Commit Graph

81 Commits (master)

Author SHA1 Message Date
Sascha 739bccd3dd Targets and Enemies are killable with the projectile. 2025-08-22 11:42:04 +07:00
Sascha 3beac6a586 AI part 5 2025-08-20 18:04:00 +07:00
Dr. Sascha Woitschetzki 1d204d1c6c ai part 3 2025-08-20 14:17:17 +07:00
Sascha 0a09dc4beb Rider AI 2025-08-12 20:31:12 +07:00
Sascha Woitschetzki 0a33780205 godot 4.5 beta 4 windows 2025-08-03 12:15:17 +07:00
Sascha d0f45f3009 aiming and shooting possible 2025-07-19 16:14:57 +07:00
Sascha Woitschetzki 82813ef769 godot 4.5 beta 3 windows 2025-07-09 08:37:53 +07:00
Sascha 8a286a54d6 projectile hit detection as Area3D 2025-07-06 20:18:34 +07:00
Sascha c1f30dca2b input events are forwarded to player.gd and rogue is able to shoot some arrows 2025-07-03 12:43:16 +07:00
Sascha a27443f9bc add new player rogue 2025-07-02 18:39:22 +07:00
Sascha 3cb55a5c27 bug in enemy movement solved 2025-07-02 16:46:18 +07:00
Sascha 72bf85d9ae archlinux 2025-06-10 08:11:05 +07:00
Dr. Sascha Woitschetzki a74d3648f4 try to fix some issues with the movement 2025-06-06 08:10:48 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Sascha 6b8b7964a6 upgraded to 4.5 dev4, edited the stairs to remove high steps 2025-05-14 09:57:09 +07:00
Sascha f0e9253ba6 NavigationMesh contains stairs and DoorwayDoor could be passed. 2025-05-03 15:25:40 +07:00
Dr. Sascha Woitschetzki 27038fe55c upgrade to v4.5 dev 3 and added forest_nature 2025-05-02 08:59:27 +07:00
Sascha 2bbab8c650 godot 4.4 beta4 2025-02-18 10:50:28 +07:00
Sascha 5caaa197ad repair all models 2025-02-14 11:45:05 +07:00
Sascha 5ab1e6a268 repair wall and stairs 2025-02-14 11:30:11 +07:00
Sascha 08f908e269 optimize import and create new test area 2025-02-13 16:49:50 +07:00
Sascha 4a50fe282c castle models 2025-02-13 09:47:38 +07:00
Sascha 90ca09efe7 create a coint test GridMap 2025-02-13 09:11:03 +07:00
Sascha 1de222463b optimize import of models 2025-02-13 08:50:22 +07:00
Sascha 331328df6c godot 4.4 beta 3 2025-02-11 12:08:07 +07:00
Sascha 7cf6abba6f upgrade to 4.4 dev7 and jolt physics 2024-12-30 11:27:07 +07:00
Sascha c9a442f79b level upgrades 2024-10-11 22:36:53 +07:00
Sascha 6e86479f85 update enemy overlay 2024-09-14 15:36:39 +07:00
Sascha 96a44dea44 4.4dev 2024-09-07 15:23:52 +07:00
Sascha 2e8d24ea52 enemy_ui 2024-08-29 19:14:00 +07:00
Sascha 5ba46cb229 nicer stats display 2024-08-28 17:13:54 +07:00
Sascha a5bac8ef34 set max enemies to 7 2024-08-28 11:31:22 +07:00
Sascha 786f663005 Wait for load and always remove and add all enemies 2024-08-28 11:30:14 +07:00
Sascha 6d019076c7 Disable the collision shape on death 2024-08-28 10:16:42 +07:00
Sascha 9e315b7a2e Death_B does not trigger queue_free() 2024-08-28 09:59:03 +07:00
Sascha 4c55e9ce13 try to make proper EnemiesUI 2024-08-27 11:29:38 +07:00
Sascha 8fb300b19d new import of female survivor a 2024-08-04 14:32:56 +07:00
Sascha 410fa11acf enemies_ui script 2024-07-13 16:25:30 +07:00
Sascha ee0fba050d Add debug console 2024-07-04 15:48:23 +07:00
DJh2o2 5d2ef5d51d optimize SpawnManager 2024-06-30 13:32:11 +07:00
Sascha b415ff2c35 fixed some errors 2024-06-27 23:38:19 +07:00
Sascha cf321f2bb0 dynamically searching for enough enemies and free spawn position 2024-06-20 12:38:29 +07:00
Sascha 44c67173f9 create SpawnManager and SpawnPoint scripts 2024-06-19 14:05:01 +07:00
Sascha 53a21be4ca door and interactable objects 2024-06-12 13:36:15 +07:00
Sascha 79d0f07c99 destructable objects extends item class 2024-06-12 12:53:45 +07:00
Sascha ee49a1515c desctructable wall 2024-06-10 14:41:16 +07:00
Sascha 6f22839c0e interactable area and chest 2024-06-06 09:43:15 +07:00
Sascha 2a218d4d6f walkable doorways 2024-06-05 22:17:06 +07:00
Sascha 9cdcf3bac2 enemy_controller 2024-06-05 22:04:53 +07:00
Sascha 5c6bd3560e addtl characters 2024-06-05 20:41:06 +07:00