SchildDerStaerke/scenes/game.tscn

24 lines
826 B
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://b1i4juq2u7pwk"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pfejs"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_3y64e"]
sky_material = SubResource("ProceduralSkyMaterial_pfejs")
[sub_resource type="Environment" id="Environment_0o8in"]
background_mode = 2
sky = SubResource("Sky_3y64e")
tonemap_mode = 2
glow_enabled = true
[node name="Game" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_0o8in")
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true