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@ -31663,43 +31663,43 @@ bones/0/name = "root"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
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bones/0/enabled = true
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bones/0/position = Vector3(0, 0.000125468, 0)
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bones/0/rotation = Quaternion(-1.16323e-11, 0.000338143, 2.01478e-11, 1)
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bones/0/position = Vector3(0, 7.6365e-05, 0)
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bones/0/rotation = Quaternion(-2.19738e-11, -0.000638416, -3.80596e-11, 1)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(-9.69645e-19, 0.387855, -2.31181e-25)
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bones/1/rotation = Quaternion(0.000321686, 0.0430087, -5.88193e-05, 0.999075)
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bones/1/position = Vector3(-2.99684e-20, 0.390643, -2.16629e-18)
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bones/1/rotation = Quaternion(0.00219541, 0.0422239, -7.79918e-06, 0.999106)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(0, 0.191978, 0)
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bones/2/rotation = Quaternion(0.000395831, -0.000531589, 6.49672e-05, 1)
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bones/2/rotation = Quaternion(0.00250873, -0.000116257, -3.39264e-05, 0.999997)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0)
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bones/3/enabled = true
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bones/3/position = Vector3(0, 0.374988, 0)
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bones/3/rotation = Quaternion(0.000163722, -0.000107796, 9.31549e-06, 1)
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bones/3/rotation = Quaternion(0.000962234, 0.0001852, -0.00011257, 1)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.211923, 0.134058, -0.000141847)
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bones/4/rotation = Quaternion(-0.559559, -0.0599114, -0.640679, 0.522336)
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bones/4/position = Vector3(0.211695, 0.133768, -0.000987599)
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bones/4/rotation = Quaternion(-0.565518, -0.0630287, -0.638437, 0.518281)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/enabled = true
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bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/rotation = Quaternion(3.07138e-08, -5.5771e-08, -0.50065, 0.86565)
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bones/5/rotation = Quaternion(8.90783e-09, -4.50022e-08, -0.497563, 0.867428)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -31713,14 +31713,14 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/enabled = true
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bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/rotation = Quaternion(-0.320621, -0.328564, 0.146166, 0.87629)
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bones/7/rotation = Quaternion(-0.314164, -0.329849, 0.139636, 0.879206)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001)
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bones/8/enabled = true
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bones/8/position = Vector3(5.50255e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(3.0648e-06, 0.000389478, -0.705901, 0.708311)
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bones/8/position = Vector3(-1.69576e-09, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(-0.00116026, 0.00105796, -0.703379, 0.710813)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "1H_Sword_Offhand"
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bones/9/parent = 8
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@ -31761,15 +31761,15 @@ bones/14/name = "upperarm.r"
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bones/14/parent = 3
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bones/14/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
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bones/14/enabled = true
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bones/14/position = Vector3(-0.212005, 0.134099, -0.000164157)
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bones/14/rotation = Quaternion(-0.617404, 0.0804208, 0.616126, 0.482425)
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bones/14/position = Vector3(-0.211759, 0.133799, -0.00100473)
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bones/14/rotation = Quaternion(-0.622192, 0.0822757, 0.613444, 0.479368)
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bones/14/scale = Vector3(0.999999, 0.999999, 1)
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bones/15/name = "lowerarm.r"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
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bones/15/enabled = true
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bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
