@ -4,12 +4,18 @@
<option name= "autoReloadType" value= "SELECTIVE" />
</component>
<component name= "ChangeListManager" >
<list default= "true" id= "c3091895-9cbd-4d08-bc3f-599dc2d3e86d" name= "Changes" comment= "" />
<list default= "true" id= "c3091895-9cbd-4d08-bc3f-599dc2d3e86d" name= "Changes" comment= "" >
<change beforePath= "$PROJECT_DIR$/.idea/workspace.xml" beforeDir= "false" afterPath= "$PROJECT_DIR$/.idea/workspace.xml" afterDir= "false" />
</list>
<option name= "SHOW_DIALOG" value= "false" />
<option name= "HIGHLIGHT_CONFLICTS" value= "true" />
<option name= "HIGHLIGHT_NON_ACTIVE_CHANGELIST" value= "false" />
<option name= "LAST_RESOLUTION" value= "IGNORE" />
</component>
<component name= "EmbeddingIndexingInfo" >
<option name= "cachedIndexableFilesCount" value= "10132" />
<option name= "fileBasedEmbeddingIndicesEnabled" value= "true" />
</component>
<component name= "Git.Settings" >
<option name= "RECENT_BRANCH_BY_REPOSITORY" >
<map >
@ -35,46 +41,75 @@
<option name= "hideEmptyMiddlePackages" value= "true" />
<option name= "showLibraryContents" value= "true" />
</component>
<component name= "PropertiesComponent" > {
" keyToString" : {
" ASKED_SHARE_PROJECT_CONFIGURATION_FILES" : " true" ,
" GdScript Start and Debug.Player GDScript.executor" : " Debug" ,
" ModuleVcsDetector.initialDetectionPerformed" : " true" ,
" Notification.DisplayName-DoNotAsk-GodotSupportNotificationGroupId" : " Godot LSP" ,
" Notification.DoNotAsk-GodotSupportNotificationGroupId" : " true" ,
" RunOnceActivity.ShowReadmeOnStart" : " true" ,
" RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252" : " true" ,
" RunOnceActivity.git.unshallow" : " true" ,
" gdscript.promo.shown" : " true" ,
" git-widget-placeholder" : " godot4.6dev1" ,
" ignore.virus.scanning.warn.message" : " true" ,
" node.js.selected.package.eslint" : " (autodetect)" ,
" node.js.selected.package.tslint" : " (autodetect)" ,
" nodejs_package_manager_path" : " npm" ,
" settings.editor.selected.configurable" : " preferences.build.godotPlugin" ,
" vue.rearranger.settings.migration" : " true"
<component name= "PropertiesComponent" > < ![CDATA[{
"keyToString": {
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
"GdScript Start and Debug.Player GDScript.executor": "Debug",
"ModuleVcsDetector.initialDetectionPerformed": "true",
"Notification.DisplayName-DoNotAsk-GodotSupportNotificationGroupId": "Godot LSP",
"Notification.DoNotAsk-GodotSupportNotificationGroupId": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true",
"RunOnceActivity.git.unshallow": "true",
"RunOnceActivity.typescript.service.memoryLimit.init": "true",
"gdscript.promo.shown": "true",
"git-widget-placeholder": "godot4.6dev1",
"ignore.virus.scanning.warn.message": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"settings.editor.selected.configurable": "preferences.build.godotPlugin",
"vue.rearranger.settings.migration": "true"
}
}</component>
}]]> </component>
<component name= "RunManager" selected= "GdScript Start and Debug.Player GDScript" >
<configuration name= "Player GDScript" type= "GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName= "GdScriptRunFactory" show_console_on_std_err= "false" show_console_on_std_out= "false" port= "6006" >
<option name= "address" value= "127.0.0.1" />
<option name= "allowRunningInParallel" value= "false" />
<option name= "listenPortForConnections" value= "false" />
<option name= "projectPathOnTarget" />
<option name= "selectedOptions" >
<list />
</option>
<configuration name= "Debug GDScript (Running session)" type= "GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName= "GdScriptRunFactory" >
