Commit Graph

27 Commits (8a286a54d6aaa8f1bd4688a3671942c79fd90b3d)

Author SHA1 Message Date
Sascha 8a286a54d6 projectile hit detection as Area3D 2025-07-06 20:18:34 +07:00
Sascha a27443f9bc add new player rogue 2025-07-02 18:39:22 +07:00
Sascha 3cb55a5c27 bug in enemy movement solved 2025-07-02 16:46:18 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Dr. Sascha Woitschetzki fd31e3bc90 LazyVim 2025-05-28 15:08:24 +07:00
Sascha ec6bbdd903 windows 2024-09-16 09:33:19 +07:00
Sascha 6e86479f85 update enemy overlay 2024-09-14 15:36:39 +07:00
Sascha 96a44dea44 4.4dev 2024-09-07 15:23:52 +07:00
Sascha 786f663005 Wait for load and always remove and add all enemies 2024-08-28 11:30:14 +07:00
Sascha 6d019076c7 Disable the collision shape on death 2024-08-28 10:16:42 +07:00
Sascha 9e315b7a2e Death_B does not trigger queue_free() 2024-08-28 09:59:03 +07:00
Dr. Sascha Woitschetzki aeb9bc98dc check for death before emitting death signal again 2024-08-28 09:34:13 +07:00
Sascha 23facfd004 archlinux 2024-08-04 14:26:26 +07:00
Sascha ee0fba050d Add debug console 2024-07-04 15:48:23 +07:00
DJh2o2 07df4ddcef block is working now 2024-06-30 12:06:21 +07:00
Sascha b415ff2c35 fixed some errors 2024-06-27 23:38:19 +07:00
Sascha cf321f2bb0 dynamically searching for enough enemies and free spawn position 2024-06-20 12:38:29 +07:00
Sascha 44c67173f9 create SpawnManager and SpawnPoint scripts 2024-06-19 14:05:01 +07:00
Sascha ee49a1515c desctructable wall 2024-06-10 14:41:16 +07:00
Sascha 9cdcf3bac2 enemy_controller 2024-06-05 22:04:53 +07:00
Sascha 5c6bd3560e addtl characters 2024-06-05 20:41:06 +07:00
Sascha 2900e58747 level design with Felix 2024-06-01 17:28:08 +07:00
Sascha e0344c19a8 visual shader 2024-05-30 12:52:30 +07:00
Sascha f1a4412417 refactor unit state machine 2024-05-30 12:32:06 +07:00
Sascha 864dd0b6fb destroyable items 2024-05-29 14:18:17 +07:00
Sascha 12dd767b01 hurtbox detects hit 2024-05-29 13:59:36 +07:00
Sascha a0f78268d8 hit and hurt boxes 2024-05-29 10:21:48 +07:00