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bones/15/rotation = Quaternion(2.41707e-08, 4.98101e-08, 0.523503, 0.852024)
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bones/15/rotation = Quaternion(2.95546e-08, 4.73332e-08, 0.520971, 0.853574)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "wrist.r"
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bones/16/parent = 15
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@ -31783,14 +31783,14 @@ bones/17/parent = 16
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bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
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bones/17/enabled = true
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bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
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bones/17/rotation = Quaternion(-0.318798, 0.303931, -0.227957, 0.868349)
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bones/17/rotation = Quaternion(-0.311694, 0.30523, -0.220416, 0.87241)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "handslot.r"
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bones/18/parent = 17
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bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
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bones/18/enabled = true
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bones/18/position = Vector3(-1.55245e-08, 0.0961251, -0.0575)
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bones/18/rotation = Quaternion(0.000309177, 0.000504954, 0.705955, 0.708257)
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bones/18/position = Vector3(-1.41816e-08, 0.0961251, -0.0575)
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bones/18/rotation = Quaternion(-0.00104672, -0.00109164, 0.703571, 0.710623)
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bones/18/scale = Vector3(1, 1, 1)
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bones/19/name = "1H_Sword"
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bones/19/parent = 18
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@ -31811,7 +31811,7 @@ bones/21/parent = 3
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bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0)
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bones/21/enabled = true
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bones/21/position = Vector3(0, 0.268797, 0)
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bones/21/rotation = Quaternion(-0.00043125, -0.0308089, 3.15378e-06, 0.999525)
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bones/21/rotation = Quaternion(-0.00284317, -0.0310201, -0.000145437, 0.999515)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "Knight_Helmet"
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bones/22/parent = 21
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@ -31831,91 +31831,91 @@ bones/24/name = "upperleg.l"
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bones/24/parent = 1
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bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
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bones/24/enabled = true
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bones/24/position = Vector3(0.170945, 0.113587, -0.000320895)
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bones/24/rotation = Quaternion(0.993267, 0.0830226, 0.074683, 0.0308171)
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bones/24/position = Vector3(0.170945, 0.113587, 0.000876744)
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bones/24/rotation = Quaternion(0.993772, 0.0810773, 0.0728803, 0.0230699)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "lowerleg.l"
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bones/25/parent = 24
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bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
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bones/25/enabled = true
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bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
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bones/25/rotation = Quaternion(0.248927, 6.38398e-08, -1.74049e-07, 0.968522)
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bones/25/rotation = Quaternion(0.222103, 6.35103e-08, -1.47797e-07, 0.975023)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "foot.l"
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bones/26/parent = 25
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bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
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bones/26/enabled = true
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bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
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bones/26/rotation = Quaternion(-0.543463, -0.207138, 0.0516743, 0.811832)
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bones/26/rotation = Quaternion(-0.523059, -0.204989, 0.0426579, 0.826178)
