pull/2/head
Sascha 2024-05-21 17:04:12 +07:00
parent 60895f40e8
commit a869419e51
2 changed files with 17 additions and 1 deletions

@ -1,4 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://b1i4juq2u7pwk"]
[gd_scene load_steps=5 format=3 uid="uid://b1i4juq2u7pwk"]
[ext_resource type="Script" path="res://scripts/game_manager.gd" id="1_kvi4c"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pfejs"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@ -21,3 +23,6 @@ environment = SubResource("Environment_0o8in")
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="GameManager" type="Node3D" parent="."]
script = ExtResource("1_kvi4c")

@ -0,0 +1,11 @@
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass