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@ -1,7 +1,7 @@
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[gd_scene load_steps=147 format=4 uid="uid://dtehhqrqtplan"]
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[ext_resource type="PackedScene" uid="uid://bd5bo4yc4n4in" path="res://resources/models/adventures/Knight.glb" id="1_fwuyc"]
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[ext_resource type="Script" path="res://scripts/knight.gd" id="2_51yjr"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="2_51yjr"]
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[ext_resource type="Texture2D" uid="uid://ejhvh25arsgk" path="res://resources/models/adventures/Knight_knight_texture.png" id="3_x8nvv"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ljbeh"]
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@ -31445,129 +31445,130 @@ margin = 0.1
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[node name="Skeleton3D" parent="Rig" index="0"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1)
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bones/1/position = Vector3(0, 0.392064, 0)
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bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068)
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bones/2/rotation = Quaternion(-6.93889e-18, 7.10543e-15, 4.93038e-32, 1)
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bones/3/rotation = Quaternion(8.27181e-25, 3.72529e-09, 0, 1)
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bones/4/position = Vector3(0.212007, 0.134132, 7.92996e-08)
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bones/4/rotation = Quaternion(-0.559906, -0.0608804, -0.643974, 0.517779)
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bones/0/position = Vector3(0, 0.000155358, 0)
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bones/0/rotation = Quaternion(-9.45753e-12, -0.000274707, -1.63809e-11, 1)
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bones/1/position = Vector3(2.22295e-25, 0.373103, -9.32374e-19)
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bones/1/rotation = Quaternion(0.000375813, 0.042994, 2.03957e-05, 0.999075)
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bones/2/rotation = Quaternion(0.000451876, -0.000266487, 2.23781e-06, 1)
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bones/3/rotation = Quaternion(0.000181684, 7.61394e-05, -6.67731e-05, 1)
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bones/4/position = Vector3(0.211922, 0.134053, -0.00016754)
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bones/4/rotation = Quaternion(-0.552024, -0.0604403, -0.649113, 0.519874)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/rotation = Quaternion(3.65498e-08, -4.88301e-08, -0.494719, 0.869053)
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bones/5/rotation = Quaternion(2.93065e-08, -5.59564e-08, -0.491746, 0.870739)
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bones/6/rotation = Quaternion(-9.73784e-11, -2.98437e-10, 0.0266581, 0.999645)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/rotation = Quaternion(-0.321065, -0.325319, 0.145726, 0.87741)
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bones/8/position = Vector3(8.34843e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(-3.6586e-09, 6.87811e-09, -0.707107, 0.707107)
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bones/7/rotation = Quaternion(-0.317102, -0.334691, 0.138274, 0.876532)
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bones/8/position = Vector3(4.03524e-10, 0.0961252, -0.0575)
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bones/8/rotation = Quaternion(0.00131521, 0.00165987, -0.700764, 0.71339)
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bones/8/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(-0.212007, 0.134132, 8.6814e-08)
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bones/14/rotation = Quaternion(-0.618244, 0.0807285, 0.618012, 0.478873)
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bones/14/position = Vector3(-0.211992, 0.134088, -0.00018636)
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bones/14/rotation = Quaternion(-0.610832, 0.0808178, 0.623598, 0.481122)
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bones/14/scale = Vector3(0.999999, 0.999999, 1)
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bones/15/rotation = Quaternion(2.09853e-08, 5.12855e-08, 0.517939, 0.855417)
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bones/15/rotation = Quaternion(1.16132e-08, 6.62298e-08, 0.515534, 0.856869)
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bones/16/rotation = Quaternion(-9.73784e-11, 2.98437e-10, -0.0266581, 0.999645)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/rotation = Quaternion(-0.319291, 0.300524, -0.22735, 0.869512)
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bones/18/position = Vector3(-1.5736e-08, 0.0961251, -0.0575)
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bones/18/rotation = Quaternion(-1.02444e-09, -4.24391e-09, 0.707107, 0.707107)
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bones/17/rotation = Quaternion(-0.315765, 0.309403, -0.220525, 0.869443)
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bones/18/position = Vector3(-1.54782e-08, 0.0961251, -0.0575)
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bones/18/rotation = Quaternion(0.00426441, 0.00504141, 0.70181, 0.712334)
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bones/18/scale = Vector3(1, 1, 1)
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bones/21/rotation = Quaternion(-5.80608e-11, -0.0313417, -1.88012e-09, 0.999509)
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bones/24/position = Vector3(0.170945, 0.113587, 1.59941e-08)
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bones/24/rotation = Quaternion(0.996186, 0.0479136, 0.0566427, -0.045939)
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bones/21/rotation = Quaternion(-0.000498545, -0.0308913, -7.04653e-05, 0.999523)
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bones/24/position = Vector3(0.170945, 0.113587, -0.000369284)