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bones/26/scale = Vector3(1, 1, 0.999999)
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bones/27/name = "toes.l"
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bones/27/parent = 26
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bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09)
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bones/27/enabled = true
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bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09)
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bones/27/rotation = Quaternion(-9.80997e-09, 0.920355, -0.391084, 7.82775e-08)
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bones/27/rotation = Quaternion(-1.01207e-08, 0.920341, -0.391116, 7.80856e-08)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/name = "upperleg.r"
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bones/28/parent = 1
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bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
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bones/28/enabled = true
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bones/28/position = Vector3(-0.170945, 0.113587, 0.000320927)
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bones/28/rotation = Quaternion(0.99622, -0.0301906, 0.0310001, 0.0753172)
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bones/28/position = Vector3(-0.170945, 0.113587, -0.000876713)
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bones/28/rotation = Quaternion(0.997152, -0.0290444, 0.0306922, 0.062472)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/name = "lowerleg.r"
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bones/29/parent = 28
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bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
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bones/29/enabled = true
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bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
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bones/29/rotation = Quaternion(0.312213, -6.35844e-08, 2.17182e-07, 0.950012)
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bones/29/rotation = Quaternion(0.282153, -6.33582e-08, 1.97902e-07, 0.959369)
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bones/29/scale = Vector3(1, 1, 1)
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bones/30/name = "foot.r"
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bones/30/parent = 29
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bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
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bones/30/enabled = true
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bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
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bones/30/rotation = Quaternion(-0.57962, 0.113852, -0.0118744, 0.806807)
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bones/30/rotation = Quaternion(-0.563117, 0.112043, -0.00819982, 0.818705)
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bones/30/scale = Vector3(1, 1, 0.999999)
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bones/31/name = "toes.r"
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bones/31/parent = 30
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bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09)
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bones/31/enabled = true
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bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
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bones/31/rotation = Quaternion(3.03541e-08, 0.920355, -0.391084, -6.95359e-08)
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bones/31/rotation = Quaternion(2.94338e-08, 0.919033, -0.394181, -6.94414e-08)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/name = "kneeIK.l"
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bones/32/parent = 0
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bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812)
|
|
|
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|
bones/32/enabled = true
|
|
|
|
|
bones/32/position = Vector3(0.170945, 0.292331, 0.575833)
|
|
|
|
|
bones/32/rotation = Quaternion(0.707107, -2.29309e-07, -4.60484e-08, 0.707107)
|
|
|
|
|
bones/32/position = Vector3(0.170945, 0.294223, 0.577725)
|
|
|
|
|
bones/32/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107)
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|
|
|
|
bones/32/scale = Vector3(1, 1, 1)
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|
bones/33/name = "control-toe-roll.l"
|
|
|
|
|
bones/33/parent = 0
|
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|
bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
|
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bones/33/enabled = true
|
|
|
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|
bones/33/position = Vector3(0.202077, 0.0263633, 0.202908)
|
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|
