Commit Graph

19 Commits (master)

Author SHA1 Message Date
Sascha 051d9a9588 Godot 4.5.1rc2 2025-10-12 10:00:35 +07:00
Sascha 4eb4dc1810 AI part 6 2025-08-22 09:58:52 +07:00
Sascha 3beac6a586 AI part 5 2025-08-20 18:04:00 +07:00
Dr. Sascha Woitschetzki 1d204d1c6c ai part 3 2025-08-20 14:17:17 +07:00
Sascha 5953210d85 4.5dev5 2025-06-03 09:37:50 +07:00
Sascha b88cd3a0d2 wrong ternary operator for gdscript 2025-03-17 12:01:15 +07:00
Sascha 5d5fd8b2c5 optimize the rest of the scripts 2025-03-17 11:45:27 +07:00
Sascha 96a44dea44 4.4dev 2024-09-07 15:23:52 +07:00
Sascha 786f663005 Wait for load and always remove and add all enemies 2024-08-28 11:30:14 +07:00
Sascha 4c55e9ce13 try to make proper EnemiesUI 2024-08-27 11:29:38 +07:00
Sascha 833bf74dad add array current_enmies to have track of enemies 2024-08-27 10:33:41 +07:00
Sascha d4a60b4ca2 change while to if/else 2024-08-27 09:56:42 +07:00
Sascha 410fa11acf enemies_ui script 2024-07-13 16:25:30 +07:00
Sascha ee0fba050d Add debug console 2024-07-04 15:48:23 +07:00
DJh2o2 5d2ef5d51d optimize SpawnManager 2024-06-30 13:32:11 +07:00
DJh2o2 07df4ddcef block is working now 2024-06-30 12:06:21 +07:00
Sascha aa900e0c42 break if no free spawn position found 2024-06-21 16:41:06 +07:00
Sascha cf321f2bb0 dynamically searching for enough enemies and free spawn position 2024-06-20 12:38:29 +07:00
Sascha 44c67173f9 create SpawnManager and SpawnPoint scripts 2024-06-19 14:05:01 +07:00