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bones/24/rotation = Quaternion(0.990455, 0.0831242, 0.0778535, 0.077646)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/rotation = Quaternion(0.165014, 6.49414e-08, -1.11407e-07, 0.986291)
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bones/26/rotation = Quaternion(-0.533729, -0.260895, -1.72985e-05, 0.804405)
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bones/27/rotation = Quaternion(-2.32086e-08, 0.920355, -0.391084, 7.25743e-08)
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bones/25/rotation = Quaternion(0.37183, 6.27445e-08, -2.57396e-07, 0.928301)
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bones/26/rotation = Quaternion(-0.607331, -0.201392, 0.0723253, 0.765088)
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bones/27/rotation = Quaternion(-9.8221e-09, 0.920355, -0.391084, 7.82783e-08)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/position = Vector3(-0.170945, 0.113587, 1.55755e-08)
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bones/28/rotation = Quaternion(0.997322, -0.0294574, 0.0315293, 0.0590483)
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bones/28/position = Vector3(-0.170945, 0.113587, 0.000369316)
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bones/28/rotation = Quaternion(0.992288, -0.0327409, 0.0298627, 0.115763)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/rotation = Quaternion(0.274008, -6.38135e-08, 1.92761e-07, 0.961727)
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bones/30/rotation = Quaternion(-0.559039, 0.114513, -0.00862764, 0.82115)
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bones/31/rotation = Quaternion(3.03591e-08, 0.920355, -0.391084, -6.95338e-08)
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bones/29/rotation = Quaternion(0.416152, -6.03151e-08, 2.89699e-07, 0.909295)
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bones/30/rotation = Quaternion(-0.635353, 0.112446, -0.0211755, 0.763698)
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bones/31/rotation = Quaternion(3.03599e-08, 0.920355, -0.391084, -6.95348e-08)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/position = Vector3(0.170945, 0.29231, 0.575812)
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bones/32/position = Vector3(0.170945, 0.292336, 0.575838)
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bones/32/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107)
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bones/33/position = Vector3(0.213918, 0.0259903, 0.173866)
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bones/33/rotation = Quaternion(-0.705092, 0.0533355, 0.0533355, 0.705092)
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bones/33/position = Vector3(0.202061, 0.0264211, 0.202554)
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bones/33/rotation = Quaternion(-0.704397, -7.07749e-08, -7.02862e-08, 0.709807)
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bones/34/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, -2.42861e-15)
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bones/34/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15)
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bones/34/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398)
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bones/35/position = Vector3(-1.11482e-08, 0.213436, -5.36347e-09)
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bones/35/rotation = Quaternion(-1.10961e-07, 0.391084, 0.920355, -2.67919e-08)
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bones/36/position = Vector3(-6.31128e-09, 0.16565, -7.10267e-09)
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bones/37/rotation = Quaternion(1, -8.27364e-11, 1.94627e-07, -7.45058e-09)
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bones/39/position = Vector3(-0.170945, 0.29231, 0.575812)
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bones/34/position = Vector3(1.94503e-08, 0.362833, -2.42861e-15)
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bones/34/rotation = Quaternion(9.6269e-09, 1.76581e-09, 0.98583, -0.167751)
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bones/35/position = Vector3(-2.59494e-08, 0.213436, -5.15143e-09)
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bones/35/rotation = Quaternion(-1.01283e-07, 0.391084, 0.920355, -3.34974e-08)
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bones/36/position = Vector3(8.5477e-09, 0.16565, -2.42004e-09)
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bones/37/rotation = Quaternion(1, -2.31451e-09, 1.99757e-07, 9.76329e-13)
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bones/39/position = Vector3(-0.170945, 0.292336, 0.575838)
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bones/39/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
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bones/40/position = Vector3(-0.170945, 0.0259903, 0.245789)
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bones/40/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107)
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bones/40/position = Vector3(-0.170945, 0.0271627, 0.247107)
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bones/40/rotation = Quaternion(-0.708259, -7.04226e-08, -7.06334e-08, 0.705953)
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bones/41/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, 2.42861e-15)
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bones/41/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15)
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bones/41/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756)
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bones/42/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15)
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bones/42/rotation = Quaternion(-1.05796e-07, 0.391084, 0.920355, -2.58643e-08)
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bones/43/position = Vector3(-6.31128e-09, 0.16565, 2.70695e-09)
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bones/41/position = Vector3(1.94816e-08, 0.362833, 2.0002e-10)
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bones/41/rotation = Quaternion(-5.81779e-09, 6.41802e-10, 0.99485, 0.101363)
