commit 60895f40e885f1400879e8f9fb975a00ae0f4262 Author: Sascha Date: Tue May 21 17:01:46 2024 +0200 init diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..7de8ea5 --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..3fe4f4a --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..10aefc8 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brdoqvapyya5b" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..abb2d7f --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="SchildDerStärke" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.3", "Forward Plus") +config/icon="res://icon.svg" diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..19a09e0 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,23 @@ +[gd_scene load_steps=4 format=3 uid="uid://b1i4juq2u7pwk"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pfejs"] +sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) +ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) + +[sub_resource type="Sky" id="Sky_3y64e"] +sky_material = SubResource("ProceduralSkyMaterial_pfejs") + +[sub_resource type="Environment" id="Environment_0o8in"] +background_mode = 2 +sky = SubResource("Sky_3y64e") +tonemap_mode = 2 +glow_enabled = true + +[node name="Game" type="Node3D"] + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_0o8in") + +[node name="Sun" type="DirectionalLight3D" parent="."] +transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) +shadow_enabled = true