Sascha
|
1de222463b
|
optimize import of models
|
2025-02-13 08:50:22 +07:00 |
Sascha
|
331328df6c
|
godot 4.4 beta 3
|
2025-02-11 12:08:07 +07:00 |
Sascha
|
7cf6abba6f
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
Sascha
|
c9a442f79b
|
level upgrades
|
2024-10-11 22:36:53 +07:00 |
Sascha
|
6e86479f85
|
update enemy overlay
|
2024-09-14 15:36:39 +07:00 |
Sascha
|
96a44dea44
|
4.4dev
|
2024-09-07 15:23:52 +07:00 |
Sascha
|
2e8d24ea52
|
enemy_ui
|
2024-08-29 19:14:00 +07:00 |
Sascha
|
5ba46cb229
|
nicer stats display
|
2024-08-28 17:13:54 +07:00 |
Sascha
|
a5bac8ef34
|
set max enemies to 7
|
2024-08-28 11:31:22 +07:00 |
Sascha
|
786f663005
|
Wait for load and always remove and add all enemies
|
2024-08-28 11:30:14 +07:00 |
Sascha
|
6d019076c7
|
Disable the collision shape on death
|
2024-08-28 10:16:42 +07:00 |
Sascha
|
9e315b7a2e
|
Death_B does not trigger queue_free()
|
2024-08-28 09:59:03 +07:00 |
Sascha
|
4c55e9ce13
|
try to make proper EnemiesUI
|
2024-08-27 11:29:38 +07:00 |
Sascha
|
410fa11acf
|
enemies_ui script
|
2024-07-13 16:25:30 +07:00 |
Sascha
|
ee0fba050d
|
Add debug console
|
2024-07-04 15:48:23 +07:00 |
DJh2o2
|
5d2ef5d51d
|
optimize SpawnManager
|
2024-06-30 13:32:11 +07:00 |
Sascha
|
b415ff2c35
|
fixed some errors
|
2024-06-27 23:38:19 +07:00 |
Sascha
|
cf321f2bb0
|
dynamically searching for enough enemies and free spawn position
|
2024-06-20 12:38:29 +07:00 |
Sascha
|
44c67173f9
|
create SpawnManager and SpawnPoint scripts
|
2024-06-19 14:05:01 +07:00 |
Sascha
|
53a21be4ca
|
door and interactable objects
|
2024-06-12 13:36:15 +07:00 |
Sascha
|
79d0f07c99
|
destructable objects extends item class
|
2024-06-12 12:53:45 +07:00 |
Sascha
|
ee49a1515c
|
desctructable wall
|
2024-06-10 14:41:16 +07:00 |
Sascha
|
6f22839c0e
|
interactable area and chest
|
2024-06-06 09:43:15 +07:00 |
Sascha
|
2a218d4d6f
|
walkable doorways
|
2024-06-05 22:17:06 +07:00 |
Sascha
|
9cdcf3bac2
|
enemy_controller
|
2024-06-05 22:04:53 +07:00 |
Sascha
|
5c6bd3560e
|
addtl characters
|
2024-06-05 20:41:06 +07:00 |
Sascha
|
006b0edbc2
|
zombie_a as new enemy
|
2024-06-04 21:34:45 +07:00 |
Sascha
|
59772d9ba1
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |
Sascha
|
bfe052f46d
|
footsteps and sword_swing via animation
|
2024-06-04 10:33:29 +07:00 |
Sascha
|
bd9db0407e
|
attacking possible + footsteps
|
2024-06-03 18:47:37 +07:00 |
Sascha
|
23cdf5ed8a
|
chest with gold
|
2024-06-02 11:43:01 +07:00 |
Sascha
|
45387cd8fe
|
joypad control
|
2024-06-01 18:22:40 +07:00 |
Sascha
|
2900e58747
|
level design with Felix
|
2024-06-01 17:28:08 +07:00 |
Sascha
|
864dd0b6fb
|
destroyable items
|
2024-05-29 14:18:17 +07:00 |
Sascha
|
a0f78268d8
|
hit and hurt boxes
|
2024-05-29 10:21:48 +07:00 |
Sascha Woitschetzki
|
70c2de3fe2
|
clean up
|
2024-05-29 08:52:14 +07:00 |
Sascha
|
a4f0d3a27a
|
other models & ground texture
|
2024-05-28 21:10:55 +07:00 |
Sascha
|
58d8d4c21b
|
Attack and Hit animation
|
2024-05-27 11:47:02 +07:00 |
Sascha
|
fed74e2f90
|
UI
|
2024-05-26 17:59:49 +07:00 |
Sascha
|
c44dac7675
|
Navigation
|
2024-05-23 09:57:31 +07:00 |
Sascha
|
50c3bd6b3d
|
Skeleton-Warrior
|
2024-05-23 09:34:20 +07:00 |
Sascha
|
9080c0ee33
|
Floors GridMap
|
2024-05-22 12:16:10 +07:00 |
Sascha
|
18b539a774
|
GridMap
|
2024-05-22 12:08:17 +07:00 |
Sascha
|
f73c4a70f0
|
lightning
|
2024-05-22 10:52:20 +07:00 |
Sascha
|
489835cbe2
|
knight controller
|
2024-05-22 10:31:49 +07:00 |
Sascha
|
4b790abafe
|
knight
|
2024-05-22 08:49:09 +07:00 |
Sascha
|
f7b00a8a64
|
light
|
2024-05-21 19:32:06 +07:00 |
Sascha
|
0c8a5ce775
|
player
|
2024-05-21 18:34:42 +07:00 |
Sascha
|
a869419e51
|
scripts
|
2024-05-21 17:04:12 +07:00 |
Sascha
|
60895f40e8
|
init
|
2024-05-21 17:01:46 +07:00 |