Sascha
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3beac6a586
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AI part 5
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2025-08-20 18:04:00 +07:00 |
Dr. Sascha Woitschetzki
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1d204d1c6c
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ai part 3
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2025-08-20 14:17:17 +07:00 |
Sascha
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5953210d85
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4.5dev5
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2025-06-03 09:37:50 +07:00 |
Sascha
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b88cd3a0d2
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wrong ternary operator for gdscript
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2025-03-17 12:01:15 +07:00 |
Sascha
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5d5fd8b2c5
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optimize the rest of the scripts
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2025-03-17 11:45:27 +07:00 |
Sascha
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96a44dea44
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4.4dev
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2024-09-07 15:23:52 +07:00 |
Sascha
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786f663005
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Wait for load and always remove and add all enemies
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2024-08-28 11:30:14 +07:00 |
Sascha
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4c55e9ce13
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try to make proper EnemiesUI
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2024-08-27 11:29:38 +07:00 |
Sascha
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833bf74dad
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add array current_enmies to have track of enemies
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2024-08-27 10:33:41 +07:00 |
Sascha
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d4a60b4ca2
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change while to if/else
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2024-08-27 09:56:42 +07:00 |
Sascha
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410fa11acf
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enemies_ui script
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2024-07-13 16:25:30 +07:00 |
Sascha
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ee0fba050d
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Add debug console
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2024-07-04 15:48:23 +07:00 |
DJh2o2
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5d2ef5d51d
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optimize SpawnManager
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2024-06-30 13:32:11 +07:00 |
DJh2o2
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07df4ddcef
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block is working now
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2024-06-30 12:06:21 +07:00 |
Sascha
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aa900e0c42
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break if no free spawn position found
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2024-06-21 16:41:06 +07:00 |
Sascha
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cf321f2bb0
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dynamically searching for enough enemies and free spawn position
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2024-06-20 12:38:29 +07:00 |
Sascha
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44c67173f9
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create SpawnManager and SpawnPoint scripts
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2024-06-19 14:05:01 +07:00 |