pull/2/head
Sascha 2024-05-21 19:32:06 +07:00
parent 0c8a5ce775
commit f7b00a8a64
14 changed files with 280 additions and 30 deletions

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2023 SoyKhaler
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@ -0,0 +1,11 @@
# Instant Realistic Light
A very simple Godot Engine Plugin to get realistic lights on your 3D Scene
Use free, its free and open source (no atribution needed)
# Instructions
1. Save this repo content on ``/Path/Addons/realisticlight``
2. Enable addon on project settings in addon tab
3. Open your scene ``.tscn`` and press "Instant Realistic Light" Button and enjoy!

@ -0,0 +1,48 @@
[gd_scene load_steps=5 format=3 uid="uid://bs2jm62cmkbrk"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_gn88m"]
ground_color = Color(0, 0, 0, 1)
[sub_resource type="Sky" id="Sky_tyhie"]
sky_material = SubResource("PhysicalSkyMaterial_gn88m")
radiance_size = 2
[sub_resource type="Environment" id="Environment_f8w8m"]
background_mode = 2
background_intensity = 100000.0
sky = SubResource("Sky_tyhie")
tonemap_mode = 3
tonemap_white = 8.0
ssao_enabled = true
ssao_detail = 2.0
sdfgi_enabled = true
sdfgi_bounce_feedback = 0.9
glow_enabled = true
glow_normalized = true
glow_bloom = 0.2
volumetric_fog_enabled = true
volumetric_fog_density = 0.01
volumetric_fog_gi_inject = 1.14
volumetric_fog_anisotropy = 0.7
volumetric_fog_sky_affect = 0.295
adjustment_saturation = 1.17
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_qo5hu"]
exposure_multiplier = 3.069
auto_exposure_scale = 0.22
auto_exposure_speed = 0.8
dof_blur_far_distance = 1.44
dof_blur_near_distance = 0.01
auto_exposure_min_sensitivity = 8.01
[node name="WorldEnvironment" type="WorldEnvironment"]
environment = SubResource("Environment_f8w8m")
camera_attributes = SubResource("CameraAttributesPractical_qo5hu")
[node name="Sun3" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.605197, 0.796076, 0, -0.796076, 0.605197, -4.86868, 8.33126, 2.18251)
shadow_enabled = true
[node name="ReflectionProbe" type="ReflectionProbe" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 49.8991, 25.834, -30.0061)
size = Vector3(10000, 10000, 1000)

@ -0,0 +1,7 @@
[plugin]
name="Instant Realistic Light"
description="A very simple Godot Engine Plugin to get realistic lights on your 3D Scene"
author="soykhaler"
version="1.0"
script="plugin.gd"

@ -0,0 +1,19 @@
@tool
extends EditorPlugin
@onready var temp_scene = preload("res://addons/instant-realistic-light/light_scene.tscn")
var button = Button.new()
func _enter_tree():
button.text = "Instant Realistic Light"
button.connect("pressed", Callable(self, "_on_button_pressed"))
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button)
func _exit_tree():
remove_control_from_container(CONTAINER_SPATIAL_EDITOR_MENU, button)
button.free()
func _on_button_pressed():
var scene = temp_scene.instantiate()
get_tree().get_edited_scene_root().add_child(scene)
scene.set_owner(get_tree().get_edited_scene_root())

@ -0,0 +1,15 @@
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cunvglaug2rlt"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -14,3 +14,40 @@ config/name="SchildDerStärke"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/instant-realistic-light/plugin.cfg")
[input]
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194310,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}

@ -1,31 +1,51 @@
[gd_scene load_steps=8 format=3 uid="uid://b1i4juq2u7pwk"]
[gd_scene load_steps=10 format=3 uid="uid://b1i4juq2u7pwk"]
[ext_resource type="PackedScene" uid="uid://bs2jm62cmkbrk" path="res://addons/instant-realistic-light/light_scene.tscn" id="1_88gpj"]
[ext_resource type="Script" path="res://scripts/game_manager.gd" id="1_kvi4c"]
[ext_resource type="PackedScene" uid="uid://cy23boc8vgagv" path="res://scenes/floor.tscn" id="2_duogt"]
[ext_resource type="PackedScene" uid="uid://ls50bb2tbyoq" path="res://scenes/player.tscn" id="2_mk85h"]
[ext_resource type="PackedScene" uid="uid://7o1425mnc60b" path="res://scenes/box.tscn" id="3_vnkom"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pfejs"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_gn88m"]
ground_color = Color(0, 0, 0, 1)
[sub_resource type="Sky" id="Sky_3y64e"]
sky_material = SubResource("ProceduralSkyMaterial_pfejs")
[sub_resource type="Sky" id="Sky_tyhie"]
sky_material = SubResource("PhysicalSkyMaterial_gn88m")
radiance_size = 2
[sub_resource type="Environment" id="Environment_0o8in"]
[sub_resource type="Environment" id="Environment_f8w8m"]
background_mode = 2
sky = SubResource("Sky_3y64e")
tonemap_mode = 2
background_intensity = 100000.0
sky = SubResource("Sky_tyhie")
tonemap_mode = 3
tonemap_white = 8.0
ssao_enabled = true
ssao_detail = 2.0
sdfgi_enabled = true
sdfgi_bounce_feedback = 0.9
glow_enabled = true
glow_normalized = true
glow_bloom = 0.2
volumetric_fog_enabled = true
volumetric_fog_density = 0.01
volumetric_fog_gi_inject = 1.14
volumetric_fog_anisotropy = 0.7
volumetric_fog_sky_affect = 0.295
adjustment_saturation = 1.17
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_qo5hu"]
exposure_multiplier = 3.069
auto_exposure_scale = 0.22
auto_exposure_speed = 0.8
dof_blur_far_distance = 1.44
dof_blur_near_distance = 0.01
auto_exposure_min_sensitivity = 8.01
[node name="Game" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_0o8in")
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="WorldEnvironment" parent="." instance=ExtResource("1_88gpj")]
environment = SubResource("Environment_f8w8m")
camera_attributes = SubResource("CameraAttributesPractical_qo5hu")
[node name="GameManager" type="Node3D" parent="."]
script = ExtResource("1_kvi4c")

@ -38,9 +38,6 @@ script = ExtResource("1_5eofs")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_hco8d")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.895191, 0.445682, 0, -0.445682, 0.895191, 0, 3.50399, 5.54464)
[node name="Root" type="Node3D" parent="."]
[node name="Bauch" type="MeshInstance3D" parent="Root"]
@ -82,3 +79,9 @@ skeleton = NodePath("../..")
transform = Transform3D(0.838671, 0.544639, 0, -0.544639, 0.838671, 0, 0, 0, 1, -0.559723, 1.36876, 0)
mesh = SubResource("CapsuleMesh_78t0f")
skeleton = NodePath("../..")
[node name="SpringArm3D" type="SpringArm3D" parent="Root"]
transform = Transform3D(1, 0, 0, 0, 0.838671, 0.544639, 0, -0.544639, 0.838671, 0, 1, 0)
spring_length = 5.0
[node name="Camera3D" type="Camera3D" parent="Root/SpringArm3D"]

@ -1,9 +1,12 @@
extends CharacterBody3D
@export var speed := 4.0
@export var jump_velocity := 6.0
@export var mouse_sensitivity := 0.002
@export var SPEED := 5.0
@export var JUMP_VELOCITY := 4.5
func _unhandled_input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * mouse_sensitivity)
func _physics_process(delta: float) -> void:
# Add the gravity.
@ -11,20 +14,18 @@ func _physics_process(delta: float) -> void:
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
print("Springen")
velocity.y = JUMP_VELOCITY
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = jump_velocity
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var input_dir := Input.get_vector("left", "right", "up", "down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
print("Laufe " + str(direction))
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
velocity.x = direction.x * speed
velocity.z = direction.z * speed
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
velocity.x = move_toward(velocity.x, 0, speed)
velocity.z = move_toward(velocity.z, 0, speed)
move_and_slide()

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dkyaix1edhf8c"
path="res://.godot/imported/splash.png-929ed8a00b89ba36c51789452f874c77.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://splash.png"
dest_files=["res://.godot/imported/splash.png-929ed8a00b89ba36c51789452f874c77.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1