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12 Commits

119 changed files with 2122 additions and 65492 deletions

13
.idea/.gitignore vendored

@ -1,13 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.schildderstärke.iml
/modules.xml
/contentModel.xml
/projectSettingsUpdater.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

@ -1,13 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.SchildDerStaerke.iml
/modules.xml
/contentModel.xml
/projectSettingsUpdater.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

@ -1,96 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AutoImportSettings">
<option name="autoReloadType" value="SELECTIVE" />
</component>
<component name="ChangeListManager">
<list default="true" id="63d3df6f-867e-49f3-898b-5cf7cb05238e" name="Changes" comment="" />
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component>
<component name="ProjectColorInfo">{
&quot;associatedIndex&quot;: 6
}</component>
<component name="ProjectId" id="2gv7H32sQLqfLCPiorrSYRuyrfw" />
<component name="ProjectLevelVcsManager">
<OptionsSetting value="false" id="Update" />
</component>
<component name="ProjectViewState">
<option name="autoscrollFromSource" value="true" />
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
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"Native Executable.Player.executor": "Debug",
"RunOnceActivity.ShowReadmeOnStart": "true",
"git-widget-placeholder": "master",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"settings.editor.selected.configurable": "vcs.Git",
"vue.rearranger.settings.migration": "true"
},
"keyToStringList": {
"rider.external.source.directories": [
"/home/sascha/.config/JetBrains/Rider2024.1/resharper-host/DecompilerCache",
"/home/sascha/.config/JetBrains/Rider2024.1/resharper-host/SourcesCache",
"/home/sascha/.local/share/Symbols/src"
]
}
}]]></component>
<component name="RunManager" selected="Native Executable.Player">
<configuration name="Editor" type="RunNativeExe" factoryName="Native Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.3-beta1_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot; --editor" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<method v="2" />
</configuration>
<configuration name="Player" type="RunNativeExe" factoryName="Native Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.3-beta1_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot;" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<method v="2" />
</configuration>
<configuration default="true" type="RunNativeExe" factoryName="Native Executable">
<option name="EXE_PATH" value="" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<method v="2" />
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<changelist id="63d3df6f-867e-49f3-898b-5cf7cb05238e" name="Changes" comment="" />
<created>1716566105954</created>
<option name="number" value="Default" />
<option name="presentableId" value="Default" />
<updated>1716566105954</updated>
<workItem from="1716566107175" duration="102000" />
<workItem from="1717314683765" duration="2178000" />
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<servers />
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<component name="TypeScriptGeneratedFilesManager">
<option name="version" value="3" />
</component>
<component name="UnityProjectConfiguration" hasMinimizedUI="false" />
<component name="VcsManagerConfiguration">
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
</component>
</project>

@ -0,0 +1,9 @@
<component name="libraryTable">
<library name="GdSdk" type="GdScript">
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/Master" />
</SOURCES>
</library>
</component>

@ -1,10 +0,0 @@
<component name="libraryTable">
<library name="GdSdk Master" type="GdScript">
<properties path="$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/schildderstärke.d57cb195/sdk/GdSdk Master" version="Master" date="2024-06-01T15:14:16.000+02:00" />
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/schildderstärke.d57cb195/sdk/GdSdk Master" />
</SOURCES>
</library>
</component>

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="VcsDirectoryMappings"> <component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" /> <mapping directory="" vcs="Git" />
</component> </component>
</project> </project>

