addtl characters

pull/2/head
Sascha 2024-06-05 20:41:06 +07:00
parent 006b0edbc2
commit 5c6bd3560e
121 changed files with 3722 additions and 1358 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -1,12 +1,12 @@
[gd_scene load_steps=53 format=4 uid="uid://boygkamfqg6l6"]
[gd_scene load_steps=53 format=4 uid="uid://66w40mdrus0o"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="2_gn4pp"]
[ext_resource type="Script" path="res://scripts/hurtbox.gd" id="3_372dk"]
[ext_resource type="Texture2D" uid="uid://bt85qpp4kw7c" path="res://resources/models/skeletons/Skeleton_Warrior_new_skeleton_texture.png" id="3_ugaqu"]
[ext_resource type="Texture2D" uid="uid://dusuxbeon1rsm" path="res://resources/images/white1x1.png" id="4_27io6"]
[ext_resource type="AnimationLibrary" uid="uid://dj1tp62lvso53" path="res://resources/animations/skeleton_animations.tres" id="4_fc2wc"]
[ext_resource type="Script" path="res://scripts/enemy_overlay.gd" id="4_mjipw"]
[ext_resource type="Script" path="res://scripts/hitbox.gd" id="4_nfsui"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_vdx0m"]
[ext_resource type="Texture2D" uid="uid://bt85qpp4kw7c" path="res://resources/models/skeletons/Skeleton_Warrior_new_skeleton_texture.png" id="2_23asc"]
[ext_resource type="Script" path="res://scripts/hurtbox.gd" id="3_xt6n5"]
[ext_resource type="Script" path="res://scripts/hitbox.gd" id="4_p0ff7"]
[ext_resource type="AnimationLibrary" uid="uid://dj1tp62lvso53" path="res://resources/animations/skeleton_animations.tres" id="5_1qnok"]
[ext_resource type="Script" path="res://scripts/enemy_overlay.gd" id="6_6ls1s"]
[ext_resource type="Texture2D" uid="uid://dusuxbeon1rsm" path="res://resources/images/white1x1.png" id="7_ix122"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_haxcf"]
radius = 1.0
@ -14,7 +14,7 @@ height = 2.6
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ddoj"]
resource_name = "skeleton"
albedo_texture = ExtResource("3_ugaqu")
albedo_texture = ExtResource("2_23asc")
roughness = 0.5
[sub_resource type="ArrayMesh" id="ArrayMesh_7tjop"]
@ -53,7 +53,7 @@ shadow_mesh = SubResource("ArrayMesh_7tjop")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vpn8f"]
resource_name = "skeleton"
albedo_texture = ExtResource("3_ugaqu")
albedo_texture = ExtResource("2_23asc")
roughness = 0.5
[sub_resource type="ArrayMesh" id="ArrayMesh_m2ele"]
@ -481,7 +481,7 @@ graph_offset = Vector2(-18, -236.186)
viewport_path = NodePath("sprite_enemy_overlay/EnemyOverlay")
[node name="Skeleton_Warrior_new" type="CharacterBody3D" node_paths=PackedStringArray("model")]
script = ExtResource("2_gn4pp")
script = ExtResource("1_vdx0m")
model = NodePath("Rig")
[node name="Navigation_CollisionShape" type="CollisionShape3D" parent="."]
@ -838,14 +838,14 @@ skin = SubResource("Skin_6fyg2")
[node name="HurtBox" type="Area3D" parent="Rig/Skeleton3D"]
transform = Transform3D(0.999973, 0.00144248, -0.00714161, -0.00143309, 0.999998, 0.00132019, 0.0071435, -0.00130991, 0.999974, -0.00114863, 0.0233871, 0.00145976)
script = ExtResource("3_372dk")
script = ExtResource("3_xt6n5")
[node name="HurtBox_CollisionShape" type="CollisionShape3D" parent="Rig/Skeleton3D/HurtBox"]
transform = Transform3D(1, -1.72804e-11, 4.65661e-10, -5.63887e-11, 1, -1.16415e-10, 0, 1.16415e-10, 1, -0.00161263, 1.12528, 0.00148558)
shape = SubResource("CapsuleShape3D_haxcf")
[node name="HitBox" type="Area3D" parent="Rig/Skeleton3D"]
script = ExtResource("4_nfsui")
script = ExtResource("4_p0ff7")
[node name="HitBox_CollisionShape" type="CollisionShape3D" parent="Rig/Skeleton3D/HitBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.72439e-08, 1.22714, 0.654793)
@ -853,7 +853,7 @@ shape = SubResource("SphereShape3D_hbcw8")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"Skeleton": ExtResource("4_fc2wc")
"Skeleton": ExtResource("5_1qnok")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
@ -913,7 +913,7 @@ parameters/Unarmed_Melee_Attack_Punch_B/current_delta = 0.03333
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
billboard = 1
texture = SubResource("ViewportTexture_1vx5n")
script = ExtResource("4_mjipw")
script = ExtResource("6_6ls1s")
[node name="EnemyOverlay" type="SubViewport" parent="sprite_enemy_overlay"]
transparent_bg = true
@ -948,8 +948,8 @@ grow_horizontal = 2
grow_vertical = 2
value = 67.0
nine_patch_stretch = true
texture_under = ExtResource("4_27io6")
texture_progress = ExtResource("4_27io6")
texture_under = ExtResource("7_ix122")
texture_progress = ExtResource("7_ix122")
tint_progress = Color(1, 0, 0, 1)
[node name="Stamina" type="TextureProgressBar" parent="sprite_enemy_overlay/EnemyOverlay"]
@ -965,8 +965,8 @@ grow_horizontal = 2
grow_vertical = 0
value = 67.0
nine_patch_stretch = true
texture_under = ExtResource("4_27io6")
texture_progress = ExtResource("4_27io6")
texture_under = ExtResource("7_ix122")
texture_progress = ExtResource("7_ix122")
tint_progress = Color(0.203922, 0, 1, 1)
[node name="FSX" type="AudioStreamPlayer3D" parent="."]

