Commit Graph

150 Commits (ebd59b4869b71232c02f19a1e7b484bef3fb94e6)
 

Author SHA1 Message Date
Dr. Sascha Woitschetzki ebd59b4869 windows 2025-08-25 09:00:36 +07:00
Dr. Sascha Woitschetzki c870e59a6d Godot 4.5 beta 6 2025-08-23 12:14:19 +07:00
Sascha 739bccd3dd Targets and Enemies are killable with the projectile. 2025-08-22 11:42:04 +07:00
Sascha 4eb4dc1810 AI part 6 2025-08-22 09:58:52 +07:00
Sascha 3beac6a586 AI part 5 2025-08-20 18:04:00 +07:00
Dr. Sascha Woitschetzki 1d204d1c6c ai part 3 2025-08-20 14:17:17 +07:00
Sascha Woitschetzki 5a8b173b48 AI part two 2025-08-19 06:20:32 +07:00
Sascha Woitschetzki 78a6df0fdf AI 2025-08-18 18:46:17 +07:00
Sascha 0a09dc4beb Rider AI 2025-08-12 20:31:12 +07:00
Sascha Woitschetzki 0a33780205 godot 4.5 beta 4 windows 2025-08-03 12:15:17 +07:00
Sascha 762b6ebab2 last changes 2025-07-27 17:31:52 +07:00
Dr. Sascha Woitschetzki e05cb4c121 adjust aiming direction with IK 2025-07-21 15:09:37 +07:00
DJh2o2 181ee364a8 on windows: try to shoot into camera look position 2025-07-21 11:59:16 +07:00
Sascha d0f45f3009 aiming and shooting possible 2025-07-19 16:14:57 +07:00
Sascha Woitschetzki 82813ef769 godot 4.5 beta 3 windows 2025-07-09 08:37:53 +07:00
Sascha 8a286a54d6 projectile hit detection as Area3D 2025-07-06 20:18:34 +07:00
Sascha Woitschetzki 28607044b1 godot 4.5 beta 2 2025-07-06 10:01:03 +07:00
Sascha e1f311f69a reloading and shooting is possible 2025-07-03 13:19:20 +07:00
Sascha c1f30dca2b input events are forwarded to player.gd and rogue is able to shoot some arrows 2025-07-03 12:43:16 +07:00
Dr. Sascha Woitschetzki 35f78be3e2 Merge pull request 'Stairs completed' (#27) from Stairs into master
Reviewed-on: #27
2025-07-03 12:06:25 +07:00
Sascha a27443f9bc add new player rogue 2025-07-02 18:39:22 +07:00
Sascha 3cb55a5c27 bug in enemy movement solved 2025-07-02 16:46:18 +07:00
Sascha b8eea35730 Godot 4.5 beta 1 2025-06-24 09:00:02 +07:00
Sascha 874972c9a7 archlinux 2025-06-12 08:10:43 +07:00
Dr. Sascha Woitschetzki e1f28ce063 windows 2025-06-10 08:46:55 +07:00
Sascha 72bf85d9ae archlinux 2025-06-10 08:11:05 +07:00
Sascha 686aa0205f archlinux 2025-06-06 13:23:10 +07:00
Dr. Sascha Woitschetzki a74d3648f4 try to fix some issues with the movement 2025-06-06 08:10:48 +07:00
Dr. Sascha Woitschetzki 0f0f8e31f2 godot 4.5 dev5 on win64 2025-06-05 15:12:57 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Sascha b95fb36bd3 changes on linux 2025-05-28 15:22:57 +07:00
Dr. Sascha Woitschetzki fd31e3bc90 LazyVim 2025-05-28 15:08:24 +07:00
Sascha 69453d1a0a git ssh 2025-05-14 17:59:35 +07:00
Sascha 5ea40e2101 godot closed 2025-05-14 14:47:25 +07:00
Sascha 6b8b7964a6 upgraded to 4.5 dev4, edited the stairs to remove high steps 2025-05-14 09:57:09 +07:00
Sascha f0e9253ba6 NavigationMesh contains stairs and DoorwayDoor could be passed. 2025-05-03 15:25:40 +07:00
Sascha f06edb4ace opened on oregon archlinux 2025-05-03 12:10:01 +07:00
Dr. Sascha Woitschetzki a0aad68573 opened on laptop 2025-05-02 10:58:35 +07:00
Dr. Sascha Woitschetzki 541e0ebdfa merge 2025-05-02 10:52:37 +07:00
Dr. Sascha Woitschetzki 07346fae0d merge 2025-05-02 10:51:52 +07:00
Dr. Sascha Woitschetzki a6bec10474 modify readme 2025-05-02 09:26:46 +07:00
Dr. Sascha Woitschetzki 27038fe55c upgrade to v4.5 dev 3 and added forest_nature 2025-05-02 08:59:27 +07:00
Sascha cf5c011491 upgrade to Godot 4.4.1 2025-04-07 08:15:57 +07:00
DJh2o2 8f197e5327 change settings 2025-03-19 12:52:38 +07:00
Sascha b88cd3a0d2 wrong ternary operator for gdscript 2025-03-17 12:01:15 +07:00
Sascha 5d5fd8b2c5 optimize the rest of the scripts 2025-03-17 11:45:27 +07:00
Sascha b06f491a2f scripts optimized 2025-03-17 09:16:16 +07:00
Dr. Sascha Woitschetzki 14fc5b775a Update LICENSE 2025-03-17 09:02:39 +07:00
Dr. Sascha Woitschetzki 9838b2361f Merge pull request 'GridMap' (#23) from GridMap into master
Reviewed-on: #23
2025-03-17 08:56:36 +07:00
Dr. Sascha Woitschetzki 52291d75e5 Add LICENSE 2025-03-17 08:56:06 +07:00