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@ -1,4 +1,4 @@
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[gd_scene load_steps=147 format=4 uid="uid://dtehhqrqtplan"]
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[gd_scene load_steps=154 format=4 uid="uid://dtehhqrqtplan"]
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[ext_resource type="PackedScene" uid="uid://bd5bo4yc4n4in" path="res://resources/models/adventures/Knight.glb" id="1_fwuyc"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="2_51yjr"]
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@ -31284,6 +31284,15 @@ loop_mode = 0
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hx644"]
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animation = &"Death_A"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6arw4"]
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animation = &"Death_B"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4ykck"]
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animation = &"Hit_A"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2xwwl"]
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animation = &"Hit_B"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v8ipv"]
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animation = &"Idle"
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@ -31328,10 +31337,6 @@ advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0pn5a"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_u1hnl"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ddrtj"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vokpi"]
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@ -31404,13 +31409,27 @@ switch_mode = 2
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advance_mode = 2
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advance_condition = &"not_blocking"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_skg6m"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sufwf"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5gf1y"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gjm3q"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vc3og"]
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_vnar2"]
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states/1h_attack_chop/node = SubResource("AnimationNodeAnimation_bp8ho")
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states/1h_attack_chop/position = Vector2(576, -119)
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states/1h_attack_chop/position = Vector2(758, -57)
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states/1h_slice_diagonal/node = SubResource("AnimationNodeAnimation_l1j8g")
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states/1h_slice_diagonal/position = Vector2(436, -119)
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states/1h_slice_diagonal/position = Vector2(609, -57)
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states/1h_slice_horizontal/node = SubResource("AnimationNodeAnimation_petvt")
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states/1h_slice_horizontal/position = Vector2(716, -119)
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states/1h_slice_horizontal/position = Vector2(912, -57)
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states/Block_Attack/node = SubResource("AnimationNodeAnimation_bvvid")
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states/Block_Attack/position = Vector2(436, 273.814)
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states/Block_Hit/node = SubResource("AnimationNodeAnimation_2h5uv")
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@ -31419,17 +31438,23 @@ states/Blocking/node = SubResource("AnimationNodeAnimation_k3cng")
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states/Blocking/position = Vector2(318, 187)
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states/Death_A/node = SubResource("AnimationNodeAnimation_hx644")
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states/Death_A/position = Vector2(748, 100)
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states/Death_B/node = SubResource("AnimationNodeAnimation_6arw4")
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states/Death_B/position = Vector2(753, 143.814)
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states/Hit_A/node = SubResource("AnimationNodeAnimation_4ykck")
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states/Hit_A/position = Vector2(17, -40.186)
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states/Hit_B/node = SubResource("AnimationNodeAnimation_2xwwl")
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states/Hit_B/position = Vector2(143, -40.186)
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states/IWR/node = SubResource("AnimationNodeBlendSpace2D_vsgt8")
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states/IWR/position = Vector2(531, 100)