@ -1,417 +0,0 @@
[gd_scene load_steps=42 format=3 uid="uid://670weiu5lj4u"]
[ext_resource type="PackedScene" uid="uid://dkdvaoo1jowo2" path="res://resources/models/skeletons/Skeleton_Warrior_new.glb" id="1_1tv7o"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="2_gn4pp"]
[ext_resource type="Texture2D" uid="uid://dusuxbeon1rsm" path="res://resources/images/white1x1.png" id="3_62g4n"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_haxcf"]
height = 2.4
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hx644"]
animation = &"Death_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jrf36"]
animation = &"Death_B"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lpmvt"]
animation = &"Hit_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1hv0p"]
animation = &"Hit_B"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v8ipv"]
animation = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3xwge"]
animation = &"Running_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0a3eg"]
animation = &"Walking_Backwards"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_whl85"]
animation = &"Running_Strafe_Right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uh0vu"]
animation = &"Running_Strafe_Left"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_vsgt8"]
blend_point_0/node = SubResource("AnimationNodeAnimation_v8ipv")
blend_point_0/pos = Vector2(0, 0)
blend_point_1/node = SubResource("AnimationNodeAnimation_3xwge")
blend_point_1/pos = Vector2(0, 1)
blend_point_2/node = SubResource("AnimationNodeAnimation_0a3eg")
blend_point_2/pos = Vector2(0, -1)
blend_point_3/node = SubResource("AnimationNodeAnimation_whl85")
blend_point_3/pos = Vector2(1, 0)
blend_point_4/node = SubResource("AnimationNodeAnimation_uh0vu")
blend_point_4/pos = Vector2(-1, 0)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qnt8j"]
animation = &"Jump_Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_k0lhp"]
animation = &"Jump_Land"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n2bl3"]
animation = &"Jump_Start"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lp4nb"]
animation = &"Skeletons_Awaken_Floor_Long"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_m8va5"]
animation = &"Unarmed_Melee_Attack_Punch_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ou2cq"]
animation = &"Unarmed_Melee_Attack_Punch_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u8v08"]
animation = &"Unarmed_Melee_Attack_Punch_B"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0pn5a"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4j7ud"]
advance_mode = 2
advance_condition = &"jumping"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mgjn7"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_eh75m"]
advance_mode = 2
advance_condition = &"grounded"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qllfg"]
xfade_time = 0.2
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vq1x0"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yp0xf"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ykhdv"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bsx0c"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hebuk"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_138r8"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8a1wb"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hnd51"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ibwmu"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbopi"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0miw0"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6qnll"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bfkmj"]
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7v7qh"]
states/Death_A/node = SubResource("AnimationNodeAnimation_hx644")
states/Death_A/position = Vector2(748, 100)
states/Death_B/node = SubResource("AnimationNodeAnimation_jrf36")
states/Death_B/position = Vector2(748, 143.814)
states/Hit_A/node = SubResource("AnimationNodeAnimation_lpmvt")
states/Hit_A/position = Vector2(188, 233.814)
states/Hit_B/node = SubResource("AnimationNodeAnimation_1hv0p")
states/Hit_B/position = Vector2(289, 233.814)
states/IWR/node = SubResource("AnimationNodeBlendSpace2D_vsgt8")
states/IWR/position = Vector2(531, 100)
states/Jump_Idle/node = SubResource("AnimationNodeAnimation_qnt8j")
states/Jump_Idle/position = Vector2(782, 283)
states/Jump_Land/node = SubResource("AnimationNodeAnimation_k0lhp")
states/Jump_Land/position = Vector2(900, 283)
states/Jump_Start/node = SubResource("AnimationNodeAnimation_n2bl3")
states/Jump_Start/position = Vector2(658, 283)
states/Skeletons_Awaken_Floor_Long/node = SubResource("AnimationNodeAnimation_lp4nb")
states/Skeletons_Awaken_Floor_Long/position = Vector2(-4, -53.186)
states/Start/position = Vector2(300, 49)
states/Unarmed_Melee_Attack_Punch_A/node = SubResource("AnimationNodeAnimation_ou2cq")
states/Unarmed_Melee_Attack_Punch_A/position = Vector2(300, -53.186)
"states/Unarmed_Melee_Attack_Punch_A 2/node" = SubResource("AnimationNodeAnimation_m8va5")
"states/Unarmed_Melee_Attack_Punch_A 2/position" = Vector2(583, -22.186)
states/Unarmed_Melee_Attack_Punch_B/node = SubResource("AnimationNodeAnimation_u8v08")
states/Unarmed_Melee_Attack_Punch_B/position = Vector2(831, -14.186)
transitions = ["IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_vq1x0"), "Unarmed_Melee_Attack_Punch_A", "IWR", SubResource("AnimationNodeStateMachineTransition_yp0xf"), "IWR", "Unarmed_Melee_Attack_Punch_A", SubResource("AnimationNodeStateMachineTransition_ykhdv"), "IWR", "Unarmed_Melee_Attack_Punch_A 2", SubResource("AnimationNodeStateMachineTransition_bsx0c"), "Unarmed_Melee_Attack_Punch_A 2", "IWR", SubResource("AnimationNodeStateMachineTransition_hebuk"), "IWR", "Unarmed_Melee_Attack_Punch_B", SubResource("AnimationNodeStateMachineTransition_138r8"), "Unarmed_Melee_Attack_Punch_B", "IWR", SubResource("AnimationNodeStateMachineTransition_8a1wb"), "Start", "IWR", SubResource("AnimationNodeStateMachineTransition_hnd51"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_ibwmu"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_fbopi"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_0miw0"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_6qnll"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_bfkmj")]
graph_offset = Vector2(-318, -97.186)
[sub_resource type="ViewportTexture" id="ViewportTexture_1vx5n"]
viewport_path = NodePath("sprite_enemy_overlay/EnemyOverlay")
[node name="Skeleton_Warrior_old" instance=ExtResource("1_1tv7o")]
script = ExtResource("2_gn4pp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_haxcf")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." index="1"]
debug_enabled = true
[node name="Skeleton3D" parent="Rig" index="0"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
bones/0/rotation = Quaternion(-8.55849e-09, -0.000274706, -1.25818e-11, 1)
bones/1/position = Vector3(6.64802e-19, 0.369938, 1.20825e-15)
