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@ -31588,43 +31588,43 @@ bones/0/name = "root"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
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bones/0/enabled = true
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bones/0/position = Vector3(0, 0.000234325, 0)
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bones/0/rotation = Quaternion(-3.44513e-11, -0.001001, -5.96713e-11, 1)
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bones/0/position = Vector3(0, 1.919e-05, 0)
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bones/0/rotation = Quaternion(-3.44514e-11, -0.001001, -5.96714e-11, 1)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(7.16078e-25, 0.378146, -3.00346e-18)
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bones/1/rotation = Quaternion(0.000685688, 0.0428646, 0.000103793, 0.999081)
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bones/1/position = Vector3(1.04873e-19, 0.368872, 3.2384e-18)
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bones/1/rotation = Quaternion(0.000736769, 0.0428656, 0.000101539, 0.999081)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(0, 0.191978, 0)
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bones/2/rotation = Quaternion(0.000837669, 0.000710595, -0.000135884, 0.999999)
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bones/2/rotation = Quaternion(0.000849244, 0.000311619, -0.000102906, 1)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0)
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bones/3/enabled = true
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bones/3/position = Vector3(0, 0.374988, 0)
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bones/3/rotation = Quaternion(0.000321315, 0.000301106, -0.000121159, 1)
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bones/3/rotation = Quaternion(0.000343305, 0.000296535, -0.000144834, 1)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.211956, 0.134039, -0.000334245)
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bones/4/rotation = Quaternion(-0.556908, -0.0589592, -0.637105, 0.529599)
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bones/4/position = Vector3(0.211916, 0.134019, -0.000323386)
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bones/4/rotation = Quaternion(-0.5533, -0.057683, -0.63626, 0.534514)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/enabled = true
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bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/rotation = Quaternion(1.81229e-08, -8.68363e-08, -0.511825, 0.859089)
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bones/5/rotation = Quaternion(3.68126e-08, -7.06896e-08, -0.516753, 0.856134)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -31638,14 +31638,14 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/enabled = true
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bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/rotation = Quaternion(-0.320008, -0.334798, 0.147998, 0.873843)
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bones/7/rotation = Quaternion(-0.319301, -0.340068, 0.148036, 0.872059)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001)
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bones/8/enabled = true
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bones/8/position = Vector3(1.03221e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(-5.50247e-06, 0.000625969, -0.703867, 0.710332)
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bones/8/rotation = Quaternion(0.000536644, 0.00109439, -0.702032, 0.712144)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "1H_Sword_Offhand"
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bones/9/parent = 8
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@ -31686,15 +31686,15 @@ bones/14/name = "upperarm.r"
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bones/14/parent = 3
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bones/14/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
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bones/14/enabled = true
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bones/14/position = Vector3(-0.211876, 0.133999, -0.000312779)
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bones/14/rotation = Quaternion(-0.615086, 0.0782872, 0.611473, 0.49157)
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bones/14/position = Vector3(-0.211917, 0.134019, -0.000323639)
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bones/14/rotation = Quaternion(-0.611521, 0.0775305, 0.611554, 0.496017)
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bones/14/scale = Vector3(0.999999, 0.999999, 1)
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bones/15/name = "lowerarm.r"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
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bones/15/enabled = true
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bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
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bones/15/rotation = Quaternion(5.00639e-09, 5.7718e-08, 0.53454, 0.845143)
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bones/15/rotation = Quaternion(1.4626e-08, 5.01007e-08, 0.539664, 0.84188)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "wrist.r"
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bones/16/parent = 15
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@ -31708,14 +31708,14 @@ bones/17/parent = 16
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bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
