Sascha
|
0a09dc4beb
|
Rider AI
|
2025-08-12 20:31:12 +07:00 |
Sascha Woitschetzki
|
0a33780205
|
godot 4.5 beta 4 windows
|
2025-08-03 12:15:17 +07:00 |
Sascha
|
762b6ebab2
|
last changes
|
2025-07-27 17:31:52 +07:00 |
DJh2o2
|
181ee364a8
|
on windows: try to shoot into camera look position
|
2025-07-21 11:59:16 +07:00 |
Sascha
|
d0f45f3009
|
aiming and shooting possible
|
2025-07-19 16:14:57 +07:00 |
Sascha
|
3cb55a5c27
|
bug in enemy movement solved
|
2025-07-02 16:46:18 +07:00 |
Dr. Sascha Woitschetzki
|
a74d3648f4
|
try to fix some issues with the movement
|
2025-06-06 08:10:48 +07:00 |
Sascha
|
69453d1a0a
|
git ssh
|
2025-05-14 17:59:35 +07:00 |
Sascha
|
6b8b7964a6
|
upgraded to 4.5 dev4, edited the stairs to remove high steps
|
2025-05-14 09:57:09 +07:00 |
Sascha
|
f0e9253ba6
|
NavigationMesh contains stairs and DoorwayDoor could be passed.
|
2025-05-03 15:25:40 +07:00 |
Sascha
|
cf5c011491
|
upgrade to Godot 4.4.1
|
2025-04-07 08:15:57 +07:00 |
DJh2o2
|
8f197e5327
|
change settings
|
2025-03-19 12:52:38 +07:00 |
Sascha
|
b06f491a2f
|
scripts optimized
|
2025-03-17 09:16:16 +07:00 |
WOITSCHETZKI
|
efb5d68a8a
|
windows
|
2025-03-07 11:25:26 +07:00 |
Sascha
|
2d7f9465f3
|
godot 4.4 stable
|
2025-03-05 09:37:00 +07:00 |
Sascha
|
d5a0b5918f
|
Godot_v4.4-rc3
|
2025-03-03 12:33:50 +07:00 |
Sascha
|
2bbab8c650
|
godot 4.4 beta4
|
2025-02-18 10:50:28 +07:00 |
Sascha
|
331328df6c
|
godot 4.4 beta 3
|
2025-02-11 12:08:07 +07:00 |
Sascha
|
7cf6abba6f
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
Sascha
|
ee49a1515c
|
desctructable wall
|
2024-06-10 14:41:16 +07:00 |