@ -807,43 +807,43 @@ bones/0/name = "root"
bones/0/parent = -1
bones/0/rest = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
bones/0/enabled = true
bones/0/position = Vector3(0, 0.00036493 49, 0)
bones/0/position = Vector3(0, 0.00095456 49, 0)
bones/0/rotation = Quaternion(-2.1973744e-11, -0.000638415, -3.8059562e-11, 0.9999998)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "hips"
bones/1/parent = 0
bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
bones/1/enabled = true
bones/1/position = Vector3(1.0831419e-18, 0.36900774, 2.58241e-25 )
bones/1/rotation = Quaternion(0.002099234, 0.0422238, -3.7300683 e-06, 0.999106)
bones/1/position = Vector3(5.16482e-25, 0.37385285, -2.1662888e-18 )
bones/1/rotation = Quaternion(0.0021107453, 0.042223845, -4.2191887 e-06, 0.999106)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "spine"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0)
bones/2/enabled = true
bones/2/position = Vector3(0, 0.191978, 0)
bones/2/rotation = Quaternion(0.0025042815, -0.0011991624, 5.0785755e-05, 0.99999624 )
bones/2/rotation = Quaternion(0.002496884, -0.0022304861, 0.00013307399, 0.99999446 )
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "chest"
bones/3/parent = 2
bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0)
bones/3/enabled = true
bones/3/position = Vector3(0, 0.374988, 0)
bones/3/rotation = Quaternion(0.0009567659, 0.0001664944, -0.00020888545, 0.9999995 )
bones/3/rotation = Quaternion(0.0009625623, 0.00015039163, -0.0002915431, 0.9999996 )
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "upperarm.l"
bones/4/parent = 3
bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08)
bones/4/enabled = true
bones/4/position = Vector3(0.2115873, 0.13371354, -0.00095839566 )
bones/4/rotation = Quaternion(-0.55739814, -0.0588214, -0.63358444, 0.5333087 )
bones/4/position = Vector3(0.21148835, 0.13366398, -0.0009316619 )
bones/4/rotation = Quaternion(-0.55779195, -0.061199054, -0.6424194, 0.5219389 )
bones/4/scale = Vector3(0.999999, 0.999999, 1)
bones/5/name = "lowerarm.l"
bones/5/parent = 4
bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
bones/5/enabled = true
bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
bones/5/rotation = Quaternion(3.6282646e-08, -4.4774758e-08, -0.51386976, 0.85786825 )
bones/5/rotation = Quaternion(3.4196944e-08, -5.1327092e-08, -0.49285284, 0.8701128 )
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "wrist.l"
bones/6/parent = 5
@ -857,14 +857,14 @@ bones/7/parent = 6
bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
bones/7/enabled = true
bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
bones/7/rotation = Quaternion(-0.31419525, -0.3423364, 0.14076057, 0.8742274 )
bones/7/rotation = Quaternion(-0.31312552, -0.33743128, 0.13147824, 0.8779556 )
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "handslot.l"
bones/8/parent = 7
bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001)
bones/8/enabled = true
bones/8/position = Vector3(-1.695765e-09, 0.0961252, -0.0575)
bones/8/rotation = Quaternion(-8.380832e-05, 0.0021327324, -0.6993687, 0.714758 )
bones/8/rotation = Quaternion(0.00028380216, 0.002485689, -0.69802725, 0.71606684 )
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "1H_Sword_Offhand"
bones/9/parent = 8
@ -905,15 +905,15 @@ bones/14/name = "upperarm.r"
bones/14/parent = 3
bones/14/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
bones/14/enabled = true
bones/14/position = Vector3(-0.211867, 0.13385357, -0.0010339388 )
bones/14/rotation = Quaternion(-0.6138925, 0.07992975, 0.61178887, 0.49240392 )
bones/14/position = Vector3(-0.21196598, 0.13390312, -0.0010606715 )
bones/14/rotation = Quaternion(-0.614141, 0.08279378, 0.6209148, 0.48004273 )
bones/14/scale = Vector3(0.999999, 0.999999, 1)
bones/15/name = "lowerarm.r"
bones/15/parent = 14
bones/15/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
bones/15/enabled = true
bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
bones/15/rotation = Quaternion(4.8186838e-08, 5.2281727e-08, 0.5370531, 0.84354854 )
bones/15/rotation = Quaternion(1.1622621e-08, 7.3862864e-08, 0.51804394, 0.8553541 )