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bones/17/enabled = true
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bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
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bones/17/rotation = Quaternion(-0.318634, 0.311243, -0.229615, 0.865377)
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bones/17/rotation = Quaternion(-0.318125, 0.316379, -0.230305, 0.863516)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "handslot.r"
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bones/18/parent = 17
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bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
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bones/18/enabled = true
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bones/18/position = Vector3(-1.53215e-08, 0.0961251, -0.0575)
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bones/18/rotation = Quaternion(0.00124649, 0.00151999, 0.704243, 0.709957)
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bones/18/rotation = Quaternion(0.00273384, 0.00323351, 0.702674, 0.7115)
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bones/18/scale = Vector3(1, 1, 1)
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bones/19/name = "1H_Sword"
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bones/19/parent = 18
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@ -31736,7 +31736,7 @@ bones/21/parent = 3
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bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0)
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bones/21/enabled = true
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bones/21/position = Vector3(0, 0.268797, 0)
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bones/21/rotation = Quaternion(-0.00093767, -0.0315338, -0.000130833, 0.999502)
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bones/21/rotation = Quaternion(-0.000926906, -0.0310602, -0.000159492, 0.999517)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "Knight_Helmet"
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bones/22/parent = 21
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@ -31756,71 +31756,71 @@ bones/24/name = "upperleg.l"
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bones/24/parent = 1
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bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
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bones/24/enabled = true
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bones/24/position = Vector3(0.170945, 0.113587, 0.00063364)
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bones/24/rotation = Quaternion(0.991391, 0.0823342, 0.0768997, 0.0667246)
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bones/24/position = Vector3(0.170945, 0.113587, -0.000504194)
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bones/24/rotation = Quaternion(0.989643, 0.0830629, 0.0782418, 0.0870906)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "lowerleg.l"
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bones/25/parent = 24
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bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
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bones/25/enabled = true
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bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
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bones/25/rotation = Quaternion(0.333734, 5.72151e-08, -2.36167e-07, 0.942667)
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bones/25/rotation = Quaternion(0.396767, 6.38368e-08, -2.66008e-07, 0.917919)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "foot.l"
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bones/26/parent = 25
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bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
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bones/26/enabled = true
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bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
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bones/26/rotation = Quaternion(-0.589965, -0.202751, 0.065706, 0.778791)
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bones/26/rotation = Quaternion(-0.622206, -0.199518, 0.0759309, 0.753185)
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bones/26/scale = Vector3(1, 1, 0.999999)
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bones/27/name = "toes.l"
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bones/27/parent = 26
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bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09)
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bones/27/enabled = true
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bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09)
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bones/27/rotation = Quaternion(-9.8886e-09, 0.920355, -0.391084, 7.82349e-08)
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bones/27/rotation = Quaternion(-9.34837e-09, 0.919654, -0.39273, 7.81813e-08)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/name = "upperleg.r"
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bones/28/parent = 1
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bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
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bones/28/enabled = true
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bones/28/position = Vector3(-0.170945, 0.113587, -0.000633608)
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bones/28/rotation = Quaternion(0.993799, -0.0318363, 0.0301731, 0.102178)
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bones/28/position = Vector3(-0.170945, 0.113587, 0.000504225)
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bones/28/rotation = Quaternion(0.990967, -0.033341, 0.0294056, 0.126527)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/name = "lowerleg.r"
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bones/29/parent = 28
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bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
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bones/29/enabled = true
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bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
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bones/29/rotation = Quaternion(0.388822, -6.07894e-08, 2.7189e-07, 0.921313)
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bones/29/rotation = Quaternion(0.443473, -5.72857e-08, 3.08671e-07, 0.896288)
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bones/29/scale = Vector3(1, 1, 1)
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bones/30/name = "foot.r"
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bones/30/parent = 29
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bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
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bones/30/enabled = true
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bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
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bones/30/rotation = Quaternion(-0.616609, 0.112612, -0.0185349, 0.778953)
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bones/30/rotation = Quaternion(-0.647708, 0.111779, -0.023011, 0.753293)
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bones/30/scale = Vector3(1, 1, 0.999999)
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bones/31/name = "toes.r"
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bones/31/parent = 30
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bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09)
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bones/31/enabled = true
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bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
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bones/31/rotation = Quaternion(3.03649e-08, 0.920355, -0.391084, -6.9553e-08)
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bones/31/rotation = Quaternion(3.03633e-08, 0.920355, -0.391084, -6.95465e-08)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "kneeIK.l"
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bones/32/parent = 0
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bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812)
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bones/32/enabled = true
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bones/32/position = Vector3(0.170945, 0.292365, 0.575867)
|
|
|
|
|
bones/32/position = Vector3(0.170945, 0.292948, 0.57645)
|
|
|
|
|
bones/32/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107)
|
|
|
|
|
bones/32/scale = Vector3(1, 1, 1)
|
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|
|
bones/33/name = "control-toe-roll.l"
|
|
|
|
|
bones/33/parent = 0
|
|
|
|
|
bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
|
|
|
|
|
bones/33/enabled = true
|
|
|
|
|
bones/33/position = Vector3(0.20196, 0.0279481, 0.207761)
|
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|
|
|
bones/33/rotation = Quaternion(-0.709049, -7.03124e-08, -7.07398e-08, 0.705159)
|
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|
|
bones/33/position = Vector3(0.20196, 0.0255434, 0.203417)
|
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|
|
bones/33/rotation = Quaternion(-0.705693, -7.06503e-08, -7.04146e-08, 0.708517)
|
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|
|
bones/33/scale = Vector3(1, 1, 1)
|
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|
|
bones/34/name = "control-heel-roll.l"
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|
bones/34/parent = 33
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@ -31861,15 +31861,15 @@ bones/39/name = "kneeIK.r"
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|
bones/39/parent = 0
|
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|
bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812)
|
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|
bones/39/enabled = true
|
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|
bones/39/position = Vector3(-0.170945, 0.292365, 0.575867)
|
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|
|
bones/39/position = Vector3(-0.170945, 0.292948, 0.57645)
|
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|
|
bones/39/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
|
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|
bones/39/scale = Vector3(1, 1, 1)
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|
bones/40/name = "control-toe-roll.r"
|
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|
bones/40/parent = 0
|
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|
bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
|
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|
bones/40/enabled = true
|
|
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|
|
bones/40/position = Vector3(-0.170945, 0.026763, 0.240746)
|
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|
|
bones/40/rotation = Quaternion(-0.702161, -7.10449e-08, -7.00033e-08, 0.712018)
|
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|
bones/40/position = Vector3(-0.170945, 0.0259247, 0.246331)
|
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|
bones/40/rotation = Quaternion(-0.705832, -7.07136e-08, -7.03513e-08, 0.70838)
|
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|
bones/40/scale = Vector3(1, 1, 1)
|
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|
bones/41/name = "control-heel-roll.r"
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|
bones/41/parent = 40
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@ -31917,8 +31917,8 @@ bones/47/name = "handIK.l"
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|
bones/47/parent = 0
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|
bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07)
|
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|
bones/47/enabled = true
|
|
|
|
|
bones/47/position = Vector3(0.520792, 0.781626, -0.0566603)
|
|
|
|
|
bones/47/rotation = Quaternion(0.796158, 0.0031949, 0.60508, 0.000215067)
|
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|
|
|
bones/47/position = Vector3(0.520792, 0.774593, -0.0564185)
|
|
|
|
|
bones/47/rotation = Quaternion(0.796366, 0.00344831, 0.604806, 0.000285998)
|
|
|
|
|
bones/47/scale = Vector3(1, 1, 1)
|
|
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|
|
bones/48/name = "elbowIK.r"
|
|
|
|
|
bones/48/parent = 0
|
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|
@ -31931,12 +31931,12 @@ bones/49/name = "handIK.r"
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|
|
bones/49/parent = 0
|
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|
|
bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08)
|
|
|
|
|
bones/49/enabled = true
|
|
|
|
|
bones/49/position = Vector3(-0.510618, 0.781626, 0.0609533)
|
|
|
|
|
bones/49/rotation = Quaternion(0.759826, -0.00320634, -0.650119, 0.000906458)
|
|
|
|
|
bones/49/position = Vector3(-0.510618, 0.774593, 0.0611951)
|
|
|
|
|
bones/49/rotation = Quaternion(0.760048, -0.00345564, -0.649857, 0.000991548)
|
|
|
|
|
bones/49/scale = Vector3(1, 1, 1)
|
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|
[node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00317518, 0.263183, 0.96474, 0.999989, -0.00223458, 0.00390166, 0.00318309, 0.964743, -0.263173, 0.512939, 0.630521, 0.00111077)
|
|
|
|
|
transform = Transform3D(-0.00409756, 0.263731, 0.964587, 0.999953, -0.00729529, 0.00624339, 0.00868403, 0.964568, -0.263688, 0.512984, 0.62317, 0.0015911)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "1H_Sword_Offhand"
|
|
|
|
|
bone_idx = 9
|
|
|
|
|
@ -31946,7 +31946,7 @@ mesh = SubResource("ArrayMesh_rvosg")
|
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|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00317516, 0.263182, 0.96474, 0.999989, -0.00223711, 0.00390232, 0.00318571, 0.964743, -0.263172, 0.663328, 0.631129, -0.039914)
|
|
|
|
|
transform = Transform3D(-0.00409754, 0.263731, 0.964587, 0.999953, -0.00729782, 0.00624406, 0.00868665, 0.964568, -0.263688, 0.663349, 0.624144, -0.0395139)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Badge_Shield"
|
|
|
|
|
bone_idx = 10
|
|
|
|
|
@ -31956,7 +31956,7 @@ mesh = SubResource("ArrayMesh_0xags")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00317516, 0.263182, 0.96474, 0.999989, -0.00223711, 0.00390232, 0.00318571, 0.964743, -0.263172, 0.663328, 0.631129, -0.039914)
|
|
|
|
|
transform = Transform3D(-0.00409754, 0.263731, 0.964587, 0.999953, -0.00729782, 0.00624406, 0.00868665, 0.964568, -0.263688, 0.663349, 0.624144, -0.0395139)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Rectangle_Shield"
|
|
|
|
|
bone_idx = 11
|
|
|
|
|
@ -31966,7 +31966,7 @@ mesh = SubResource("ArrayMesh_qr44s")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00317516, 0.263182, 0.96474, 0.999989, -0.00223711, 0.00390232, 0.00318571, 0.964743, -0.263172, 0.663328, 0.631129, -0.039914)
|
|
|
|
|
transform = Transform3D(-0.00409754, 0.263731, 0.964587, 0.999953, -0.00729782, 0.00624406, 0.00868665, 0.964568, -0.263688, 0.663349, 0.624144, -0.0395139)
|
|
|
|
|
bone_name = "Round_Shield"
|
|
|
|
|
bone_idx = 12
|
|
|
|
|
|
|
|
|
|
@ -31975,7 +31975,7 @@ mesh = SubResource("ArrayMesh_bb24p")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00317516, 0.263182, 0.96474, 0.999989, -0.00223711, 0.00390232, 0.00318571, 0.964743, -0.263172, 0.663328, 0.631129, -0.039914)
|
|
|
|
|
transform = Transform3D(-0.00409754, 0.263731, 0.964587, 0.999953, -0.00729782, 0.00624406, 0.00868665, 0.964568, -0.263688, 0.663349, 0.624144, -0.0395139)
|
|
|
|
|
bone_name = "Spike_Shield"
|
|
|
|
|
bone_idx = 13
|
|
|
|
|
|
|
|
|
|
@ -31984,7 +31984,7 @@ mesh = SubResource("ArrayMesh_jnwr3")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.00413619, -0.158506, 0.987349, 0.999987, -0.00186713, -0.00448971, 0.00255572, 0.987355, 0.158496, -0.497486, 0.635458, 0.140875)
|
|
|
|
|
transform = Transform3D(0.00329661, -0.162954, 0.986627, 0.999972, -0.00601416, -0.00433548, 0.00664068, 0.986615, 0.162929, -0.497151, 0.627954, 0.14133)
|
|
|
|
|
bone_name = "1H_Sword"
|
|
|
|
|
bone_idx = 19
|
|
|
|
|
|
|
|
|
|
@ -31992,11 +31992,10 @@ bone_idx = 19
|
|
|
|
|
mesh = SubResource("ArrayMesh_dbq6c")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="HitBox" type="Area3D" parent="Rig/Skeleton3D/1H_Sword/1H_Sword" node_paths=PackedStringArray("unit")]
|
|
|
|
|
[node name="HitBox" type="Area3D" parent="Rig/Skeleton3D/1H_Sword/1H_Sword"]
|
|
|
|
|
collision_layer = 2
|
|
|
|
|
collision_mask = 0
|
|
|
|
|
script = ExtResource("4_d045i")
|
|
|
|
|
unit = NodePath("../../../../..")
|
|
|
|
|
|
|
|
|
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox"]
|
|
|
|
|
transform = Transform3D(0.999983, -0.00576691, 0.00131754, 0.00576017, 0.99997, 0.00529017, -0.00134835, -0.00528221, 0.999986, -0.00148761, 1.00681, -0.00297287)
|
|
|
|
|
@ -32004,7 +32003,7 @@ shape = SubResource("CapsuleShape3D_nge0l")
|
|
|
|
|
disabled = true
|
|
|
|
|
|
|
|
|
|
[node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.00413617, -0.158506, 0.987349, 0.999987, -0.00186715, -0.00448969, 0.00255573, 0.987355, 0.158496, -0.497486, 0.635458, 0.140875)
|
|
|
|
|
transform = Transform3D(0.00329659, -0.162954, 0.986627, 0.999972, -0.00601417, -0.00433546, 0.00664069, 0.986615, 0.162929, -0.497151, 0.627954, 0.14133)
|
|
|
|
|
bone_name = "2H_Sword"
|
|
|
|
|
bone_idx = 20
|
|
|
|
|
|
|
|
|
|
@ -32013,7 +32012,7 @@ mesh = SubResource("ArrayMesh_ys2n7")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.999742, 0.000716675, 0.0226977, -0.000676587, 0.999998, -0.00177379, -0.022699, 0.00175798, 0.999741, 0.000200633, 1.1886, 0.00233376)
|
|
|
|
|
transform = Transform3D(0.999739, 0.000770346, 0.0228404, -0.000725669, 0.999998, -0.00196424, -0.0228419, 0.00194716, 0.999737, 0.000178585, 1.17912, 0.00244338)
|
|
|
|
|
bone_name = "Knight_Helmet"
|
|
|
|
|
bone_idx = 22
|
|
|
|
|
|
|
|
|
|
@ -32032,7 +32031,7 @@ transform = Transform3D(1, -0.000110137, 3.92254e-05, 0.000110138, 1, -1.74385e-
|
|
|
|
|
shape = SubResource("CapsuleShape3D_7mgwb")
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(0.996323, 0.000557058, 0.0856715, -0.000242756, 0.999993, -0.00367906, -0.0856729, 0.00364474, 0.996317, 0.000204222, 1.1886, 0.00228556)
|
|
|
|
|
transform = Transform3D(0.996392, 0.00055171, 0.0848693, -0.0002259, 0.999992, -0.00384851, -0.0848708, 0.00381546, 0.996385, 0.000183681, 1.17912, 0.00239565)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Knight_Cape"
|
|
|
|
|
bone_idx = 23
|
|
|
|
|
@ -32078,18 +32077,18 @@ libraries = {
|
|
|
|
|
tree_root = SubResource("AnimationNodeStateMachine_vnar2")
|
|
|
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
|
parameters/current_length = 1.06667
|
|
|
|
|
parameters/current_position = 0.301025
|
|
|
|
|
parameters/current_delta = 0.0180556
|
|
|
|
|
parameters/current_position = 0.465317
|
|
|
|
|
parameters/current_delta = 0.0166667
|
|
|
|
|
parameters/conditions/blocking = false
|
|
|
|
|
parameters/conditions/grounded = false
|
|
|
|
|
parameters/conditions/jumping = false
|
|
|
|
|
parameters/conditions/not_blocking = false
|
|
|
|
|
parameters/1h_attack_chop/current_length = 1.06667
|
|
|
|
|
parameters/1h_attack_chop/current_position = 1.06667
|
|
|
|
|
parameters/1h_attack_chop/current_delta = 0.0301324
|
|
|
|
|
parameters/1h_attack_chop/current_delta = 0.0333301
|
|
|
|
|
parameters/1h_slice_diagonal/current_length = 1.0
|
|
|
|
|
parameters/1h_slice_diagonal/current_position = 1.0
|
|
|
|
|
parameters/1h_slice_diagonal/current_delta = 0.0182547
|
|
|
|
|
parameters/1h_slice_diagonal/current_delta = 0.0166667
|
|
|
|
|
parameters/1h_slice_horizontal/current_length = 1.06667
|
|
|
|
|
parameters/1h_slice_horizontal/current_position = 1.06667
|
|
|
|
|
parameters/1h_slice_horizontal/current_delta = 0.0175091
|
|
|
|
|
@ -32118,21 +32117,21 @@ parameters/Hit_B/current_length = 0.866667
|
|
|
|
|
parameters/Hit_B/current_position = 0.866667
|
|
|
|
|
parameters/Hit_B/current_delta = 0.0202171
|
|
|
|
|
parameters/IWR/current_length = 1.06667
|
|
|
|
|
parameters/IWR/current_position = 0.301025
|
|
|
|
|
parameters/IWR/current_delta = 0.0180556
|
|
|
|
|
parameters/IWR/current_position = 0.465317
|
|
|
|
|
parameters/IWR/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/blend_position = Vector2(0.001912, 0.00518131)
|
|
|
|
|
parameters/IWR/0/current_length = 1.06667
|
|
|
|
|
parameters/IWR/0/current_position = 0.301025
|
|
|
|
|
parameters/IWR/0/current_delta = 0.0180556
|
|
|
|
|
parameters/IWR/0/current_position = 0.465317
|
|
|
|
|
parameters/IWR/0/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/1/current_length = 0.8
|
|
|
|
|
parameters/IWR/1/current_position = 0.0371897
|
|
|
|
|
parameters/IWR/1/current_delta = 0.0180556
|
|
|
|
|
parameters/IWR/1/current_position = 0.201551
|
|
|
|
|
parameters/IWR/1/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/2/current_length = 1.06667
|
|
|
|
|
parameters/IWR/2/current_position = 0.475417
|
|
|
|
|
parameters/IWR/2/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/3/current_length = 0.8
|
|
|
|
|
parameters/IWR/3/current_position = 0.0371897
|
|
|
|
|
parameters/IWR/3/current_delta = 0.0180556
|
|
|
|
|
parameters/IWR/3/current_position = 0.201551
|
|
|
|
|
parameters/IWR/3/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/4/current_length = 0.8
|
|
|
|
|
parameters/IWR/4/current_position = 0.561474
|
|
|
|
|
parameters/IWR/4/current_delta = 0.0166667
|
|
|
|
|
@ -32151,3 +32150,7 @@ parameters/Jump_Start/current_delta = 0.0180555
|
|
|
|
|
parameters/Start/current_length = 0.0
|
|
|
|
|
parameters/Start/current_position = 0.0
|
|
|
|
|
parameters/Start/current_delta = 0.0
|
|
|
|
|
|
|
|
|
|
[node name="Ear" type="AudioListener3D" parent="."]
|
|
|
|
|
|
|
|
|
|
[node name="FSX" type="AudioStreamPlayer3D" parent="."]
|