Fix wrong paths on case sensitive systems
- Renamed `Main.tscn` to `main.tscn` to match path in `project.godot`. - Fixed path to texture in its `.import` file; can't rename the `Textures` folder to lowercase without changing the .glb's it seems. - Removed temporary file. The change to the binary `cloud.res` seems gratuitous and a Godot bug, I've seen it on another project but couldn't figure out yet how to solve it for good.pull/2/head
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[gd_scene load_steps=8 format=3 uid="uid://d0ymn6u246bv2"]
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[ext_resource type="Script" path="res://Scripts/view.gd" id="1_7db0s"]
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[ext_resource type="Script" path="res://Scripts/player.gd" id="1_t4rwr"]
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[ext_resource type="PackedScene" uid="uid://cr2qtafbhvr3w" path="res://Models/figurine.glb" id="2_13t4n"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_iakcd"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_nhnet"]
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sky_material = SubResource("ProceduralSkyMaterial_iakcd")
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[sub_resource type="Environment" id="Environment_kt478"]
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background_mode = 1
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background_color = Color(0.529412, 0.560784, 0.643137, 1)
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sky = SubResource("Sky_nhnet")
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tonemap_mode = 2
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ssao_enabled = true
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ssao_intensity = 4.0
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glow_enabled = true
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_gdq8c"]
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radius = 0.3
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height = 1.0
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[node name="Main" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_kt478")
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[node name="Player" type="CharacterBody3D" parent="." node_paths=PackedStringArray("model", "animation")]
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script = ExtResource("1_t4rwr")
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model = NodePath("Model")
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animation = NodePath("Model/AnimationPlayer")
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movementSpeed = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
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shape = SubResource("CapsuleShape3D_gdq8c")
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[node name="Cube" type="CSGBox3D" parent="Player"]
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visible = false
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[node name="Model" parent="Player" instance=ExtResource("2_13t4n")]
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[node name="View" type="Node3D" parent="." node_paths=PackedStringArray("target")]
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transform = Transform3D(0.707107, -0.298836, 0.640856, 0, 0.906308, 0.422618, -0.707107, -0.298836, 0.640856, 0, 0, 0)
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script = ExtResource("1_7db0s")
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target = NodePath("../Player")
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[node name="Camera" type="Camera3D" parent="View"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 16)
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fov = 40.0
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[node name="World" type="Node3D" parent="."]
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[node name="CSGBox3D" type="CSGBox3D" parent="World"]
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use_collision = true
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size = Vector3(10, 0.1, 10)
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[node name="Sun" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -0.906308, 0.323744, -0.271654, 0, 0, 0)
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shadow_enabled = true
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shadow_opacity = 0.75
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[editable path="Player/Model"]
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