
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bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
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bones/26/enabled = true
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|
bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
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|
|
bones/26/rotation = Quaternion(-0.60973, -0.201323, 0.0730427, 0.763127)
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|
bones/26/rotation = Quaternion(-0.591901, -0.203368, 0.066273, 0.777111)
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bones/26/scale = Vector3(1, 1, 0.999999)
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bones/27/name = "toes.l"
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bones/27/parent = 26
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|
bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09)
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|
bones/27/enabled = true
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|
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|
bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09)
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|
bones/27/rotation = Quaternion(-9.76661e-09, 0.920349, -0.391098, 7.82671e-08)
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|
bones/27/rotation = Quaternion(-9.81783e-09, 0.920355, -0.391084, 7.8284e-08)
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|
bones/27/scale = Vector3(1, 1, 1)
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bones/28/name = "upperleg.r"
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|
bones/28/parent = 1
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|
bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
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bones/28/enabled = true
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|
bones/28/position = Vector3(-0.170945, 0.113587, 0.000335036)
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|
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|
bones/28/rotation = Quaternion(0.992134, -0.0327878, 0.0298602, 0.117059)
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|
bones/28/position = Vector3(-0.170945, 0.113587, -0.000332344)
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|
bones/28/rotation = Quaternion(0.993671, -0.0319328, 0.030236, 0.103365)
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|
bones/28/scale = Vector3(1, 1, 1)
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bones/29/name = "lowerleg.r"
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bones/29/parent = 28
|
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|
bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
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bones/29/enabled = true
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bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
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bones/29/rotation = Quaternion(0.419936, -6.04727e-08, 2.92809e-07, 0.907554)
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bones/29/rotation = Quaternion(0.389819, -6.07636e-08, 2.72684e-07, 0.920892)
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bones/29/scale = Vector3(1, 1, 1)
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bones/30/name = "foot.r"
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bones/30/parent = 29
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bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
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bones/30/enabled = true
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bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
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bones/30/rotation = Quaternion(-0.637362, 0.11245, -0.0215545, 0.76201)
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bones/30/rotation = Quaternion(-0.619068, 0.112917, -0.0186948, 0.776953)
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bones/30/scale = Vector3(1, 1, 0.999999)
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bones/31/name = "toes.r"
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bones/31/parent = 30
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|
bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09)
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bones/31/enabled = true
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|
bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
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bones/31/rotation = Quaternion(3.03542e-08, 0.920355, -0.391084, -6.95359e-08)
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bones/31/rotation = Quaternion(3.01755e-08, 0.920321, -0.391164, -6.94879e-08)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "kneeIK.l"
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bones/32/parent = 0
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bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812)
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bones/32/enabled = true
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bones/32/position = Vector3(0.170945, 0.292331, 0.575833)
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|
bones/32/position = Vector3(0.170945, 0.29234, 0.575842)