bones/1/rotation = Quaternion(5.44561e-05, 0.0425453, 3.42348e-05, 0.999095)
bones/1/scale = Vector3(1, 1, 1)
bones/2/position = Vector3(5.98822e-12, 0.191978, -2.81142e-12)
bones/2/rotation = Quaternion(-2.79886e-05, 0.00399459, 0.000181815, 0.999992)
bones/2/scale = Vector3(1, 1, 1)
bones/3/position = Vector3(-1.41718e-11, 0.374988, 2.56119e-11)
bones/3/rotation = Quaternion(3.63335e-05, 8.24477e-05, 0.000559379, 1)
bones/3/scale = Vector3(1, 1, 1)
bones/4/position = Vector3(0.212005, 0.134126, -2.50098e-05)
bones/4/rotation = Quaternion(-0.551295, -0.0608436, -0.645622, 0.524922)
bones/4/scale = Vector3(0.999999, 0.999999, 1)
bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07)
bones/5/rotation = Quaternion(2.21527e-07, 7.7559e-08, -0.50175, 0.865013)
bones/5/scale = Vector3(1, 1, 1)
bones/6/position = Vector3(1.43398e-08, 0.260044, -2.47846e-08)
bones/6/rotation = Quaternion(-2.29225e-07, 3.87405e-08, 0.0266581, 0.999645)
bones/6/scale = Vector3(1, 1, 1)
bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08)
bones/7/rotation = Quaternion(-0.31985, -0.336269, 0.139119, 0.874794)
bones/7/scale = Vector3(1, 1, 1)
bones/8/position = Vector3(9.24142e-10, 0.0961252, -0.0575)
bones/8/rotation = Quaternion(0.00137925, 0.00136064, -0.701714, 0.712456)
bones/8/scale = Vector3(1, 1, 1)
bones/9/position = Vector3(-0.211998, 0.134121, -2.04914e-05)
bones/9/rotation = Quaternion(-0.611123, 0.0808876, 0.616329, 0.490025)
bones/9/scale = Vector3(0.999999, 0.999999, 1)
bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08)
bones/10/rotation = Quaternion(2.03615e-07, -8.71308e-08, 0.526245, 0.850333)
bones/10/scale = Vector3(1, 1, 1)
bones/11/position = Vector3(-3.84913e-08, 0.260044, 1.39398e-08)
bones/11/rotation = Quaternion(-2.17454e-07, -1.26836e-08, -0.0266581, 0.999645)
bones/11/scale = Vector3(1, 1, 1)
bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36405e-08)
bones/12/rotation = Quaternion(-0.314378, 0.315529, -0.222963, 0.867119)
bones/12/scale = Vector3(1, 1, 1)
bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575)
bones/13/rotation = Quaternion(0.00422151, 0.00494949, 0.702563, 0.711592)
bones/13/scale = Vector3(1, 1, 1)
bones/14/position = Vector3(-1.24878e-11, 0.268797, 4.0423e-15)
bones/14/rotation = Quaternion(0.00053659, -0.0309765, -1.39809e-05, 0.99952)
bones/16/position = Vector3(0.170945, 0.113587, 0.000221288)
bones/16/rotation = Quaternion(0.989657, 0.082121, 0.0778557, 0.0881679)
bones/16/scale = Vector3(1, 1, 1)
bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35528e-10)
bones/17/rotation = Quaternion(0.389702, 6.52278e-08, -2.6229e-07, 0.920941)
bones/17/scale = Vector3(1, 1, 1)
bones/18/position = Vector3(4.37849e-08, 0.149437, -6.94943e-09)
bones/18/rotation = Quaternion(-0.61891, -0.198635, 0.0739345, 0.756326)
bones/18/scale = Vector3(1, 1, 0.999999)
bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08)
bones/19/rotation = Quaternion(-1.9783e-06, 0.920155, -0.391554, 6.20673e-07)
bones/19/scale = Vector3(1, 0.999998, 1)
bones/20/position = Vector3(-0.170945, 0.113344, -0.000221611)
bones/20/rotation = Quaternion(0.991901, -0.0327751, 0.0294322, 0.119131)
bones/20/scale = Vector3(1, 1, 1)
bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08)
bones/21/rotation = Quaternion(0.438174, -6.51914e-08, 3.07249e-07, 0.89889)
bones/21/scale = Vector3(1, 1, 1)
bones/22/position = Vector3(1.60742e-08, 0.149437, 6.9127e-09)
bones/22/rotation = Quaternion(-0.645671, 0.111105, -0.0219987, 0.75517)
bones/22/scale = Vector3(1, 1, 0.999999)
bones/23/position = Vector3(6.94013e-09, 0.16565, 2.44373e-08)
bones/23/rotation = Quaternion(-8.80708e-05, 0.920215, -0.391413, 2.01284e-05)
bones/23/scale = Vector3(1, 0.999998, 1)
bones/24/position = Vector3(0.170945, 0.292327, 0.575829)
bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107)
bones/24/scale = Vector3(1, 1, 1)
bones/25/position = Vector3(0.201736, 0.027845, 0.207788)
bones/25/rotation = Quaternion(-0.709033, -7.23962e-08, -7.28047e-08, 0.705175)
bones/25/scale = Vector3(1, 1, 1)
bones/26/position = Vector3(-7.49557e-10, 0.362833, -6.70081e-10)
bones/26/rotation = Quaternion(-7.43883e-08, 1.36633e-08, 0.986123, -0.166014)
bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08)
bones/27/rotation = Quaternion(-1.33533e-07, 0.391084, 0.920355, 2.11989e-08)
bones/27/scale = Vector3(1, 1, 1)
bones/28/position = Vector3(2.49135e-08, 0.16565, 4.15134e-10)
bones/28/rotation = Quaternion(-0.391084, -1.9452e-08, -4.71066e-08, 0.920355)
bones/28/scale = Vector3(1, 1, 1)
bones/29/position = Vector3(4.40738e-08, 0.16565, -1.00732e-08)
bones/29/rotation = Quaternion(1, -1.43484e-08, 1.98699e-07, -1.03499e-07)
bones/29/scale = Vector3(1, 1, 1)
bones/30/position = Vector3(-1.01971e-08, 1.4023e-08, -1.90554e-08)
bones/30/rotation = Quaternion(4.02062e-08, -6.75534e-12, -1.77594e-08, 1)
bones/31/position = Vector3(-0.170945, 0.292327, 0.575829)
bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107)
bones/31/scale = Vector3(1, 1, 1)
bones/32/position = Vector3(-0.170945, 0.0252633, 0.241364)
bones/32/rotation = Quaternion(-0.703198, -7.30473e-08, -7.21461e-08, 0.710994)
bones/32/scale = Vector3(1, 1, 1)
bones/33/position = Vector3(1.23156e-08, 0.362833, -3.27995e-10)
bones/33/rotation = Quaternion(-9.3501e-08, -8.30957e-09, 0.994956, 0.100307)
bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08)
bones/34/rotation = Quaternion(-1.4697e-07, 0.391084, 0.920355, 2.4034e-08)
bones/34/scale = Vector3(1, 1, 1)
bones/35/position = Vector3(-8.78417e-09, 0.16565, 1.69807e-08)
bones/35/rotation = Quaternion(-0.391084, -3.11633e-08, -5.80803e-08, 0.920355)
bones/35/scale = Vector3(1, 1, 1)
bones/36/position = Vector3(6.05823e-09, 0.16565, 1.15316e-08)
bones/36/rotation = Quaternion(1, -1.43787e-09, 1.9332e-07, -8.73225e-08)
bones/36/scale = Vector3(1, 1, 1)
bones/37/position = Vector3(4.5566e-09, -3.13355e-09, -5.74337e-09)
bones/37/rotation = Quaternion(-6.66488e-10, 8.29075e-12, -1.77544e-08, 1)
bones/37/scale = Vector3(1, 1, 1)
bones/38/position = Vector3(0.453379, 1.10355, -0.593026)
bones/38/rotation = Quaternion(-0.707107, 6.4707e-05, 6.4707e-05, 0.707107)
bones/39/position = Vector3(0.520733, 0.77053, -0.0592629)
bones/39/rotation = Quaternion(0.795616, 0.00380772, 0.605784, 0.00243902)
bones/39/scale = Vector3(1, 1, 1)
bones/40/position = Vector3(-0.45384, 1.10345, -0.592593)
bones/40/rotation = Quaternion(-0.707107, 6.4707e-05, 6.4707e-05, 0.707107)
bones/41/position = Vector3(-0.510811, 0.770982, 0.0633181)
bones/41/rotation = Quaternion(-0.762388, 0.00756036, 0.647063, -0.00406019)
bones/41/scale = Vector3(1, 1, 1)
[node name="Skeleton_Warrior_Helmet" parent="Rig/Skeleton3D" index="0"]
transform = Transform3D(0.999526, -0.00144411, 0.0307548, 0.00148443, 0.999998, -0.00128816, -0.0307529, 0.0013332, 0.999526, -0.000550446, 1.18015, 9.1196e-05)
[node name="AnimationTree" type="AnimationTree" parent="." index="4"]
