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@ -962,55 +962,7 @@ libraries = {
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeStateMachine_7v7qh")
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anim_player = NodePath("../AnimationPlayer")
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parameters/current_length = 1.04167
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parameters/current_position = 0.433409
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parameters/current_delta = 0.0166667
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parameters/Death_A/current_length = 0.791667
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parameters/Death_A/current_position = 0.791667
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parameters/Death_A/current_delta = 0.0263263
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parameters/Death_B/current_length = 2.625
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parameters/Death_B/current_position = 2.625
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parameters/Death_B/current_delta = 0.0
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parameters/End/current_length = 0.0
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parameters/End/current_position = 0.0
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parameters/End/current_delta = 0.0
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parameters/Hit_A/current_length = 0.666667
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parameters/Hit_A/current_position = 0.666667
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parameters/Hit_A/current_delta = 0.0333333
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parameters/Hit_B/current_length = 0.833333
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parameters/Hit_B/current_position = 0.833333
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parameters/Hit_B/current_delta = 0.0175824
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parameters/IWR/current_length = 1.04167
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parameters/IWR/current_position = 0.433409
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parameters/IWR/current_delta = 0.0166667
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parameters/IWR/blend_position = Vector2(0.000524879, -0.0137615)
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parameters/IWR/0/current_length = 1.04167
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parameters/IWR/0/current_position = 0.433409
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parameters/IWR/0/current_delta = 0.0166667
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parameters/IWR/1/current_length = 0.791667
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parameters/IWR/1/current_position = 0.708259
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parameters/IWR/1/current_delta = 0.0166667
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parameters/IWR/2/current_length = 1.04167
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parameters/IWR/2/current_position = 1.04167
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parameters/IWR/2/current_delta = 0.0
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parameters/IWR/3/current_length = 0.791667
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parameters/IWR/3/current_position = 0.100199
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parameters/IWR/3/current_delta = 0.0166667
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parameters/IWR/4/current_length = 0.791667
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parameters/IWR/4/current_position = 0.390352
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parameters/IWR/4/current_delta = 0.0166667
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parameters/Start/current_length = 0.0
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parameters/Start/current_position = 0.0
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parameters/Start/current_delta = 0.0
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parameters/Unarmed_Melee_Attack_Kick/current_length = 0.916667
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parameters/Unarmed_Melee_Attack_Kick/current_position = 0.916667
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parameters/Unarmed_Melee_Attack_Kick/current_delta = 0.033333
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parameters/Unarmed_Melee_Attack_Punch_A/current_length = 1.45833
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parameters/Unarmed_Melee_Attack_Punch_A/current_position = 1.45833
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parameters/Unarmed_Melee_Attack_Punch_A/current_delta = 0.0284613
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parameters/Unarmed_Melee_Attack_Punch_B/current_length = 1.66667
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parameters/Unarmed_Melee_Attack_Punch_B/current_position = 1.66667
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parameters/Unarmed_Melee_Attack_Punch_B/current_delta = 0.03333
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[node name="sprite_enemy_overlay" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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