Dr. Sascha Woitschetzki
|
a0aad68573
|
opened on laptop
|
2025-05-02 10:58:35 +07:00 |
Sascha
|
7cf6abba6f
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
Sascha
|
76b963bf33
|
godot 4.4 dev4
|
2024-11-20 20:52:55 +07:00 |
Sascha
|
1498d9e8fd
|
godot 4.4 dev3 linux
|
2024-10-21 13:45:18 +07:00 |
Dr. Sascha Woitschetzki
|
1f8f4101a8
|
godot 4.4 dev3 windows
|
2024-10-21 13:42:17 +07:00 |
Sascha
|
95d8a6013d
|
4.4dev
|
2024-10-21 13:34:13 +07:00 |
Sascha
|
c9a442f79b
|
level upgrades
|
2024-10-11 22:36:53 +07:00 |
Sascha
|
ec6bbdd903
|
windows
|
2024-09-16 09:33:19 +07:00 |
Sascha
|
6e86479f85
|
update enemy overlay
|
2024-09-14 15:36:39 +07:00 |
Sascha
|
96a44dea44
|
4.4dev
|
2024-09-07 15:23:52 +07:00 |
Sascha
|
6d019076c7
|
Disable the collision shape on death
|
2024-08-28 10:16:42 +07:00 |
Sascha
|
9e315b7a2e
|
Death_B does not trigger queue_free()
|
2024-08-28 09:59:03 +07:00 |
Sascha
|
9cdcf3bac2
|
enemy_controller
|
2024-06-05 22:04:53 +07:00 |
Sascha
|
5c6bd3560e
|
addtl characters
|
2024-06-05 20:41:06 +07:00 |
Sascha
|
006b0edbc2
|
zombie_a as new enemy
|
2024-06-04 21:34:45 +07:00 |
Sascha
|
59772d9ba1
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |
Sascha
|
e0344c19a8
|
visual shader
|
2024-05-30 12:52:30 +07:00 |
Sascha
|
12dd767b01
|
hurtbox detects hit
|
2024-05-29 13:59:36 +07:00 |
Sascha
|
a0f78268d8
|
hit and hurt boxes
|
2024-05-29 10:21:48 +07:00 |
Sascha
|
531839a802
|
Survivor_Male_B
|
2024-05-28 15:10:33 +07:00 |