@ -1,33 +1,173 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="AIDiffSettings">
<option name="showAIDiff" value="true" />
</component>
<component name="AIDiffStorage" id="1">
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<files>
<file summary="Updates bone positions and rotations for various bones (e.g., 'bones/0/position', 'bones/1/rotation', 'bones/4/position', 'bones/47/rotation') in the Knight's skeleton to refine its animation." importance="0.8" isPending="false">
<change beforePath="$PROJECT_DIR$/packed-scenes/knight.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/packed-scenes/knight.tscn" afterDir="false" />
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<files>
<file summary="Modifies bone positions and rotations for various bones (e.g., 'bones/0/position', 'bones/1/rotation', 'bones/4/position', 'bones/38/rotation') in the Rogue's skeleton to refine its animation." importance="0.8" isPending="false">
<change beforePath="$PROJECT_DIR$/packed-scenes/rogue.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/packed-scenes/rogue.tscn" afterDir="false" />
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<group changeListId="3879df7a-0e61-4584-a89a-6f7b7ef9fe40" id="3" name="Add 'model' NodePath to 'Rogue' and remove redundant line in 'rogue.gd'" description="Add a 'model' NodePath to the Rogue character and remove an unnecessary line of code." importance="0.6">
<files>
<file summary="Adds a 'model' NodePath property to the 'Rogue' CharacterBody3D node, referencing itself, likely for internal script access." importance="0.6" isPending="false">
<change beforePath="$PROJECT_DIR$/packed-scenes/rogue.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/packed-scenes/rogue.tscn" afterDir="false" />
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<range afterLine1="469" afterLine2="470" beforeLine1="469" beforeLine2="470" groupId="3" />
<range afterLine1="485" afterLine2="486" beforeLine1="485" beforeLine2="485" groupId="3" />
</ranges>
</file>
<file summary="Removes a redundant blank line (line 6) from the 'rogue.gd' script, improving code readability." importance="0.2" isPending="false">
<change beforePath="$PROJECT_DIR$/scripts/rogue.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/rogue.gd" afterDir="false" />
<ranges>
<range afterLine1="26" afterLine2="26" beforeLine1="26" beforeLine2="27" groupId="3" />
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</file>
</files>
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<group changeListId="12029480-f893-46ee-9b69-efb947f39506" id="4" name="Update Godot editor paths and cached files in '.idea/workspace.xml'" description="Update IDE configuration for Godot editor paths and cached files." importance="0.1">
<files>
<file summary="Updates the Godot editor executable path from 'Godot_v4.6-dev6_linux.x86_64' to 'Godot_v4.6-beta2_linux.x86_64' and increments 'cachedIndexableFilesCount' in the IDE workspace configuration." importance="0.1" isPending="false">
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<option name="autoReloadType" value="SELECTIVE" /> <option name="autoReloadType" value="SELECTIVE" />
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<component name="ChangeListManager"> <component name="ChangeListManager">
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<change beforePath="$PROJECT_DIR$/packed-scenes/rogue.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/packed-scenes/rogue.tscn" afterDir="false" />
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<list id="3879df7a-0e61-4584-a89a-6f7b7ef9fe40" name="Add 'model' NodePath to 'Rogue' and remove redundant line in 'rogue.gd'" comment="Add a 'model' NodePath to the Rogue character and remove an unnecessary line of code.">
<change beforePath="$PROJECT_DIR$/scripts/rogue.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/rogue.gd" afterDir="false" />
</list>
<list id="bd50b130-057a-4069-9d57-bdf869e7f0e1" name="Adjust 'Knight' bone positions and rotations in 'knight.tscn'" comment="Fine-tune bone transforms for the Knight character to improve skeletal animation.">
<change beforePath="$PROJECT_DIR$/packed-scenes/knight.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/packed-scenes/knight.tscn" afterDir="false" />
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<list id="e16960c3-32f3-40a4-91ce-0e581db5ba3e" name="Adjust 'Rogue' bone positions and rotations in 'rogue.tscn'" comment="Fine-tune bone transforms for the Rogue character to improve skeletal animation." />
<list id="12029480-f893-46ee-9b69-efb947f39506" name="Update Godot editor paths and cached files in '.idea/workspace.xml'" comment="Update IDE configuration for Godot editor paths and cached files.">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/scripts/enemy.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/enemy.gd" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/enemy_ui.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/enemy_ui.gd" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/spawn_manager.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/spawn_manager.gd" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/ui.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/ui.gd" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" /> <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" /> <option name="LAST_RESOLUTION" value="IGNORE" />
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<component name="EmbeddingIndexingInfo">
<option name="cachedIndexableFilesCount" value="10557" />
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
</component>
<component name="Git.Settings"> <component name="Git.Settings">
<option name="RECENT_BRANCH_BY_REPOSITORY"> <option name="RECENT_BRANCH_BY_REPOSITORY">
<map> <map>
<entry key="$PROJECT_DIR$" value="UI2" /> <entry key="$PROJECT_DIR$" value="master" />
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</option> </option>
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" /> <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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<component name="McpProjectServerCommands">
<commands />
<urls />
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<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" /> <component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
<component name="ProblemsViewState"> <component name="ProblemsViewState">
<option name="selectedTabId" value="CurrentFile" /> <option name="selectedTabId" value="AISelfReview" />
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<component name="ProjectColorInfo">{ <component name="ProjectColorInfo">{
&quot;customColor&quot;: &quot;&quot;, &quot;customColor&quot;: &quot;&quot;,
@ -44,42 +184,78 @@
</component> </component>
<component name="PropertiesComponent">{ <component name="PropertiesComponent">{
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&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;, &quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;, &quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
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}</component> }</component>
<component name="RecapSpentCounter">
<option name="endsOfQuotaMs" value="1767981635026" />
<option name="spentUsd" value="0.003534" />
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<component name="RunManager" selected="GdScript Start and Debug.Player GDScript"> <component name="RunManager" selected="GdScript Start and Debug.Player GDScript">
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<option name="address" value="127.0.0.1" /> <option name="json" value="{&#10; // Launch: &quot;Launch a new instance of the game&quot;,&#10; // Attach: &quot;Attach to an already running game, which was started from the Godot Editor&quot;&#10; &quot;request&quot; : &quot;Attach&quot;,&#10; &quot;debugServer&quot; : 6006, // port should match the Debug Adapter port in the Godot Editor project settings.&#10; &quot;scene&quot; : &quot;main&quot;, // main, current, res://path/to/file.tscn&#10; &#10; // &quot;playArgs&quot; : [ &quot;--editor&quot; ], // debugging a tool script&#10; // &quot;playArgs&quot;: [&quot;--debug-collisions&quot;,&quot;--debug-navigation&quot;], // different options&#10; &#10; // one click deploy and debug via Godot Editor:&#10; // &quot;platform&quot;: &quot;Android&quot;, // including Android, iOS, Web and W4 consoles&#10; // &quot;device&quot;: &quot;0&quot;, // index of the device of a &quot;platform&quot; type&#10;}" />
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="projectPathOnTarget" />
<option name="selectedOptions">
<list />
</option>
<method v="2" /> <method v="2" />
</configuration> </configuration>
<configuration name="Player GDScript" type="GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName="GdScriptRunFactory">
<option name="json" value="{&#10; // Launch: &quot;Launch a new instance of the game&quot;,&#10; // Attach: &quot;Attach to an already running game, which was started from the Godot Editor&quot;&#10; &quot;request&quot; : &quot;Launch&quot;,&#10; &quot;debugServer&quot; : 6006, // port should match the Debug Adapter port in the Godot Editor project settings.&#10; &quot;scene&quot; : &quot;main&quot;, // main, current, res://path/to/file.tscn&#10; &#10; // &quot;playArgs&quot; : [ &quot;--editor&quot; ], // debugging a tool script&#10; // &quot;playArgs&quot;: [&quot;--debug-collisions&quot;,&quot;--debug-navigation&quot;], // different options&#10; &#10; // one click deploy and debug via Godot Editor:&#10; // &quot;platform&quot;: &quot;Android&quot;, // including Android, iOS, Web and W4 consoles&#10; // &quot;device&quot;: &quot;0&quot;, // index of the device of a &quot;platform&quot; type&#10;}" />
<method v="2" />
</configuration>
<configuration name="Editor" type="RunExe" factoryName=".NET Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.6-beta2_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot; --editor" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="MIXED_MODE_DEBUG" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="AUTO_ATTACH_CHILDREN" value="0" />
<option name="RUNTIME_TYPE" value="coreclr" />
<method v="2">
<option name="Build Solution" enabled="true" />
</method>
</configuration>
<configuration name="Player" type="RunExe" factoryName=".NET Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.6-beta2_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot;" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="MIXED_MODE_DEBUG" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="AUTO_ATTACH_CHILDREN" value="0" />
<option name="RUNTIME_TYPE" value="coreclr" />
<method v="2">
<option name="Build Solution" enabled="true" />
</method>
</configuration>
<configuration name="Editor" type="RunNativeExe" factoryName="Native Executable"> <configuration name="Editor" type="RunNativeExe" factoryName="Native Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.5.1-rc2_linux.x86_64" /> <option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.6-beta2_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot; --editor" /> <option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot; --editor" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="ENV_FILE_PATHS" value="" /> <option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" /> <option name="REDIRECT_INPUT_PATH" value="" />
<option name="PTY_MODE" value="Auto" />
<option name="MIXED_MODE_DEBUG" value="0" /> <option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" /> <method v="2" />
</configuration> </configuration>
@ -105,6 +281,16 @@
<workItem from="1756363559445" duration="92000" /> <workItem from="1756363559445" duration="92000" />
<workItem from="1760254383412" duration="86000" /> <workItem from="1760254383412" duration="86000" />
<workItem from="1760254496097" duration="1304000" /> <workItem from="1760254496097" duration="1304000" />
<workItem from="1760345975903" duration="303000" />
<workItem from="1760346303156" duration="300000" />
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<workItem from="1761545640555" duration="64000" />
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<workItem from="1765882526834" duration="1872000" />
<workItem from="1766919548841" duration="47000" />
<workItem from="1766919629090" duration="1035000" />
</task> </task>
<task id="LOCAL-00001" summary="AI part 5"> <task id="LOCAL-00001" summary="AI part 5">
<option name="closed" value="true" /> <option name="closed" value="true" />
@ -122,7 +308,47 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1756108692865</updated> <updated>1756108692865</updated>
</task> </task>
<option name="localTasksCounter" value="3" /> <task id="LOCAL-00003" summary="update to new dev version">
<option name="closed" value="true" />
<created>1760256492779</created>
<option name="number" value="00003" />
<option name="presentableId" value="LOCAL-00003" />
<option name="project" value="LOCAL" />
<updated>1760256492779</updated>
</task>
<task id="LOCAL-00004" summary="Update project settings and workspace for Godot 4.6-dev1 configuration">
<option name="closed" value="true" />
<created>1760346210720</created>
<option name="number" value="00004" />
<option name="presentableId" value="LOCAL-00004" />
<option name="project" value="LOCAL" />
<updated>1760346210720</updated>
</task>
<task id="LOCAL-00005" summary="Refactor spawn_manager and remove obsolete JetBrains configuration files">
<option name="closed" value="true" />
<created>1760347185290</created>
<option name="number" value="00005" />
<option name="presentableId" value="LOCAL-00005" />
<option name="project" value="LOCAL" />
<updated>1760347185291</updated>
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<task id="LOCAL-00006" summary="Update to Godot v4.6-dev6">
<option name="closed" value="true" />
<created>1765194918916</created>
<option name="number" value="00006" />
<option name="presentableId" value="LOCAL-00006" />
<option name="project" value="LOCAL" />
<updated>1765194918916</updated>
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<task id="LOCAL-00007" summary="Add modifications to Rogue and Knight scene files for skeleton configuration and minor adjustments.">
<option name="closed" value="true" />
<created>1766920751569</created>
<option name="number" value="00007" />
<option name="presentableId" value="LOCAL-00007" />
<option name="project" value="LOCAL" />
<updated>1766920751569</updated>
</task>
<option name="localTasksCounter" value="8" />
<servers /> <servers />
</component> </component>
<component name="TypeScriptGeneratedFilesManager"> <component name="TypeScriptGeneratedFilesManager">
@ -145,10 +371,30 @@
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" /> <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
<MESSAGE value="AI part 5" /> <MESSAGE value="AI part 5" />
<MESSAGE value="completed range_weapons" /> <MESSAGE value="completed range_weapons" />
<option name="LAST_COMMIT_MESSAGE" value="completed range_weapons" /> <MESSAGE value="update to new dev version" />
<MESSAGE value="Update project settings and workspace for Godot 4.6-dev1 configuration" />
<MESSAGE value="Refactor spawn_manager and remove obsolete JetBrains configuration files" />
<MESSAGE value="Update to Godot v4.6-dev6" />
<MESSAGE value="Update knight and rogue scenes for refined bone transformations and new node assignments in preparation for Godot 4.6" />
<MESSAGE value="Add modifications to Rogue and Knight scene files for skeleton configuration and minor adjustments." />
<option name="LAST_COMMIT_MESSAGE" value="Add modifications to Rogue and Knight scene files for skeleton configuration and minor adjustments." />
</component> </component>
<component name="XDebuggerManager"> <component name="XDebuggerManager">
<breakpoint-manager> <breakpoint-manager>
<breakpoints>
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
<properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
<option name="timeStamp" value="1" />
</breakpoint>
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
<properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
<option name="timeStamp" value="2" />
</breakpoint>
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
<properties exception="System.Threading.ThreadAbortException" breakIfHandledByOtherCode="false" displayValue="System.Threading.ThreadAbortException" />
<option name="timeStamp" value="3" />
</breakpoint>
</breakpoints>
<default-breakpoints> <default-breakpoints>
<breakpoint enabled="true" type="GDSCRIPT_EXCEPTION_BP_TYPE" /> <breakpoint enabled="true" type="GDSCRIPT_EXCEPTION_BP_TYPE" />
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@ -1,4 +1,4 @@
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://ccuur753aq06r"] [gd_resource type="ArrayMesh" format=4 uid="uid://ccuur753aq06r"]
[ext_resource type="Texture2D" uid="uid://dy2dk8nax2yxg" path="res://resources/models/dungeon/dungeon_texture.png" id="1_p66vc"] [ext_resource type="Texture2D" uid="uid://dy2dk8nax2yxg" path="res://resources/models/dungeon/dungeon_texture.png" id="1_p66vc"]

