visual shader

pull/2/head
Sascha 2024-05-30 12:52:30 +07:00
parent f1a4412417
commit e0344c19a8
302 changed files with 1525 additions and 7218 deletions

File diff suppressed because one or more lines are too long

@ -794,36 +794,36 @@ bones/1/name = "hips"
bones/1/parent = 0
bones/1/rest = Transform3D(1, -1.92983e-22, -2.06635e-07, 9.18536e-22, 1, 3.51128e-15, 2.06635e-07, -3.51128e-15, 1, -2.1013e-22, 0.405663, 8.88178e-16)
bones/1/enabled = true
bones/1/position = Vector3(6.36775e-19, 0.379191, 1.31748e-15)
bones/1/rotation = Quaternion(5.51022e-05, 0.0425453, 3.42042e-05, 0.999095)
bones/1/position = Vector3(5.54216e-19, 0.368989, 1.35895e-15)
bones/1/rotation = Quaternion(5.37801e-05, 0.0425453, 3.42667e-05, 0.999095)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "spine"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 8.67181e-22, 3.55271e-15, -8.67181e-22, 1, 3.52176e-23, -3.55271e-15, -3.52176e-23, 1, -4.36903e-23, 0.191978, -8.88178e-16)
bones/2/enabled = true
bones/2/position = Vector3(5.98822e-12, 0.191978, -2.81142e-12)
bones/2/rotation = Quaternion(-2.83959e-05, 0.00397263, 0.000182425, 0.999992)
bones/2/position = Vector3(5.98821e-12, 0.191978, -2.81142e-12)
bones/2/rotation = Quaternion(-3.13212e-05, 0.00387681, 0.000188609, 0.999993)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "chest"
bones/3/parent = 2
bones/3/rest = Transform3D(1, -2.05374e-22, -1.77636e-14, 2.05374e-22, 1, -1.11653e-14, 1.77636e-14, 1.11653e-14, 1, -9.6328e-23, 0.374988, 1.77636e-15)
bones/3/enabled = true
bones/3/position = Vector3(-1.41718e-11, 0.374988, 2.56119e-11)
bones/3/rotation = Quaternion(3.45197e-05, 8.19443e-05, 0.000556775, 1)
bones/3/position = Vector3(-1.41719e-11, 0.374988, 2.56118e-11)
bones/3/rotation = Quaternion(2.75452e-05, 7.99919e-05, 0.000546782, 1)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "upperarm.l"
bones/4/parent = 3
bones/4/rest = Transform3D(0.0572952, 0.998357, 5.96046e-08, -2.98023e-07, -1.19209e-07, 1, 0.998357, -0.0572953, 2.38419e-07, 0.212007, 0.134132, 8.92131e-08)
bones/4/enabled = true
bones/4/position = Vector3(0.212003, 0.134125, -2.44845e-05)
bones/4/rotation = Quaternion(-0.553009, -0.0652423, -0.656884, 0.508359)
bones/4/position = Vector3(0.211995, 0.134121, -2.24667e-05)
bones/4/rotation = Quaternion(-0.55234, -0.0587616, -0.637695, 0.533678)
bones/4/scale = Vector3(0.999999, 0.999999, 1)
bones/5/name = "lowerarm.l"
bones/5/parent = 4
bones/5/rest = Transform3D(0.993885, 0.110424, -1.77241e-07, -0.110424, 0.993885, -4.82524e-07, 1.22875e-07, 4.99145e-07, 1, -3.31295e-09, 0.241897, 4.4799e-09)
bones/5/enabled = true
bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07)
bones/5/rotation = Quaternion(2.05164e-07, 4.52682e-08, -0.475956, 0.879469)
bones/5/rotation = Quaternion(2.60682e-07, 2.03561e-08, -0.516121, 0.856516)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "wrist.l"
bones/6/parent = 5
@ -837,56 +837,56 @@ bones/7/parent = 6
bones/7/rest = Transform3D(1, 8.33334e-14, -2.83571e-14, -8.33334e-14, 1, -2.54025e-13, 2.83571e-14, 2.54025e-13, 1, -2.04281e-14, 0.0738259, -1.19209e-07)
bones/7/enabled = true
bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08)
bones/7/rotation = Quaternion(-0.317514, -0.328801, 0.129598, 0.879932)
