Sascha
|
051d9a9588
|
Godot 4.5.1rc2
|
2025-10-12 10:00:35 +07:00 |
Sascha
|
035fad7147
|
copilot optimized enemies_ui_manager
|
2025-09-09 11:16:46 +07:00 |
Sascha
|
8a51936e7d
|
nvim copilot
|
2025-09-09 11:12:26 +07:00 |
DJh2o2
|
5e350b4e5e
|
completed range_weapons
|
2025-08-25 09:58:12 +07:00 |
Dr. Sascha Woitschetzki
|
ebd59b4869
|
windows
|
2025-08-25 09:00:36 +07:00 |
Dr. Sascha Woitschetzki
|
c870e59a6d
|
Godot 4.5 beta 6
|
2025-08-23 12:14:19 +07:00 |
Sascha
|
739bccd3dd
|
Targets and Enemies are killable with the projectile.
|
2025-08-22 11:42:04 +07:00 |
Sascha
|
4eb4dc1810
|
AI part 6
|
2025-08-22 09:58:52 +07:00 |
Sascha
|
3beac6a586
|
AI part 5
|
2025-08-20 18:04:00 +07:00 |
Dr. Sascha Woitschetzki
|
1d204d1c6c
|
ai part 3
|
2025-08-20 14:17:17 +07:00 |
Sascha Woitschetzki
|
5a8b173b48
|
AI part two
|
2025-08-19 06:20:32 +07:00 |
Sascha Woitschetzki
|
78a6df0fdf
|
AI
|
2025-08-18 18:46:17 +07:00 |
Sascha
|
0a09dc4beb
|
Rider AI
|
2025-08-12 20:31:12 +07:00 |
Sascha
|
762b6ebab2
|
last changes
|
2025-07-27 17:31:52 +07:00 |
Dr. Sascha Woitschetzki
|
e05cb4c121
|
adjust aiming direction with IK
|
2025-07-21 15:09:37 +07:00 |
DJh2o2
|
181ee364a8
|
on windows: try to shoot into camera look position
|
2025-07-21 11:59:16 +07:00 |
Sascha
|
d0f45f3009
|
aiming and shooting possible
|
2025-07-19 16:14:57 +07:00 |
Sascha Woitschetzki
|
82813ef769
|
godot 4.5 beta 3 windows
|
2025-07-09 08:37:53 +07:00 |
Sascha
|
8a286a54d6
|
projectile hit detection as Area3D
|
2025-07-06 20:18:34 +07:00 |
Sascha
|
e1f311f69a
|
reloading and shooting is possible
|
2025-07-03 13:19:20 +07:00 |
Sascha
|
c1f30dca2b
|
input events are forwarded to player.gd and rogue is able to shoot some arrows
|
2025-07-03 12:43:16 +07:00 |
Sascha
|
a27443f9bc
|
add new player rogue
|
2025-07-02 18:39:22 +07:00 |
Sascha
|
3cb55a5c27
|
bug in enemy movement solved
|
2025-07-02 16:46:18 +07:00 |
Sascha
|
5953210d85
|
4.5dev5
|
2025-06-03 09:37:50 +07:00 |
Dr. Sascha Woitschetzki
|
fd31e3bc90
|
LazyVim
|
2025-05-28 15:08:24 +07:00 |
Sascha
|
5ea40e2101
|
godot closed
|
2025-05-14 14:47:25 +07:00 |
Sascha
|
6b8b7964a6
|
upgraded to 4.5 dev4, edited the stairs to remove high steps
|
2025-05-14 09:57:09 +07:00 |
Sascha
|
f0e9253ba6
|
NavigationMesh contains stairs and DoorwayDoor could be passed.
|
2025-05-03 15:25:40 +07:00 |
Dr. Sascha Woitschetzki
|
07346fae0d
|
merge
|
2025-05-02 10:51:52 +07:00 |
Sascha
|
b88cd3a0d2
|
wrong ternary operator for gdscript
|
2025-03-17 12:01:15 +07:00 |
Sascha
|
5d5fd8b2c5
|
optimize the rest of the scripts
|
2025-03-17 11:45:27 +07:00 |
Sascha
|
b06f491a2f
|
scripts optimized
|
2025-03-17 09:16:16 +07:00 |
Sascha
|
7c85846d2c
|
script problems
|
2025-02-14 12:13:53 +07:00 |
Sascha
|
1de222463b
|
optimize import of models
|
2025-02-13 08:50:22 +07:00 |
Sascha
|
331328df6c
|
godot 4.4 beta 3
|
2025-02-11 12:08:07 +07:00 |
Sascha
|
7cf6abba6f
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
Sascha
|
6e86479f85
|
update enemy overlay
|
2024-09-14 15:36:39 +07:00 |
Sascha
|
96a44dea44
|
4.4dev
|
2024-09-07 15:23:52 +07:00 |
Sascha
|
2e8d24ea52
|
enemy_ui
|
2024-08-29 19:14:00 +07:00 |
Sascha
|
5ba46cb229
|
nicer stats display
|
2024-08-28 17:13:54 +07:00 |
Sascha
|
786f663005
|
Wait for load and always remove and add all enemies
|
2024-08-28 11:30:14 +07:00 |
Sascha
|
6d019076c7
|
Disable the collision shape on death
|
2024-08-28 10:16:42 +07:00 |
Sascha
|
9e315b7a2e
|
Death_B does not trigger queue_free()
|
2024-08-28 09:59:03 +07:00 |
Dr. Sascha Woitschetzki
|
aeb9bc98dc
|
check for death before emitting death signal again
|
2024-08-28 09:34:13 +07:00 |
Sascha
|
4c55e9ce13
|
try to make proper EnemiesUI
|
2024-08-27 11:29:38 +07:00 |
Sascha
|
833bf74dad
|
add array current_enmies to have track of enemies
|
2024-08-27 10:33:41 +07:00 |
Sascha
|
d4a60b4ca2
|
change while to if/else
|
2024-08-27 09:56:42 +07:00 |
Sascha
|
410fa11acf
|
enemies_ui script
|
2024-07-13 16:25:30 +07:00 |
Sascha
|
ee0fba050d
|
Add debug console
|
2024-07-04 15:48:23 +07:00 |
DJh2o2
|
5d2ef5d51d
|
optimize SpawnManager
|
2024-06-30 13:32:11 +07:00 |