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@ -12,7 +12,7 @@ config_version=5
config/name="Schild der Stärke" config/name="Schild der Stärke"
run/main_scene="res://scenes/game.tscn" run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
boot_splash/image="res://resources/images/traditional-dark.png" boot_splash/image="res://resources/images/traditional-dark.png"
config/icon="res://resources/images/icon.svg" config/icon="res://resources/images/icon.svg"

@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dgewn0oo5ejv0"
path="res://.godot/imported/Rig_Medium_General.glb-ae4d4f719d0ad58909bc04df97a1122e.scn"
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materials/extract_path=""
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gltf/naming_version=2
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type="PackedScene"
uid="uid://c1biysfgyctuy"
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[resource] [resource]
resource_name = "Root|Idle" resource_name = "Root|Idle"

@ -1,4 +1,4 @@
[gd_resource type="Animation" load_steps=0 format=3 uid="uid://c8ehgsxqjdkdw"] [gd_resource type="Animation" format=3 uid="uid://c8ehgsxqjdkdw"]
[resource] [resource]
resource_name = "Root|Jump" resource_name = "Root|Jump"

@ -1,4 +1,4 @@
[gd_resource type="Animation" load_steps=0 format=3 uid="uid://duwmt05m2uw8y"] [gd_resource type="Animation" format=3 uid="uid://duwmt05m2uw8y"]
[resource] [resource]
resource_name = "Root|Run" resource_name = "Root|Run"

@ -1,4 +1,4 @@
[gd_resource type="AnimationLibrary" load_steps=96 format=3 uid="uid://dj1tp62lvso53"] [gd_resource type="AnimationLibrary" format=3 uid="uid://dj1tp62lvso53"]
[ext_resource type="Animation" uid="uid://ccay44ksh2auh" path="res://resources/animations/Skeleton_Death_A.tres" id="1_wg0gb"] [ext_resource type="Animation" uid="uid://ccay44ksh2auh" path="res://resources/animations/Skeleton_Death_A.tres" id="1_wg0gb"]
[ext_resource type="Animation" uid="uid://cqqgvoa1p8310" path="res://resources/animations/Skeleton_Death_B.tres" id="2_0oyo4"] [ext_resource type="Animation" uid="uid://cqqgvoa1p8310" path="res://resources/animations/Skeleton_Death_B.tres" id="2_0oyo4"]

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@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=6 format=3 uid="uid://cw52v3cvqy1tp"] [gd_resource type="VisualShader" format=3 uid="uid://cw52v3cvqy1tp"]
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_fv6gs"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_fv6gs"]
output_port_for_preview = 0 output_port_for_preview = 0
@ -20,36 +20,6 @@ default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(128, 0, 0)]
texture_array = SubResource("Texture2DArray_lk6j3") texture_array = SubResource("Texture2DArray_lk6j3")
[resource] [resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform sampler2DArray tex3d_frg_6;
uniform sampler2D tex1_color : source_color, filter_linear_mipmap_anisotropic, repeat_enable;
void fragment() {
vec4 n_out6p0;
// Texture2DArray:6
n_out6p0 = texture(tex3d_frg_6, vec3(UV, 0.0));
// VectorOp:5
vec3 n_in5p1 = vec3(128.00000, 0.00000, 0.00000);
vec3 n_out5p0 = vec3(n_out6p0.xyz) + n_in5p1;
vec4 n_out2p0;
// Texture2D:2
n_out2p0 = texture(tex1_color, vec2(n_out5p0.xy));
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
}
"
nodes/fragment/0/position = Vector2(1060, 80) nodes/fragment/0/position = Vector2(1060, 80)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_fv6gs") nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_fv6gs")
nodes/fragment/2/position = Vector2(740, 180) nodes/fragment/2/position = Vector2(740, 180)

@ -1,4 +1,4 @@
[gd_resource type="ParticleProcessMaterial" load_steps=7 format=3 uid="uid://huor0yg3dblr"] [gd_resource type="ParticleProcessMaterial" format=3 uid="uid://huor0yg3dblr"]
[sub_resource type="Gradient" id="Gradient_06rk0"] [sub_resource type="Gradient" id="Gradient_06rk0"]
offsets = PackedFloat32Array(0.00877193, 1) offsets = PackedFloat32Array(0.00877193, 1)

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true "vram_texture": true
} }
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"md5": "267533c91145eeae53d251a78b53814c" "md5": "7e5fe19d7f7dc17d0a426dc28321729d"
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@ -9,7 +9,7 @@ metadata={
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} }
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@ -9,7 +9,7 @@ metadata={
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} }
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"md5": "4929e1d8419d602df7a7be89ce778863" "md5": "b1207aa319eb415e8237eb1997986ef5"
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