SchildDerStaerke/resources/material/colormap.tres

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[gd_resource type="VisualShader" format=3 uid="uid://cw52v3cvqy1tp"]
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_fv6gs"]
output_port_for_preview = 0
source = 5
texture_type = 1
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_530f7"]
parameter_name = "tex1_color"
texture_type = 1
texture_filter = 6
texture_repeat = 1
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_hf88l"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(128, 0, 0)]
[sub_resource type="Texture2DArray" id="Texture2DArray_lk6j3"]
[sub_resource type="VisualShaderNodeTexture2DArray" id="VisualShaderNodeTexture2DArray_lh6mx"]
texture_array = SubResource("Texture2DArray_lk6j3")
[resource]
nodes/fragment/0/position = Vector2(1060, 80)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_fv6gs")
nodes/fragment/2/position = Vector2(740, 180)
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_530f7")
nodes/fragment/3/position = Vector2(360, 360)
nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_hf88l")
nodes/fragment/5/position = Vector2(320, 120)
nodes/fragment/6/node = SubResource("VisualShaderNodeTexture2DArray_lh6mx")
nodes/fragment/6/position = Vector2(-40, 160)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 2, 2, 5, 0, 2, 0, 6, 0, 5, 0)