|
Skeleton_Hit_A.res
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |
|
Skeleton_Hit_A.tres
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |
|
Skeleton_Hit_B.tres
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |
|
Skeleton_Unarmed_Melee_Attack_Kick.tres
|
enemy_controller
|
2024-06-05 22:04:53 +07:00 |
|
animations.tres
|
addtl characters
|
2024-06-05 20:41:06 +07:00 |
|
enemy_animations.tres
|
visual shader
|
2024-05-30 12:52:30 +07:00 |
|
idle.fbx
|
Survivor_Male_B
|
2024-05-28 15:10:33 +07:00 |
|
idle.fbx.import
|
godot 4.5 beta 2
|
2025-07-06 10:01:03 +07:00 |
|
idle.tres
|
godot 4.5 beta 2
|
2025-07-06 10:01:03 +07:00 |
|
jump.fbx
|
Survivor_Male_B
|
2024-05-28 15:10:33 +07:00 |
|
jump.fbx.import
|
godot 4.5 beta 2
|
2025-07-06 10:01:03 +07:00 |
|
jump.tres
|
godot 4.5 beta 2
|
2025-07-06 10:01:03 +07:00 |
|
pose.tres
|
Survivor_Male_B
|
2024-05-28 15:10:33 +07:00 |
|
run.fbx
|
Survivor_Male_B
|
2024-05-28 15:10:33 +07:00 |
|
run.fbx.import
|
godot 4.5 beta 2
|
2025-07-06 10:01:03 +07:00 |
|
run.tres
|
godot 4.5 beta 2
|
2025-07-06 10:01:03 +07:00 |
|
skeleton_idle.tres
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |
|
skeleton_running_a.tres
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |