diff --git a/scenes/game.tscn b/scenes/game.tscn index 19a09e0..8d53bfd 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,4 +1,6 @@ -[gd_scene load_steps=4 format=3 uid="uid://b1i4juq2u7pwk"] +[gd_scene load_steps=5 format=3 uid="uid://b1i4juq2u7pwk"] + +[ext_resource type="Script" path="res://scripts/game_manager.gd" id="1_kvi4c"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pfejs"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) @@ -21,3 +23,6 @@ environment = SubResource("Environment_0o8in") [node name="Sun" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true + +[node name="GameManager" type="Node3D" parent="."] +script = ExtResource("1_kvi4c") diff --git a/scripts/game_manager.gd b/scripts/game_manager.gd new file mode 100644 index 0000000..d4554c9 --- /dev/null +++ b/scripts/game_manager.gd @@ -0,0 +1,11 @@ +extends Node3D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass