Sascha
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739bccd3dd
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Targets and Enemies are killable with the projectile.
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2025-08-22 11:42:04 +07:00 |
Sascha
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3beac6a586
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AI part 5
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2025-08-20 18:04:00 +07:00 |
Dr. Sascha Woitschetzki
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1d204d1c6c
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ai part 3
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2025-08-20 14:17:17 +07:00 |
Sascha
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0a09dc4beb
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Rider AI
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2025-08-12 20:31:12 +07:00 |
Sascha Woitschetzki
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0a33780205
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godot 4.5 beta 4 windows
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2025-08-03 12:15:17 +07:00 |
Sascha
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d0f45f3009
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aiming and shooting possible
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2025-07-19 16:14:57 +07:00 |
Sascha Woitschetzki
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82813ef769
|
godot 4.5 beta 3 windows
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2025-07-09 08:37:53 +07:00 |
Sascha
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8a286a54d6
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projectile hit detection as Area3D
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2025-07-06 20:18:34 +07:00 |
Sascha
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c1f30dca2b
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input events are forwarded to player.gd and rogue is able to shoot some arrows
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2025-07-03 12:43:16 +07:00 |
Sascha
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a27443f9bc
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add new player rogue
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2025-07-02 18:39:22 +07:00 |
Sascha
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3cb55a5c27
|
bug in enemy movement solved
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2025-07-02 16:46:18 +07:00 |
Sascha
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72bf85d9ae
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archlinux
|
2025-06-10 08:11:05 +07:00 |
Dr. Sascha Woitschetzki
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a74d3648f4
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try to fix some issues with the movement
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2025-06-06 08:10:48 +07:00 |
Sascha
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5953210d85
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4.5dev5
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2025-06-03 09:37:50 +07:00 |
Sascha
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6b8b7964a6
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upgraded to 4.5 dev4, edited the stairs to remove high steps
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2025-05-14 09:57:09 +07:00 |
Sascha
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f0e9253ba6
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NavigationMesh contains stairs and DoorwayDoor could be passed.
|
2025-05-03 15:25:40 +07:00 |
Dr. Sascha Woitschetzki
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27038fe55c
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upgrade to v4.5 dev 3 and added forest_nature
|
2025-05-02 08:59:27 +07:00 |
Sascha
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2bbab8c650
|
godot 4.4 beta4
|
2025-02-18 10:50:28 +07:00 |
Sascha
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5caaa197ad
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repair all models
|
2025-02-14 11:45:05 +07:00 |
Sascha
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5ab1e6a268
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repair wall and stairs
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2025-02-14 11:30:11 +07:00 |
Sascha
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08f908e269
|
optimize import and create new test area
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2025-02-13 16:49:50 +07:00 |
Sascha
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4a50fe282c
|
castle models
|
2025-02-13 09:47:38 +07:00 |
Sascha
|
90ca09efe7
|
create a coint test GridMap
|
2025-02-13 09:11:03 +07:00 |
Sascha
|
1de222463b
|
optimize import of models
|
2025-02-13 08:50:22 +07:00 |
Sascha
|
331328df6c
|
godot 4.4 beta 3
|
2025-02-11 12:08:07 +07:00 |
Sascha
|
7cf6abba6f
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
Sascha
|
c9a442f79b
|
level upgrades
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2024-10-11 22:36:53 +07:00 |
Sascha
|
6e86479f85
|
update enemy overlay
|
2024-09-14 15:36:39 +07:00 |
Sascha
|
96a44dea44
|
4.4dev
|
2024-09-07 15:23:52 +07:00 |
Sascha
|
2e8d24ea52
|
enemy_ui
|
2024-08-29 19:14:00 +07:00 |
Sascha
|
5ba46cb229
|
nicer stats display
|
2024-08-28 17:13:54 +07:00 |
Sascha
|
a5bac8ef34
|
set max enemies to 7
|
2024-08-28 11:31:22 +07:00 |
Sascha
|
786f663005
|
Wait for load and always remove and add all enemies
|
2024-08-28 11:30:14 +07:00 |
Sascha
|
6d019076c7
|
Disable the collision shape on death
|
2024-08-28 10:16:42 +07:00 |
Sascha
|
9e315b7a2e
|
Death_B does not trigger queue_free()
|
2024-08-28 09:59:03 +07:00 |
Sascha
|
4c55e9ce13
|
try to make proper EnemiesUI
|
2024-08-27 11:29:38 +07:00 |
Sascha
|
8fb300b19d
|
new import of female survivor a
|
2024-08-04 14:32:56 +07:00 |
Sascha
|
410fa11acf
|
enemies_ui script
|
2024-07-13 16:25:30 +07:00 |
Sascha
|
ee0fba050d
|
Add debug console
|
2024-07-04 15:48:23 +07:00 |
DJh2o2
|
5d2ef5d51d
|
optimize SpawnManager
|
2024-06-30 13:32:11 +07:00 |
Sascha
|
b415ff2c35
|
fixed some errors
|
2024-06-27 23:38:19 +07:00 |
Sascha
|
cf321f2bb0
|
dynamically searching for enough enemies and free spawn position
|
2024-06-20 12:38:29 +07:00 |
Sascha
|
44c67173f9
|
create SpawnManager and SpawnPoint scripts
|
2024-06-19 14:05:01 +07:00 |
Sascha
|
53a21be4ca
|
door and interactable objects
|
2024-06-12 13:36:15 +07:00 |
Sascha
|
79d0f07c99
|
destructable objects extends item class
|
2024-06-12 12:53:45 +07:00 |
Sascha
|
ee49a1515c
|
desctructable wall
|
2024-06-10 14:41:16 +07:00 |
Sascha
|
6f22839c0e
|
interactable area and chest
|
2024-06-06 09:43:15 +07:00 |
Sascha
|
2a218d4d6f
|
walkable doorways
|
2024-06-05 22:17:06 +07:00 |
Sascha
|
9cdcf3bac2
|
enemy_controller
|
2024-06-05 22:04:53 +07:00 |
Sascha
|
5c6bd3560e
|
addtl characters
|
2024-06-05 20:41:06 +07:00 |