Commit Graph

87 Commits (master)

Author SHA1 Message Date
Sascha 051d9a9588 Godot 4.5.1rc2 2025-10-12 10:00:35 +07:00
Sascha 035fad7147 copilot optimized enemies_ui_manager 2025-09-09 11:16:46 +07:00
Sascha 8a51936e7d nvim copilot 2025-09-09 11:12:26 +07:00
DJh2o2 5e350b4e5e completed range_weapons 2025-08-25 09:58:12 +07:00
Dr. Sascha Woitschetzki ebd59b4869 windows 2025-08-25 09:00:36 +07:00
Dr. Sascha Woitschetzki c870e59a6d Godot 4.5 beta 6 2025-08-23 12:14:19 +07:00
Sascha 739bccd3dd Targets and Enemies are killable with the projectile. 2025-08-22 11:42:04 +07:00
Sascha 4eb4dc1810 AI part 6 2025-08-22 09:58:52 +07:00
Sascha 3beac6a586 AI part 5 2025-08-20 18:04:00 +07:00
Dr. Sascha Woitschetzki 1d204d1c6c ai part 3 2025-08-20 14:17:17 +07:00
Sascha Woitschetzki 5a8b173b48 AI part two 2025-08-19 06:20:32 +07:00
Sascha Woitschetzki 78a6df0fdf AI 2025-08-18 18:46:17 +07:00
Sascha 0a09dc4beb Rider AI 2025-08-12 20:31:12 +07:00
Sascha 762b6ebab2 last changes 2025-07-27 17:31:52 +07:00
Dr. Sascha Woitschetzki e05cb4c121 adjust aiming direction with IK 2025-07-21 15:09:37 +07:00
DJh2o2 181ee364a8 on windows: try to shoot into camera look position 2025-07-21 11:59:16 +07:00
Sascha d0f45f3009 aiming and shooting possible 2025-07-19 16:14:57 +07:00
Sascha Woitschetzki 82813ef769 godot 4.5 beta 3 windows 2025-07-09 08:37:53 +07:00
Sascha 8a286a54d6 projectile hit detection as Area3D 2025-07-06 20:18:34 +07:00
Sascha e1f311f69a reloading and shooting is possible 2025-07-03 13:19:20 +07:00
Sascha c1f30dca2b input events are forwarded to player.gd and rogue is able to shoot some arrows 2025-07-03 12:43:16 +07:00
Sascha a27443f9bc add new player rogue 2025-07-02 18:39:22 +07:00
Sascha 3cb55a5c27 bug in enemy movement solved 2025-07-02 16:46:18 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Dr. Sascha Woitschetzki fd31e3bc90 LazyVim 2025-05-28 15:08:24 +07:00
Sascha 5ea40e2101 godot closed 2025-05-14 14:47:25 +07:00
Sascha 6b8b7964a6 upgraded to 4.5 dev4, edited the stairs to remove high steps 2025-05-14 09:57:09 +07:00
Sascha f0e9253ba6 NavigationMesh contains stairs and DoorwayDoor could be passed. 2025-05-03 15:25:40 +07:00
Dr. Sascha Woitschetzki 07346fae0d merge 2025-05-02 10:51:52 +07:00
Sascha b88cd3a0d2 wrong ternary operator for gdscript 2025-03-17 12:01:15 +07:00
Sascha 5d5fd8b2c5 optimize the rest of the scripts 2025-03-17 11:45:27 +07:00
Sascha b06f491a2f scripts optimized 2025-03-17 09:16:16 +07:00
Sascha 7c85846d2c script problems 2025-02-14 12:13:53 +07:00
Sascha 1de222463b optimize import of models 2025-02-13 08:50:22 +07:00
Sascha 331328df6c godot 4.4 beta 3 2025-02-11 12:08:07 +07:00
Sascha 7cf6abba6f upgrade to 4.4 dev7 and jolt physics 2024-12-30 11:27:07 +07:00
Sascha 6e86479f85 update enemy overlay 2024-09-14 15:36:39 +07:00
Sascha 96a44dea44 4.4dev 2024-09-07 15:23:52 +07:00
Sascha 2e8d24ea52 enemy_ui 2024-08-29 19:14:00 +07:00
Sascha 5ba46cb229 nicer stats display 2024-08-28 17:13:54 +07:00
Sascha 786f663005 Wait for load and always remove and add all enemies 2024-08-28 11:30:14 +07:00
Sascha 6d019076c7 Disable the collision shape on death 2024-08-28 10:16:42 +07:00
Sascha 9e315b7a2e Death_B does not trigger queue_free() 2024-08-28 09:59:03 +07:00
Dr. Sascha Woitschetzki aeb9bc98dc check for death before emitting death signal again 2024-08-28 09:34:13 +07:00
Sascha 4c55e9ce13 try to make proper EnemiesUI 2024-08-27 11:29:38 +07:00
Sascha 833bf74dad add array current_enmies to have track of enemies 2024-08-27 10:33:41 +07:00
Sascha d4a60b4ca2 change while to if/else 2024-08-27 09:56:42 +07:00
Sascha 410fa11acf enemies_ui script 2024-07-13 16:25:30 +07:00
Sascha ee0fba050d Add debug console 2024-07-04 15:48:23 +07:00
DJh2o2 5d2ef5d51d optimize SpawnManager 2024-06-30 13:32:11 +07:00