Sascha
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739bccd3dd
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Targets and Enemies are killable with the projectile.
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2025-08-22 11:42:04 +07:00 |
Sascha
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3beac6a586
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AI part 5
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2025-08-20 18:04:00 +07:00 |
Sascha
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a27443f9bc
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add new player rogue
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2025-07-02 18:39:22 +07:00 |
Sascha
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b88cd3a0d2
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wrong ternary operator for gdscript
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2025-03-17 12:01:15 +07:00 |
Sascha
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b06f491a2f
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scripts optimized
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2025-03-17 09:16:16 +07:00 |
Sascha
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9e315b7a2e
|
Death_B does not trigger queue_free()
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2024-08-28 09:59:03 +07:00 |
Dr. Sascha Woitschetzki
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aeb9bc98dc
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check for death before emitting death signal again
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2024-08-28 09:34:13 +07:00 |
Sascha
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833bf74dad
|
add array current_enmies to have track of enemies
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2024-08-27 10:33:41 +07:00 |
DJh2o2
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07df4ddcef
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block is working now
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2024-06-30 12:06:21 +07:00 |
Sascha
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cf321f2bb0
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dynamically searching for enough enemies and free spawn position
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2024-06-20 12:38:29 +07:00 |
Sascha
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4200769e1d
|
interactable ui
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2024-06-06 16:20:35 +07:00 |
Sascha
|
9cdcf3bac2
|
enemy_controller
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2024-06-05 22:04:53 +07:00 |
Sascha
|
006b0edbc2
|
zombie_a as new enemy
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2024-06-04 21:34:45 +07:00 |
Sascha
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59772d9ba1
|
sfx for enemies
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2024-06-04 13:23:10 +07:00 |
Sascha
|
bd9db0407e
|
attacking possible + footsteps
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2024-06-03 18:47:37 +07:00 |
Sascha
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232c7b8f9d
|
hurtbox
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2024-06-02 11:04:08 +07:00 |
Sascha
|
45387cd8fe
|
joypad control
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2024-06-01 18:22:40 +07:00 |
Sascha
|
f1a4412417
|
refactor unit state machine
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2024-05-30 12:32:06 +07:00 |
Sascha
|
a0f78268d8
|
hit and hurt boxes
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2024-05-29 10:21:48 +07:00 |
Sascha
|
281cab2389
|
Enemy Overlay
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2024-05-27 12:17:20 +07:00 |
Sascha
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58d8d4c21b
|
Attack and Hit animation
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2024-05-27 11:47:02 +07:00 |
Sascha
|
fed74e2f90
|
UI
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2024-05-26 17:59:49 +07:00 |