bones/7/rotation = Quaternion(-0.322106, -0.338485, 0.145394, 0.872087)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "handslot.l"
bones/8/parent = 7
bones/8/rest = Transform3D(0, 1, -2.32809e-07, -1, 0, -6.82762e-08, -6.82761e-08, 2.32809e-07, 1, 8.34841e-10, 0.0961251, -0.0575)
bones/8/enabled = true
bones/8/position = Vector3(9.24142e-10, 0.0961252, -0.0575)
bones/8/rotation = Quaternion(0.00157883, 0.00156621, -0.700961, 0.713196)
bones/8/position = Vector3(9.24143e-10, 0.0961252, -0.0575)
bones/8/rotation = Quaternion(0.000928678, 0.000943607, -0.703301, 0.710891)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "upperarm.r"
bones/9/parent = 3
bones/9/rest = Transform3D(0.0572954, -0.998357, -1.49012e-07, 2.38419e-07, -1.19209e-07, 1, -0.998357, -0.0572954, 2.38419e-07, -0.212007, 0.134132, 7.46997e-08)
bones/9/enabled = true
bones/9/position = Vector3(-0.212, 0.134122, -2.10167e-05)
bones/9/rotation = Quaternion(-0.613335, 0.0849252, 0.625927, 0.474157)
bones/9/position = Vector3(-0.212007, 0.134126, -2.30345e-05)
bones/9/rotation = Quaternion(-0.611605, 0.079084, 0.609589, 0.498083)
bones/9/scale = Vector3(0.999999, 0.999999, 1)
bones/10/name = "lowerarm.r"
bones/10/parent = 9
bones/10/rest = Transform3D(0.993885, -0.110424, 1.06327e-07, 0.110424, 0.993885, -4.82539e-07, -5.23934e-08, 4.91329e-07, 1, 4.03071e-09, 0.241897, 3.62012e-09)
bones/10/enabled = true
bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08)
bones/10/rotation = Quaternion(1.94532e-07, -7.75853e-08, 0.501648, 0.865072)
bones/10/rotation = Quaternion(2.0021e-07, -1.0932e-07, 0.540017, 0.841654)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "wrist.r"
bones/11/parent = 10
bones/11/rest = Transform3D(0.998579, 0.0532972, 3.34959e-09, -0.0532972, 0.998579, 4.71254e-07, 2.17717e-08, -4.70763e-07, 1, -6.74523e-09, 0.260044, -2.1653e-07)
bones/11/enabled = true
bones/11/position = Vector3(-3.84913e-08, 0.260044, 1.39398e-08)
bones/11/rotation = Quaternion(-2.17454e-07, -1.26836e-08, -0.0266581, 0.999645)
bones/11/rotation = Quaternion(-2.17454e-07, -1.26835e-08, -0.0266581, 0.999645)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "hand.r"
bones/12/parent = 11
bones/12/rest = Transform3D(1, -8.32931e-14, 2.83546e-14, 8.32931e-14, 1, -6.34575e-14, -2.83546e-14, 6.34575e-14, 1, 2.04281e-14, 0.0738259, -1.19209e-07)
bones/12/enabled = true
bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36405e-08)
bones/12/rotation = Quaternion(-0.311614, 0.306849, -0.213073, 0.873694)
bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36404e-08)
bones/12/rotation = Quaternion(-0.316525, 0.3182, -0.229285, 0.863707)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "handslot.r"
bones/13/parent = 12
bones/13/rest = Transform3D(0, -1, 2.32809e-07, 1, 0, -6.86063e-08, 6.86063e-08, 2.32809e-07, 1, -8.34841e-10, 0.0961251, -0.0575)
bones/13/enabled = true
bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575)
bones/13/rotation = Quaternion(0.00417116, 0.00489415, 0.702617, 0.711539)
bones/13/rotation = Quaternion(0.00307392, 0.00361902, 0.703772, 0.71041)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "head"
bones/14/parent = 3
bones/14/rest = Transform3D(1, 8.09955e-22, 1.77636e-14, -8.09955e-22, 1, 1.49605e-14, -1.77636e-14, -1.49605e-14, 1, 4.67612e-25, 0.268797, 0)