|
|
bones/33/rotation = Quaternion(-0.704764, -7.07497e-08, -7.03147e-08, 0.709442)
|
|
|
|
|
bones/33/position = Vector3(0.2015, 0.0261815, 0.202925)
|
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|
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|
bones/33/rotation = Quaternion(-0.699126, -7.11585e-08, -6.98881e-08, 0.714998)
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|
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|
bones/33/scale = Vector3(1, 1, 1)
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bones/34/name = "control-heel-roll.l"
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|
bones/34/parent = 33
|
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|
bones/34/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, -2.42861e-15)
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bones/34/enabled = true
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|
bones/34/position = Vector3(1.94485e-08, 0.362833, -2.42861e-15)
|
|
|
|
|
bones/34/rotation = Quaternion(9.61739e-09, 1.76732e-09, 0.985815, -0.167838)
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|
bones/34/position = Vector3(1.94399e-08, 0.362833, -2.42861e-15)
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|
bones/34/rotation = Quaternion(9.46309e-09, 1.72498e-09, 0.986335, -0.164755)
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|
bones/34/scale = Vector3(1, 1, 1)
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bones/35/name = "control-foot-roll.l"
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|
bones/35/parent = 34
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bones/35/rest = Transform3D(-1, -2.70243e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, -1.11482e-08, 0.213436, -2.50942e-15)
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|
bones/35/enabled = true
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|
bones/35/position = Vector3(-2.5959e-08, 0.213436, -5.15415e-09)
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|
bones/35/rotation = Quaternion(-1.01286e-07, 0.391084, 0.920355, -3.34872e-08)
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|
bones/35/position = Vector3(-2.54349e-08, 0.213436, -5.05856e-09)
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bones/35/rotation = Quaternion(-1.01331e-07, 0.391084, 0.920355, -3.34308e-08)
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|
bones/35/scale = Vector3(1, 1, 1)
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bones/36/name = "heelIK.l"
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|
bones/36/parent = 35
|
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|
bones/36/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69512e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, 8.58988e-09, 0.16565, -5.09137e-09)
|
|
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|
bones/36/enabled = true
|
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|
bones/36/position = Vector3(8.5495e-09, 0.16565, -2.41863e-09)
|
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|
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|
bones/36/position = Vector3(8.30081e-09, 0.16565, -2.46819e-09)
|
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|
bones/36/rotation = Quaternion(-0.391084, -6.885e-08, -6.56288e-08, 0.920355)
|
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|
bones/36/scale = Vector3(1, 1, 1)
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bones/37/name = "IK-foot.l"
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@ -31923,7 +31923,7 @@ bones/37/parent = 35
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bones/37/rest = Transform3D(1, -6.21725e-15, 3.89414e-07, -6.21725e-15, -1, 1.72934e-22, 3.89414e-07, -2.59402e-21, -1, 8.58988e-09, 0.16565, -5.09137e-09)
|
|
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|
bones/37/enabled = true
|
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|
|
|
bones/37/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09)
|
|
|
|
|
bones/37/rotation = Quaternion(1, -2.3329e-09, 1.9976e-07, 1.20114e-12)
|
|
|
|
|
bones/37/rotation = Quaternion(1, -2.26231e-09, 1.99667e-07, 2.27021e-12)
|
|
|
|
|
bones/37/scale = Vector3(1, 1, 1)
|
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|
bones/38/name = "IK-toe.l"
|
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|
bones/38/parent = 34
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@ -31936,35 +31936,35 @@ bones/39/name = "kneeIK.r"
|
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|
|
bones/39/parent = 0
|
|
|
|
|
bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812)
|
|
|
|
|
bones/39/enabled = true
|
|
|
|
|
bones/39/position = Vector3(-0.170945, 0.292331, 0.575833)
|
|
|
|
|
bones/39/rotation = Quaternion(0.707107, -3.82453e-08, 1.45016e-07, 0.707107)
|
|
|
|
|
bones/39/position = Vector3(-0.170945, 0.294223, 0.577725)
|
|
|
|
|
bones/39/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
|
|
|
|
|
bones/39/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/40/name = "control-toe-roll.r"
|
|
|
|
|
bones/40/parent = 0
|
|
|
|