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states/Interact/node = SubResource("AnimationNodeAnimation_0ujxg")
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states/Interact/position = Vector2(201, -33)
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states/Interact/position = Vector2(290, -103)
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states/Jump_Idle/node = SubResource("AnimationNodeAnimation_qnt8j")
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states/Jump_Idle/position = Vector2(782, 283)
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states/Jump_Land/node = SubResource("AnimationNodeAnimation_k0lhp")
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states/Jump_Land/position = Vector2(900, 283)
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states/Jump_Start/node = SubResource("AnimationNodeAnimation_n2bl3")
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states/Jump_Start/position = Vector2(658, 283)
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transitions = ["Start", "IWR", SubResource("AnimationNodeStateMachineTransition_l0xk8"), "IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "Death_A", "End", SubResource("AnimationNodeStateMachineTransition_u1hnl"), "IWR", "Interact", SubResource("AnimationNodeStateMachineTransition_ddrtj"), "Interact", "IWR", SubResource("AnimationNodeStateMachineTransition_vokpi"), "IWR", "1h_slice_diagonal", SubResource("AnimationNodeStateMachineTransition_w32h3"), "1h_slice_diagonal", "IWR", SubResource("AnimationNodeStateMachineTransition_x8rkg"), "IWR", "1h_attack_chop", SubResource("AnimationNodeStateMachineTransition_ai0h0"), "1h_attack_chop", "IWR", SubResource("AnimationNodeStateMachineTransition_flmvj"), "IWR", "1h_slice_horizontal", SubResource("AnimationNodeStateMachineTransition_hnfj8"), "1h_slice_horizontal", "IWR", SubResource("AnimationNodeStateMachineTransition_17t07"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_vq1x0"), "IWR", "Blocking", SubResource("AnimationNodeStateMachineTransition_pnrta"), "Blocking", "IWR", SubResource("AnimationNodeStateMachineTransition_hku22"), "Blocking", "Block_Hit", SubResource("AnimationNodeStateMachineTransition_ghj3a"), "Block_Hit", "Blocking", SubResource("AnimationNodeStateMachineTransition_os6oe"), "Blocking", "Block_Attack", SubResource("AnimationNodeStateMachineTransition_dips5"), "Block_Attack", "Blocking", SubResource("AnimationNodeStateMachineTransition_ar41x"), "Block_Attack", "IWR", SubResource("AnimationNodeStateMachineTransition_sxuk5")]
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transitions = ["Start", "IWR", SubResource("AnimationNodeStateMachineTransition_l0xk8"), "IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "IWR", "Interact", SubResource("AnimationNodeStateMachineTransition_ddrtj"), "Interact", "IWR", SubResource("AnimationNodeStateMachineTransition_vokpi"), "IWR", "1h_slice_diagonal", SubResource("AnimationNodeStateMachineTransition_w32h3"), "1h_slice_diagonal", "IWR", SubResource("AnimationNodeStateMachineTransition_x8rkg"), "IWR", "1h_attack_chop", SubResource("AnimationNodeStateMachineTransition_ai0h0"), "1h_attack_chop", "IWR", SubResource("AnimationNodeStateMachineTransition_flmvj"), "IWR", "1h_slice_horizontal", SubResource("AnimationNodeStateMachineTransition_hnfj8"), "1h_slice_horizontal", "IWR", SubResource("AnimationNodeStateMachineTransition_17t07"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_vq1x0"), "IWR", "Blocking", SubResource("AnimationNodeStateMachineTransition_pnrta"), "Blocking", "IWR", SubResource("AnimationNodeStateMachineTransition_hku22"), "Blocking", "Block_Hit", SubResource("AnimationNodeStateMachineTransition_ghj3a"), "Block_Hit", "Blocking", SubResource("AnimationNodeStateMachineTransition_os6oe"), "Blocking", "Block_Attack", SubResource("AnimationNodeStateMachineTransition_dips5"), "Block_Attack", "Blocking", SubResource("AnimationNodeStateMachineTransition_ar41x"), "Block_Attack", "IWR", SubResource("AnimationNodeStateMachineTransition_sxuk5"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_skg6m"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_sufwf"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_5gf1y"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_gjm3q"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_vc3og")]
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graph_offset = Vector2(-336, -146.186)
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[node name="Knight" instance=ExtResource("1_fwuyc")]
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@ -31445,130 +31470,95 @@ margin = 0.1
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[node name="Skeleton3D" parent="Rig" index="0"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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bones/0/position = Vector3(0, 0.000155358, 0)
