Commit Graph

6 Commits (8a00aa235f077d70f42a3718eb904cd703d40268)

Author SHA1 Message Date
Hugo Locurcio 136af9113c
Update to Godot 4.4.1, fix visuals in web export
This performs various upgrades and fixes:

- Use lossless compression for all textures to improve quality and fix
  textures on the web export. Textures are very small in size, so they didn't
  use much memory in the first place anyway.
- Adjust the appearance when running under the Compatibility rendering method
  (including the web export), so that the scene brightness roughly matches
  Forward+.
- Enable physics interpolation for smoother visuals when the rendering
  FPS doesn't match the physics tick rate (60 in this project).
- Switch the physics engine to Jolt Physics for faster, more reliable physics.
- Use the `canvas_items` stretch mode to scale 2D elements automatically.
- Remove redundant CanvasLayer node for the HUD (not needed in 3D games).
- Tweak the HUD to constrain the coin display to a 16:9 aspect ratio, so that
  the coin display isn't too far away on ultrawide displays.
2025-07-29 02:39:08 +07:00
Kenney b69258c956 Updated default quality settings
Set anti-aliasing to FXAA, soft shadow quality to 'low'
2023-10-02 10:41:14 +07:00
Kenney c8162b7af9 Small adjustments
Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney f9731dff46 Changes, fixes and additions
### Coding & project

- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like

### Gameplay

- Respawning added
- Falling platforms added
- Clouds (floating cubes) added

### Sprites

- Newly designed splash screen
- Newly designed coin HUD icon

### Audio

- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00
Alexander Hartmann 18c2aceb52 added respawn area / trigger 2023-09-16 02:26:30 +07:00
Rémi Verschelde 13fc04e912
Fix wrong paths on case sensitive systems
- Renamed `Main.tscn` to `main.tscn` to match path in `project.godot`.
- Fixed path to texture in its `.import` file; can't rename the `Textures`
  folder to lowercase without changing the .glb's it seems.
- Removed temporary file.

The change to the binary `cloud.res` seems gratuitous and a Godot bug, I've
seen it on another project but couldn't figure out yet how to solve it for
good.
2023-09-15 22:40:34 +07:00