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "wrist.r"
bones/16/parent = 15
@ -927,14 +927,14 @@ bones/17/parent = 16
bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
bones/17/enabled = true
bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
bones/17/rotation = Quaternion(-0.3123078, 0.31796196, -0.2233023, 0.866891 )
bones/17/rotation = Quaternion(-0.31057408, 0.31142944, -0.21526198, 0.8719047 )
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "handslot.r"
bones/18/parent = 17
bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
bones/18/enabled = true
bones/18/position = Vector3(-1.4181621e-08, 0.0961251, -0.0575)
bones/18/rotation = Quaternion(0.002305173, 0.0029141132, 0.70004267, 0.714091 4)
bones/18/rotation = Quaternion(0.0031966844, 0.0039719725, 0.69909626, 0.715009 4)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "1H_Sword"
bones/19/parent = 18
@ -955,7 +955,7 @@ bones/21/parent = 3
bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0)
bones/21/enabled = true
bones/21/position = Vector3(0, 0.268797, 0)
bones/21/rotation = Quaternion(-0.0028407064, -0.029758379, -0.00022269215, 0.9995531 4)
bones/21/rotation = Quaternion(-0.0028245824, -0.028302142, -0.00031085464, 0.999595 4)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "Knight_Helmet"
bones/22/parent = 21
@ -975,71 +975,71 @@ bones/24/name = "upperleg.l"
bones/24/parent = 1
bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
bones/24/enabled = true
bones/24/position = Vector3(0.170945, 0.113587, -0.0003272129 )
bones/24/rotation = Quaternion(0.98943263, 0.08166654, 0.07749834, 0.09136604 5)
bones/24/position = Vector3(0.170945, 0.113587, -0.0021171411 )
bones/24/rotation = Quaternion(0.99069303, 0.081644766, 0.07652492, 0.0774945 5)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "lowerleg.l"
bones/25/parent = 24
bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
bones/25/enabled = true
bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
bones/25/rotation = Quaternion(0.41212144, 5.8065886e-08, -2.8093461e-07, 0.911129 )
bones/25/rotation = Quaternion(0.37931284, 6.259275e-08, -2.6182153e-07, 0.92526853 )
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "foot.l"
bones/26/parent = 25
bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
bones/26/enabled = true
bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
bones/26/rotation = Quaternion(-0.62057513, -0.19612412, 0.07628304, 0.7553825 )
bones/26/rotation = Quaternion(-0.6019543, -0.19726846, 0.072683446, 0.77035934 )
bones/26/scale = Vector3(1, 1, 0.999999)
bones/27/name = "toes.l"
bones/27/parent = 26
bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09)
bones/27/enabled = true
bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09)
bones/27/rotation = Quaternion(-1.0197471e-08, 0.9203551, -0.39108407, 7.81187 e-08)
bones/27/rotation = Quaternion(-1.01956905e-08, 0.9203551, -0.39108407, 7.812483 e-08)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "upperleg.r"
bones/28/parent = 1
bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
bones/28/enabled = true
bones/28/position = Vector3(-0.170945, 0.113587, 0.0003272443 )
bones/28/rotation = Quaternion(0.99092627, -0.032981813, 0.028940825, 0.12704311 )
bones/28/position = Vector3(-0.170945, 0.113587, 0.0021171728 )
bones/28/rotation = Quaternion(0.9916095, -0.03245309, 0.02906771, 0.12170657 )
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "lowerleg.r"
bones/29/parent = 28
bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
bones/29/enabled = true
bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
bones/29/rotation = Quaternion(0.43959972, -5.9230786e-08, 3.0859667e-07, 0.8981938 )
bones/29/rotation = Quaternion(0.41168487, -6.065823e-08, 2.8689274e-07, 0.9113263 )
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "foot.r"
bones/30/parent = 29
bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
bones/30/enabled = true
bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
bones/30/rotation = Quaternion(-0.64742297, 0.110016614, -0.023150899, 0.75379294 )
