Update project settings and workspace for Godot 4.6-dev1 configuration

godot4.6
Sascha 2025-10-13 11:03:28 +07:00
parent bab40a9550
commit 7c9620cc0a
2 changed files with 38 additions and 26 deletions

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GdProjectSettingsState">
<shortTyped>true</shortTyped>
<annotators>warn</annotators>
</component>
</project>

@ -6,11 +6,6 @@
<component name="ChangeListManager">
<list default="true" id="c3091895-9cbd-4d08-bc3f-599dc2d3e86d" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/packed-scenes/skeleton_warrior.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/packed-scenes/skeleton_warrior.tscn" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/enemy.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/enemy.gd" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/enemy_ui.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/enemy_ui.gd" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/spawn_manager.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/spawn_manager.gd" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/ui.gd" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/ui.gd" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -20,7 +15,7 @@
<component name="Git.Settings">
<option name="RECENT_BRANCH_BY_REPOSITORY">
<map>
<entry key="$PROJECT_DIR$" value="UI2" />
<entry key="$PROJECT_DIR$" value="master" />
</map>
</option>
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
@ -42,24 +37,24 @@
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;GdScript Start and Debug.Player GDScript.executor&quot;: &quot;Debug&quot;,
&quot;Notification.DisplayName-DoNotAsk-GodotSupportNotificationGroupId&quot;: &quot;Godot LSP&quot;,
&quot;Notification.DoNotAsk-GodotSupportNotificationGroupId&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252&quot;: &quot;true&quot;,
&quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;,
&quot;gdscript.promo.shown&quot;: &quot;true&quot;,
&quot;git-widget-placeholder&quot;: &quot;level&quot;,
&quot;ignore.virus.scanning.warn.message&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
&quot;settings.editor.selected.configurable&quot;: &quot;preferences.build.godotPlugin&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"GdScript Start and Debug.Player GDScript.executor": "Debug",
"Notification.DisplayName-DoNotAsk-GodotSupportNotificationGroupId": "Godot LSP",
"Notification.DoNotAsk-GodotSupportNotificationGroupId": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true",
"RunOnceActivity.git.unshallow": "true",
"gdscript.promo.shown": "true",
"git-widget-placeholder": "godot4.6dev1",
"ignore.virus.scanning.warn.message": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"settings.editor.selected.configurable": "gdscript.settings.GdSettingsConfigurable",
"vue.rearranger.settings.migration": "true"
}
}</component>
}]]></component>
<component name="RunManager" selected="GdScript Start and Debug.Player GDScript">
<configuration name="Player GDScript" type="GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName="GdScriptRunFactory" show_console_on_std_err="false" show_console_on_std_out="false" port="6006">
<option name="address" value="127.0.0.1" />
@ -72,7 +67,7 @@
<method v="2" />
</configuration>
<configuration name="Editor" type="RunNativeExe" factoryName="Native Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.5.1-rc2_linux.x86_64" />
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.6-dev1_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot; --editor" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -105,6 +100,7 @@
<workItem from="1756363559445" duration="92000" />
<workItem from="1760254383412" duration="86000" />
<workItem from="1760254496097" duration="1304000" />
<workItem from="1760345975903" duration="67000" />
</task>
<task id="LOCAL-00001" summary="AI part 5">
<option name="closed" value="true" />
@ -122,7 +118,15 @@
<option name="project" value="LOCAL" />
<updated>1756108692865</updated>
</task>
<option name="localTasksCounter" value="3" />
<task id="LOCAL-00003" summary="update to new dev version">
<option name="closed" value="true" />
<created>1760256492779</created>
<option name="number" value="00003" />
<option name="presentableId" value="LOCAL-00003" />
<option name="project" value="LOCAL" />
<updated>1760256492779</updated>
</task>
<option name="localTasksCounter" value="4" />
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
@ -145,7 +149,8 @@
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
<MESSAGE value="AI part 5" />
<MESSAGE value="completed range_weapons" />
<option name="LAST_COMMIT_MESSAGE" value="completed range_weapons" />
<MESSAGE value="update to new dev version" />
<option name="LAST_COMMIT_MESSAGE" value="update to new dev version" />
</component>
<component name="XDebuggerManager">
<breakpoint-manager>