bones/14/enabled = true
bones/14/position = Vector3(-1.24878e-11, 0.268797, 4.0423e-15)
bones/14/rotation = Quaternion(0.00053455, -0.0309621, -1.49467e-05, 0.99952)
bones/14/position = Vector3(-1.24879e-11, 0.268797, 4.0423e-15)
bones/14/rotation = Quaternion(0.000529019, -0.0308558, -2.14959e-05, 0.999524)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Skeleton_Warrior_Helmet"
bones/15/parent = 14
@ -899,92 +899,92 @@ bones/16/name = "upperleg.l"
bones/16/parent = 1
bones/16/rest = Transform3D(1, -1.31243e-07, -1.34242e-07, -1.35828e-07, -0.999396, -0.0347426, -1.29601e-07, 0.0347426, -0.999397, 0.170945, 0.113587, 1.70271e-08)
bones/16/enabled = true
bones/16/position = Vector3(0.170945, 0.113587, 0.000225167)
bones/16/rotation = Quaternion(0.991742, 0.0816348, 0.0761748, 0.0631037)
bones/16/position = Vector3(0.170945, 0.113587, 0.000320881)
bones/16/rotation = Quaternion(0.989411, 0.0821711, 0.0780158, 0.090711)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "lowerleg.l"
bones/17/parent = 16
bones/17/rest = Transform3D(1, 1.62704e-07, 1.37175e-07, -1.30054e-07, 0.977432, -0.211252, -1.68451e-07, 0.211252, 0.977432, -1.1194e-08, 0.227077, -2.32076e-08)
bones/17/enabled = true
bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35528e-10)
bones/17/rotation = Quaternion(0.323659, 7.1516e-08, -2.23078e-07, 0.946174)
bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35529e-10)
bones/17/rotation = Quaternion(0.395641, 6.69294e-08, -2.5661e-07, 0.918405)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "foot.l"
bones/18/parent = 17
bones/18/rest = Transform3D(1, -6.39488e-14, 1.68587e-07, -1.36667e-07, 0.585513, 0.810663, -9.87102e-08, -0.810663, 0.585513, -1.49012e-08, 0.149437, 3.72566e-09)
bones/18/enabled = true
bones/18/position = Vector3(4.37849e-08, 0.149437, -6.94943e-09)
bones/18/rotation = Quaternion(-0.584444, -0.202137, 0.0622363, 0.783385)
bones/18/position = Vector3(4.3785e-08, 0.149437, -6.94943e-09)
bones/18/rotation = Quaternion(-0.622261, -0.198305, 0.0750259, 0.75355)
bones/18/scale = Vector3(1, 1, 0.999999)
bones/19/name = "toes.l"
bones/19/parent = 18
bones/19/rest = Transform3D(-1, 1.21361e-07, 3.37844e-07, -1.58967e-07, 0.694106, -0.719873, -3.21865e-07, -0.719873, -0.694106, -1.6149e-10, 0.16565, 8.79764e-10)
bones/19/enabled = true
bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08)
bones/19/rotation = Quaternion(1.96437e-05, 0.920174, -0.39151, -4.27243e-06)
bones/19/rotation = Quaternion(-2.13503e-06, 0.920155, -0.391555, 6.86427e-07)
bones/19/scale = Vector3(1, 0.999998, 1)
bones/20/name = "upperleg.r"
bones/20/parent = 1
bones/20/rest = Transform3D(1, 1.31243e-07, 2.02657e-07, 1.38205e-07, -0.999396, -0.0347426, 1.97975e-07, 0.0347426, -0.999397, -0.170945, 0.113587, 5.32468e-09)
bones/20/enabled = true
bones/20/position = Vector3(-0.170945, 0.113344, -0.000225491)
bones/20/rotation = Quaternion(0.994367, -0.0312744, 0.0300567, 0.0967084)
bones/20/position = Vector3(-0.170945, 0.113344, -0.000321204)
bones/20/rotation = Quaternion(0.991683, -0.0329059, 0.0293998, 0.120904)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "lowerleg.r"
bones/21/parent = 20
bones/21/rest = Transform3D(1, -1.65029e-07, -1.36672e-07, 1.32432e-07, 0.977432, -0.211252, 1.6845e-07, 0.211252, 0.977432, 1.18882e-08, 0.227077, -2.32075e-08)