tree_root = SubResource("AnimationNodeStateMachine_7v7qh")
anim_player = NodePath("../AnimationPlayer")
parameters/current_length = 1.04167
parameters/current_position = 0.62703
parameters/current_delta = 0.0166667
parameters/conditions/grounded = false
parameters/conditions/jumping = false
parameters/Death_A/current_length = 0.791667
parameters/Death_A/current_position = 0.791667
parameters/Death_A/current_delta = 0.0263263
parameters/Death_B/current_length = 2.625
parameters/Death_B/current_position = 2.625
parameters/Death_B/current_delta = 0.0
parameters/End/current_length = 0.0
parameters/End/current_position = 0.0
parameters/End/current_delta = 0.0
parameters/Hit_A/current_length = 0.666667
parameters/Hit_A/current_position = 0.666667
parameters/Hit_A/current_delta = 0.0333333
parameters/Hit_B/current_length = 0.833333
parameters/Hit_B/current_position = 0.833333
parameters/Hit_B/current_delta = 0.0175824
parameters/IWR/current_length = 1.04167
parameters/IWR/current_position = 0.62703
parameters/IWR/current_delta = 0.0166667
parameters/IWR/blend_position = Vector2(0.000524879, -0.0137615)
parameters/IWR/0/current_length = 1.04167
parameters/IWR/0/current_position = 0.62703
parameters/IWR/0/current_delta = 0.0166667
parameters/IWR/1/current_length = 0.791667
parameters/IWR/1/current_position = 0.708259
parameters/IWR/1/current_delta = 0.0166667
parameters/IWR/2/current_length = 1.04167
parameters/IWR/2/current_position = 1.04167
parameters/IWR/2/current_delta = 0.0
parameters/IWR/3/current_length = 0.791667
parameters/IWR/3/current_position = 0.293691
parameters/IWR/3/current_delta = 0.0166667
parameters/IWR/4/current_length = 0.791667
parameters/IWR/4/current_position = 0.390352
parameters/IWR/4/current_delta = 0.0166667
parameters/Jump_Idle/current_length = 1.04167
parameters/Jump_Idle/current_position = 0.0352051
parameters/Jump_Idle/current_delta = 0.0166667
parameters/Jump_Land/current_length = 0.666667
parameters/Jump_Land/current_position = 0.666667
parameters/Jump_Land/current_delta = 0.0313591
parameters/Jump_Start/current_length = 0.583333
parameters/Jump_Start/current_position = 0.583333
parameters/Jump_Start/current_delta = 0.0171544
parameters/Skeletons_Awaken_Floor_Long/current_length = 3.83333
parameters/Skeletons_Awaken_Floor_Long/current_position = 3.83333
parameters/Skeletons_Awaken_Floor_Long/current_delta = 0.0166667
parameters/Start/current_length = 0.0
parameters/Start/current_position = 0.0
parameters/Start/current_delta = 0.0
parameters/Unarmed_Melee_Attack_Punch_A/current_length = 1.45833
parameters/Unarmed_Melee_Attack_Punch_A/current_position = 1.45833
parameters/Unarmed_Melee_Attack_Punch_A/current_delta = 0.025
"parameters/Unarmed_Melee_Attack_Punch_A 2/current_length" = 1.45833
"parameters/Unarmed_Melee_Attack_Punch_A 2/current_position" = 1.45833
"parameters/Unarmed_Melee_Attack_Punch_A 2/current_delta" = 0.0260523
parameters/Unarmed_Melee_Attack_Punch_B/current_length = 1.66667
parameters/Unarmed_Melee_Attack_Punch_B/current_position = 1.66667
parameters/Unarmed_Melee_Attack_Punch_B/current_delta = 0.01703
[node name="sprite_enemy_overlay" type="Sprite3D" parent="." index="5"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
billboard = 1
texture = SubResource("ViewportTexture_1vx5n")
[node name="EnemyOverlay" type="SubViewport" parent="sprite_enemy_overlay" index="0"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(300, 50)
render_target_update_mode = 4
[node name="Name" type="Label" parent="sprite_enemy_overlay/EnemyOverlay" index="0"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -150.0
offset_right = 150.0
offset_bottom = 23.0
grow_horizontal = 2
size_flags_horizontal = 4
text = "Skeleton Warrior"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Health" type="TextureProgressBar" parent="sprite_enemy_overlay/EnemyOverlay" index="1"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -100.0
offset_top = -5.0
offset_right = 100.0
offset_bottom = 5.0
grow_horizontal = 2
grow_vertical = 2
value = 67.0
nine_patch_stretch = true
texture_under = ExtResource("3_62g4n")
texture_progress = ExtResource("3_62g4n")
tint_progress = Color(1, 0, 0, 1)
[node name="Stamina" type="TextureProgressBar" parent="sprite_enemy_overlay/EnemyOverlay" index="2"]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -100.0
offset_top = -10.0
offset_right = 100.0
grow_horizontal = 2
grow_vertical = 0
value = 67.0
nine_patch_stretch = true
texture_under = ExtResource("3_62g4n")
texture_progress = ExtResource("3_62g4n")
tint_progress = Color(0.203922, 0, 1, 1)
[connection signal="velocity_computed" from="NavigationAgent3D" to="." method="_on_velocity_computed"]
[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]
[connection signal="animation_started" from="AnimationTree" to="." method="_on_animation_tree_animation_started"]

@ -275,22 +275,22 @@ bones/0/name = "LeftFootCtrl"
bones/0/parent = -1
bones/0/rest = Transform3D(-0.265933, -2.98023e-08, -0.963991, 0.963991, -1.19209e-07, -0.265933, -8.9407e-08, -1, 5.96046e-08, 0.00204209, 0.0014881, 0.00193205)
bones/0/enabled = true
bones/0/position = Vector3(0.00178131, 0.00782244, 0.00618891)
bones/0/rotation = Quaternion(0.00791253, -0.707063, -0.00791248, 0.707062)
bones/0/position = Vector3(0.00173506, 0.00149159, 0.00194627)
bones/0/rotation = Quaternion(-0.5, -0.5, 0.5, 0.5)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "LeftHeelRoll"
bones/1/parent = 0
bones/1/rest = Transform3D(-0.000535488, -0.999999, -0.00090155, -0.031728, 0.00091809, -0.999496, 0.999496, -0.000506639, -0.0317285, 0.000708525, 0.00179901, -0.000222404)
bones/1/enabled = true
bones/1/position = Vector3(0.000708525, 0.00179901, -0.000222404)
bones/1/rotation = Quaternion(-0.507438, 0.508152, -0.491984, -0.492178)
bones/1/rotation = Quaternion(-0.507438, 0.508153, -0.491984, -0.492179)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "LeftToeRoll"
bones/2/parent = 1
bones/2/rest = Transform3D(-0.978564, 0.203478, 0.0317279, -0.203608, -0.979052, -0.00091493, 0.0308771, -0.0073554, 0.999496, -0.000286643, 0.00306933, 1.04253e-05)
bones/2/enabled = true
bones/2/position = Vector3(-0.000286643, 0.00306933, 1.04253e-05)
bones/2/rotation = Quaternion(0.0155851, -0.00206406, 0.994627, -0.102322)
bones/2/rotation = Quaternion(-0.003479, 0.180704, 0.978076, -0.103443)
bones/2/scale = Vector3(0.999998, 1, 1)
bones/3/name = "LeftFootIK"
bones/3/parent = 2
@ -311,7 +311,7 @@ bones/5/parent = 0
bones/5/rest = Transform3D(2.98023e-07, 1, 1.78814e-07, -2.98023e-08, 2.38419e-07, -1, -1, 2.68221e-07, 5.96046e-08, 1.47542e-10, -2.48384e-10, -3.94152e-11)
bones/5/enabled = true
bones/5/position = Vector3(1.47542e-10, -2.48384e-10, -3.94152e-11)
bones/5/rotation = Quaternion(0.5, 0.5, -0.5, 0.5)
bones/5/rotation = Quaternion(0.58335, 0.399629, -0.583349, 0.399629)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "LeftFootRollCtrl_end"
bones/6/parent = 5
@ -324,7 +324,7 @@ bones/7/name = "LeftKneeCtrl"
