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||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
After Width: | Height: | Size: 270 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cmc8ff112mc2c"
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path.s3tc="res://.godot/imported/survivorMaleB_n.png-21ba8423f75bfd046faacb8e51e83b53.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
|
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[deps]
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||||
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||||
source_file="res://resources/skins/survivorMaleB_n.png"
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dest_files=["res://.godot/imported/survivorMaleB_n.png-21ba8423f75bfd046faacb8e51e83b53.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
|
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mipmaps/limit=-1
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roughness/mode=1
|
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roughness/src_normal="res://resources/skins/survivorMaleB_n.png"
|
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process/fix_alpha_border=true
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
After Width: | Height: | Size: 3.1 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://1x152w36xky"
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path.s3tc="res://.godot/imported/survivorMaleB_o.png-e08f145c4046201aaf46211db5f8106a.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://resources/skins/survivorMaleB_o.png"
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dest_files=["res://.godot/imported/survivorMaleB_o.png-e08f145c4046201aaf46211db5f8106a.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
|
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mipmaps/limit=-1
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roughness/mode=0
|
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
After Width: | Height: | Size: 52 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://nd6ahlemt1gy"
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path.s3tc="res://.godot/imported/survivorMaleB_p.png-924103c4b9e8a2020b9aa000e60b6c82.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://resources/skins/survivorMaleB_p.png"
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dest_files=["res://.godot/imported/survivorMaleB_p.png-924103c4b9e8a2020b9aa000e60b6c82.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
After Width: | Height: | Size: 79 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://0i5t2beygxqw"
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path.s3tc="res://.godot/imported/survivorMaleB_s.png-7dffd83f6dbabccdc422350eeebdfe70.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://resources/skins/survivorMaleB_s.png"
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dest_files=["res://.godot/imported/survivorMaleB_s.png-7dffd83f6dbabccdc422350eeebdfe70.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
|
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mipmaps/limit=-1
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roughness/mode=0
|
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roughness/src_normal=""
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
After Width: | Height: | Size: 309 KiB |
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c5rvy03d4eipb"
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path="res://.godot/imported/survivorMaleB_v.png-43d67b9d66025a62981b0809059e12ab.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/skins/survivorMaleB_v.png"
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dest_files=["res://.godot/imported/survivorMaleB_v.png-43d67b9d66025a62981b0809059e12ab.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,39 @@
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[gd_scene load_steps=7 format=3 uid="uid://csuk8r7oi24nd"]
|
||||
|
||||
[ext_resource type="Environment" uid="uid://d31wkt76cft8k" path="res://resources/world_environment.tres" id="1_kc7fe"]
|
||||
[ext_resource type="PackedScene" uid="uid://kv62g7w3iftq" path="res://scenes/survivor_male_b.tscn" id="1_mtl05"]
|
||||
[ext_resource type="CameraAttributesPractical" uid="uid://cjryeyord6xdd" path="res://resources/camera_attributes.tres" id="2_him0e"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3jbb7"]
|
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albedo_color = Color(4.63258e-07, 0.314721, 0.0800208, 1)
|
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|
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[sub_resource type="PlaneMesh" id="PlaneMesh_473ws"]
|
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material = SubResource("StandardMaterial3D_3jbb7")
|
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size = Vector2(20, 20)
|
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_xxmje"]
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data = PackedVector3Array(10, 0, 10, -10, 0, 10, 10, 0, -10, -10, 0, 10, -10, 0, -10, 10, 0, -10)
|
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|
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[node name="TestScene" type="Node3D"]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = ExtResource("1_kc7fe")
|
||||
camera_attributes = ExtResource("2_him0e")
|
||||
|
||||
[node name="Sun" type="DirectionalLight3D" parent="WorldEnvironment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.605197, 0.796076, 0, -0.796076, 0.605197, -4.86868, 8.33126, 2.18251)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="ReflectionProbe" type="ReflectionProbe" parent="WorldEnvironment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 49.8991, 25.834, -30.0061)
|
||||
size = Vector3(10000, 10000, 1000)
|
||||
|
||||
[node name="Ground" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("PlaneMesh_473ws")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Ground"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/StaticBody3D"]
|
||||
shape = SubResource("ConcavePolygonShape3D_xxmje")
|
||||
|
||||
[node name="Survivor_Male_B" parent="." instance=ExtResource("1_mtl05")]
|
||||
@ -0,0 +1,49 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
@onready var anim_tree := $AnimationTree
|
||||
@onready var anim_state = $AnimationTree.get("parameters/playback")
|
||||
@onready var spring_arm: SpringArm3D = $SpringArm3D
|
||||
|
||||
var jumping := false
|
||||
var mouse_sensitivity := 0.006
|
||||
var rotation_speed := 24.0
|
||||
|
||||
const SPEED = 5.0
|
||||
const JUMP_VELOCITY = 4.5
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
#move camera
|
||||
if event is InputEventMouseMotion:
|
||||
spring_arm.rotation.x -= event.relative.y * mouse_sensitivity
|
||||
spring_arm.rotation_degrees.x = clamp(spring_arm.rotation_degrees.x, -90.0, 30.0)
|
||||
spring_arm.rotation.y -= event.relative.x * mouse_sensitivity
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
jumping = !is_on_floor()
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
jumping = true
|
||||
|
||||
anim_tree.set("parameters/conditions/jumping", jumping)
|
||||
anim_tree.set("parameters/conditions/grounded", !jumping)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir := Input.get_vector("left", "right", "forward", "back")
|
||||
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
anim_state.travel("run")
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
anim_state.travel("idle")
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||