init
commit
60895f40e8
@ -0,0 +1,2 @@
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||||
# Normalize EOL for all files that Git considers text files.
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||||
* text=auto eol=lf
|
||||
@ -0,0 +1,3 @@
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||||
# Godot 4+ specific ignores
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||||
.godot/
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android/
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@ -0,0 +1 @@
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||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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|
After Width: | Height: | Size: 949 B |
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[remap]
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importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://brdoqvapyya5b"
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||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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||||
metadata={
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||||
"vram_texture": false
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||||
}
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||||
|
||||
[deps]
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||||
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||||
source_file="res://icon.svg"
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||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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||||
|
||||
[params]
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||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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||||
detect_3d/compress_to=1
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||||
svg/scale=1.0
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||||
editor/scale_with_editor_scale=false
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||||
editor/convert_colors_with_editor_theme=false
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||||
@ -0,0 +1,16 @@
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||||
; Engine configuration file.
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||||
; It's best edited using the editor UI and not directly,
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||||
; since the parameters that go here are not all obvious.
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||||
;
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||||
; Format:
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||||
; [section] ; section goes between []
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||||
; param=value ; assign values to parameters
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||||
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||||
config_version=5
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||||
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||||
[application]
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||||
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||||
config/name="SchildDerStärke"
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||||
run/main_scene="res://scenes/game.tscn"
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||||
config/features=PackedStringArray("4.3", "Forward Plus")
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||||
config/icon="res://icon.svg"
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||||
@ -0,0 +1,23 @@
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||||
[gd_scene load_steps=4 format=3 uid="uid://b1i4juq2u7pwk"]
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||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pfejs"]
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||||
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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||||
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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||||
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||||
[sub_resource type="Sky" id="Sky_3y64e"]
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sky_material = SubResource("ProceduralSkyMaterial_pfejs")
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||||
|
||||
[sub_resource type="Environment" id="Environment_0o8in"]
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||||
background_mode = 2
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||||
sky = SubResource("Sky_3y64e")
|
||||
tonemap_mode = 2
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||||
glow_enabled = true
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||||
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||||
[node name="Game" type="Node3D"]
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||||
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||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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||||
environment = SubResource("Environment_0o8in")
|
||||
|
||||
[node name="Sun" type="DirectionalLight3D" parent="."]
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||||
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
|
||||
shadow_enabled = true
|
||||
Loading…
Reference in New Issue