bones/21/enabled = true
bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08)
bones/21/rotation = Quaternion(0.380338, -6.88774e-08, 2.68208e-07, 0.924848)
bones/21/rotation = Quaternion(0.443684, -6.5832e-08, 3.10215e-07, 0.896183)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "foot.r"
bones/22/parent = 21
bones/22/rest = Transform3D(1, 5.68434e-14, 1.68587e-07, -1.36668e-07, 0.585513, 0.810663, -9.87101e-08, -0.810663, 0.585513, 1.49012e-08, 0.149437, 3.72559e-09)
bones/22/enabled = true
bones/22/position = Vector3(1.60742e-08, 0.149437, 6.9127e-09)
bones/22/rotation = Quaternion(-0.614402, 0.112022, -0.0165697, 0.780824)
bones/22/position = Vector3(1.60742e-08, 0.149437, 6.91271e-09)
bones/22/rotation = Quaternion(-0.648482, 0.111019, -0.0225628, 0.752753)
bones/22/scale = Vector3(1, 1, 0.999999)
bones/23/name = "toes.r"
bones/23/parent = 22
bones/23/rest = Transform3D(-1, 1.21361e-07, 3.58529e-08, 5.84281e-08, 0.694106, -0.719873, -1.12251e-07, -0.719873, -0.694106, -1.61491e-10, 0.16565, 2.84604e-09)
bones/23/enabled = true
bones/23/position = Vector3(6.94013e-09, 0.16565, 2.44373e-08)
bones/23/rotation = Quaternion(-8.80701e-05, 0.920215, -0.391413, 2.01282e-05)
bones/23/position = Vector3(6.94014e-09, 0.16565, 2.44373e-08)
bones/23/rotation = Quaternion(-8.80801e-05, 0.920215, -0.391413, 2.01307e-05)
bones/23/scale = Vector3(1, 0.999998, 1)
bones/24/name = "kneeIK.l"
bones/24/parent = 0
bones/24/rest = Transform3D(1, -2.47926e-07, -3.89414e-07, -3.89414e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, 0.170945, 0.29231, 0.575812)
bones/24/enabled = true
bones/24/position = Vector3(0.170945, 0.292345, 0.575847)
bones/24/position = Vector3(0.170945, 0.29232, 0.575822)
bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "control-toe-roll.l"
bones/25/parent = 0
bones/25/rest = Transform3D(1, 2.05345e-07, -6.39488e-14, -7.10543e-15, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, 0.170945, 0.0259902, 0.245789)
bones/25/enabled = true
bones/25/position = Vector3(0.201736, 0.0278131, 0.207861)
bones/25/rotation = Quaternion(-0.709116, -7.23897e-08, -7.28099e-08, 0.705091)
bones/25/position = Vector3(0.201736, 0.027948, 0.208306)
bones/25/rotation = Quaternion(-0.709467, -7.23462e-08, -7.28534e-08, 0.704739)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "control-heel-roll.l"
bones/26/parent = 25
bones/26/rest = Transform3D(-1, 1.33759e-14, -1.65812e-07, -1.33759e-14, -1, -4.16075e-15, -1.65812e-07, -4.16075e-15, 1, 1.90583e-08, 0.362833, -9.01383e-10)
bones/26/enabled = true
bones/26/position = Vector3(-7.49557e-10, 0.362833, -6.70081e-10)
bones/26/rotation = Quaternion(-7.43883e-08, 1.36633e-08, 0.986123, -0.166014)
bones/26/position = Vector3(-7.49558e-10, 0.362833, -6.70081e-10)
bones/26/rotation = Quaternion(-7.43883e-08, 1.36634e-08, 0.986123, -0.166015)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "control-foot-roll.l"
bones/27/parent = 26
bones/27/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, -8.85797e-10, 0.213436, -8.66923e-10)
bones/27/enabled = true
bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08)
bones/27/rotation = Quaternion(-1.33533e-07, 0.391084, 0.920355, 2.11992e-08)
bones/27/rotation = Quaternion(-1.33535e-07, 0.391084, 0.920355, 2.1196e-08)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "heelIK.l"
bones/28/parent = 27
bones/28/rest = Transform3D(1, 1.16602e-07, -2.30213e-08, -6.43617e-08, 0.694106, 0.719873, 9.99178e-08, -0.719873, 0.694106, 7.39534e-10, 0.16565, -5.83864e-09)
bones/28/enabled = true
bones/28/position = Vector3(2.49135e-08, 0.16565, 4.15134e-10)
bones/28/rotation = Quaternion(-0.391084, -1.9452e-08, -4.71066e-08, 0.920355)
bones/28/position = Vector3(2.49136e-08, 0.16565, 4.15133e-10)
bones/28/rotation = Quaternion(-0.391084, -1.94519e-08, -4.71066e-08, 0.920355)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "IK-foot.l"
bones/29/parent = 27
@ -998,27 +998,27 @@ bones/30/parent = 26
bones/30/rest = Transform3D(1, 3.55183e-08, -6.34202e-15, -3.55183e-08, 1, -8.06019e-08, 3.47919e-15, 8.06019e-08, 1, -8.46667e-09, 1.56659e-08, -1.80702e-08)
bones/30/enabled = true
bones/30/position = Vector3(-1.01971e-08, 1.4023e-08, -1.90554e-08)
bones/30/rotation = Quaternion(4.02062e-08, -6.75534e-12, -1.77594e-08, 1)
bones/30/rotation = Quaternion(4.02062e-08, -6.75532e-12, -1.77594e-08, 1)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "kneeIK.r"
bones/31/parent = 0
bones/31/rest = Transform3D(1, -2.47926e-07, 1.50996e-07, 1.50996e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, -0.170945, 0.29231, 0.575812)
bones/31/enabled = true
bones/31/position = Vector3(-0.170945, 0.292345, 0.575847)
bones/31/position = Vector3(-0.170945, 0.29232, 0.575822)
bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "control-toe-roll.r"
bones/32/parent = 0
bones/32/rest = Transform3D(1, 2.05345e-07, -5.68434e-14, -1.42109e-14, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, -0.170945, 0.0259902, 0.245789)
bones/32/enabled = true
bones/32/position = Vector3(-0.170945, 0.0251996, 0.241324)
bones/32/rotation = Quaternion(-0.703124, -7.30575e-08, -7.21395e-08, 0.711067)
bones/32/position = Vector3(-0.170945, 0.0251882, 0.240832)
bones/32/rotation = Quaternion(-0.702771, -7.30932e-08, -7.21103e-08, 0.711417)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "control-heel-roll.r"
bones/33/parent = 32
bones/33/rest = Transform3D(-1, -6.00194e-17, -1.65812e-07, 6.00201e-17, -1, -4.16075e-15, -1.65812e-07, -4.16075e-15, 1, 1.90583e-08, 0.362833, -6.00926e-10)
bones/33/enabled = true
bones/33/position = Vector3(1.23156e-08, 0.362833, -3.27995e-10)
bones/33/position = Vector3(1.23155e-08, 0.362833, -3.27995e-10)
bones/33/rotation = Quaternion(-9.3501e-08, -8.30957e-09, 0.994956, 0.100307)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "control-foot-roll.r"
@ -1026,60 +1026,60 @@ bones/34/parent = 33
bones/34/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, 1.40154e-08, 0.213436, -5.23748e-10)
bones/34/enabled = true
bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08)
bones/34/rotation = Quaternion(-1.4697e-07, 0.391084, 0.920355, 2.40348e-08)
bones/34/rotation = Quaternion(-1.46964e-07, 0.391084, 0.920355, 2.40266e-08)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "heelIK.r"
bones/35/parent = 34
bones/35/rest = Transform3D(1, 1.16602e-07, -2.30213e-08, -6.43617e-08, 0.694106, 0.719873, 9.99178e-08, -0.719873, 0.694106, 7.3953e-10, 0.16565, 1.51519e-08)
bones/35/enabled = true
