addtl characters
@ -1,417 +0,0 @@
|
||||
[gd_scene load_steps=42 format=3 uid="uid://670weiu5lj4u"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dkdvaoo1jowo2" path="res://resources/models/skeletons/Skeleton_Warrior_new.glb" id="1_1tv7o"]
|
||||
[ext_resource type="Script" path="res://scripts/enemy.gd" id="2_gn4pp"]
|
||||
[ext_resource type="Texture2D" uid="uid://dusuxbeon1rsm" path="res://resources/images/white1x1.png" id="3_62g4n"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_haxcf"]
|
||||
height = 2.4
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hx644"]
|
||||
animation = &"Death_A"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jrf36"]
|
||||
animation = &"Death_B"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lpmvt"]
|
||||
animation = &"Hit_A"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1hv0p"]
|
||||
animation = &"Hit_B"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v8ipv"]
|
||||
animation = &"Idle"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3xwge"]
|
||||
animation = &"Running_A"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0a3eg"]
|
||||
animation = &"Walking_Backwards"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_whl85"]
|
||||
animation = &"Running_Strafe_Right"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uh0vu"]
|
||||
animation = &"Running_Strafe_Left"
|
||||
|
||||
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_vsgt8"]
|
||||
blend_point_0/node = SubResource("AnimationNodeAnimation_v8ipv")
|
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blend_point_0/pos = Vector2(0, 0)
|
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blend_point_1/node = SubResource("AnimationNodeAnimation_3xwge")
|
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blend_point_1/pos = Vector2(0, 1)
|
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blend_point_2/node = SubResource("AnimationNodeAnimation_0a3eg")
|
||||
blend_point_2/pos = Vector2(0, -1)
|
||||
blend_point_3/node = SubResource("AnimationNodeAnimation_whl85")
|
||||
blend_point_3/pos = Vector2(1, 0)
|
||||
blend_point_4/node = SubResource("AnimationNodeAnimation_uh0vu")
|
||||
blend_point_4/pos = Vector2(-1, 0)
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qnt8j"]
|
||||
animation = &"Jump_Idle"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_k0lhp"]
|
||||
animation = &"Jump_Land"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n2bl3"]
|
||||
animation = &"Jump_Start"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lp4nb"]
|
||||
animation = &"Skeletons_Awaken_Floor_Long"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_m8va5"]
|
||||
animation = &"Unarmed_Melee_Attack_Punch_A"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ou2cq"]
|
||||
animation = &"Unarmed_Melee_Attack_Punch_A"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u8v08"]
|
||||
animation = &"Unarmed_Melee_Attack_Punch_B"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0pn5a"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4j7ud"]
|
||||
advance_mode = 2
|
||||
advance_condition = &"jumping"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mgjn7"]
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_eh75m"]
|
||||
advance_mode = 2
|
||||
advance_condition = &"grounded"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qllfg"]
|
||||
xfade_time = 0.2
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vq1x0"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yp0xf"]
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ykhdv"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bsx0c"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hebuk"]
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_138r8"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8a1wb"]
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hnd51"]
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ibwmu"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbopi"]
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0miw0"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6qnll"]
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bfkmj"]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7v7qh"]
|
||||
states/Death_A/node = SubResource("AnimationNodeAnimation_hx644")
|
||||
states/Death_A/position = Vector2(748, 100)
|
||||
states/Death_B/node = SubResource("AnimationNodeAnimation_jrf36")
|
||||
states/Death_B/position = Vector2(748, 143.814)
|
||||
states/Hit_A/node = SubResource("AnimationNodeAnimation_lpmvt")
|
||||
states/Hit_A/position = Vector2(188, 233.814)
|
||||
states/Hit_B/node = SubResource("AnimationNodeAnimation_1hv0p")
|
||||
states/Hit_B/position = Vector2(289, 233.814)
|
||||
states/IWR/node = SubResource("AnimationNodeBlendSpace2D_vsgt8")
|
||||
states/IWR/position = Vector2(531, 100)
|
||||
states/Jump_Idle/node = SubResource("AnimationNodeAnimation_qnt8j")
|
||||
states/Jump_Idle/position = Vector2(782, 283)
|
||||
states/Jump_Land/node = SubResource("AnimationNodeAnimation_k0lhp")
|
||||
states/Jump_Land/position = Vector2(900, 283)
|
||||
states/Jump_Start/node = SubResource("AnimationNodeAnimation_n2bl3")
|
||||
states/Jump_Start/position = Vector2(658, 283)
|
||||
states/Skeletons_Awaken_Floor_Long/node = SubResource("AnimationNodeAnimation_lp4nb")
|
||||
states/Skeletons_Awaken_Floor_Long/position = Vector2(-4, -53.186)
|
||||
states/Start/position = Vector2(300, 49)
|
||||
states/Unarmed_Melee_Attack_Punch_A/node = SubResource("AnimationNodeAnimation_ou2cq")
|
||||
states/Unarmed_Melee_Attack_Punch_A/position = Vector2(300, -53.186)
|
||||
"states/Unarmed_Melee_Attack_Punch_A 2/node" = SubResource("AnimationNodeAnimation_m8va5")
|
||||