bones/30/rotation = Quaternion(-0.6343953, 0.11043266, -0.020916816, 0.7647939 )
bones/30/scale = Vector3(1, 1, 0.999999)
bones/31/name = "toes.r"
bones/31/parent = 30
bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09)
bones/31/enabled = true
bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
bones/31/rotation = Quaternion(3.0361797e-08, 0.9203551, -0.39108407, -6.953305 e-08)
bones/31/rotation = Quaternion(3.0362486e-08, 0.9203551, -0.39108407, -6.9535766 e-08)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "kneeIK.l"
bones/32/parent = 0
bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812)
bones/32/enabled = true
bones/32/position = Vector3(0.170945, 0.29369077, 0.5771928 )
bones/32/position = Vector3(0.170945, 0.29246512, 0.57596713 )
bones/32/rotation = Quaternion(0.7071068, -2.2930195e-07, -4.605519e-08, 0.7071068)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "control-toe-roll.l"
bones/33/parent = 0
bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
bones/33/enabled = true
bones/33/position = Vector3(0.20149983, 0.027354363, 0.1953227 4)
bones/33/rotation = Quaternion(-0.6938362, -7.168874e-08, -6.9352716e-08, 0.7201328 )
bones/33/position = Vector3(0.20149983, 0.028426087, 0.1903638 4)
bones/33/rotation = Quaternion(-0.6917136, -7.1897176e-08, -6.913903e-08, 0.722172 )
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "control-heel-roll.l"
bones/34/parent = 33
@ -1080,15 +1080,15 @@ bones/39/name = "kneeIK.r"
bones/39/parent = 0
bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812)
bones/39/enabled = true
bones/39/position = Vector3(-0.170945, 0.29369077, 0.5771928 )
bones/39/position = Vector3(-0.170945, 0.29246512, 0.57596713 )
bones/39/rotation = Quaternion(0.7071068, -3.823849e-08, 1.4500897e-07, 0.7071068)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "control-toe-roll.r"
bones/40/parent = 0
bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
bones/40/enabled = true
bones/40/position = Vector3(-0.170945, 0.02665353, 0.24776997 )
bones/40/rotation = Quaternion(-0.70788145, -7.047565e-08, -7.058278e-08, 0.70633125 )
bones/40/position = Vector3(-0.170945, 0.032771163, 0.25331342 )
bones/40/rotation = Quaternion(-0.71374804, -6.991809e-08, -7.113094e-08, 0.7004027 )
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "control-heel-roll.r"
bones/41/parent = 40
@ -1136,8 +1136,8 @@ bones/47/name = "handIK.l"
bones/47/parent = 0
bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07)
bones/47/enabled = true
bones/47/position = Vector3(0.52067727, 0.772919, -0.053234782 )
bones/47/rotation = Quaternion(0.799561, 0.010870243, 0.60048425, 0.0016931621 )
bones/47/position = Vector3(0.52067727, 0.7696386, -0.053897496 )
bones/47/rotation = Quaternion(0.799004, 0.010172607, 0.6012379, 0.00148398 )
bones/47/scale = Vector3(1, 1, 1)
bones/48/name = "elbowIK.r"
bones/48/parent = 0
@ -1150,12 +1150,12 @@ bones/49/name = "handIK.r"
bones/49/parent = 0
bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08)
bones/49/enabled = true
bones/49/position = Vector3(-0.5107404, 0.772919, 0.062259957 )
bones/49/rotation = Quaternion(0.7640303, -0.010240215, -0.6450959, 0.0020768307 )
bones/49/position = Vector3(-0.5107404, 0.7696386, 0.061597243 )
bones/49/rotation = Quaternion(0.7634312, -0.0095544085, -0.64581597, 0.0018293904 )
bones/49/scale = Vector3(1, 1, 1)
[node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=406944509]
transform = Transform3D(-0.016485032, 0.2680345, 0.9632677, 0.99985445, 0.0002858053, 0.017032506, 0.004290312, 0.96340823, -0.26799977, 0.51627296, 0.6235529, 0.0040432494 )
transform = Transform3D(-0.015751211, 0.2682949, 0.9632074, 0.9998244, -0.005522417, 0.017889028, 0.010119078, 0.9633202, -0.26816043, 0.5170693, 0.6203845, 0.0014152098 )
visible = false
bone_name = "1H_Sword_Offhand"
bone_idx = 9
@ -1164,7 +1164,7 @@ bone_idx = 9
mesh = SubResource("ArrayMesh_rvosg")
[node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=1966604744]
transform = Transform3D(-0.016484994, 0.26803434, 0.96326774, 0.99985445, 0.00028326694, 0.017033173, 0.0042929333, 0.9634083, -0.26799956, 0.66643196, 0.62620807, -0.03773389 )
transform = Transform3D(-0.015751174, 0.26829472, 0.9632075, 0.9998244, -0.005524955, 0.017889693, 0.0101216985, 0.96332026, -0.26816022, 0.66721886, 0.6231732, -0.040386975 )
visible = false
bone_name = "Badge_Shield"
bone_idx = 10
@ -1173,7 +1173,7 @@ bone_idx = 10
mesh = SubResource("ArrayMesh_0xags")
[node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=808349560]
transform = Transform3D(-0.016484994, 0.26803434, 0.96326774, 0.99985445, 0.00028326694, 0.017033173, 0.0042929333, 0.9634083, -0.26799956, 0.66643196, 0.62620807, -0.03773389 )
transform = Transform3D(-0.015751174, 0.26829472, 0.9632075, 0.9998244, -0.005524955, 0.017889693, 0.0101216985, 0.96332026, -0.26816022, 0.66721886, 0.6231732, -0.040386975 )
visible = false
bone_name = "Rectangle_Shield"
bone_idx = 11
@ -1182,7 +1182,7 @@ bone_idx = 11
mesh = SubResource("ArrayMesh_qr44s")
[node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=1897147819]
transform = Transform3D(-0.016484994, 0.26803434, 0.96326774, 0.99985445, 0.00028326694, 0.017033173, 0.0042929333, 0.9634083, -0.26799956, 0.66643196, 0.62620807, -0.03773389 )
transform = Transform3D(-0.015751174, 0.26829472, 0.9632075, 0.9998244, -0.005524955, 0.017889693, 0.0101216985, 0.96332026, -0.26816022, 0.66721886, 0.6231732, -0.040386975 )
bone_name = "Round_Shield"
bone_idx = 12
@ -1190,7 +1190,7 @@ bone_idx = 12
mesh = SubResource("ArrayMesh_bb24p")
[node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=1443202211]
transform = Transform3D(-0.016484994, 0.26803434, 0.96326774, 0.99985445, 0.00028326694, 0.017033173, 0.0042929333, 0.9634083, -0.26799956, 0.66643196, 0.62620807, -0.03773389 )
transform = Transform3D(-0.015751174, 0.26829472, 0.9632075, 0.9998244, -0.005524955, 0.017889693, 0.0101216985, 0.96332026, -0.26816022, 0.66721886, 0.6231732, -0.040386975 )
bone_name = "Spike_Shield"
bone_idx = 13
@ -1198,7 +1198,7 @@ bone_idx = 13
mesh = SubResource("ArrayMesh_jnwr3")
[node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=179895068]
transform = Transform3D(0.011289068, -0.16852444, 0.98563236, 0.99993515, 0.0031047245, -0.010922971, -0.0012187727, 0.98569167, 0.16854826, -0.4988434, 0.627099, 0.14334828 )
transform = Transform3D(0.008009926, -0.17019571, 0.9853771, 0.9999634, -0.0014362315, -0.008377583, 0.002841429, 0.98540854, 0.17017773, -0.49877158, 0.6229812, 0.14106774 )
bone_name = "1H_Sword"
bone_idx = 19
@ -1216,7 +1216,7 @@ shape = SubResource("CapsuleShape3D_nge0l")
disabled = true
[node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=597423629]
transform = Transform3D(0.011289052, -0.16852444, 0.98563236, 0.99993515, 0.0031047098, -0.010922957, -0.0012187604, 0.98569167, 0.16854826, -0.4988434, 0.627099, 0.14334828 )
transform = Transform3D(0.0080099115, -0.17019571, 0.9853771, 0.9999634, -0.0014362462, -0.008377569, 0.0028414414, 0.98540854, 0.17017773, -0.49877158, 0.6229812, 0.14106774 )
bone_name = "2H_Sword"
bone_idx = 20
@ -1224,7 +1224,7 @@ bone_idx = 20
mesh = SubResource("ArrayMesh_ys2n7")
[node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=1354017399]
transform = Transform3D(0.9997659, 0.0012126054, 0.021606214, -0.00109625, 0.9999849, -0.005396303, -0.021612447, 0.005371353, 0.9997519, 0.00047187362, 1.1795676, 0.0070908894 )
transform = Transform3D(0.99974746, 0.0013873192, 0.022425994, -0.0012654846, 0.9999844, -0.005446026, -0.022433184, 0.0054162703, 0.99973357, 0.00040281963, 1.1850022, 0.007108136 )
bone_name = "Knight_Helmet"
bone_idx = 22
@ -1242,7 +1242,7 @@ transform = Transform3D(-0.999711, 2.27778e-05, 0.024046, 5.34939e-07, 1, -0.000
shape = SubResource("CapsuleShape3D_i3cyd")
[node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D" unique_id=423191916]
transform = Transform3D(0.9967105, 0.0010595201, 0.081038214, -0.00015904257, 0.99993825, -0.01111741, -0.081045, 0.011067948, 0.9966489, 0.00047529602, 1.179568, 0.006945402 )
transform = Transform3D(0.99687785, 0.0010528706, 0.07895074, -0.00017399415, 0.99993795, -0.0111380145, -0.07895756, 0.011089503, 0.9968162, 0.00041087338, 1.1850027, 0.0069632446 )
visible = false
bone_name = "Knight_Cape"
bone_idx = 23