|
bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
|
|
|
|
|
bones/40/enabled = true
|
|
|
|
|
bones/40/position = Vector3(-0.170945, 0.0270115, 0.246933)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.70811, -7.04366e-08, -7.06212e-08, 0.706102)
|
|
|
|
|
bones/40/position = Vector3(-0.170945, 0.0252045, 0.242905)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.705332, -7.07312e-08, -7.03231e-08, 0.708877)
|
|
|
|
|
bones/40/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/41/name = "control-heel-roll.r"
|
|
|
|
|
bones/41/parent = 40
|
|
|
|
|
bones/41/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, 2.42861e-15)
|
|
|
|
|
bones/41/enabled = true
|
|
|
|
|
bones/41/position = Vector3(1.94581e-08, 0.362833, 1.61537e-10)
|
|
|
|
|
bones/41/rotation = Quaternion(-5.81172e-09, 6.41209e-10, 0.994844, 0.101416)
|
|
|
|
|
bones/41/position = Vector3(1.95126e-08, 0.362833, 1.22896e-09)
|
|
|
|
|
bones/41/rotation = Quaternion(-5.71925e-09, 6.30862e-10, 0.995034, 0.0995413)
|
|
|
|
|
bones/41/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/42/name = "control-foot-roll.r"
|
|
|
|
|
bones/42/parent = 41
|
|
|
|
|
bones/42/rest = Transform3D(-1, -2.70242e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, 3.75294e-09, 0.213436, 0)
|
|
|
|
|
bones/42/enabled = true
|
|
|
|
|
bones/42/position = Vector3(-1.10886e-08, 0.213436, 7.19899e-11)
|
|
|
|
|
bones/42/rotation = Quaternion(-1.05787e-07, 0.391084, 0.920355, -2.58758e-08)
|
|
|
|
|
bones/42/position = Vector3(-1.08228e-08, 0.213436, 4.68509e-10)
|
|
|
|
|
bones/42/rotation = Quaternion(-1.05753e-07, 0.391084, 0.920355, -2.59542e-08)
|
|
|
|
|
bones/42/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/43/name = "heelIK.r"
|
|
|
|
|
bones/43/parent = 42
|
|
|
|
|
bones/43/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69511e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, -6.31128e-09, 0.16565, 1.36608e-09)
|
|
|
|
|
bones/43/enabled = true
|
|
|
|
|
bones/43/position = Vector3(-6.31128e-09, 0.16565, 2.74031e-09)
|
|
|
|
|
bones/43/position = Vector3(-6.29311e-09, 0.16565, 3.15833e-09)
|
|
|
|
|
bones/43/rotation = Quaternion(-0.391084, -6.885e-08, -6.56287e-08, 0.920355)
|
|
|
|
|
bones/43/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/44/name = "IK-foot.r"
|
|
|
|
|
@ -31972,7 +31972,7 @@ bones/44/parent = 42
|
|
|
|
|
bones/44/rest = Transform3D(1, 8.88173e-16, 3.89414e-07, 8.88173e-16, -1, -1.21054e-21, 3.89414e-07, 1.55641e-21, -1, -2.12124e-08, 0.16565, 1.36608e-09)
|
|
|
|
|
bones/44/enabled = true
|
|
|
|
|
bones/44/position = Vector3(-2.12124e-08, 0.16565, 1.36608e-09)
|
|
|
|
|
bones/44/rotation = Quaternion(1, 3.7537e-09, 1.9488e-07, 7.42558e-09)
|
|
|
|
|
bones/44/rotation = Quaternion(1, 3.70385e-09, 1.94882e-07, 7.27879e-09)
|
|
|
|
|
bones/44/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/45/name = "IK-toe.r"
|
|
|
|
|
bones/45/parent = 41
|
|
|
|
|
@ -31985,33 +31985,33 @@ bones/46/name = "elbowIK.l"
|
|
|
|
|
bones/46/parent = 0
|
|
|
|
|
bones/46/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, 0.453507, 1.10676, -0.588859)
|
|
|
|
|
bones/46/enabled = true
|
|
|
|
|
bones/46/position = Vector3(0.453917, 1.10596, -0.588728)
|
|
|
|
|
bones/46/rotation = Quaternion(-0.707107, -7.97459e-05, -7.97459e-05, 0.707107)
|
|
|
|
|
bones/46/position = Vector3(0.453208, 1.10239, -0.591169)
|
|
|
|
|
bones/46/rotation = Quaternion(-0.707107, 0.000150432, 0.000150432, 0.707107)
|
|
|
|
|
bones/46/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/47/name = "handIK.l"
|
|
|
|
|
bones/47/parent = 0
|
|
|
|
|
bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07)
|
|
|
|
|
bones/47/enabled = true
|
|
|
|
|
bones/47/position = Vector3(0.520733, 0.786515, -0.0567744)
|
|
|
|
|
bones/47/rotation = Quaternion(0.795252, 0.00162301, 0.606277, 0.000382718)
|
|
|
|
|
bones/47/position = Vector3(0.520677, 0.78757, -0.0529104)
|
|
|
|
|
bones/47/rotation = Quaternion(0.799832, 0.011217, 0.600116, 0.00178691)
|
|
|
|
|
bones/47/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/48/name = "elbowIK.r"
|
|
|
|
|
bones/48/parent = 0
|
|
|
|
|
bones/48/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, -0.453507, 1.10676, -0.58886)
|
|
|
|
|
bones/48/enabled = true
|
|
|
|
|
bones/48/position = Vector3(-0.453349, 1.10609, -0.589263)
|
|
|
|
|
bones/48/rotation = Quaternion(-0.707107, -7.97459e-05, -7.97459e-05, 0.707107)
|
|
|
|
|
bones/48/position = Vector3(-0.454281, 1.10215, -0.590163)
|
|
|
|
|
bones/48/rotation = Quaternion(-0.707107, 0.000150432, 0.000150432, 0.707107)
|
|
|
|
|
bones/48/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/49/name = "handIK.r"
|
|
|
|
|
bones/49/parent = 0
|
|
|
|
|
bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08)
|
|
|
|
|
bones/49/enabled = true
|
|
|
|
|
bones/49/position = Vector3(-0.510854, 0.786515, 0.059844)
|
|
|
|
|
bones/49/rotation = Quaternion(0.759118, -0.00140486, -0.650951, 0.000119126)
|
|
|
|
|
bones/49/position = Vector3(-0.51074, 0.78757, 0.0625843)
|
|
|
|
|
bones/49/rotation = Quaternion(0.764322, -0.0105817, -0.644744, 0.0021896)
|
|
|
|
|