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bones/0/rotation = Quaternion(-9.45753e-12, -0.000274707, -1.63809e-11, 1)
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bones/1/position = Vector3(2.22295e-25, 0.373103, -9.32374e-19)
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bones/1/rotation = Quaternion(0.000375813, 0.042994, 2.03957e-05, 0.999075)
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bones/2/rotation = Quaternion(0.000451876, -0.000266487, 2.23781e-06, 1)
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bones/3/rotation = Quaternion(0.000181684, 7.61394e-05, -6.67731e-05, 1)
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bones/4/position = Vector3(0.211922, 0.134053, -0.00016754)
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bones/4/rotation = Quaternion(-0.552024, -0.0604403, -0.649113, 0.519874)
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bones/4/rotation = Quaternion(-0.514121, -0.485468, -0.485468, 0.514122)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/rotation = Quaternion(2.93065e-08, -5.59564e-08, -0.491746, 0.870739)
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bones/5/rotation = Quaternion(1.64805e-09, -5.95036e-08, -0.0552855, 0.998471)
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bones/6/rotation = Quaternion(-9.73784e-11, -2.98437e-10, 0.0266581, 0.999645)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/rotation = Quaternion(-0.317102, -0.334691, 0.138274, 0.876532)
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bones/8/position = Vector3(4.03524e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(0.00131521, 0.00165987, -0.700764, 0.71339)
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bones/8/rotation = Quaternion(1.60975e-09, 1.60975e-09, -0.707107, 0.707107)
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bones/8/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(-0.211992, 0.134088, -0.00018636)
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bones/14/rotation = Quaternion(-0.610832, 0.0808178, 0.623598, 0.481122)
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bones/14/rotation = Quaternion(-0.514121, 0.485468, 0.485468, 0.514122)
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bones/14/scale = Vector3(0.999999, 0.999999, 1)
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bones/15/rotation = Quaternion(1.16132e-08, 6.62298e-08, 0.515534, 0.856869)
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bones/15/rotation = Quaternion(1.64805e-09, 5.95036e-08, 0.0552855, 0.998471)
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bones/16/rotation = Quaternion(-9.73784e-11, 2.98437e-10, -0.0266581, 0.999645)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/rotation = Quaternion(-0.315765, 0.309403, -0.220525, 0.869443)
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bones/18/position = Vector3(-1.54782e-08, 0.0961251, -0.0575)
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bones/18/rotation = Quaternion(0.00426441, 0.00504141, 0.70181, 0.712334)
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bones/18/rotation = Quaternion(1.60973e-09, -1.60973e-09, 0.707107, 0.707107)
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bones/18/scale = Vector3(1, 1, 1)
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bones/21/rotation = Quaternion(-0.000498545, -0.0308913, -7.04653e-05, 0.999523)
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bones/24/position = Vector3(0.170945, 0.113587, -0.000369284)
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bones/24/rotation = Quaternion(0.990455, 0.0831242, 0.0778535, 0.077646)
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bones/24/rotation = Quaternion(0.999849, -7.13276e-08, -1.20427e-08, 0.0173732)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/rotation = Quaternion(0.37183, 6.27445e-08, -2.57396e-07, 0.928301)
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bones/26/rotation = Quaternion(-0.607331, -0.201392, 0.0723253, 0.765088)
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bones/27/rotation = Quaternion(-9.8221e-09, 0.920355, -0.391084, 7.82783e-08)
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bones/25/rotation = Quaternion(0.106225, 6.86528e-08, -7.37699e-08, 0.994342)
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bones/26/rotation = Quaternion(-0.455239, 1.61971e-08, -3.43568e-08, 0.890369)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/position = Vector3(-0.170945, 0.113587, 0.000369316)
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bones/28/rotation = Quaternion(0.992288, -0.0327409, 0.0298627, 0.115763)
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bones/28/rotation = Quaternion(0.999849, 7.42656e-08, -3.17263e-08, 0.0173732)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/rotation = Quaternion(0.416152, -6.03151e-08, 2.89699e-07, 0.909295)