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bones/42/position = Vector3(-1.10904e-08, 0.213436, 8.32519e-11)
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bones/42/rotation = Quaternion(-1.05787e-07, 0.391084, 0.920355, -2.58828e-08)
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bones/43/position = Vector3(-6.30346e-09, 0.16565, 2.79023e-09)
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bones/43/rotation = Quaternion(-0.391084, -6.885e-08, -6.56287e-08, 0.920355)
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bones/44/rotation = Quaternion(1, 3.76526e-09, 1.94879e-07, 7.45058e-09)
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bones/46/position = Vector3(0.453507, 1.10676, -0.588859)
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bones/46/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
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bones/47/position = Vector3(0.520841, 0.788312, -0.0576373)
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bones/47/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08)
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bones/48/position = Vector3(-0.453507, 1.10676, -0.58886)
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bones/48/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
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bones/49/position = Vector3(-0.510844, 0.788312, 0.0597369)
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bones/49/rotation = Quaternion(0.758253, 1.82539e-07, -0.651961, 1.11759e-08)
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bones/44/rotation = Quaternion(1, 3.75961e-09, 1.94881e-07, 7.41776e-09)
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bones/46/position = Vector3(0.453378, 1.10598, -0.589302)
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bones/46/rotation = Quaternion(-0.707107, 6.47045e-05, 6.47045e-05, 0.707107)
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bones/47/position = Vector3(0.520813, 0.768268, -0.0570224)
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bones/47/rotation = Quaternion(0.795441, 0.00177567, 0.606028, 0.000197405)
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bones/48/position = Vector3(-0.45384, 1.10588, -0.588869)
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bones/48/rotation = Quaternion(-0.707107, 6.47045e-05, 6.47045e-05, 0.707107)
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bones/49/position = Vector3(-0.510787, 0.768268, 0.0601907)
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bones/49/rotation = Quaternion(0.759165, -0.00170719, -0.650896, 0.00037696)
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[node name="1H_Sword_Offhand" parent="Rig/Skeleton3D" index="0"]
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transform = Transform3D(2.05336e-07, 0.262865, 0.964832, 0.999999, -2.05808e-07, 7.76845e-07, 7.81375e-07, 0.964832, -0.262864, 0.51224, 0.636705, -0.00210777)
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transform = Transform3D(-0.00259963, 0.263774, 0.96458, 0.999876, -0.0142655, 0.00659674, 0.0155008, 0.964478, -0.263705, 0.512683, 0.616287, -0.00169888)
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visible = false
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[node name="1H_Sword_Offhand" parent="Rig/Skeleton3D/1H_Sword_Offhand" index="0"]
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mesh = SubResource("ArrayMesh_rvosg")
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[node name="Badge_Shield" parent="Rig/Skeleton3D" index="1"]
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transform = Transform3D(2.27756e-07, 0.262864, 0.964832, 0.999999, -2.74099e-06, 1.44431e-06, 3.40285e-06, 0.964832, -0.262864, 0.662643, 0.636705, -0.0430845)
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transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
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visible = false
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[node name="Badge_Shield" parent="Rig/Skeleton3D/Badge_Shield" index="0"]
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mesh = SubResource("ArrayMesh_0xags")
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[node name="Rectangle_Shield" parent="Rig/Skeleton3D" index="2"]
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transform = Transform3D(2.27756e-07, 0.262864, 0.964832, 0.999999, -2.74099e-06, 1.44431e-06, 3.40285e-06, 0.964832, -0.262864, 0.662643, 0.636705, -0.0430845)
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transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
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visible = false
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[node name="Rectangle_Shield" parent="Rig/Skeleton3D/Rectangle_Shield" index="0"]
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mesh = SubResource("ArrayMesh_qr44s")
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[node name="Round_Shield" parent="Rig/Skeleton3D" index="3"]
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transform = Transform3D(2.27756e-07, 0.262864, 0.964832, 0.999999, -2.74099e-06, 1.44431e-06, 3.40285e-06, 0.964832, -0.262864, 0.662643, 0.636705, -0.0430845)
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transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
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[node name="Round_Shield" parent="Rig/Skeleton3D/Round_Shield" index="0"]
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mesh = SubResource("ArrayMesh_bb24p")
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[node name="Spike_Shield" parent="Rig/Skeleton3D" index="4"]
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transform = Transform3D(2.27756e-07, 0.262864, 0.964832, 0.999999, -2.74099e-06, 1.44431e-06, 3.40285e-06, 0.964832, -0.262864, 0.662643, 0.636705, -0.0430845)
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transform = Transform3D(-0.0025996, 0.263774, 0.96458, 0.999876, -0.014268, 0.0065974, 0.0155034, 0.964478, -0.263704, 0.663047, 0.617315, -0.0428066)
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[node name="Spike_Shield" parent="Rig/Skeleton3D/Spike_Shield" index="0"]