bones/49/scale = Vector3(1, 1, 1)
|
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|
[node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00273568, 0.263988, 0.964521, 0.999995, -0.000652213, 0.0030158, 0.00142558, 0.964525, -0.263985, 0.513083, 0.635567, -0.00137195)
|
|
|
|
|
transform = Transform3D(-0.0155078, 0.268239, 0.963227, 0.999856, 0.0107702, 0.0130991, -0.00685998, 0.963291, -0.268368, 0.515985, 0.637384, 0.00337034)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "1H_Sword_Offhand"
|
|
|
|
|
bone_idx = 9
|
|
|
|
|
@ -32021,7 +32021,7 @@ mesh = SubResource("ArrayMesh_rvosg")
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|
|
skeleton = NodePath("")
|
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|
|
[node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00273566, 0.263988, 0.964522, 0.999995, -0.000654749, 0.00301647, 0.00142821, 0.964525, -0.263984, 0.663437, 0.636038, -0.0425232)
|
|
|
|
|
transform = Transform3D(-0.0155077, 0.268239, 0.963227, 0.999856, 0.0107677, 0.0130998, -0.00685736, 0.963291, -0.268367, 0.666138, 0.639426, -0.0384641)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Badge_Shield"
|
|
|
|
|
bone_idx = 10
|
|
|
|
|
@ -32031,7 +32031,7 @@ mesh = SubResource("ArrayMesh_0xags")
|
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|
|
skeleton = NodePath("")
|
|
|
|
|
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|
|
|
|
[node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00273566, 0.263988, 0.964522, 0.999995, -0.000654749, 0.00301647, 0.00142821, 0.964525, -0.263984, 0.663437, 0.636038, -0.0425232)
|
|
|
|
|
transform = Transform3D(-0.0155077, 0.268239, 0.963227, 0.999856, 0.0107677, 0.0130998, -0.00685736, 0.963291, -0.268367, 0.666138, 0.639426, -0.0384641)
|
|
|
|
|
visible = false
|
|
|
|
|
bone_name = "Rectangle_Shield"
|
|
|
|
|
bone_idx = 11
|
|
|
|
|
@ -32041,7 +32041,7 @@ mesh = SubResource("ArrayMesh_qr44s")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00273566, 0.263988, 0.964522, 0.999995, -0.000654749, 0.00301647, 0.00142821, 0.964525, -0.263984, 0.663437, 0.636038, -0.0425232)
|
|
|
|
|
transform = Transform3D(-0.0155077, 0.268239, 0.963227, 0.999856, 0.0107677, 0.0130998, -0.00685736, 0.963291, -0.268367, 0.666138, 0.639426, -0.0384641)
|
|
|
|
|
bone_name = "Round_Shield"
|
|
|
|
|
bone_idx = 12
|
|
|
|
|
|
|
|
|
|
@ -32050,7 +32050,7 @@ mesh = SubResource("ArrayMesh_bb24p")
|
|
|
|
|
skeleton = NodePath("")
|
|
|
|
|
|
|
|
|
|
[node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
|
|
|
|
|
transform = Transform3D(-0.00273566, 0.263988, 0.964522, 0.999995, -0.000654749, 0.00301647, 0.00142821, 0.964525, -0.263984, 0.663437, 0.636038, -0.0425232)
|
|
|
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transform = Transform3D(-0.0155077, 0.268239, 0.963227, 0.999856, 0.0107677, 0.0130998, -0.00685736, 0.963291, -0.268367, 0.666138, 0.639426, -0.0384641)
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bone_name = "Spike_Shield"
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bone_idx = 13
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@ -32059,7 +32059,7 @@ mesh = SubResource("ArrayMesh_jnwr3")
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skeleton = NodePath("")
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[node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.00109997, -0.152276, 0.988337, 0.999999, 0.00017175, -0.00108743, -3.72138e-06, 0.988337, 0.152275, -0.496315, 0.639502, 0.14051)
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transform = Transform3D(0.0153456, -0.15933, 0.987105, 0.999839, 0.0115082, -0.013687, -0.0091787, 0.987157, 0.159481, -0.499594, 0.641482, 0.142268)
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bone_name = "1H_Sword"
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bone_idx = 19
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@ -32078,7 +32078,7 @@ shape = SubResource("CapsuleShape3D_nge0l")
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disabled = true
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[node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.00109995, -0.152276, 0.988337, 0.999999, 0.000171735, -0.00108742, -3.7089e-06, 0.988337, 0.152275, -0.496315, 0.639502, 0.14051)
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transform = Transform3D(0.0153456, -0.15933, 0.987105, 0.999839, 0.0115082, -0.013687, -0.00917869, 0.987157, 0.159481, -0.499594, 0.641482, 0.142268)
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bone_name = "2H_Sword"
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bone_idx = 20
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@ -32087,7 +32087,7 @@ mesh = SubResource("ArrayMesh_ys2n7")
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skeleton = NodePath("")
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[node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.999716, 4.03516e-05, 0.0238117, -1.88026e-05, 1, -0.000905199, -0.0238117, 0.000904495, 0.999716, 8.42213e-05, 1.19821, 0.00111277)