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bones/30/rotation = Quaternion(-0.635353, 0.112446, -0.0211755, 0.763698)
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bones/31/rotation = Quaternion(3.03599e-08, 0.920355, -0.391084, -6.95348e-08)
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bones/29/rotation = Quaternion(0.106225, -6.86529e-08, 7.37699e-08, 0.994342)
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bones/31/rotation = Quaternion(3.04791e-08, 0.920355, -0.391084, -6.94849e-08)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/position = Vector3(0.170945, 0.292336, 0.575838)
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bones/32/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107)
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bones/33/position = Vector3(0.202061, 0.0264211, 0.202554)
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bones/33/rotation = Quaternion(-0.704397, -7.07749e-08, -7.02862e-08, 0.709807)
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bones/34/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, -2.42861e-15)
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bones/34/position = Vector3(1.94503e-08, 0.362833, -2.42861e-15)
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bones/34/rotation = Quaternion(9.6269e-09, 1.76581e-09, 0.98583, -0.167751)
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bones/35/position = Vector3(-2.59494e-08, 0.213436, -5.15143e-09)
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bones/35/rotation = Quaternion(-1.01283e-07, 0.391084, 0.920355, -3.34974e-08)
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bones/36/position = Vector3(8.5477e-09, 0.16565, -2.42004e-09)
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|
bones/37/rotation = Quaternion(1, -2.31451e-09, 1.99757e-07, 9.76329e-13)
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|
bones/39/position = Vector3(-0.170945, 0.292336, 0.575838)
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|
bones/34/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15)
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|
bones/34/rotation = Quaternion(7.10545e-15, -1.38321e-22, 1, -2.33983e-34)
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|
bones/35/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08)
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|
bones/39/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
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|
bones/40/position = Vector3(-0.170945, 0.0271627, 0.247107)
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|
bones/40/rotation = Quaternion(-0.708259, -7.04226e-08, -7.06334e-08, 0.705953)
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bones/40/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107)
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bones/41/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, 2.42861e-15)
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bones/41/position = Vector3(1.94816e-08, 0.362833, 2.0002e-10)
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|
bones/41/rotation = Quaternion(-5.81779e-09, 6.41802e-10, 0.99485, 0.101363)
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|
bones/42/position = Vector3(-1.10904e-08, 0.213436, 8.32519e-11)
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bones/42/rotation = Quaternion(-1.05787e-07, 0.391084, 0.920355, -2.58828e-08)
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|
bones/43/position = Vector3(-6.30346e-09, 0.16565, 2.79023e-09)
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bones/41/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15)
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bones/41/rotation = Quaternion(7.10545e-15, -1.38321e-22, 1, -2.33983e-34)
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bones/42/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08)
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|
bones/43/rotation = Quaternion(-0.391084, -6.885e-08, -6.56287e-08, 0.920355)
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|
bones/44/rotation = Quaternion(1, 3.75961e-09, 1.94881e-07, 7.41776e-09)
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bones/46/position = Vector3(0.453378, 1.10598, -0.589302)
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bones/46/rotation = Quaternion(-0.707107, 6.47045e-05, 6.47045e-05, 0.707107)
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|
bones/47/position = Vector3(0.520813, 0.768268, -0.0570224)
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|
bones/47/rotation = Quaternion(0.795441, 0.00177567, 0.606028, 0.000197405)
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|
bones/48/position = Vector3(-0.45384, 1.10588, -0.588869)
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|
bones/48/rotation = Quaternion(-0.707107, 6.47045e-05, 6.47045e-05, 0.707107)
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|
bones/49/position = Vector3(-0.510787, 0.768268, 0.0601907)
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|
bones/49/rotation = Quaternion(0.759165, -0.00170719, -0.650896, 0.00037696)
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bones/49/rotation = Quaternion(0.5, -0.5, -0.5, -0.5)
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[node name="1H_Sword_Offhand" parent="Rig/Skeleton3D" index="0"]
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|
transform = Transform3D(-0.00259963, 0.263774, 0.96458, 0.999876, -0.0142655, 0.00659674, 0.0155008, 0.964478, -0.263705, 0.512683, 0.616287, -0.00169888)
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|
transform = Transform3D(-0.999999, -2.36504e-07, -6.73119e-08, -7.7649e-08, -4.978e-07, 1, -2.25333e-07, 0.999999, 5.0424e-07, 0.883132, 1.04926, 0.0170111)
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visible = false
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[node name="1H_Sword_Offhand" parent="Rig/Skeleton3D/1H_Sword_Offhand" index="0"]
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|
mesh = SubResource("ArrayMesh_rvosg")
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|
[node name="Badge_Shield" parent="Rig/Skeleton3D" index="1"]
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|
transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
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|
transform = Transform3D(-0.999999, 2.29867e-06, -7.34774e-07, -7.45113e-07, -7.04431e-07, 1, 2.30985e-06, 0.999999, 7.10872e-07, 0.883132, 1.20515, 0.0170112)
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|
visible = false
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|
[node name="Badge_Shield" parent="Rig/Skeleton3D/Badge_Shield" index="0"]
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|
mesh = SubResource("ArrayMesh_0xags")
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|
[node name="Rectangle_Shield" parent="Rig/Skeleton3D" index="2"]
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|
transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
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|
transform = Transform3D(-0.999999, 2.29867e-06, -7.34774e-07, -7.45113e-07, -7.04431e-07, 1, 2.30985e-06, 0.999999, 7.10872e-07, 0.883132, 1.20515, 0.0170112)
|
|
|
|
|
visible = false
|
|
|
|
|
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|
|
[node name="Rectangle_Shield" parent="Rig/Skeleton3D/Rectangle_Shield" index="0"]
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|
|
mesh = SubResource("ArrayMesh_qr44s")
|
|
|
|
|
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|
|
[node name="Round_Shield" parent="Rig/Skeleton3D" index="3"]
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|
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|
|
transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
|
|
|
|
|
transform = Transform3D(-0.999999, 2.29867e-06, -7.34774e-07, -7.45113e-07, -7.04431e-07, 1, 2.30985e-06, 0.999999, 7.10872e-07, 0.883132, 1.20515, 0.0170112)
|
|
|
|
|
|
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|
|
|
[node name="Round_Shield" parent="Rig/Skeleton3D/Round_Shield" index="0"]
|
|
|
|
|
mesh = SubResource("ArrayMesh_bb24p")
|
|
|
|
|
|
|
|
|
|
[node name="Spike_Shield" parent="Rig/Skeleton3D" index="4"]
|
|
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|
|
transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
|
|
|
|
|
transform = Transform3D(-0.999999, 2.29867e-06, -7.34774e-07, -7.45113e-07, -7.04431e-07, 1, 2.30985e-06, 0.999999, 7.10872e-07, 0.883132, 1.20515, 0.0170112)
|
|
|
|
|
|
|
|
|
|
[node name="Spike_Shield" parent="Rig/Skeleton3D/Spike_Shield" index="0"]
|
|
|
|
|
mesh = SubResource("ArrayMesh_jnwr3")
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword" parent="Rig/Skeleton3D" index="5"]
|
|
|
|
|
transform = Transform3D(-0.00102949, -0.164922, 0.986306, 0.999935, -0.0112845, -0.000844182, 0.0112698, 0.986241, 0.164923, -0.496661, 0.620232, 0.139329)
|
|
|
|
|
transform = Transform3D(0.999999, 3.55713e-07, -3.93153e-07, -3.96661e-07, -7.35878e-07, -1, -3.44542e-07, 0.999999, -7.42514e-07, -0.883132, 1.04926, 0.0333087)
|
|
|
|
|
|
|
|
|
|
[node name="1H_Sword" parent="Rig/Skeleton3D/1H_Sword" index="0"]
|
|
|
|
|
mesh = SubResource("ArrayMesh_dbq6c")
|
|
|
|
|
|
|
|
|
|
[node name="2H_Sword" parent="Rig/Skeleton3D" index="6"]
|
|
|
|
|
transform = Transform3D(-0.00102951, -0.164922, 0.986306, 0.999935, -0.0112845, -0.000844169, 0.0112698, 0.986241, 0.164923, -0.496661, 0.620232, 0.139329)
|
|
|
|
|
transform = Transform3D(0.999999, 3.4098e-07, -3.79467e-07, -3.82975e-07, -7.35878e-07, -1, -3.29809e-07, 0.999999, -7.42514e-07, -0.883132, 1.04926, 0.0333087)
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Helmet" parent="Rig/Skeleton3D" index="7"]
|
|
|
|
|