<option name= "json" value= "{ // Launch: "Launch a new instance of the game", // Attach: "Attach to an already running game, which was started from the Godot Editor" "request" : "Attach", "debugServer" : 6006, // port should match the Debug Adapter port in the Godot Editor project settings. "scene" : "main", // main, current, res://path/to/file.tscn // "playArgs" : [ "--editor" ], // debugging a tool script // "playArgs": ["--debug-collisions","--debug-navigation"], // different options // one click deploy and debug via Godot Editor: // "platform": "Android", // including Android, iOS, Web and W4 consoles // "device": "0", // index of the device of a "platform" type }" />
<method v= "2" />
</configuration>
<configuration name= "Player GDScript" type= "GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName= "GdScriptRunFactory" >
<option name= "json" value= "{ // Launch: "Launch a new instance of the game", // Attach: "Attach to an already running game, which was started from the Godot Editor" "request" : "Launch", "debugServer" : 6006, // port should match the Debug Adapter port in the Godot Editor project settings. "scene" : "main", // main, current, res://path/to/file.tscn // "playArgs" : [ "--editor" ], // debugging a tool script // "playArgs": ["--debug-collisions","--debug-navigation"], // different options // one click deploy and debug via Godot Editor: // "platform": "Android", // including Android, iOS, Web and W4 consoles // "device": "0", // index of the device of a "platform" type }" />
<method v= "2" />
</configuration>
<configuration name= "Editor" type= "RunExe" factoryName= ".NET Executable" >
<option name= "EXE_PATH" value= "$USER_HOME$/Godot/Godot_v4.6-dev3_linux.x86_64" />
<option name= "PROGRAM_PARAMETERS" value= "--path "./" --editor" />
<option name= "WORKING_DIRECTORY" value= "$PROJECT_DIR$" />
<option name= "PASS_PARENT_ENVS" value= "1" />
<option name= "ENV_FILE_PATHS" value= "" />
<option name= "REDIRECT_INPUT_PATH" value= "" />
<option name= "MIXED_MODE_DEBUG" value= "0" />
<option name= "USE_MONO" value= "0" />
<option name= "RUNTIME_ARGUMENTS" value= "" />
<option name= "AUTO_ATTACH_CHILDREN" value= "0" />
<option name= "RUNTIME_TYPE" value= "coreclr" />
<method v= "2" >
<option name= "Build Solution" enabled= "true" />
</method>
</configuration>
<configuration name= "Player" type= "RunExe" factoryName= ".NET Executable" >
<option name= "EXE_PATH" value= "$USER_HOME$/Godot/Godot_v4.6-dev3_linux.x86_64" />
<option name= "PROGRAM_PARAMETERS" value= "--path "./"" />
<option name= "WORKING_DIRECTORY" value= "$PROJECT_DIR$" />
<option name= "PASS_PARENT_ENVS" value= "1" />
<option name= "ENV_FILE_PATHS" value= "" />
<option name= "REDIRECT_INPUT_PATH" value= "" />
<option name= "MIXED_MODE_DEBUG" value= "0" />
<option name= "USE_MONO" value= "0" />
<option name= "RUNTIME_ARGUMENTS" value= "" />
<option name= "AUTO_ATTACH_CHILDREN" value= "0" />
<option name= "RUNTIME_TYPE" value= "coreclr" />
<method v= "2" >
<option name= "Build Solution" enabled= "true" />
</method>
</configuration>
<configuration name= "Editor" type= "RunNativeExe" factoryName= "Native Executable" >
<option name= "EXE_PATH" value= "$USER_HOME$/Godot/Godot_v4.6-dev3_linux.x86_64" />
<option name= "PROGRAM_PARAMETERS" value= "--path "./" --editor" />
<option name= "WORKING_DIRECTORY" value= "$PROJECT_DIR$" />
<option name= "PASS_PARENT_ENVS" value= "1" />
<option name= "USE_EXTERNAL_CONSOLE" value= "0" />
<option name= "ENV_FILE_PATHS" value= "" />
<option name= "REDIRECT_INPUT_PATH" value= "" />
<option name= "PTY_MODE" value= "Auto" />
<option name= "MIXED_MODE_DEBUG" value= "0" />
<method v= "2" />
</configuration>
@ -104,6 +139,7 @@
<workItem from= "1760346303156" duration= "300000" />
<workItem from= "1760346767506" duration= "423000" />
<workItem from= "1761545640555" duration= "64000" />
<workItem from= "1763119891056" duration= "167000" />
</task>
<task id= "LOCAL-00001" summary= "AI part 5" >
<option name= "closed" value= "true" />