bones/35/position = Vector3(-8.78417e-09, 0.16565, 1.69807e-08)
bones/35/position = Vector3(-8.78418e-09, 0.16565, 1.69806e-08)
bones/35/rotation = Quaternion(-0.391084, -3.11633e-08, -5.80803e-08, 0.920355)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "IK-foot.r"
bones/36/parent = 34
bones/36/rest = Transform3D(1, 3.98363e-14, 3.89414e-07, -1.8191e-14, -1, 1.49012e-07, 3.89414e-07, -1.49012e-07, -1, 7.39527e-10, 0.16565, 3.75036e-08)
bones/36/enabled = true
bones/36/position = Vector3(6.05823e-09, 0.16565, 1.15316e-08)
bones/36/rotation = Quaternion(1, -1.43787e-09, 1.9332e-07, -8.73225e-08)
bones/36/position = Vector3(6.05822e-09, 0.16565, 1.15316e-08)
bones/36/rotation = Quaternion(1, -1.43787e-09, 1.93319e-07, -8.73225e-08)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "IK-toe.r"
bones/37/parent = 33
bones/37/rest = Transform3D(1, 3.55183e-08, 1.56374e-15, -3.55183e-08, 1, 1.53609e-09, -1.50918e-15, -1.53609e-09, 1, -8.46667e-09, 1.40714e-08, -1.95874e-10)
bones/37/enabled = true
bones/37/position = Vector3(4.5566e-09, -3.13355e-09, -5.74337e-09)
bones/37/rotation = Quaternion(-6.66488e-10, 8.29075e-12, -1.77544e-08, 1)
bones/37/rotation = Quaternion(-6.66488e-10, 8.29074e-12, -1.77543e-08, 1)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "elbowIK.l"
bones/38/parent = 0
bones/38/rest = Transform3D(1, 1.98341e-07, 0, 0, 0, 1, 1.98341e-07, -1, 0, 0.453507, 1.10676, -0.588859)
bones/38/enabled = true
bones/38/position = Vector3(0.453379, 1.10355, -0.593026)
bones/38/rotation = Quaternion(-0.707107, 6.4707e-05, 6.4707e-05, 0.707107)
bones/38/position = Vector3(0.453378, 1.10355, -0.593026)
bones/38/rotation = Quaternion(-0.707107, 6.47071e-05, 6.47071e-05, 0.707107)
bones/38/scale = Vector3(1, 1, 1)
bones/39/name = "handIK.l"
bones/39/parent = 0
bones/39/rest = Transform3D(-1.19209e-07, 1, 0, -1.19209e-07, 0, 1, 1, 1.19209e-07, 1.19209e-07, 0.713181, 1.10676, 2.99767e-07)
bones/39/enabled = true
bones/39/position = Vector3(0.520733, 0.769562, -0.0592629)
bones/39/rotation = Quaternion(0.795616, 0.00380772, 0.605784, 0.00243902)
bones/39/position = Vector3(0.520733, 0.7757, -0.0592629)
bones/39/rotation = Quaternion(0.795617, 0.00380772, 0.605784, 0.00243902)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "elbowIK.r"
bones/40/parent = 0
bones/40/rest = Transform3D(1, 1.98341e-07, 0, 0, 0, 1, 1.98341e-07, -1, 0, -0.453507, 1.10676, -0.58886)
bones/40/enabled = true
bones/40/position = Vector3(-0.45384, 1.10345, -0.592593)
bones/40/rotation = Quaternion(-0.707107, 6.4707e-05, 6.4707e-05, 0.707107)
bones/40/rotation = Quaternion(-0.707107, 6.47071e-05, 6.47071e-05, 0.707107)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "handIK.r"
bones/41/parent = 0
bones/41/rest = Transform3D(0, -1, -5.96046e-08, 1.78814e-07, -1.19209e-07, 1, -1, -5.96046e-08, 1.19209e-07, -0.713182, 1.10676, -6.1348e-08)
bones/41/enabled = true
bones/41/position = Vector3(-0.510811, 0.770014, 0.0633181)
bones/41/rotation = Quaternion(-0.762388, 0.00756036, 0.647063, -0.00406019)
bones/41/position = Vector3(-0.510811, 0.776152, 0.0633181)
bones/41/rotation = Quaternion(-0.762388, 0.00756033, 0.647063, -0.00406022)
bones/41/scale = Vector3(1, 1, 1)