transform = Transform3D(0.999729, 0.00031423, 0.0232901, -0.000290831, 0.999999, -0.00100804, -0.0232904, 0.00100099, 0.999728, 7.57521e-05, 1.18349, 0.00127761)
|
|
|
|
|
transform = Transform3D(1, -2.20965e-22, 1.69407e-21, 2.20965e-22, 1, 0, -1.69407e-21, 3.58732e-43, 1, 4.76837e-07, 1.21589, -1.08542e-07)
|
|
|
|
|
visible = false
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Helmet" parent="Rig/Skeleton3D/Knight_Helmet" index="0"]
|
|
|
|
|
mesh = SubResource("ArrayMesh_o8mbo")
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Cape" parent="Rig/Skeleton3D" index="8"]
|
|
|
|
|
transform = Transform3D(0.996382, 0.00022751, 0.0849816, -5.63621e-05, 0.999998, -0.00201633, -0.0849819, 0.00200425, 0.996381, 7.74803e-05, 1.18349, 0.00125197)
|
|
|
|
|
transform = Transform3D(1, 1.25214e-21, 0, -1.25214e-21, 1, 0, 0, 0, 1, 0, 1.21589, -1.4066e-07)
|
|
|
|
|
visible = false
|
|
|
|
|
|
|
|
|
|
[node name="Knight_Cape" parent="Rig/Skeleton3D/Knight_Cape" index="0"]
|
|
|
|
|
@ -31610,9 +31600,9 @@ libraries = {
|
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="." index="4"]
|
|
|
|
|
tree_root = SubResource("AnimationNodeStateMachine_vnar2")
|
|
|
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
|
parameters/current_length = 1.06667
|
|
|
|
|
parameters/current_position = 0.68643
|
|
|
|
|
parameters/current_delta = 0.0166667
|
|
|
|
|
parameters/current_length = 0.0
|
|
|
|
|
parameters/current_position = 0.0
|
|
|
|
|
parameters/current_delta = 0.0
|
|
|
|
|
parameters/conditions/blocking = false
|
|
|
|
|
parameters/conditions/grounded = false
|
|
|
|
|
parameters/conditions/jumping = false
|
|
|
|
|
@ -31626,36 +31616,45 @@ parameters/1h_slice_diagonal/current_delta = 0.0269584
|
|
|
|
|
parameters/1h_slice_horizontal/current_length = 1.06667
|
|
|
|
|
parameters/1h_slice_horizontal/current_position = 1.06667
|
|
|
|
|
parameters/1h_slice_horizontal/current_delta = 0.0184626
|
|
|
|
|
parameters/Block_Attack/current_length = 1.06667
|
|
|
|
|
parameters/Block_Attack/current_position = 1.06667
|
|
|
|
|
parameters/Block_Attack/current_delta = 0.0
|
|
|
|
|
parameters/Block_Hit/current_length = 1.06667
|
|
|
|
|
parameters/Block_Hit/current_position = 1.06667
|
|
|
|
|
parameters/Block_Hit/current_delta = 0.0333301
|
|
|
|
|
parameters/Blocking/current_length = 1.0
|
|
|
|
|
parameters/Blocking/current_position = 1.0
|
|
|
|
|
parameters/Blocking/current_delta = 0.0
|
|
|
|
|
parameters/Block_Attack/current_length = null
|
|
|
|
|
parameters/Block_Attack/current_position = null
|
|
|
|
|
parameters/Block_Attack/current_delta = null
|
|
|
|
|
parameters/Block_Hit/current_length = null
|
|
|
|
|
parameters/Block_Hit/current_position = null
|
|
|
|
|
parameters/Block_Hit/current_delta = null
|
|
|
|
|
parameters/Blocking/current_length = null
|
|
|
|
|
parameters/Blocking/current_position = null
|
|
|
|
|
parameters/Blocking/current_delta = null
|
|
|
|
|
parameters/Death_A/current_length = 0.8
|
|
|
|
|
parameters/Death_A/current_position = 0.8
|
|
|
|
|
parameters/Death_A/current_delta = 0.0
|
|
|
|
|
parameters/Death_A/current_delta = 0.0333333
|
|
|
|
|
parameters/Death_B/current_length = 2.63333
|
|
|
|
|
parameters/Death_B/current_position = 2.63333
|
|
|
|
|
parameters/Death_B/current_delta = 0.0274359
|
|
|
|
|
parameters/End/current_length = 0.0
|
|
|
|
|
parameters/End/current_position = 0.0
|
|
|
|
|
parameters/End/current_delta = 0.0
|
|
|
|
|
parameters/Hit_A/current_length = 0.666667
|
|
|
|
|
parameters/Hit_A/current_position = 0.666667
|
|
|
|
|
parameters/Hit_A/current_delta = 0.033333
|
|
|
|
|
parameters/Hit_B/current_length = 0.866667
|
|
|
|
|
parameters/Hit_B/current_position = 0.866667
|
|
|
|
|
parameters/Hit_B/current_delta = 0.0294314
|
|
|
|
|
parameters/IWR/current_length = 1.06667
|
|
|
|
|
parameters/IWR/current_position = 0.68643
|
|
|
|
|
parameters/IWR/current_position = 0.499997
|
|
|
|
|
parameters/IWR/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/blend_position = Vector2(0.000524879, 0.00335574)
|
|
|
|
|
parameters/IWR/0/current_length = 1.06667
|
|
|
|
|
parameters/IWR/0/current_position = 0.68643
|
|
|
|
|
parameters/IWR/0/current_position = 0.499997
|
|
|
|
|
parameters/IWR/0/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/1/current_length = 0.8
|
|
|
|
|
parameters/IWR/1/current_position = 0.419799
|
|
|
|
|
parameters/IWR/1/current_position = 0.766667
|
|
|
|
|
parameters/IWR/1/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/2/current_length = 1.06667
|
|
|
|
|
parameters/IWR/2/current_position = 0.408754
|
|
|
|
|
parameters/IWR/2/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/3/current_length = 0.8
|
|
|
|
|
parameters/IWR/3/current_position = 0.419799
|
|
|
|
|
parameters/IWR/3/current_position = 0.766667
|
|
|
|
|
parameters/IWR/3/current_delta = 0.0166667
|
|
|
|
|
parameters/IWR/4/current_length = 0.8
|
|
|
|
|
parameters/IWR/4/current_position = 0.61058
|
|
|
|
|
|