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bones/32/rotation = Quaternion(0.707107, -2.29309e-07, -4.60484e-08, 0.707107)
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|
bones/32/scale = Vector3(1, 1, 1)
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bones/33/name = "control-toe-roll.l"
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|
bones/33/parent = 0
|
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|
bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
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|
bones/33/enabled = true
|
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bones/33/position = Vector3(0.202077, 0.026367, 0.202898)
|
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|
bones/33/rotation = Quaternion(-0.704762, -7.07512e-08, -7.03111e-08, 0.709444)
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|
bones/33/position = Vector3(0.202077, 0.0270646, 0.206499)
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|
bones/33/rotation = Quaternion(-0.708087, -7.04115e-08, -7.06461e-08, 0.706125)
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|
bones/33/scale = Vector3(1, 1, 1)
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|
bones/34/name = "control-heel-roll.l"
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|
bones/34/parent = 33
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@ -31931,15 +31936,15 @@ bones/39/name = "kneeIK.r"
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|
bones/39/parent = 0
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|
bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812)
|
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|
|
bones/39/enabled = true
|
|
|
|
|
bones/39/position = Vector3(-0.170945, 0.292331, 0.575833)
|
|
|
|
|
bones/39/position = Vector3(-0.170945, 0.29234, 0.575842)
|
|
|
|
|
bones/39/rotation = Quaternion(0.707107, -3.82453e-08, 1.45016e-07, 0.707107)
|
|
|
|
|
bones/39/scale = Vector3(1, 1, 1)
|
|
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|
|
bones/40/name = "control-toe-roll.r"
|
|
|
|
|
bones/40/parent = 0
|
|
|
|
|
bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
|
|
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|
|
bones/40/enabled = true
|
|
|
|
|
bones/40/position = Vector3(-0.170945, 0.0270786, 0.246973)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.708168, -7.04334e-08, -7.06259e-08, 0.706044)
|
|
|
|
|
bones/40/position = Vector3(-0.170945, 0.0263623, 0.243382)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.704773, -7.07744e-08, -7.02843e-08, 0.709433)
|
|
|
|
|
bones/40/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/41/name = "control-heel-roll.r"
|
|
|
|
|
bones/41/parent = 40
|
|
|
|
|
@ -31987,8 +31992,8 @@ bones/47/name = "handIK.l"
|
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|
|
bones/47/parent = 0
|
|
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|
|
bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07)
|
|
|
|
|
bones/47/enabled = true
|
|
|
|
|
bones/47/position = Vector3(0.520733, 0.777703, -0.0567745)
|
|
|
|
|
bones/47/rotation = Quaternion(0.795252, 0.00162301, 0.606277, 0.000382718)
|
|
|
|
|
bones/47/position = Vector3(0.520733, 0.768148, -0.0567701)
|
|
|
|
|
bones/47/rotation = Quaternion(0.795256, 0.00162756, 0.606272, 0.000384112)
|
|
|
|
|
bones/47/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/48/name = "elbowIK.r"
|
|
|
|
|
bones/48/parent = 0
|
|
|
|
|
@ -32001,12 +32006,12 @@ bones/49/name = "handIK.r"
|
|
|
|
|
bones/49/parent = 0
|
|
|
|
|
bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08)
|
|
|
|
|
bones/49/enabled = true
|
|
|
|
|
bones/49/position = Vector3(-0.510854, 0.777703, 0.059844)
|
|
|
|
|
bones/49/rotation = Quaternion(0.759118, -0.00140486, -0.650951, 0.000119126)
|
|
|
|
|
bones/49/position = Vector3(-0.510854, 0.768148, 0.0598484)
|
|
|
|
|
bones/49/rotation = Quaternion(0.759123, -0.00140932, -0.650946, 0.00012078)
|
|
|
|
|
bones/49/scale = Vector3(1, 1, 1)
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00278457, 0.263985, 0.964522, 0.999966, -0.00672169, 0.00472749, 0.0077317, 0.964503, -0.263957, 0.512825, 0.62683, -0.000452597)
|
|
|
|
|
transform = Transform3D(-0.00182128, 0.263614, 0.964626, 0.999857, -0.015716, 0.00618367, 0.0167906, 0.9645, -0.263547, 0.512196, 0.615056, -0.0028324)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "1H_Sword_Offhand"
|
|
|
|
|
bone_idx = 9
|
|
|
|
|
@ -32016,7 +32021,7 @@ mesh = SubResource("ArrayMesh_rvosg")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00278455, 0.263985, 0.964522, 0.999966, -0.00672423, 0.00472816, 0.00773433, 0.964503, -0.263957, 0.66318, 0.627567, -0.0415996)
|
|
|
|
|
transform = Transform3D(-0.00182126, 0.263613, 0.964626, 0.999857, -0.0157186, 0.00618434, 0.0167932, 0.9645, -0.263546, 0.662567, 0.61602, -0.0439154)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Badge_Shield"
|
|
|
|
|
bone_idx = 10
|
|
|
|
|
@ -32026,7 +32031,7 @@ mesh = SubResource("ArrayMesh_0xags")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00278455, 0.263985, 0.964522, 0.999966, -0.00672423, 0.00472816, 0.00773433, 0.964503, -0.263957, 0.66318, 0.627567, -0.0415996)
|
|
|
|
|
transform = Transform3D(-0.00182126, 0.263613, 0.964626, 0.999857, -0.0157186, 0.00618434, 0.0167932, 0.9645, -0.263546, 0.662567, 0.61602, -0.0439154)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Rectangle_Shield"
|
|
|
|
|
bone_idx = 11
|
|
|
|
|
@ -32036,7 +32041,7 @@ mesh = SubResource("ArrayMesh_qr44s")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00278455, 0.263985, 0.964522, 0.999966, -0.00672423, 0.00472816, 0.00773433, 0.964503, -0.263957, 0.66318, 0.627567, -0.0415996)
|
|
|
|
|
transform = Transform3D(-0.00182126, 0.263613, 0.964626, 0.999857, -0.0157186, 0.00618434, 0.0167932, 0.9645, -0.263546, 0.662567, 0.61602, -0.0439154)
|
|
|
|
|
bone_name = "Round_Shield"
|
|
|
|
|
bone_idx = 12
|
|
|
|
|
|
|
|
|
|
@ -32045,7 +32050,7 @@ mesh = SubResource("ArrayMesh_bb24p")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00278455, 0.263985, 0.964522, 0.999966, -0.00672423, 0.00472816, 0.00773433, 0.964503, -0.263957, 0.66318, 0.627567, -0.0415996)
|
|
|
|
|
transform = Transform3D(-0.00182126, 0.263613, 0.964626, 0.999857, -0.0157186, 0.00618434, 0.0167932, 0.9645, -0.263546, 0.662567, 0.61602, -0.0439154)
|
|
|
|
|
bone_name = "Spike_Shield"
|
|
|
|
|
bone_idx = 13
|
|
|
|
|
|
|
|
|
|
@ -32054,7 +32059,7 @@ mesh = SubResource("ArrayMesh_jnwr3")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.000278904, -0.158184, 0.987409, 0.999984, -0.00550401, -0.000600301, 0.00553013, 0.987393, 0.158183, -0.496033, 0.630834, 0.141379)
|
|
|
|
|
transform = Transform3D(-0.00114109, -0.164274, 0.986413, 0.999935, -0.011309, -0.000727692, 0.0112754, 0.986349, 0.164276, -0.496977, 0.619048, 0.138688)
|
|
|
|
|
bone_name = "1H_Sword"
|
|
|
|
|
bone_idx = 19
|
|
|
|
|
|
|
|
|
|
@ -32073,7 +32078,7 @@ shape = SubResource("CapsuleShape3D_nge0l")
|
|
|
|
|
disabled = true
|
|
|
|
|
|
|
|
|
|
[node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00027892, -0.158184, 0.987409, 0.999984, -0.00550402, -0.000600287, 0.00553014, 0.987393, 0.158183, -0.496033, 0.630834, 0.141379)
|
|
|
|
|
transform = Transform3D(-0.00114111, -0.164274, 0.986413, 0.999935, -0.011309, -0.000727678, 0.0112755, 0.986349, 0.164276, -0.496977, 0.619048, 0.138688)
|
|
|
|
|
bone_name = "2H_Sword"
|
|
|
|
|
bone_idx = 20
|
|
|
|
|
|
|
|
|
|
@ -32082,7 +32087,7 @@ mesh = SubResource("ArrayMesh_ys2n7")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.999716, 4.14339e-05, 0.0238298, -1.9844e-05, 1, -0.000906241, -0.0238298, 0.000905511, 0.999716, 8.41946e-05, 1.18282, 0.00111347)
|
|
|
|
|
transform = Transform3D(0.999715, -9.50403e-05, 0.0238818, 0.000115347, 1, -0.000848912, -0.0238817, 0.000851424, 0.999714, 0.000125442, 1.18795, 0.00110022)
|
|
|
|
|
bone_name = "Knight_Helmet"
|
|
|
|
|
bone_idx = 22
|
|
|
|
|
|
|
|
|
|
@ -32101,7 +32106,7 @@ transform = Transform3D(-0.999711, 2.27778e-05, 0.024046, 5.34939e-07, 1, -0.000
|
|
|
|
|
shape = SubResource("CapsuleShape3D_i3cyd")
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.996352, 9.37223e-05, 0.0853374, 5.73449e-05, 0.999998, -0.00176778, -0.0853375, 0.00176623, 0.996351, 8.23732e-05, 1.18282, 0.00109147)
|
|
|
|
|
transform = Transform3D(0.996204, 6.0286e-05, 0.0870478, 9.08447e-05, 0.999998, -0.00173222, -0.0870477, 0.00173355, 0.996203, 0.00012099, 1.18795, 0.00107768)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Knight_Cape"
|
|
|
|
|
bone_idx = 23
|
|
|
|
|
@ -32143,7 +32148,7 @@ libraries = {
|
|
|
|
|
tree_root = SubResource("AnimationNodeStateMachine_vnar2")
|
|
|
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
|
parameters/current_length = 1.06667
|
|
|
|
|
parameters/current_position = 0.391351
|
|
|
|
|
parameters/current_position = 0.760561
|
|
|
|
|
parameters/current_delta = 0.0166667
|
|
|
|
|
parameters/conditions/blocking = false
|
|
|
|
|
parameters/conditions/grounded = false
|
|
|
|
|
@ -32183,14 +32188,14 @@ parameters/Hit_B/current_length = 0.866667
|
|
|
|
|
parameters/Hit_B/current_position = 0.866667
|
|
|
|
|
parameters/Hit_B/current_delta = 0.0202171
|
|
|
|
|
parameters/IWR/current_length = 1.06667
|
|
|
|
|
parameters/IWR/current_position = 0.391351
|
|
|
|
|
parameters/IWR/current_position = 0.760561
|
|
|
|
|
parameters/IWR/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/blend_position = Vector2(-0.000645578, 0.0027101)
|
|
|
|
|
parameters/IWR/0/current_length = 1.06667
|
|
|
|
|
parameters/IWR/0/current_position = 0.391351
|
|
|
|
|
parameters/IWR/0/current_position = 0.760561
|
|
|
|
|
parameters/IWR/0/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/1/current_length = 0.8
|
|
|
|
|
parameters/IWR/1/current_position = 0.39184
|
|
|
|
|
parameters/IWR/1/current_position = 0.761431
|
|
|
|
|
parameters/IWR/1/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/2/current_length = 1.06667
|
|
|
|
|
parameters/IWR/2/current_position = 0.475417
|
|
|
|
|
@ -32199,7 +32204,7 @@ parameters/IWR/3/current_length = 0.8
|
|
|
|
|
parameters/IWR/3/current_position = 0.446801
|
|
|
|
|
parameters/IWR/3/current_delta = 0.0166667
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parameters/IWR/4/current_length = 0.8
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parameters/IWR/4/current_position = 0.39184
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parameters/IWR/4/current_position = 0.761431
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parameters/IWR/4/current_delta = 0.0166667
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parameters/Interact/current_length = 1.3
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parameters/Interact/current_position = 1.3
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