Sascha
|
a27443f9bc
|
add new player rogue
|
2025-07-02 18:39:22 +07:00 |
Sascha
|
b8eea35730
|
Godot 4.5 beta 1
|
2025-06-24 09:00:02 +07:00 |
Sascha
|
874972c9a7
|
archlinux
|
2025-06-12 08:10:43 +07:00 |
Dr. Sascha Woitschetzki
|
e1f28ce063
|
windows
|
2025-06-10 08:46:55 +07:00 |
Sascha
|
72bf85d9ae
|
archlinux
|
2025-06-10 08:11:05 +07:00 |
Sascha
|
686aa0205f
|
archlinux
|
2025-06-06 13:23:10 +07:00 |
Dr. Sascha Woitschetzki
|
a74d3648f4
|
try to fix some issues with the movement
|
2025-06-06 08:10:48 +07:00 |
Dr. Sascha Woitschetzki
|
0f0f8e31f2
|
godot 4.5 dev5 on win64
|
2025-06-05 15:12:57 +07:00 |
Sascha
|
5953210d85
|
4.5dev5
|
2025-06-03 09:37:50 +07:00 |
Sascha
|
b95fb36bd3
|
changes on linux
|
2025-05-28 15:22:57 +07:00 |
Dr. Sascha Woitschetzki
|
fd31e3bc90
|
LazyVim
|
2025-05-28 15:08:24 +07:00 |
Sascha
|
6b8b7964a6
|
upgraded to 4.5 dev4, edited the stairs to remove high steps
|
2025-05-14 09:57:09 +07:00 |
Sascha
|
f0e9253ba6
|
NavigationMesh contains stairs and DoorwayDoor could be passed.
|
2025-05-03 15:25:40 +07:00 |
Sascha
|
f06edb4ace
|
opened on oregon archlinux
|
2025-05-03 12:10:01 +07:00 |
Dr. Sascha Woitschetzki
|
a0aad68573
|
opened on laptop
|
2025-05-02 10:58:35 +07:00 |
Dr. Sascha Woitschetzki
|
27038fe55c
|
upgrade to v4.5 dev 3 and added forest_nature
|
2025-05-02 08:59:27 +07:00 |
Sascha
|
d5a0b5918f
|
Godot_v4.4-rc3
|
2025-03-03 12:33:50 +07:00 |
Sascha
|
2bbab8c650
|
godot 4.4 beta4
|
2025-02-18 10:50:28 +07:00 |
Sascha
|
f9ca93f44a
|
floors visible from below
|
2025-02-14 12:15:09 +07:00 |
Sascha
|
5caaa197ad
|
repair all models
|
2025-02-14 11:45:05 +07:00 |
Sascha
|
5ab1e6a268
|
repair wall and stairs
|
2025-02-14 11:30:11 +07:00 |
Sascha
|
08f908e269
|
optimize import and create new test area
|
2025-02-13 16:49:50 +07:00 |
Sascha
|
4a50fe282c
|
castle models
|
2025-02-13 09:47:38 +07:00 |
Sascha
|
90ca09efe7
|
create a coint test GridMap
|
2025-02-13 09:11:03 +07:00 |
Sascha
|
8649a8b8f5
|
Duplicate GridMap and remove the old one
|
2025-02-13 08:58:08 +07:00 |
Sascha
|
1de222463b
|
optimize import of models
|
2025-02-13 08:50:22 +07:00 |
Sascha
|
331328df6c
|
godot 4.4 beta 3
|
2025-02-11 12:08:07 +07:00 |
Sascha
|
7cf6abba6f
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
Sascha
|
76b963bf33
|
godot 4.4 dev4
|
2024-11-20 20:52:55 +07:00 |
Sascha
|
1498d9e8fd
|
godot 4.4 dev3 linux
|
2024-10-21 13:45:18 +07:00 |
Dr. Sascha Woitschetzki
|
1f8f4101a8
|
godot 4.4 dev3 windows
|
2024-10-21 13:42:17 +07:00 |
Sascha
|
95d8a6013d
|
4.4dev
|
2024-10-21 13:34:13 +07:00 |
Sascha
|
c9a442f79b
|
level upgrades
|
2024-10-11 22:36:53 +07:00 |
Sascha
|
ec6bbdd903
|
windows
|
2024-09-16 09:33:19 +07:00 |
Sascha
|
6e86479f85
|
update enemy overlay
|
2024-09-14 15:36:39 +07:00 |
Sascha
|
96a44dea44
|
4.4dev
|
2024-09-07 15:23:52 +07:00 |
Sascha
|
812b268414
|
use of spritesheet and message box
|
2024-08-29 15:07:22 +07:00 |
Sascha
|
a74401d3a6
|
display current weapon and change buttons
|
2024-08-29 14:41:41 +07:00 |
Sascha
|
5ba46cb229
|
nicer stats display
|
2024-08-28 17:13:54 +07:00 |
Sascha
|
786f663005
|
Wait for load and always remove and add all enemies
|
2024-08-28 11:30:14 +07:00 |
Sascha
|
6d019076c7
|
Disable the collision shape on death
|
2024-08-28 10:16:42 +07:00 |
Sascha
|
9e315b7a2e
|
Death_B does not trigger queue_free()
|
2024-08-28 09:59:03 +07:00 |
Dr. Sascha Woitschetzki
|
aeb9bc98dc
|
check for death before emitting death signal again
|
2024-08-28 09:34:13 +07:00 |
Sascha
|
4c55e9ce13
|
try to make proper EnemiesUI
|
2024-08-27 11:29:38 +07:00 |
Sascha
|
833bf74dad
|
add array current_enmies to have track of enemies
|
2024-08-27 10:33:41 +07:00 |
Sascha
|
d4a60b4ca2
|
change while to if/else
|
2024-08-27 09:56:42 +07:00 |
Sascha
|
8a8a936522
|
upgrade to 4.4
|
2024-08-27 09:47:33 +07:00 |
Dr. Sascha Woitschetzki
|
f2a63311aa
|
laptop
|
2024-08-15 17:20:49 +07:00 |
Sascha
|
23facfd004
|
archlinux
|
2024-08-04 14:26:26 +07:00 |
Dr. Sascha Woitschetzki
|
d267fb4875
|
Open on Laptop
|
2024-07-15 13:36:53 +07:00 |