[node name="Skeleton_Head" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.999526, -0.00143879, 0.0307388, 0.00147885, 0.999998, -0.00128073, -0.0307369, 0.00132558, 0.999527, -0.000586771, 1.21495, 0.000124908)
transform = Transform3D(0.999526, -0.00142098, 0.0307558, 0.00146, 0.999998, -0.00124607, -0.030754, 0.00129039, 0.999526, -0.000590238, 1.20475, 0.000115347)
bone_name = "head"
bone_idx = 14
@ -1126,7 +1126,7 @@ mesh = SubResource("ArrayMesh_or0td")
skin = SubResource("Skin_irdo5")
[node name="Skeleton_Hand_L" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.263375, 0.00125009, 0.964692, 0.0125667, -0.999918, -0.00213414, 0.964611, 0.0126847, -0.26337, 0.563408, 0.712969, -0.0363088)
transform = Transform3D(0.263563, 0.00153312, 0.96464, 0.0127318, -0.999917, -0.00188842, 0.964557, 0.0127788, -0.26356, 0.563371, 0.72043, -0.0337245)
bone_name = "hand.l"
bone_idx = 7
@ -1149,7 +1149,7 @@ shape = SubResource("CapsuleShape3D_70xfu")
disabled = true
[node name="Skeleton_Hand_R" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.151665, -0.0113823, -0.988366, -0.0148164, -0.999847, 0.00924167, -0.98832, 0.0132418, -0.151811, -0.549893, 0.71828, 0.0999996)
transform = Transform3D(0.150816, -0.0119219, -0.988489, -0.0154797, -0.999833, 0.00969782, -0.98844, 0.0138385, -0.150975, -0.549182, 0.726216, 0.102701)
bone_name = "hand.r"
bone_idx = 12
@ -1180,8 +1180,8 @@ libraries = {
tree_root = SubResource("AnimationNodeStateMachine_34gcr")
anim_player = NodePath("../AnimationPlayer")
parameters/current_length = 1.04167
parameters/current_position = 0.79176
parameters/current_delta = 0.0137034
parameters/current_position = 0.46711
parameters/current_delta = 0.012655
parameters/conditions/grounded = false
parameters/conditions/jumping = false
parameters/Death_A/current_length = 0.791667
@ -1200,12 +1200,12 @@ parameters/Hit_B/current_length = 0.833333
parameters/Hit_B/current_position = 0.833333
parameters/Hit_B/current_delta = 0.0175824
parameters/IWR/current_length = 1.04167
parameters/IWR/current_position = 0.79176
parameters/IWR/current_delta = 0.0137034
parameters/IWR/current_position = 0.46711
parameters/IWR/current_delta = 0.012655
parameters/IWR/blend_position = Vector2(0.000524879, -0.0137615)
parameters/IWR/0/current_length = 1.04167
parameters/IWR/0/current_position = 0.79176
parameters/IWR/0/current_delta = 0.0137034
parameters/IWR/0/current_position = 0.46711
parameters/IWR/0/current_delta = 0.012655
parameters/IWR/1/current_length = 0.791667
parameters/IWR/1/current_position = 0.708259
parameters/IWR/1/current_delta = 0.0166667
@ -1213,8 +1213,8 @@ parameters/IWR/2/current_length = 1.04167
parameters/IWR/2/current_position = 1.04167
parameters/IWR/2/current_delta = 0.0
parameters/IWR/3/current_length = 0.791667
parameters/IWR/3/current_position = 0.248939
parameters/IWR/3/current_delta = 0.0137034
parameters/IWR/3/current_position = 0.717168
parameters/IWR/3/current_delta = 0.012655
parameters/IWR/4/current_length = 0.791667
parameters/IWR/4/current_position = 0.390352
parameters/IWR/4/current_delta = 0.0166667

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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[resource]
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vec4 n_out2p0 = texture(tex_frg_2, UV);
// Output:0
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