bones/7/parent = 0
bones/7/rest = Transform3D(5.36442e-07, -1.50996e-07, -1, 7.10543e-15, -1, 1.50996e-07, -1, -7.81597e-14, -4.76837e-07, -0.00617958, -0.005867, 0.00025887)
bones/7/enabled = true
bones/7/position = Vector3(-0.00617958, -0.00586701, 0.00125468)
bones/7/position = Vector3(-0.00617958, -0.00586701, 0.00120357)
bones/7/rotation = Quaternion(0.707107, -9.41569e-08, -0.707107, -9.4157e-08)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "LeftKneeCtrl_end"
@ -338,22 +338,22 @@ bones/9/name = "RightFootCtrl"
bones/9/parent = -1
bones/9/rest = Transform3D(0.113557, -8.9407e-08, -0.993531, 0.993531, -1.19209e-07, 0.113557, -8.9407e-08, -1, 5.96046e-08, -0.0020752, -0.000304607, 0.00193205)
bones/9/enabled = true
bones/9/position = Vector3(-0.00180798, -0.0075731, 0.00408815)
bones/9/rotation = Quaternion(-0.613062, -0.352357, 0.613062, 0.352357)
bones/9/position = Vector3(-0.0013788, 0.00194328, 0.00623846)
bones/9/rotation = Quaternion(-0.163529, -0.687938, 0.163529, 0.687938)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "RightHeelRoll"
bones/10/parent = 9
bones/10/rest = Transform3D(0.000478387, -0.999999, -0.000933349, -0.0314189, 0.000917852, -0.999506, 0.999506, 0.000507474, -0.0314183, 0.000708526, 0.00179901, 0.000222404)
bones/10/enabled = true
bones/10/position = Vector3(0.000708526, 0.00179901, 0.000222404)
bones/10/rotation = Quaternion(-0.527394, 0.487529, -0.511934, -0.471269)
bones/10/rotation = Quaternion(-0.507761, 0.507976, -0.491652, -0.492359)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "RightToeRoll"
bones/11/parent = 10
bones/11/rest = Transform3D(-0.978557, -0.203537, 0.0314188, 0.203608, -0.979052, -0.000917303, 0.0309471, 0.00549951, 0.999506, 0.000286729, 0.00306933, -7.68704e-06)
bones/11/enabled = true
bones/11/position = Vector3(0.000286729, 0.00306933, -7.68704e-06)
bones/11/rotation = Quaternion(0.0158265, 0.00116853, 0.994623, 0.102336)
bones/11/rotation = Quaternion(0.0158265, 0.00116854, 0.994623, 0.102336)
bones/11/scale = Vector3(0.999993, 1, 1)
bones/12/name = "RightFootIK"
bones/12/parent = 11
@ -374,7 +374,7 @@ bones/14/parent = 9
bones/14/rest = Transform3D(2.98023e-07, 1, 1.78814e-07, -2.98023e-08, 2.38419e-07, -1, -1, 2.68221e-07, 5.96046e-08, -2.50354e-12, -5.14782e-10, 3.04448e-11)
bones/14/enabled = true
bones/14/position = Vector3(-2.50354e-12, -5.14782e-10, 3.04448e-11)
bones/14/rotation = Quaternion(0.47922, 0.51995, -0.47922, 0.51995)
bones/14/rotation = Quaternion(0.5, 0.5, -0.5, 0.5)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "RightFootRollCtrl_end"
bones/15/parent = 14
@ -387,7 +387,7 @@ bones/16/name = "RightKneeCtrl"
bones/16/parent = 9
bones/16/rest = Transform3D(5.36442e-07, -1.50996e-07, -1, 7.10543e-15, -1, 1.50996e-07, -1, -7.81597e-14, -4.76837e-07, -0.00617958, -0.00586701, -0.000291982)
bones/16/enabled = true
bones/16/position = Vector3(-0.00617958, -0.00498581, -0.00189693)
bones/16/position = Vector3(-0.00617958, -0.00531265, -0.00190167)
bones/16/rotation = Quaternion(0.707107, -9.41569e-08, -0.707107, -9.4157e-08)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "RightKneeCtrl_end"
@ -402,7 +402,7 @@ bones/18/parent = -1
bones/18/rest = Transform3D(-0.999996, 0.0028862, 0.000186031, -0.00018603, 5.36442e-07, -1, -0.0028862, -0.999996, 5.96046e-08, -4.99155e-07, -0.00104, 0.0148206)
bones/18/enabled = true
bones/18/position = Vector3(-5.4567e-05, -0.00024301, 0.0147588)
bones/18/rotation = Quaternion(0.0098251, 0.707037, -0.707038, 0.00995663)
bones/18/rotation = Quaternion(0.00306936, 0.7071, -0.7071, 0.0032009)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Hips"
bones/19/parent = 18
@ -416,7 +416,7 @@ bones/20/parent = 19
bones/20/rest = Transform3D(1, 2.20872e-08, -2.03599e-08, -2.19087e-08, 0.999962, 0.00873287, 2.05521e-08, -0.00873287, 0.999962, -1.96343e-13, 0.00321952, -7.45082e-11)
bones/20/enabled = true
bones/20/position = Vector3(-1.96343e-13, 0.00321952, -7.45082e-11)
bones/20/rotation = Quaternion(0.097052, -0.000297012, -0.00249347, 0.995276)
bones/20/rotation = Quaternion(0.0969507, -0.00102262, -0.00685163, 0.995265)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "Chest"
bones/21/parent = 20
@ -437,14 +437,14 @@ bones/23/parent = 22
bones/23/rest = Transform3D(1, -2.50697e-09, -5.19409e-09, 1.68398e-09, 0.98826, -0.152781, 5.51612e-09, 0.152781, 0.98826, 4.19095e-11, 0.00270864, 2.94531e-10)
bones/23/enabled = true
bones/23/position = Vector3(4.19095e-11, 0.00270864, 2.94531e-10)
bones/23/rotation = Quaternion(0.0945983, -0.000426407, -0.00157025, 0.995514)
bones/23/rotation = Quaternion(0.0775989, -2.3302e-05, -8.5791e-05, 0.996985)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "Head"
bones/24/parent = 23
bones/24/rest = Transform3D(0.995965, 0.0110639, 0.0891059, -0.0301004, 0.976097, 0.215241, -0.0845949, -0.217053, 0.972488, -8.84756e-11, 0.00278009, 7.69505e-10)
bones/24/enabled = true
bones/24/position = Vector3(-8.84756e-11, 0.00278009, 7.69505e-10)
bones/24/rotation = Quaternion(-0.241779, -0.0021982, -0.00979075, 0.97028)
bones/24/rotation = Quaternion(-0.221956, 0.00132479, 0.00371669, 0.975049)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "Head_end"
bones/25/parent = 24
@ -465,21 +465,21 @@ bones/27/parent = 26
bones/27/rest = Transform3D(-0.0214637, -0.19568, 0.980439, -0.772443, 0.625832, 0.107997, -0.634715, -0.755014, -0.164586, -1.49012e-10, 0.00258801, -1.93715e-09)
bones/27/enabled = true
bones/27/position = Vector3(-1.49012e-10, 0.00258801, -1.93715e-09)
bones/27/rotation = Quaternion(-0.218445, 0.574818, -0.380641, 0.690636)
bones/27/rotation = Quaternion(-0.33813, 0.733835, -0.258754, 0.52934)
bones/27/scale = Vector3(0.999996, 1, 1.00001)
bones/28/name = "LeftForeArm"
bones/28/parent = 27
bones/28/rest = Transform3D(0.979308, 0.0804198, -0.185711, -0.183058, 0.74328, -0.643448, 0.0862895, 0.66413, 0.742621, 7.91624e-11, 0.00470775, 5.82077e-11)
bones/28/enabled = true
bones/28/position = Vector3(7.91624e-11, 0.00470775, 5.82077e-11)
bones/28/rotation = Quaternion(0.71892, -0.177386, -0.170889, 0.649989)
bones/28/rotation = Quaternion(0.396527, -0.210482, -0.0838207, 0.889628)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "LeftHand"
bones/29/parent = 28
bones/29/rest = Transform3D(-0.0513878, 0.0216333, 0.998444, -0.0653424, 0.99755, -0.024977, -0.996539, -0.0665242, -0.0498483, -1.67638e-10, 0.00527228, -5.58794e-11)
bones/29/enabled = true
bones/29/position = Vector3(-1.67638e-10, 0.00527228, -5.58794e-11)
bones/29/rotation = Quaternion(0.00441296, 0.72176, -0.042056, 0.69085)
bones/29/rotation = Quaternion(-0.0143846, 0.724272, -0.0319569, 0.688623)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "LeftHandIndex1"
bones/30/parent = 29
@ -542,21 +542,21 @@ bones/38/parent = 37
bones/38/rest = Transform3D(-0.964546, 0.185606, -0.18765, -0.01415, 0.673586, 0.738972, 0.263559, 0.715427, -0.64707, 4.09782e-10, 0.00258801, -3.72529e-10)