"states/Unarmed_Melee_Attack_Punch_A 2/position" = Vector2(583, -22.186)
|
||||
states/Unarmed_Melee_Attack_Punch_B/node = SubResource("AnimationNodeAnimation_u8v08")
|
||||
states/Unarmed_Melee_Attack_Punch_B/position = Vector2(831, -14.186)
|
||||
transitions = ["IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_vq1x0"), "Unarmed_Melee_Attack_Punch_A", "IWR", SubResource("AnimationNodeStateMachineTransition_yp0xf"), "IWR", "Unarmed_Melee_Attack_Punch_A", SubResource("AnimationNodeStateMachineTransition_ykhdv"), "IWR", "Unarmed_Melee_Attack_Punch_A 2", SubResource("AnimationNodeStateMachineTransition_bsx0c"), "Unarmed_Melee_Attack_Punch_A 2", "IWR", SubResource("AnimationNodeStateMachineTransition_hebuk"), "IWR", "Unarmed_Melee_Attack_Punch_B", SubResource("AnimationNodeStateMachineTransition_138r8"), "Unarmed_Melee_Attack_Punch_B", "IWR", SubResource("AnimationNodeStateMachineTransition_8a1wb"), "Start", "IWR", SubResource("AnimationNodeStateMachineTransition_hnd51"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_ibwmu"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_fbopi"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_0miw0"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_6qnll"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_bfkmj")]
|
||||
graph_offset = Vector2(-318, -97.186)
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_1vx5n"]
|
||||
viewport_path = NodePath("sprite_enemy_overlay/EnemyOverlay")
|
||||
|
||||
[node name="Skeleton_Warrior_old" instance=ExtResource("1_1tv7o")]
|
||||
script = ExtResource("2_gn4pp")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
|
||||
shape = SubResource("CapsuleShape3D_haxcf")
|
||||
|
||||
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." index="1"]
|
||||
debug_enabled = true
|
||||
|
||||
[node name="Skeleton3D" parent="Rig" index="0"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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bones/0/rotation = Quaternion(-8.55849e-09, -0.000274706, -1.25818e-11, 1)
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bones/1/position = Vector3(6.64802e-19, 0.369938, 1.20825e-15)
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bones/1/rotation = Quaternion(5.44561e-05, 0.0425453, 3.42348e-05, 0.999095)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/position = Vector3(5.98822e-12, 0.191978, -2.81142e-12)
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bones/2/rotation = Quaternion(-2.79886e-05, 0.00399459, 0.000181815, 0.999992)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/position = Vector3(-1.41718e-11, 0.374988, 2.56119e-11)
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bones/3/rotation = Quaternion(3.63335e-05, 8.24477e-05, 0.000559379, 1)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/position = Vector3(0.212005, 0.134126, -2.50098e-05)
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bones/4/rotation = Quaternion(-0.551295, -0.0608436, -0.645622, 0.524922)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07)
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bones/5/rotation = Quaternion(2.21527e-07, 7.7559e-08, -0.50175, 0.865013)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/position = Vector3(1.43398e-08, 0.260044, -2.47846e-08)
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bones/6/rotation = Quaternion(-2.29225e-07, 3.87405e-08, 0.0266581, 0.999645)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08)
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bones/7/rotation = Quaternion(-0.31985, -0.336269, 0.139119, 0.874794)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/position = Vector3(9.24142e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(0.00137925, 0.00136064, -0.701714, 0.712456)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/position = Vector3(-0.211998, 0.134121, -2.04914e-05)
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bones/9/rotation = Quaternion(-0.611123, 0.0808876, 0.616329, 0.490025)
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bones/9/scale = Vector3(0.999999, 0.999999, 1)
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bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08)
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bones/10/rotation = Quaternion(2.03615e-07, -8.71308e-08, 0.526245, 0.850333)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/position = Vector3(-3.84913e-08, 0.260044, 1.39398e-08)
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bones/11/rotation = Quaternion(-2.17454e-07, -1.26836e-08, -0.0266581, 0.999645)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36405e-08)
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bones/12/rotation = Quaternion(-0.314378, 0.315529, -0.222963, 0.867119)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575)
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bones/13/rotation = Quaternion(0.00422151, 0.00494949, 0.702563, 0.711592)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(-1.24878e-11, 0.268797, 4.0423e-15)
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bones/14/rotation = Quaternion(0.00053659, -0.0309765, -1.39809e-05, 0.99952)
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bones/16/position = Vector3(0.170945, 0.113587, 0.000221288)
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bones/16/rotation = Quaternion(0.989657, 0.082121, 0.0778557, 0.0881679)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35528e-10)
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bones/17/rotation = Quaternion(0.389702, 6.52278e-08, -2.6229e-07, 0.920941)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/position = Vector3(4.37849e-08, 0.149437, -6.94943e-09)