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mesh = SubResource("ArrayMesh_jnwr3")
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[node name="1H_Sword" parent="Rig/Skeleton3D" index="5"]
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transform = Transform3D(-1.29191e-07, -0.149894, 0.988702, 0.999999, -7.72053e-07, -8.64267e-07, 1.4098e-06, 0.988701, 0.149894, -0.496053, 0.64103, 0.139528)
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transform = Transform3D(-0.00102949, -0.164922, 0.986306, 0.999935, -0.0112845, -0.000844182, 0.0112698, 0.986241, 0.164923, -0.496661, 0.620232, 0.139329)
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[node name="1H_Sword" parent="Rig/Skeleton3D/1H_Sword" index="0"]
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mesh = SubResource("ArrayMesh_dbq6c")
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[node name="2H_Sword" parent="Rig/Skeleton3D" index="6"]
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transform = Transform3D(-1.44931e-07, -0.149894, 0.988702, 0.999999, -7.86786e-07, -8.50581e-07, 1.42232e-06, 0.988701, 0.149894, -0.496053, 0.64103, 0.139528)
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transform = Transform3D(-0.00102951, -0.164922, 0.986306, 0.999935, -0.0112845, -0.000844169, 0.0112698, 0.986241, 0.164923, -0.496661, 0.620232, 0.139329)
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[node name="Knight_Helmet" parent="Rig/Skeleton3D" index="7"]
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transform = Transform3D(0.99972, -1.40145e-09, 0.0236468, 1.39343e-09, 1, 3.55687e-10, -0.0236468, -3.22638e-10, 0.99972, 4.69869e-07, 1.20229, -1.19779e-07)
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transform = Transform3D(0.999729, 0.00031423, 0.0232901, -0.000290831, 0.999999, -0.00100804, -0.0232904, 0.00100099, 0.999728, 7.57521e-05, 1.18349, 0.00127761)
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visible = false
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[node name="Knight_Helmet" parent="Rig/Skeleton3D/Knight_Helmet" index="0"]
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mesh = SubResource("ArrayMesh_o8mbo")
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[node name="Knight_Cape" parent="Rig/Skeleton3D" index="8"]
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transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.46374e-15, 0.996275, -1.63023e-08, 1.20229, -1.40136e-07)
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transform = Transform3D(0.996382, 0.00022751, 0.0849816, -5.63621e-05, 0.999998, -0.00201633, -0.0849819, 0.00200425, 0.996381, 7.74803e-05, 1.18349, 0.00125197)
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visible = false
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[node name="Knight_Cape" parent="Rig/Skeleton3D/Knight_Cape" index="0"]
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@ -31610,7 +31611,7 @@ libraries = {
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tree_root = SubResource("AnimationNodeStateMachine_vnar2")
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anim_player = NodePath("../AnimationPlayer")
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parameters/current_length = 1.06667
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parameters/current_position = 0.943181
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parameters/current_position = 0.68643
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parameters/current_delta = 0.0166667
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parameters/conditions/blocking = false
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parameters/conditions/grounded = false
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@ -31641,20 +31642,20 @@ parameters/End/current_length = 0.0
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parameters/End/current_position = 0.0
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parameters/End/current_delta = 0.0
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parameters/IWR/current_length = 1.06667
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parameters/IWR/current_position = 0.943181
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parameters/IWR/current_position = 0.68643
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parameters/IWR/current_delta = 0.0166667
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parameters/IWR/blend_position = Vector2(0.000524879, 0.00335574)
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parameters/IWR/0/current_length = 1.06667
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parameters/IWR/0/current_position = 0.943181
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parameters/IWR/0/current_position = 0.68643
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parameters/IWR/0/current_delta = 0.0166667
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parameters/IWR/1/current_length = 0.8
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parameters/IWR/1/current_position = 0.143181
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parameters/IWR/1/current_position = 0.419799
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parameters/IWR/1/current_delta = 0.0166667
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parameters/IWR/2/current_length = 1.06667
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parameters/IWR/2/current_position = 0.408754
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parameters/IWR/2/current_delta = 0.0166667
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parameters/IWR/3/current_length = 0.8
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parameters/IWR/3/current_position = 0.143181
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parameters/IWR/3/current_position = 0.419799
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parameters/IWR/3/current_delta = 0.0166667
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parameters/IWR/4/current_length = 0.8
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parameters/IWR/4/current_position = 0.61058
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