bones/38/enabled = true
bones/38/position = Vector3(4.09782e-10, 0.00258801, -3.72529e-10)
bones/38/rotation = Quaternion(0.0329442, 0.901522, 0.399808, -0.162252)
bones/38/rotation = Quaternion(0.199788, 0.836521, 0.37679, -0.344017)
bones/38/scale = Vector3(1.00001, 1, 0.999996)
bones/39/name = "RightForeArm"
bones/39/parent = 38
bones/39/rest = Transform3D(0.751591, -0.653857, -0.0870728, 0.659576, 0.743279, 0.111782, -0.00837009, -0.141446, 0.989911, -3.35276e-10, 0.00470775, -1.0361e-10)
bones/39/enabled = true
bones/39/position = Vector3(-3.35276e-10, 0.00470775, -1.0361e-10)
bones/39/rotation = Quaternion(-0.0959874, -0.0839216, 0.176457, 0.976016)
bones/39/rotation = Quaternion(-0.0872342, -0.0262714, 0.440031, 0.893349)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "RightHand"
bones/40/parent = 39
bones/40/rest = Transform3D(0.973894, 0.0637677, 0.217864, -0.0684951, 0.99755, 0.0142082, -0.216425, -0.0287599, 0.975876, 1.49012e-10, 0.00527228, 1.76951e-10)
bones/40/enabled = true
bones/40/position = Vector3(1.49012e-10, 0.00527228, 1.76951e-10)
bones/40/rotation = Quaternion(-0.00881213, 0.168259, -0.0338705, 0.985121)
bones/40/rotation = Quaternion(-0.0107437, 0.111374, -0.0333082, 0.993162)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "RightHandIndex1"
bones/41/parent = 40
@ -612,28 +612,28 @@ bones/48/parent = 19
bones/48/rest = Transform3D(0.990532, 0.137646, 0.000736739, 0.137156, -0.98643, -0.0902725, -0.0116994, 0.089514, -0.995921, 0.00201529, 0.000584635, 9.67385e-10)
bones/48/enabled = true
bones/48/position = Vector3(0.00201529, 0.000584635, 9.67385e-10)
bones/48/rotation = Quaternion(0.973939, -0.00139932, 0.0937983, -0.2065)
bones/48/rotation = Quaternion(0.950509, 0.0452032, 0.132685, 0.277281)
bones/48/scale = Vector3(1.00005, 1, 1)
bones/49/name = "LeftLeg"
bones/49/parent = 48
bones/49/rest = Transform3D(0.964789, -0.2188, 0.146002, 0.261003, 0.727337, -0.634713, 0.0326824, 0.650464, 0.758836, -2.02563e-10, 0.00526174, 5.22414e-11)
bones/49/enabled = true
bones/49/position = Vector3(-2.02563e-10, 0.00526174, 5.22414e-11)
bones/49/rotation = Quaternion(0.440131, 0.0289746, 0.164318, 0.882295)
bones/49/rotation = Quaternion(0.542945, 0.026749, 0.202703, 0.814498)
bones/49/scale = Vector3(1, 0.999998, 1)
bones/50/name = "LeftFoot"
bones/50/parent = 49
bones/50/rest = Transform3D(0.899721, 0.436021, -0.020147, -0.0153375, 0.0777065, 0.996859, 0.43623, -0.896557, 0.0766018, 2.09548e-11, 0.00608811, 6.51926e-11)
bones/50/enabled = true
bones/50/position = Vector3(2.09548e-11, 0.00608811, 6.51926e-11)
bones/50/rotation = Quaternion(-0.325277, -0.117636, -0.171526, 0.922462)
bones/50/rotation = Quaternion(-0.552438, -0.176362, -0.156449, 0.79952)
bones/50/scale = Vector3(1.00002, 0.999984, 1)
bones/51/name = "LeftToes"
bones/51/parent = 50
bones/51/rest = Transform3D(-0.991613, -0.000969272, 0.129242, -0.0745208, 0.821302, -0.565605, -0.105598, -0.570492, -0.814486, -5.82077e-11, 0.00301254, 9.31323e-12)
bones/51/enabled = true
bones/51/position = Vector3(-5.82077e-11, 0.00301254, 9.31323e-12)
bones/51/rotation = Quaternion(-0.0198198, 0.952286, -0.298255, 0.0616592)
bones/51/rotation = Quaternion(-0.00815437, 0.881281, -0.468133, 0.0642509)
bones/51/scale = Vector3(1, 1, 1)
bones/52/name = "LeftToes_end"
bones/52/parent = 51
@ -647,28 +647,28 @@ bones/53/parent = 19
bones/53/rest = Transform3D(0.947691, -0.0550513, -0.314368, -0.156332, -0.938818, -0.306887, -0.278236, 0.339985, -0.898327, -0.00201529, 0.000584635, 9.69761e-10)
bones/53/enabled = true
bones/53/position = Vector3(-0.00201529, 0.000584635, 9.69761e-10)
bones/53/rotation = Quaternion(0.856912, -0.0919687, -0.116625, 0.493601)
bones/53/rotation = Quaternion(0.924032, -0.0710548, -0.120248, 0.355888)
bones/53/scale = Vector3(0.999987, 1, 0.999999)
bones/54/name = "RightLeg"
bones/54/parent = 53
bones/54/rest = Transform3D(0.944194, 0.309956, -0.111442, -0.293456, 0.637956, -0.711965, -0.149582, 0.70494, 0.693314, 0, 0.00526174, 8.19564e-10)
bones/54/enabled = true
bones/54/position = Vector3(0, 0.00526174, 8.19564e-10)
bones/54/rotation = Quaternion(0.273573, 0.0111168, -0.116505, 0.954705)
bones/54/rotation = Quaternion(0.780149, 0.00616857, -0.332241, 0.530043)
bones/54/scale = Vector3(0.999997, 1, 0.999999)
bones/55/name = "RightFoot"
bones/55/parent = 54
bones/55/rest = Transform3D(0.845272, -0.523061, 0.109173, -0.0169768, 0.177925, 0.983898, -0.534058, -0.833522, 0.141515, -2.42144e-10, 0.00608812, -1.86265e-10)
bones/55/enabled = true
bones/55/position = Vector3(-2.42144e-10, 0.00608812, -1.86265e-10)
bones/55/rotation = Quaternion(-0.497349, 0.151278, 0.153243, 0.840402)
bones/55/rotation = Quaternion(-0.486027, 0.194615, 0.231828, 0.819853)
bones/55/scale = Vector3(0.999995, 1, 1)
bones/56/name = "RightToes"
bones/56/parent = 55
bones/56/rest = Transform3D(-0.997107, 0.0387722, -0.0653705, 0.0690626, 0.821303, -0.566297, 0.0317324, -0.569174, -0.821605, 2.00234e-10, 0.00301254, -4.65661e-11)
bones/56/enabled = true
bones/56/position = Vector3(2.00234e-10, 0.00301254, -4.65661e-11)
bones/56/rotation = Quaternion(0.0282625, 0.953941, -0.297574, -0.0254523)
bones/56/rotation = Quaternion(0.0282624, 0.953941, -0.297574, -0.0254521)
bones/56/scale = Vector3(1, 1, 1)
bones/57/name = "RightToes_end"
bones/57/parent = 56
@ -685,7 +685,7 @@ skin = SubResource("Skin_s3c17")
surface_material_override/0 = ExtResource("2_vqkvs")
[node name="RightHand" type="BoneAttachment3D" parent="Root/Skeleton3D"]
transform = Transform3D(0.245016, -0.131192, -0.960599, 0.929639, 0.313063, 0.194361, 0.275238, -0.940628, 0.198664, -0.00593797, 0.00163786, 0.0133952)
transform = Transform3D(0.0709197, -0.207688, -0.975618, 0.709588, -0.676916, 0.195677, -0.701045, -0.70616, 0.0993621, -0.0063894, -0.00549977, 0.0143794)
bone_name = "RightHand"
bone_idx = 40
@ -698,7 +698,7 @@ shape = SubResource("CapsuleShape3D_lhfxf")
disabled = true
[node name="LeftHand" type="BoneAttachment3D" parent="Root/Skeleton3D"]
transform = Transform3D(-0.0440519, -0.161774, -0.985841, 0.126325, -0.979793, 0.155134, -0.991009, -0.117705, 0.0636004, 0.00445286, -0.00757277, 0.0175135)
transform = Transform3D(-0.00174119, 0.165504, -0.986205, 0.994397, -0.103994, -0.0192129, -0.105729, -0.980716, -0.164396, 0.00621328, -0.00110602, 0.0136253)
bone_name = "LeftHand"
bone_idx = 29
@ -711,7 +711,7 @@ shape = SubResource("CapsuleShape3D_uxn71")
disabled = true
[node name="Spine" type="BoneAttachment3D" parent="Root/Skeleton3D"]
transform = Transform3D(0.999798, -0.0199416, 0.00239751, -0.000385853, -0.138415, -0.990374, 0.0200815, 0.990174, -0.138394, -4.97975e-05, -6.42505e-05, 0.014754)
transform = Transform3D(0.999969, 0.00751665, -0.0025375, -0.00147419, -0.138225, -0.9904, -0.00779523, 0.990372, -0.13821, -4.98909e-05, -6.42505e-05, 0.0147539)
bone_name = "Spine"
bone_idx = 20
@ -723,7 +723,7 @@ transform = Transform3D(0.990902, -0.0599725, 0.120481, 0.0674876, 0.995956, -0.