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bones/18/rotation = Quaternion(-0.61891, -0.198635, 0.0739345, 0.756326)
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bones/18/scale = Vector3(1, 1, 0.999999)
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bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08)
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bones/19/rotation = Quaternion(-1.9783e-06, 0.920155, -0.391554, 6.20673e-07)
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bones/19/scale = Vector3(1, 0.999998, 1)
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bones/20/position = Vector3(-0.170945, 0.113344, -0.000221611)
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bones/20/rotation = Quaternion(0.991901, -0.0327751, 0.0294322, 0.119131)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08)
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bones/21/rotation = Quaternion(0.438174, -6.51914e-08, 3.07249e-07, 0.89889)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/position = Vector3(1.60742e-08, 0.149437, 6.9127e-09)
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bones/22/rotation = Quaternion(-0.645671, 0.111105, -0.0219987, 0.75517)
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bones/22/scale = Vector3(1, 1, 0.999999)
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bones/23/position = Vector3(6.94013e-09, 0.16565, 2.44373e-08)
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bones/23/rotation = Quaternion(-8.80708e-05, 0.920215, -0.391413, 2.01284e-05)
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bones/23/scale = Vector3(1, 0.999998, 1)
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bones/24/position = Vector3(0.170945, 0.292327, 0.575829)
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bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/position = Vector3(0.201736, 0.027845, 0.207788)
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bones/25/rotation = Quaternion(-0.709033, -7.23962e-08, -7.28047e-08, 0.705175)
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bones/25/scale = Vector3(1, 1, 1)
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||||
bones/26/position = Vector3(-7.49557e-10, 0.362833, -6.70081e-10)
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||||
bones/26/rotation = Quaternion(-7.43883e-08, 1.36633e-08, 0.986123, -0.166014)
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||||
bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08)
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||||
bones/27/rotation = Quaternion(-1.33533e-07, 0.391084, 0.920355, 2.11989e-08)
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||||
bones/27/scale = Vector3(1, 1, 1)
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||||
bones/28/position = Vector3(2.49135e-08, 0.16565, 4.15134e-10)
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||||
bones/28/rotation = Quaternion(-0.391084, -1.9452e-08, -4.71066e-08, 0.920355)
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||||
bones/28/scale = Vector3(1, 1, 1)
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||||
bones/29/position = Vector3(4.40738e-08, 0.16565, -1.00732e-08)
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||||
bones/29/rotation = Quaternion(1, -1.43484e-08, 1.98699e-07, -1.03499e-07)
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bones/29/scale = Vector3(1, 1, 1)
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||||
bones/30/position = Vector3(-1.01971e-08, 1.4023e-08, -1.90554e-08)
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||||
bones/30/rotation = Quaternion(4.02062e-08, -6.75534e-12, -1.77594e-08, 1)
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bones/31/position = Vector3(-0.170945, 0.292327, 0.575829)
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bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/position = Vector3(-0.170945, 0.0252633, 0.241364)
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bones/32/rotation = Quaternion(-0.703198, -7.30473e-08, -7.21461e-08, 0.710994)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/position = Vector3(1.23156e-08, 0.362833, -3.27995e-10)
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bones/33/rotation = Quaternion(-9.3501e-08, -8.30957e-09, 0.994956, 0.100307)
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bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08)
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bones/34/rotation = Quaternion(-1.4697e-07, 0.391084, 0.920355, 2.4034e-08)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/position = Vector3(-8.78417e-09, 0.16565, 1.69807e-08)
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bones/35/rotation = Quaternion(-0.391084, -3.11633e-08, -5.80803e-08, 0.920355)
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bones/35/scale = Vector3(1, 1, 1)
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bones/36/position = Vector3(6.05823e-09, 0.16565, 1.15316e-08)
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bones/36/rotation = Quaternion(1, -1.43787e-09, 1.9332e-07, -8.73225e-08)
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bones/36/scale = Vector3(1, 1, 1)
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bones/37/position = Vector3(4.5566e-09, -3.13355e-09, -5.74337e-09)
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bones/37/rotation = Quaternion(-6.66488e-10, 8.29075e-12, -1.77544e-08, 1)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/position = Vector3(0.453379, 1.10355, -0.593026)
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|
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