godot 4.6 dev3

godot4.6
Sascha 2025-11-17 09:19:06 +07:00
parent d087f37c3a
commit 3c4de86020
2 changed files with 75 additions and 30 deletions

@ -0,0 +1,9 @@
<component name="libraryTable">
<library name="GdSdk" type="GdScript">
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/Master" />
</SOURCES>
</library>
</component>

@ -4,12 +4,18 @@
<option name="autoReloadType" value="SELECTIVE" />
</component>
<component name="ChangeListManager">
<list default="true" id="c3091895-9cbd-4d08-bc3f-599dc2d3e86d" name="Changes" comment="" />
<list default="true" id="c3091895-9cbd-4d08-bc3f-599dc2d3e86d" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
<component name="EmbeddingIndexingInfo">
<option name="cachedIndexableFilesCount" value="10132" />
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
</component>
<component name="Git.Settings">
<option name="RECENT_BRANCH_BY_REPOSITORY">
<map>
@ -35,46 +41,75 @@
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;ASKED_SHARE_PROJECT_CONFIGURATION_FILES&quot;: &quot;true&quot;,
&quot;GdScript Start and Debug.Player GDScript.executor&quot;: &quot;Debug&quot;,
&quot;ModuleVcsDetector.initialDetectionPerformed&quot;: &quot;true&quot;,
&quot;Notification.DisplayName-DoNotAsk-GodotSupportNotificationGroupId&quot;: &quot;Godot LSP&quot;,
&quot;Notification.DoNotAsk-GodotSupportNotificationGroupId&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252&quot;: &quot;true&quot;,
&quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;,
&quot;gdscript.promo.shown&quot;: &quot;true&quot;,
&quot;git-widget-placeholder&quot;: &quot;godot4.6dev1&quot;,
&quot;ignore.virus.scanning.warn.message&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
&quot;settings.editor.selected.configurable&quot;: &quot;preferences.build.godotPlugin&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
"GdScript Start and Debug.Player GDScript.executor": "Debug",
"ModuleVcsDetector.initialDetectionPerformed": "true",
"Notification.DisplayName-DoNotAsk-GodotSupportNotificationGroupId": "Godot LSP",
"Notification.DoNotAsk-GodotSupportNotificationGroupId": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true",
"RunOnceActivity.git.unshallow": "true",
"RunOnceActivity.typescript.service.memoryLimit.init": "true",
"gdscript.promo.shown": "true",
"git-widget-placeholder": "godot4.6dev1",
"ignore.virus.scanning.warn.message": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"settings.editor.selected.configurable": "preferences.build.godotPlugin",
"vue.rearranger.settings.migration": "true"
}
}</component>
}]]></component>
<component name="RunManager" selected="GdScript Start and Debug.Player GDScript">
<configuration name="Player GDScript" type="GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName="GdScriptRunFactory" show_console_on_std_err="false" show_console_on_std_out="false" port="6006">
<option name="address" value="127.0.0.1" />
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="projectPathOnTarget" />
<option name="selectedOptions">
<list />
</option>
<configuration name="Debug GDScript (Running session)" type="GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName="GdScriptRunFactory">
<option name="json" value="{&#10; // Launch: &quot;Launch a new instance of the game&quot;,&#10; // Attach: &quot;Attach to an already running game, which was started from the Godot Editor&quot;&#10; &quot;request&quot; : &quot;Attach&quot;,&#10; &quot;debugServer&quot; : 6006, // port should match the Debug Adapter port in the Godot Editor project settings.&#10; &quot;scene&quot; : &quot;main&quot;, // main, current, res://path/to/file.tscn&#10; &#10; // &quot;playArgs&quot; : [ &quot;--editor&quot; ], // debugging a tool script&#10; // &quot;playArgs&quot;: [&quot;--debug-collisions&quot;,&quot;--debug-navigation&quot;], // different options&#10; &#10; // one click deploy and debug via Godot Editor:&#10; // &quot;platform&quot;: &quot;Android&quot;, // including Android, iOS, Web and W4 consoles&#10; // &quot;device&quot;: &quot;0&quot;, // index of the device of a &quot;platform&quot; type&#10;}" />
<method v="2" />
</configuration>
<configuration name="Player GDScript" type="GDSCRIPT_DEBUG_RUN_CONFIGURATION" factoryName="GdScriptRunFactory">
<option name="json" value="{&#10; // Launch: &quot;Launch a new instance of the game&quot;,&#10; // Attach: &quot;Attach to an already running game, which was started from the Godot Editor&quot;&#10; &quot;request&quot; : &quot;Launch&quot;,&#10; &quot;debugServer&quot; : 6006, // port should match the Debug Adapter port in the Godot Editor project settings.&#10; &quot;scene&quot; : &quot;main&quot;, // main, current, res://path/to/file.tscn&#10; &#10; // &quot;playArgs&quot; : [ &quot;--editor&quot; ], // debugging a tool script&#10; // &quot;playArgs&quot;: [&quot;--debug-collisions&quot;,&quot;--debug-navigation&quot;], // different options&#10; &#10; // one click deploy and debug via Godot Editor:&#10; // &quot;platform&quot;: &quot;Android&quot;, // including Android, iOS, Web and W4 consoles&#10; // &quot;device&quot;: &quot;0&quot;, // index of the device of a &quot;platform&quot; type&#10;}" />
<method v="2" />
</configuration>
<configuration name="Editor" type="RunExe" factoryName=".NET Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.6-dev3_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot; --editor" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="MIXED_MODE_DEBUG" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="AUTO_ATTACH_CHILDREN" value="0" />
<option name="RUNTIME_TYPE" value="coreclr" />
<method v="2">
<option name="Build Solution" enabled="true" />
</method>
</configuration>
<configuration name="Player" type="RunExe" factoryName=".NET Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.6-dev3_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot;" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="MIXED_MODE_DEBUG" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="AUTO_ATTACH_CHILDREN" value="0" />
<option name="RUNTIME_TYPE" value="coreclr" />
<method v="2">
<option name="Build Solution" enabled="true" />
</method>
</configuration>
<configuration name="Editor" type="RunNativeExe" factoryName="Native Executable">
<option name="EXE_PATH" value="$USER_HOME$/Godot/Godot_v4.6-dev3_linux.x86_64" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;./&quot; --editor" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="PTY_MODE" value="Auto" />
<option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" />
</configuration>
@ -104,6 +139,7 @@
<workItem from="1760346303156" duration="300000" />
<workItem from="1760346767506" duration="423000" />
<workItem from="1761545640555" duration="64000" />
<workItem from="1763119891056" duration="167000" />
</task>
<task id="LOCAL-00001" summary="AI part 5">
<option name="closed" value="true" />