shape = SubResource("CapsuleShape3D_fajjo")
[node name="RightLeg" type="BoneAttachment3D" parent="Root/Skeleton3D"]
transform = Transform3D(0.965822, 0.0543004, -0.253392, 0.247247, -0.485971, 0.838271, -0.0776174, -0.872286, -0.482794, -0.00216294, -0.00491237, 0.00971721)
transform = Transform3D(0.905083, 0.145243, -0.399623, 0.011447, 0.931182, 0.364373, 0.425053, -0.334366, 0.841145, -0.00226803, -0.00397085, 0.00843705)
bone_name = "RightLeg"
bone_idx = 54
@ -737,8 +737,8 @@ deterministic = false
tree_root = SubResource("AnimationNodeStateMachine_r2kvc")
anim_player = NodePath("../AnimationPlayer")
parameters/current_length = 0.666667
parameters/current_position = 0.599496
parameters/current_delta = 0.021788
parameters/current_position = 0.469865
parameters/current_delta = 0.0166667
parameters/conditions/grounded = false
parameters/conditions/jumping = false
parameters/End/current_length = 0.0
@ -757,8 +757,8 @@ parameters/jump/current_length = 0.5
parameters/jump/current_position = 0.160275
parameters/jump/current_delta = 0.0166667
parameters/run/current_length = 0.666667
parameters/run/current_position = 0.599496
parameters/run/current_delta = 0.021788
parameters/run/current_position = 0.469865
parameters/run/current_delta = 0.0166667
[node name="sprite_enemy_overlay" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.23653, 0)

@ -1,298 +1,12 @@
[gd_resource type="AnimationLibrary" load_steps=6 format=3 uid="uid://cc4y3r5xyhtu4"]
[gd_resource type="AnimationLibrary" load_steps=5 format=3 uid="uid://cc4y3r5xyhtu4"]
[ext_resource type="Animation" uid="uid://b7c72bps6ovig" path="res://resources/animations/pose.tres" id="1_jifm8"]
[ext_resource type="Animation" uid="uid://c0lx572yeen1l" path="res://resources/animations/idle.tres" id="2_gaxm2"]
[ext_resource type="Animation" uid="uid://c8ehgsxqjdkdw" path="res://resources/animations/jump.tres" id="3_liqfo"]
[ext_resource type="Animation" uid="uid://duwmt05m2uw8y" path="res://resources/animations/run.tres" id="4_rin10"]
[sub_resource type="Animation" id="Animation_pe64q"]
resource_name = "attack"
length = 2.0
loop_mode = 1
tracks/0/type = "rotation_3d"
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/path = NodePath("Root/Skeleton3D:LeftFootCtrl")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, -0.428388, -0.562568, 0.562569, 0.428388)
tracks/1/type = "position_3d"
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/path = NodePath("Root/Skeleton3D:RightFootCtrl")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = PackedFloat32Array(0, 1, -0.0020752, -0.000304607, 0.00193205)
tracks/2/type = "rotation_3d"
tracks/2/imported = true
tracks/2/enabled = true
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tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = PackedFloat32Array(0, 1, -0.527626, -0.470756, 0.470756, 0.527626)
tracks/3/type = "position_3d"
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/path = NodePath("Root/Skeleton3D:HipsCtrl")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = PackedFloat32Array(0, 1, -4.99155e-07, -0.00104, 0.0148206)
tracks/4/type = "rotation_3d"
tracks/4/imported = true
tracks/4/enabled = true
tracks/4/path = NodePath("Root/Skeleton3D:LeftHeelRoll")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = PackedFloat32Array(0, 1, 0.507512, -0.508228, 0.491907, 0.492101)
tracks/5/type = "rotation_3d"
tracks/5/imported = true
tracks/5/enabled = true
tracks/5/path = NodePath("Root/Skeleton3D:LeftKneeCtrl")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = PackedFloat32Array(0, 1, -0.707107, 9.41569e-08, 0.707107, 9.4157e-08)
tracks/6/type = "rotation_3d"
tracks/6/imported = true
tracks/6/enabled = true
tracks/6/path = NodePath("Root/Skeleton3D:RightHeelRoll")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = PackedFloat32Array(0, 1, 0.507686, -0.507902, 0.491728, 0.492437)
tracks/7/type = "rotation_3d"
tracks/7/imported = true
tracks/7/enabled = true
tracks/7/path = NodePath("Root/Skeleton3D:RightKneeCtrl")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = PackedFloat32Array(0, 1, -0.707107, 9.41569e-08, 0.707107, 9.4157e-08)
tracks/8/type = "rotation_3d"
tracks/8/imported = true
tracks/8/enabled = true
tracks/8/path = NodePath("Root/Skeleton3D:Hips")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = PackedFloat32Array(0, 1, 5.28985e-05, -0.0277724, 0.999613, 0.00144519)
tracks/9/type = "rotation_3d"
tracks/9/imported = true
tracks/9/enabled = true
tracks/9/path = NodePath("Root/Skeleton3D:LeftToeRoll")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = PackedFloat32Array(0, 1, -0.0157359, 0.00207876, -0.994625, 0.102322)
tracks/10/type = "rotation_3d"
tracks/10/imported = true
tracks/10/enabled = true
tracks/10/path = NodePath("Root/Skeleton3D:Spine")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = PackedFloat32Array(0, 1, -0.00436648, -1.02281e-08, -1.09991e-08, 0.99999)
tracks/11/type = "rotation_3d"
tracks/11/imported = true
tracks/11/enabled = true
tracks/11/path = NodePath("Root/Skeleton3D:LeftUpLeg")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = PackedFloat32Array(0, 1, 0.996598, 0.0689332, -0.00274987, 0.0451)
tracks/12/type = "rotation_3d"
tracks/12/imported = true
tracks/12/enabled = true
tracks/12/path = NodePath("Root/Skeleton3D:RightUpLeg")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/keys = PackedFloat32Array(0, 1, 0.972734, -0.0543277, -0.152305, 0.166251)
tracks/13/type = "rotation_3d"
tracks/13/imported = true
tracks/13/enabled = true
tracks/13/path = NodePath("Root/Skeleton3D:LeftFootIK")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/keys = PackedFloat32Array(0, 1, -0.946129, 0.0218708, -0.0755026, 0.314104)
tracks/14/type = "rotation_3d"
tracks/14/imported = true
tracks/14/enabled = true
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tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/keys = PackedFloat32Array(0, 1, -0.948112, -0.011445, 0.0440931, 0.314656)
tracks/15/type = "rotation_3d"
tracks/15/imported = true
tracks/15/enabled = true
tracks/15/path = NodePath("Root/Skeleton3D:Chest")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/keys = PackedFloat32Array(0, 1, 0.0623484, -0.0448529, -0.00280481, 0.997042)
tracks/16/type = "rotation_3d"
tracks/16/imported = true
tracks/16/enabled = true
tracks/16/path = NodePath("Root/Skeleton3D:LeftLeg")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/keys = PackedFloat32Array(0, 1, 0.34591, 0.0305003, 0.12914, 0.928837)