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transform = Transform3D(0.999773, 0.00105673, 0.0212839, -0.000937572, 0.999984, -0.00560755, -0.0212895, 0.00558633, 0.999758, 0.000551634, 1.20091, 0.00724907)
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bone_name = "Knight_Helmet"
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bone_idx = 22
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@ -32106,7 +32106,7 @@ transform = Transform3D(-0.999711, 2.27778e-05, 0.024046, 5.34939e-07, 1, -0.000
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shape = SubResource("CapsuleShape3D_i3cyd")
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[node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D"]
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transform = Transform3D(0.996352, 9.37427e-05, 0.0853375, 5.7251e-05, 0.999998, -0.00176692, -0.0853375, 0.00176536, 0.996351, 8.23718e-05, 1.19821, 0.00109077)
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transform = Transform3D(0.996529, 0.00106355, 0.0832334, -0.00012093, 0.999936, -0.0113293, -0.0832401, 0.0112799, 0.996466, 0.000550973, 1.20091, 0.00710366)
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visible = false
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bone_name = "Knight_Cape"
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bone_idx = 23
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@ -32148,7 +32148,7 @@ libraries = {
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tree_root = SubResource("AnimationNodeStateMachine_vnar2")
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anim_player = NodePath("../AnimationPlayer")
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parameters/current_length = 1.06667
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parameters/current_position = 0.144609
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parameters/current_position = 0.0402233
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parameters/current_delta = 0.0166667
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parameters/conditions/blocking = false
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parameters/conditions/grounded = false
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@ -32188,23 +32188,23 @@ parameters/Hit_B/current_length = 0.866667
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parameters/Hit_B/current_position = 0.866667
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parameters/Hit_B/current_delta = 0.0202171
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parameters/IWR/current_length = 1.06667
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parameters/IWR/current_position = 0.144609
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parameters/IWR/current_position = 0.0402233
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parameters/IWR/current_delta = 0.0166667
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parameters/IWR/blend_position = Vector2(-0.000645578, 0.0027101)
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parameters/IWR/blend_position = Vector2(0.00121951, 0.0206186)
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parameters/IWR/0/current_length = 1.06667
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parameters/IWR/0/current_position = 0.144609
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parameters/IWR/0/current_position = 0.0402233
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parameters/IWR/0/current_delta = 0.0166667
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parameters/IWR/1/current_length = 0.8
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parameters/IWR/1/current_position = 0.417887
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parameters/IWR/1/current_position = 0.576369
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parameters/IWR/1/current_delta = 0.0166667
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parameters/IWR/2/current_length = 1.06667
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parameters/IWR/2/current_position = 0.475417
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parameters/IWR/2/current_delta = 0.0166667
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parameters/IWR/3/current_length = 0.8
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parameters/IWR/3/current_position = 0.446801
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parameters/IWR/3/current_position = 0.359886
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parameters/IWR/3/current_delta = 0.0166667
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parameters/IWR/4/current_length = 0.8
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parameters/IWR/4/current_position = 0.417887
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parameters/IWR/4/current_position = 0.663284
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parameters/IWR/4/current_delta = 0.0166667
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parameters/Interact/current_length = 1.3
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parameters/Interact/current_position = 1.3
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