Commit Graph

85 Commits (a27443f9bcd800683c26e2f628d9e789d1b1b171)

Author SHA1 Message Date
Sascha a27443f9bc add new player rogue 2025-07-02 18:39:22 +07:00
Sascha b8eea35730 Godot 4.5 beta 1 2025-06-24 09:00:02 +07:00
Sascha 874972c9a7 archlinux 2025-06-12 08:10:43 +07:00
Dr. Sascha Woitschetzki e1f28ce063 windows 2025-06-10 08:46:55 +07:00
Sascha 72bf85d9ae archlinux 2025-06-10 08:11:05 +07:00
Sascha 686aa0205f archlinux 2025-06-06 13:23:10 +07:00
Dr. Sascha Woitschetzki a74d3648f4 try to fix some issues with the movement 2025-06-06 08:10:48 +07:00
Dr. Sascha Woitschetzki 0f0f8e31f2 godot 4.5 dev5 on win64 2025-06-05 15:12:57 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Sascha b95fb36bd3 changes on linux 2025-05-28 15:22:57 +07:00
Dr. Sascha Woitschetzki fd31e3bc90 LazyVim 2025-05-28 15:08:24 +07:00
Sascha 6b8b7964a6 upgraded to 4.5 dev4, edited the stairs to remove high steps 2025-05-14 09:57:09 +07:00
Sascha f0e9253ba6 NavigationMesh contains stairs and DoorwayDoor could be passed. 2025-05-03 15:25:40 +07:00
Sascha f06edb4ace opened on oregon archlinux 2025-05-03 12:10:01 +07:00
Dr. Sascha Woitschetzki a0aad68573 opened on laptop 2025-05-02 10:58:35 +07:00
Dr. Sascha Woitschetzki 27038fe55c upgrade to v4.5 dev 3 and added forest_nature 2025-05-02 08:59:27 +07:00
Sascha d5a0b5918f Godot_v4.4-rc3 2025-03-03 12:33:50 +07:00
Sascha 2bbab8c650 godot 4.4 beta4 2025-02-18 10:50:28 +07:00
Sascha f9ca93f44a floors visible from below 2025-02-14 12:15:09 +07:00
Sascha 5caaa197ad repair all models 2025-02-14 11:45:05 +07:00
Sascha 5ab1e6a268 repair wall and stairs 2025-02-14 11:30:11 +07:00
Sascha 08f908e269 optimize import and create new test area 2025-02-13 16:49:50 +07:00
Sascha 4a50fe282c castle models 2025-02-13 09:47:38 +07:00
Sascha 90ca09efe7 create a coint test GridMap 2025-02-13 09:11:03 +07:00
Sascha 8649a8b8f5 Duplicate GridMap and remove the old one 2025-02-13 08:58:08 +07:00
Sascha 1de222463b optimize import of models 2025-02-13 08:50:22 +07:00
Sascha 331328df6c godot 4.4 beta 3 2025-02-11 12:08:07 +07:00
Sascha 7cf6abba6f upgrade to 4.4 dev7 and jolt physics 2024-12-30 11:27:07 +07:00
Sascha 76b963bf33 godot 4.4 dev4 2024-11-20 20:52:55 +07:00
Sascha 1498d9e8fd godot 4.4 dev3 linux 2024-10-21 13:45:18 +07:00
Dr. Sascha Woitschetzki 1f8f4101a8 godot 4.4 dev3 windows 2024-10-21 13:42:17 +07:00
Sascha 95d8a6013d 4.4dev 2024-10-21 13:34:13 +07:00
Sascha c9a442f79b level upgrades 2024-10-11 22:36:53 +07:00
Sascha ec6bbdd903 windows 2024-09-16 09:33:19 +07:00
Sascha 6e86479f85 update enemy overlay 2024-09-14 15:36:39 +07:00
Sascha 96a44dea44 4.4dev 2024-09-07 15:23:52 +07:00
Sascha 812b268414 use of spritesheet and message box 2024-08-29 15:07:22 +07:00
Sascha a74401d3a6 display current weapon and change buttons 2024-08-29 14:41:41 +07:00
Sascha 5ba46cb229 nicer stats display 2024-08-28 17:13:54 +07:00
Sascha 786f663005 Wait for load and always remove and add all enemies 2024-08-28 11:30:14 +07:00
Sascha 6d019076c7 Disable the collision shape on death 2024-08-28 10:16:42 +07:00
Sascha 9e315b7a2e Death_B does not trigger queue_free() 2024-08-28 09:59:03 +07:00
Dr. Sascha Woitschetzki aeb9bc98dc check for death before emitting death signal again 2024-08-28 09:34:13 +07:00
Sascha 4c55e9ce13 try to make proper EnemiesUI 2024-08-27 11:29:38 +07:00
Sascha 833bf74dad add array current_enmies to have track of enemies 2024-08-27 10:33:41 +07:00
Sascha d4a60b4ca2 change while to if/else 2024-08-27 09:56:42 +07:00
Sascha 8a8a936522 upgrade to 4.4 2024-08-27 09:47:33 +07:00
Dr. Sascha Woitschetzki f2a63311aa laptop 2024-08-15 17:20:49 +07:00
Sascha 23facfd004 archlinux 2024-08-04 14:26:26 +07:00
Dr. Sascha Woitschetzki d267fb4875 Open on Laptop 2024-07-15 13:36:53 +07:00