tracks/17/type = "rotation_3d"
tracks/17/imported = true
tracks/17/enabled = true
tracks/17/path = NodePath("Root/Skeleton3D:RightLeg")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = PackedFloat32Array(0, 1, 0.391448, 0.0105369, -0.166705, 0.904913)
tracks/18/type = "rotation_3d"
tracks/18/imported = true
tracks/18/enabled = true
tracks/18/path = NodePath("Root/Skeleton3D:UpperChest")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = PackedFloat32Array(0, 1, 0.0940942, -3.90998e-09, -2.64099e-10, 0.995563)
tracks/19/type = "rotation_3d"
tracks/19/imported = true
tracks/19/enabled = true
tracks/19/path = NodePath("Root/Skeleton3D:LeftFoot")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, -0.660568, -0.159216, -0.157469, 0.716592)
tracks/20/type = "rotation_3d"
tracks/20/imported = true
tracks/20/enabled = true
tracks/20/path = NodePath("Root/Skeleton3D:RightFoot")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/keys = PackedFloat32Array(0, 1, -0.617624, 0.218594, 0.171985, 0.735649)
tracks/21/type = "rotation_3d"
tracks/21/imported = true
tracks/21/enabled = true
tracks/21/path = NodePath("Root/Skeleton3D:Neck")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/keys = PackedFloat32Array(0, 1, 0.0766157, -2.68545e-09, 1.05083e-09, 0.997061)
tracks/22/type = "rotation_3d"
tracks/22/imported = true
tracks/22/enabled = true
tracks/22/path = NodePath("Root/Skeleton3D:LeftShoulder")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/keys = PackedFloat32Array(0, 1, -0.597656, -0.395508, -0.565647, 0.407951)
tracks/23/type = "rotation_3d"
tracks/23/imported = true
tracks/23/enabled = true
tracks/23/path = NodePath("Root/Skeleton3D:RightShoulder")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/keys = PackedFloat32Array(0, 1, 0.678187, -0.48571, 0.463529, 0.298814)
tracks/24/type = "rotation_3d"
tracks/24/imported = true
tracks/24/enabled = true
tracks/24/path = NodePath("Root/Skeleton3D:RightToes")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/keys = PackedFloat32Array(0, 1, -0.0282603, -0.953941, 0.297574, 0.0254478)
tracks/25/type = "rotation_3d"
tracks/25/imported = true
tracks/25/enabled = true
tracks/25/path = NodePath("Root/Skeleton3D:Head")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/keys = PackedFloat32Array(0, 1, -0.108831, 0.0437293, -0.0103631, 0.993044)
tracks/26/type = "rotation_3d"
tracks/26/imported = true
tracks/26/enabled = true
tracks/26/path = NodePath("Root/Skeleton3D:LeftArm")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/keys = PackedFloat32Array(0, 1, -0.359615, 0.67303, -0.240337, 0.599955)
tracks/27/type = "rotation_3d"
tracks/27/imported = true
tracks/27/enabled = true
tracks/27/path = NodePath("Root/Skeleton3D:RightArm")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/keys = PackedFloat32Array(0, 1, -0.0472979, -0.906256, -0.401212, 0.12447)
tracks/28/type = "rotation_3d"
tracks/28/imported = true
tracks/28/enabled = true
tracks/28/path = NodePath("Root/Skeleton3D:LeftForeArm")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/keys = PackedFloat32Array(0, 1, 0.351215, -0.0730593, -0.07077, 0.930754)
tracks/29/type = "rotation_3d"
tracks/29/imported = true
tracks/29/enabled = true
tracks/29/path = NodePath("Root/Skeleton3D:RightForeArm")
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/keys = PackedFloat32Array(0, 1, -0.0678256, -0.0210801, 0.351795, 0.933378)
tracks/30/type = "rotation_3d"
tracks/30/imported = true
tracks/30/enabled = true
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tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/keys = PackedFloat32Array(0, 1, -0.0150854, 0.724359, -0.0315801, 0.688534)
tracks/31/type = "rotation_3d"
tracks/31/imported = true
tracks/31/enabled = true
tracks/31/path = NodePath("Root/Skeleton3D:RightHand")
tracks/31/interp = 1
tracks/31/loop_wrap = true
tracks/31/keys = PackedFloat32Array(0, 1, -0.0108135, 0.109294, -0.0332856, 0.993393)
tracks/32/type = "rotation_3d"
tracks/32/imported = true
tracks/32/enabled = true
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tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/keys = PackedFloat32Array(0, 1, -0.213061, 0.695039, 0.358431, 0.585707)
tracks/33/type = "rotation_3d"
tracks/33/imported = true
tracks/33/enabled = true
tracks/33/path = NodePath("Root/Skeleton3D:RightHandThumb1")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/keys = PackedFloat32Array(0, 1, 0.23102, -0.802493, 0.347127, 0.426776)
tracks/34/type = "rotation_3d"
tracks/34/imported = true
tracks/34/enabled = true
tracks/34/path = NodePath("Root/Skeleton3D:LeftHandIndex2")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/keys = PackedFloat32Array(0, 1, 0.771667, 0.0466405, 0.00196556, 0.634311)
tracks/35/type = "rotation_3d"
tracks/35/imported = true
tracks/35/enabled = true
tracks/35/path = NodePath("Root/Skeleton3D:LeftHandThumb2")
tracks/35/interp = 1
tracks/35/loop_wrap = true
tracks/35/keys = PackedFloat32Array(0, 1, 0.660648, -0.0754557, 0.119352, 0.737296)
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tracks/36/imported = true
tracks/36/enabled = true
tracks/36/path = NodePath("Root/Skeleton3D:RightHandIndex2")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/keys = PackedFloat32Array(0, 1, -0.7474, 0.0422068, 0.00765553, 0.662988)
tracks/37/type = "rotation_3d"
tracks/37/imported = true
tracks/37/enabled = true
tracks/37/path = NodePath("Root/Skeleton3D:RightHandThumb2")
tracks/37/interp = 1
tracks/37/loop_wrap = true
tracks/37/keys = PackedFloat32Array(0, 1, -0.595143, 0.0459219, 0.310654, 0.739723)
tracks/38/type = "rotation_3d"
tracks/38/imported = true
tracks/38/enabled = true
tracks/38/path = NodePath("Root/Skeleton3D:LeftHandIndex3")
tracks/38/interp = 1
tracks/38/loop_wrap = true
tracks/38/keys = PackedFloat32Array(0, 1, 0.410935, -0.0278593, 0.0125054, 0.911153)
tracks/39/type = "rotation_3d"
tracks/39/imported = true
tracks/39/enabled = true
tracks/39/path = NodePath("Root/Skeleton3D:RightHandIndex3")
tracks/39/interp = 1
tracks/39/loop_wrap = true
tracks/39/keys = PackedFloat32Array(0, 1, -0.410937, -0.0278581, -0.0125049, 0.911152)
[resource]
_data = {
"attack": SubResource("Animation_pe64q"),
"idle": ExtResource("2_gaxm2"),
"jump": ExtResource("3_liqfo"),
"pose": ExtResource("1_jifm8"),

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